New Super Luigi U: Difference between revisions

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|title=New Super Luigi U
{{game infobox
|image=[[File:Box NA (final) - New Super Luigi U.png|250px]]<br>North American box cover of '''''New Super Luigi U'''''.
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=Nintendo
|publisher=[[Nintendo]]
|released='''Digital Download'''<br>{{Releasedate|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}}'''Retail'''<br>{{Releasedate|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|release='''As DLC'''<br>{{release|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}} '''As standalone'''<br>{{release|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=Platformer
|genre=Platformer
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|ratings={{ratings|esrb=e|cero=A|acb=G|pegi=3|cero=A|usk=0}}
|ratings={{ratings|esrb=e|acb=G|pegi=3|cero=A|usk=0}}
|media={{container|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
}}
}}
'''''New Super Luigi U''''' (styled as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion pack to the [[Wii U]] title ''[[New Super Mario Bros. U]]'', released as part of [[The Year of Luigi]]. It features [[Luigi]] as player one, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Features like [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] and [[Boost Rush]] are not available.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
==Gameplay==
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.


The title was released for the [[Wii U#Nintendo eShop|Wii U eShop]], and can be purchased by accessing it via an Internet connection (a copy of ''New Super Mario Bros. U'' is required to download). Once downloaded, the player must select the icon on the top left corner of the file select screen to play. Wii U Pro Controller support is also included in both games in addition to Wii Remote and the Gamepad controls in ''New Super Mario Bros. U''. This game will also be released at retail as a standalone game which will not require ''New Super Mario Bros. U'' in order to be playable.
The multiplayer of ''New Super Luigi U'' is also retained from ''New Super Mario Bros. U''. However, because Mario is not featured in this game, [[Nabbit]] is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to [[Extra life|1-Up]]s at the end of each stage.


==Gameplay==
Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game itself is also made harder, and every course starts at one-hundred seconds. Elements like [[Item]]s, [[Power-Up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained.  
===Controls===
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!Wii U GamePad
!Wii U Pro Controller
!Wii Remote
|-
|Move, swim (Baby Yoshi)
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|-
|Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)
|colspan="2"|Option 1: {{button|wiiu|B}} / {{button|wiiu|A}}<br>Option 2: {{button|wiiu|X}} / {{button|wiiu|A}}
|{{button|wii|2}}
|-
|Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)
|colspan="2"|Option 1: {{button|wiiu|Y}} / {{button|wiiu|X}}<br>Option 2: {{button|wiiu|Y}} / {{button|wiiu|B}}
|{{button|wii|1}}
|-
|Ground Pound (normal, simultaneous*)
|colspan="2"|Jump + {{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|2}} + {{button|wii|Paddown}}
|-
|Crouch, slide (on slopes)
|colspan="2"|{{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|Paddown}}
|-
|Climb (on fences, ladders, poles)
|colspan="2"|{{button|wii|CCStickL}} (up) / {{button|wiiu|Padup}}
|{{button|wii|Padup}}
|-
|Bubble*
|N/A
|{{button|wiiu|Minus}}
|{{button|wii|A}}
|-
|Enter door/[[Warp Pipe]]
|colspan="2"|Door: {{button|wii|CCStickL}} (up) / {{button|wiiu|padup}}<br>Pipe: {{button|wii|CCStickL}} / {{button|wiiu|pad}} (in direction of entrance)
|Door: {{button|wii|padup}}<br>Pipe: {{button|wii|pad}} (in direction of entrance)
|-
|Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)
|{{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|Wiimote}} (shake)
|-
|Grab other players*/frozen enemies
|Run + {{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|Run + {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|{{button|wii|1}} + {{button|wii|Wiimote}} (shake)<br>(release {{button|wii|1}} to throw)
|-
|Tilt [[Tilt Lift]]s
|Tilt GamePad
|Alternate between pressing {{button|wiiu|ZL}} and {{button|wiiu|ZR}}
|Tilt Wii Remote
|-
|Pause
|colspan="3"|{{button|wiiu|Plus}}
|-
|Boost Mode*
|{{button|wiiu|touchscreen}}
|colspan="2"|N/A
|}
<small><nowiki>*</nowiki> Multiplayer only.</small>
 
====Map/menus====
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!Wii Remote
|-
|Move, select option
|{{button|wii|CCStickL}} / {{button|wiiu|pad}}
|{{button|wii|pad}}
|-
|Open inventory
|{{button|wiiu|B}}
|{{button|wii|1}}
|-
|View map
|{{button|wiiu|L}}
|{{button|wii|A}}
|-
|Pause
|colspan="2"|{{button|wiiu|Plus}}
|-
|Zoom in/out (map view)
|colspan="2"|{{button|wiiu|Plus}} / {{button|wiiu|Minus}}
|-
|Confirm, hide/show Miiverse posts (map view)
|{{button|wiiu|A}}
|{{button|wii|2}}
|-
|Back
|{{button|wiiu|B}}
|{{button|wii|1}}
|}


==Characters==
==Characters==
===Playable===
===Playable===
*[[Luigi]]
<gallery>
*[[Yellow Toad (character)|Yellow Toad]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]]
*[[Blue Toad (character)|Blue Toad]]
NSMBUYellowToad.png|[[Yellow Toad (character)|Yellow Toad]]
*[[Nabbit]]
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
*[[Mii]]
NabbitNSMBU.png|[[Nabbit]]
NSMBU Four Miis Artwork.png|[[Mii]] (only in [[Flying Squirrel Ovation]])
</gallery>
 
===Bosses===
<gallery>
Boom Boom NSMBU Model.png|[[Boom Boom]] ([[Tower]])
NSMBU Boss Sumo Bro Artwork.png|[[Boss Sumo Bro]] (Tower)
NSMBW Kamek Artwork.png|[[Kamek|Magikoopa]] (Tower)
Lemmy Koopa NSMBU.png|[[Lemmy Koopa]] ([[Acorn Plains]])
MortonNSMBU.png|[[Morton Koopa Jr.]] ([[Layer Cake Desert]])
NSMBU Larry Koopa Artwork.png|[[Larry Koopa]] ([[Sparkling Waters]])
NSMBU Wendy Koopa Artwork.png|[[Wendy O. Koopa]] ([[Frosted Glacier]])
NSMBU Iggy Artwork.png|[[Iggy Koopa]] ([[Soda Jungle]])
NSMBU Roy Artwork.png|[[Roy Koopa]] ([[Rock-Candy Mines]])
LudwigNSMBU.png|[[Ludwig von Koopa]] ([[Meringue Clouds]])
Bowserjr NSMBU.png|[[Bowser Jr.]] ([[Airship]]s)
BowserNSMBU.png|[[Bowser]] ([[Peach's Castle (world)|Peach's Castle]])
</gallery>
 
===Supporting===
<gallery>
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
 
==Enemies==
===New===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|align=center|Larger variants of [[Eep Cheep]]s.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|}
 
===Returning===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Weighty Waddlewings]]
|-
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|[[Big Boo]]
|align=center|Bigger variants of Boos that have the same behavior.
|colspan="2"align=center|[[Peek-a-Boo Ghost House]]
|-
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|[[Big Cheep Cheep]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Big Deep Cheep]]
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|[[Big Dry Bones]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]]
|[[Big Fire Piranha]]
|align=center|Large variants of Fire Piranha Plants.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|[[Big Fuzzy]]
|align=center|Large variants of Fuzzies.
|align=center|[[Frozen Fuzzies]]
|align=center|[[Spine Coaster Connections]]
|-
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|[[Big Koopa Troopa]]
|align=center|Large variants of Koopa Troopas.
|colspan="2"align=center|[[Giant Swing-Along]]
|-
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|[[Big Piranha Plant]]
|align=center|Large variants of Piranha Plants.
|align=center|[[Piranha Heights]]
|align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|[[Big Pokey]]
|align=center|Large variants of Pokeys.
|colspan="2"align=center|[[Morton's Lava-Block Castle]]
|-
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|[[Big Thwomp]]
|align=center|Large Thwomps that can break through stone tiles.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:Mega Urchin.png|100px]]
|[[Big Urchin]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|align=center|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Floodlands]]
|-
|align=center|[[File:Skull Blaster.png|100px]]
|[[Bill Blaster]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Larry's Trigger-Happy Castle]]
|-
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern.
|colspan="2"align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|[[Bony Beetle]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|[[Icicle Tower]]
|align=center|[[Impossible Pendulums]]
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boomerang Bro]]
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|[[All Aboard!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:BowserAmp.png|100px]]
|[[Bowser Stunner]]*
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|[[Bramball]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Heart of Bramball Woods]]
|-
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|[[Bullet Bill]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Rocketengine.png|100px]]
|[[Burner]]
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Flame-Gear Tower]]
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan="2"align=center|[[Ice-Slide Expressway]]
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Cannonball]]
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|colspan="2"align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat the player(s).
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=center|Boos flying in a circle formation.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Cooligan]]
|align=center|An enemy that slides on ice and slows down when hit.
|colspan="2"align=center|[[Cooligan Shrooms]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Deep Cheep]]
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]<br>[[File:LittleDragoneels.png|100px]]
|[[Dragoneel]]*
|align=center|A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]<br>(red/purple)
|-
|align=center|[[File:DryBones NSMBW.png|100px]]
|[[Dry Bones]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Eep Cheep]]
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Ludwig's Block-Press Castle]]
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Spine Coaster Stowaways]]
|-
|align=center|[[File:FireSnakeAttack.png|100px]]
|[[Fire Snake]]
|align=center|Flames that jump in a high arc.
|colspan="2"align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Deepsea Stone-Eyes]]
|-
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:Fliprus.png|100px]]
|[[Fliprus]]*
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[Fliprus Floes]]
|align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]
|align=center|An enemy that blows fog in order to obscure the player's view.
|colspan="2"align=center|[[Three-Headed Snake Block]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]*
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|align=center|[[Mount Fuzzy]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Ghost Block]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|colspan="2"align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:Goombrat.png|100px]]
|[[Goombrat]]*
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[Wiggler Rodeo]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|[[Grrrol]]*
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|[[Piranha Gardens]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Heavy Para-Beetle]]
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|[[Huge Fire Bar]]*
|align=center|A larger version of a [[Fire Bar]].
|colspan="2"align=center|[[Fire Bar Sprint]]
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Ice Bro]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|[[All Aboard!]]
|align=center|[[Frozen Fuzzies]]
|-
|align=center|[[File:IcicleLU.png|100px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Icicle Tower]]
|align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[King Bill]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[Waddlewing Warning!]]<br>(green)<br>[[Crooked Cavern]]<br>(red)
|align=center|[[Magmaw River Cruise]]<br>(green)<br>[[Magma Moat]]<br>(red)
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|align=center|[[Spinning Sandstones]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|[[Lava Bubble]]
|align=center|Fireballs that jump out of lava.
|align=center|[[Roy's Ironclad Castle]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Magmaargh]]
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Magmaw]]
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|align=center|[[Magmaw River Cruise]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|[[Mecha Hand]]*
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[All Aboard!]]
|align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|[[Mega Grrrol]]*
|align=center|A bigger [[Grrrol]] that rolls around.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Magma Moat]]
|align=center|[[Firefall Rising]]
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target players.
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|[[Rolling Yoshi Hills]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Current Event]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|[[Piranha Pod]]*
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Beanstalk Jungle]]
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Underground Grrrols]]
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follows the player(s).
|colspan="2"align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Prickly Goomba]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Fire and Ice]]
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[River Piranha Plant]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Fliprus Floes]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Shish-Kebab Tower]]
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun players after they jump.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:Spike Top.png|100px]]
|[[Spike Top]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan="2"align=center|[[Switch-Lift Express]]
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Spike Ball|Spiked ball]]
|align=center|Spike balls that appear in fortress and castle levels.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Spinner]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Stone-Snake Tower]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|align=center|[[Impossible Pendulums]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Spiny]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan="2"align=center|[[Cloudy Capers]]
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Stalking Piranha Plant]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Spinning Sandstones]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Stone Spike Conveyors]]
|-
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|[[Targeting Ted]]*
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructible box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|[[Waddlewing]]*
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]
|-
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|align=center|Caterpillars that move faster after being jumped on.
|colspan="2"align=center|[[Wiggler Rodeo]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSLU Flame-Gear Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:CurrentLU.png|100px]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:DarknessNSLU.png|100px]]
|[[Dark]]
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Giant Swing-Along]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:QuicksandLU.png|100px]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:SandGeyserLU.png|100px]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:WaterGeyserLU.png|100px]]
|[[Water Geyser]]
|align=center|[[Water]] that rises up from pits.
|align=center|[[Huckit Beach Resort]]
|align=center|[[The Great Geysers]]
|}


==Changes==
==Changes==
[[File:NSLU Acorn Plains.png|thumb|left|220px|The game features changed design and assets.]]
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
The world map itself is unchanged from ''New Super Mario Bros. U'' and level designs have had a drastic makeover, making them much harder. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and the 100-seconds time bonus are added to the timer after going to the boss door in the [[tower]]s and [[castle]]s. Items in red Toad Houses may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s have random power-ups such as [[Mini Mushroom]]s and [[Propeller Mushroom]]s as opposed to only [[Star]]s. There are no [[Checkpoint Flag]]s. Also, many elements of the game are colored green to emphasize Luigi.
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
The world map itself is unchanged from ''New Super Mario Bros. U'', but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in red Toad Houses may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform ([[Flying Squirrel Ovation]] has two).


[[File:Mblock.PNG|frame|left]]
[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
[[File:Mii_slu.jpg|thumb|250px|A Mii being used in Flying Squirrel Ovation.]]
After the game is completed, a [[Luigi Block]] appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down {{button|wiiu|ZL}}/{{button|wiiu|ZR}} on the {{button|wiiu|GamePad}}/[[File:Wii U Pro Controller White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. If the same trick is done on the [[Flying Squirrel Ovation]] level in [[Superstar Road#New Super Luigi U|Superstar Road]], the player's [[Mii]] is played as instead of [[Nabbit]].
After the game is completed, the [[Mario Block]] appears at the beginning of levels. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit will not get effected by the block. [[Nabbit]] is also playable in single player mode if the player holds down {{button|wii|CCZL}} on the {{button|wiiu|GamePad}}/[[File:WiiU_COntroller_Pro_White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. The player's [[Mii]] can also be used if the same trick is done on the [[Flying Squirrel Ovation]] level in [[Superstar Road#New Super Luigi U|Superstar Road]].
{{br}}
{{br|left}}


==Worlds==  
==Worlds==  
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, though the world names are retained.
{{NSMBU map}}
*[[Acorn Plains#New Super Luigi U|Acorn Plains]]
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
*[[Layer-Cake Desert#New Super Luigi U|Layer-Cake Desert]]
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
*[[Sparkling Waters#New Super Luigi U|Sparkling Waters]]
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
*[[Frosted Glacier#New Super Luigi U|Frosted Glacier]]
|-bgcolor=#B0BBD2
*[[Soda Jungle#New Super Luigi U|Soda Jungle]]
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
*[[Rock-Candy Mines#New Super Luigi U|Rock-Candy Mines]]
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
*[[Meringue Clouds#New Super Luigi U|Meringue Clouds]]
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
*[[Peach's Castle (New Super Mario Bros. U)#New Super Luigi U|Peach's Castle]]
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
*[[Superstar Road#New Super Luigi U|Superstar Road]]
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|colspan="2"align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan="2"align-center|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan="2"align-center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan="2"align-center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-bgcolor=#B4BBD6
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
|-
|1
|[[Waddlewing Warning!]]
|1
|[[Spike's Tumbling Desert]]
|1
|[[Huckit Beach Resort]]
|1
|[[Broozers and Barrels]]
|-
|2
|[[Crooked Cavern]]
|2
|[[Underground Grrrols]]
|2
|[[Urchin Reef Romp]]
|2
|[[Cooligan Shrooms]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Flame-Gear Tower]]
|3
|[[Piranhas in the Dark]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Shish-Kebab Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Icicle Tower]]
|-
|3
|[[Rolling Yoshi Hills]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Wind-Up Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Cargo Hold]]
|3
|[[Fire and Ice]]
|-
|4
|[[Piranha Heights]]
|4
|[[The Walls Have Eyes]]
|3
|[[Waterspout Sprint]]
|4
|[[Weighty Waddlewings]]
|-
|5
|[[Piranha Gardens]]
|5
|[[Stone Spike Conveyors]]
|4
|[[The Great Geysers]]
|5
|[[Ice-Slide Expressway]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Lights-Out Castle]]
|6
|[[Spinning Sandstones]]
|5
|[[Dragoneel Depths]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Peek-a-Boo Ghost House]]
|-
|[[File:NSLU Cheep Cheep Icon.png|x25px|Secret|link=]]
|[[Cheep Chomp Chase]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Lava-Block Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Trigger-Happy Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Thwomp Castle]]
|-
|colspan="2"|
|[[File:NSLU Fire Piranha Plant Icon.png|x20px|Secret|link=]]
|[[Slippery Rope Ladders]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Beanstalk Jungle]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Floes]]
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|colspan="2"align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[All Aboard!]]
|1
|[[Mount Fuzzy]]
|1
|[[Frozen Fuzzies]]
|1
|[[Magma Moat]]
|-
|1
|[[Giant Swing-Along]]
|2
|[[Porcupuffer Cavern]]
|2
|[[Wiggler Rodeo]]
|2
|[[Magmaw River Cruise]]
|-
|2
|[[Dancing Blocks, Poison Swamp]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Smashing-Stone Tower]]
|3
|[[Rainbow Skywalk]]
|3
|[[Hot Cogs]]
|-
|3
|[[Heart of Bramball Woods]]
|3
|[[Spike's Seesaws]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stonecrush Tower]]
|4
|[[Firefall Rising]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stone-Snake Tower]]
|4
|[[Light-Up-Lift Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Vanishing Ghost House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Current Event]]
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Boo's Favorite Haunt]]
|5
|[[Rising Piranhas]]
|4
|[[Above the Bouncy Clouds]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|4
|[[Painted Pipeworks]]
|6
|[[Spine Coaster Stowaways]]
|5
|[[Flame Chomp Ferris Wheel]]
|colspan="2" rowspan="6"|
|-
|5
|[[Deepsea Stone-Eyes]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Sumo Bro's Spinning Tower]]
|6
|[[Three-Headed Snake Block]]
|-
|6
|[[Sumo Bro Bridge]]
|7
|[[Switch-Lift Express]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Block-Press Castle]]
|-
|7
|[[Wiggler Floodlands]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Ironclad Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Bowser Jr. Showdown]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Swinging-Chains Castle]]
|colspan="2" rowspan="2"|
|colspan="2" rowspan="2"|
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|-bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|-
|colspan="4"align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="4"rowspan="10"|
|-
|colspan="2"|1
|colspan="2"|[[Spine Coaster Connections]]
|-
|colspan="2"|2
|colspan="2"|[[P Switch Peril]]
|-
|colspan="2"|3
|colspan="2"|[[Star Coin Deep Dive]]
|-
|colspan="2"|4
|colspan="2"|[[Hammerswing Hangout]]
|-
|colspan="2"|5
|colspan="2"|[[Under Construction]]
|-
|colspan="2"|6
|colspan="2"|[[Fire Bar Sprint]]
|-
|colspan="2"|7
|colspan="2"|[[Cloudy Capers]]
|-
|colspan="2"|8
|colspan="2"|[[Impossible Pendulums]]
|-
|colspan="2"|9
|colspan="2"|[[Flying Squirrel Ovation]]
|}
 
==Power-ups and transformations==
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
|[[File:NSLU Flying Squirrel Luigi Artwork.png|110px|center]]
|[[File:FireLuigi Puzzle-Dragons.png|140px|center]]
|[[File:Ice Luigi artwork.jpg|160px|center]]
|-
|<center>'''[[Small Mario|Small Luigi]]'''<br>(starting form)</center>
|<center>'''[[Super Mario (form)|Super Luigi]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|<center>'''[[Flying Squirrel Mario|Flying Squirrel Luigi]]'''<br>([[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario|Fire Luigi]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario|Ice Luigi]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|[[File:NSLU Mini Luigi Artwork.png|60px|center]]
|[[File:NSLU Invincible Luigi.png|center]]
|[[File:NSLU P-Acorn Luigi Render.png|90px|center]]
|[[File:NSMBW Mario and Propeller Luigi Artwork.png|90px|center]]
|[[File:MKT Artwork PenguinLuigi.png|120px|center]]
|-
|<center>'''[[Mini Mario (form)|Mini Luigi]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario|Invincible Luigi]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario|P Flying Squirrel Luigi]]'''<br>([[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario|Propeller Luigi]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|<center>'''[[Penguin Mario|Penguin Luigi]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|}


==Luigi Sightings==
==Luigi sightings==
[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|thumb|upright=1.4|A jumping Luigi silhouette can be seen on the third column in [[Rolling Yoshi Hills]]]]
{{main|List of Luigi sightings in New Super Luigi U}}
{{main|List of Luigi sightings in New Super Luigi U}}
In every level within ''New Super Luigi U'' there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit ''Super Mario Bros.''-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.
{{br}}
==Staff==
{{main|List of New Super Luigi U staff}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<center><gallery>
<gallery>
File:Box EU - New Super Luigi U.png|European box
NSLU Luigi and Yoshi Artwork.png|[[Luigi]] and [[Yoshi]]
File:NSLUlogo.png|American and European Logo
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
File:Luigi and Yoshi Artwork - New Super Luigi U.png|Artwork of Luigi and [[Yoshi]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
File:Character Lineup Artwork - New Super Luigi U.png|Lineup of the four playable characters
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
File:Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
File:NSLU-Nintendo Direct May1.png|The logo seen in the first level.
 
</gallery></center>
==Development==
During the development process of both ''New Super Mario Bros. U'' and ''New Super Mario Bros. 2'', the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, ''New Super Mario Bros. 2'' being [[Coin Rush]], and ''New Super Mario Bros. U'' expanding on Boost Rush; in the end it was decided that ''2'' would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/0 Iwata Asks : New Super Luigi U : Overtaken by New Super Mario Bros. 2]</ref>
 
Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/1 Iwata Asks : New Super Luigi U : In on the Action]</ref> When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/2 Iwata Asks : New Super Luigi U : Nabbit Solves Multiple Issues at Once]</ref>
 
==Reception==
''New Super Luigi U'' was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/wii-u/new-super-luigi-u]</ref>, and a 75.92% on GameRankings based on 36 reviews<ref>[http://www.gamerankings.com/wii-u/704055-new-super-luigi-u/index.html]</ref>. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."<ref>[http://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/]</ref> Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."<ref>[http://www.destructoid.com/review-new-super-luigi-u-256692.phtml]</ref> Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."<ref>[http://www.ign.com/articles/2013/06/27/new-super-luigi-u-review]</ref>
 
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Score
|Comment
|-
|Chris Carter, [https://www.destructoid.com/review-new-super-luigi-u-256692.phtml Destructoid]
|8/10
|align="left"|"''If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character. If you weren't crazy about the game however, you may want to wait a bit. For those of you who have some patience, the game is launching later on in July and August (EU and US respectively) as a full standalone retail disc for $10 more that will not require the core game.''"
|-
|Chris Schilling, [https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review Eurogamer]
|6/10
|align="left"|"''What's most surprising about New Super Luigi U is that Nintendo has already proven it can transform a game through DLC. New Super Mario Bros. 2's downloadable challenge packs made a slightly lacklustre Mario game that much better, offering smart, creative twists on existing ideas. This, by comparison, just feels like an expansion pack, offering shorter, harder levels and nothing else. It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment.''"
|-
|Vince Ingenito, [https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review IGN]
|7.3/10
|align="left"|"''New Super Luigi U is the chance the taller brother has waited for since being relegated to “player 2” status so many years ago. Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game. But as fun as it often is, this still feels more like an addendum to NSMBU – a remix, rather than something new that stands on its own.''"
|-
|Peter Brown, [https://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ GameSpot]
|8.5/10
|align="left"|"''Nintendo has done a good job of creating a "new" experience out of old rags. You're still on a quest to rescue Princess Peach, and the same old Mario mechanics persist, but the challenges along the way feel different. Never have levels been this short, nor the emphasis on perfection so explicit, and these elements work in New Super Luigi U's favor. You don't need to be an expert player to save the princess, but there's room for advanced play in speed-running levels, collecting star coins, and, ultimately, tackling the legendary Rainbow Road. It can be a challenging game if you elect it to be, but it's accessible to a wide range of skill levels. The story is a compulsory component devoid of originality--unless Mario's not only missing but actually dead--and the lack of new power-ups or themes is disappointing, but underneath it all is a positively twisted take on the Mario Bros. formula, and it's an excellent add-on to New Super Mario Bros U.''"
|-
|Thomas Whitehead, [https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u Nintendo Life]
|8/10
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii-u/new-super-luigi-u 77]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii-u/704055-new-super-luigi-u/index.html 75.92%]
|}
{{br}}
===Sales===
As of September 30, 2021, ''New Super Luigi U'' is the 8th best selling game for the [[Wii U]], having sold 3.07 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108094405/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on November 8, 2021.</ref>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario World]]'': One of the Luigi sightings is a sprite of Luigi from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[New Super Mario Bros. U]]'': The graphics and worlds reappear.
 
==References in later games==
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: The main terrain of the [[Waddlewing Warning!]] and [[Piranha Gardens]] levels appears as one of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style ground levels. In ''[[Super Mario Maker 2]]'', the snowmen from some of [[Frosted Glacier]]'s levels, albeit much smaller, appear as a cosmetic feature in ''New Super Mario Bros. U''-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]].
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.


==Trivia==
==Trivia==
[[File:Mariocap NSLU.png|thumbnail|Mario's cap seen on Peach's table.]]
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
*In the opening scene, [[Mario's Cap]] is seen on the table of [[Peach's Castle]].
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
*In some of the levels, Luigi's sprite (in his [[Super Mario|super form]]) from ''[[Super Mario Bros.]]'' can be spotted. Other Luigi cameos are from ''[[Super Mario World]]'' and ''[[Luigi's Mansion: Dark Moon]]''.
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*Even though [[Nabbit]] helps Luigi is multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*This is the first game where Luigi makes an appearance, but Mario does not.
*''New Super Luigi U'' is the only game in which Luigi appears, but [[Mario]] does not. However, Mario is referenced in the game in three ways; in the intro, in which [[Mario Cap|his hat]] is on the table, in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning, and on the [[Luigi Block]], which has Mario's [[emblem]] on it. 
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
 
==Names in other languages==
{{foreign names
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JapR=Nyū Sūpā Ruīji Yū
|JapM=New Super Luigi U
|ChiS=New 超级路易吉U
|ChiSR=New Chāojí Lùyìjí U
|ChiSM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|ChiT=New 超級路易吉U
|ChiTR=New Chāojí Lùyìjí U
|ChiTM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|Kor=뉴 슈퍼 루이지 U
|KorR=Nyu Syupeo Ruiji U
|KorM=New Super Luigi U; as labeled in ''[[New Super Mario Bros. U Deluxe]]''.
}}
 
==External links==
*[http://newsupermariobrosu.nintendo.com/newsuperluigiu/ Official American website]
*[http://www.nintendo.co.uk/Games/Wii-U/New-Super-Luigi-U-764675.html Official European Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]


==References==
==References==
<references/>
<references/>


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[[Category:Wii U games]]
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[[Category:Downloadable content]]
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Luigi U|*]]
[[Category:New Super Luigi U|*]]
[[Category:Platforming games]]
[[Category:2013 games]]
[[Category:Games with Nintendo Network]]

Revision as of 07:44, April 19, 2024

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New Super Luigi U
Final North American box art for New Super Luigi U
North American box cover.
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date As DLC
Template:Release As standalone
Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Multiplayer
Input
Wii U:
Wii Remote (horizontal)

New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and, notably, Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[1] Although it refers to him, the game does not feature Mario himself at all. The title was first released on the Nintendo eShop on Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in New Super Mario Bros. U Deluxe for the Nintendo Switch. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.

Gameplay

Comparing the jumping physics of New Super Mario Bros. U and New Super Luigi U
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to 1-Ups at the end of each stage.

Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a Super Star is given; at 077, a Super Acorn; at 066, a Mini Mushroom; 055, an Ice Flower; 044, a Fire Flower; and 033, 022, and 011 a 1-Up Mushroom.

Controls

Stages

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button / ZL Button / ZR Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button / ZL Button / ZR Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Characters

Playable

Bosses

Supporting

Enemies

New

Enemy Description First appearance Last appearance
Big Eep Cheeps
Big Eep Cheeps
Larger variants of Eep Cheeps. Cheep Chomp Chase Urchin Reef Romp

Returning

Enemies with an asterisk (*) are enemies that first appeared in New Super Mario Bros. U.

Image Enemy Description First appearance Last appearance
A Banzai Bill from New Super Mario Bros. Wii Banzai Bill Large Bullet Bills that fly straight forward. Larry's Trigger-Happy Castle Para-Beetle Parade
Banzai Bill Blaster NSMBW.png Banzai Bill Cannon Cannons that shoot Banzai Bills. Weighty Waddlewings
Big Boo Big Boo Bigger variants of Boos that have the same behavior. Peek-a-Boo Ghost House
Mega Cheep-Cheep Big Cheep Cheep Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Star Coin Deep Dive
NSMBW Deep Cheep Render.png Big Deep Cheep Large variants of Deep Cheeps that are found in underwater levels. Cheep Chomp Chase
A Big Dry Bones Big Dry Bones Large variants of Dry Bones that appear in castle levels. Iggy's Swinging-Chains Castle
Piranha Flower Big Fire Piranha Large variants of Fire Piranha Plants. Piranhas in the Dark Rising Piranhas
NSMBW Big Fuzzy Render.png Big Fuzzy Large variants of Fuzzies. Frozen Fuzzies Spine Coaster Connections
NSMBU Jungle of the Giants Screenshot.png Big Koopa Troopa Large variants of Koopa Troopas. Giant Swing-Along
A Super Piranha Plant Big Piranha Plant Large variants of Piranha Plants. Piranha Heights Flame Chomp Ferris Wheel
MariovsMortonNSMBU.png Big Pokey Large variants of Pokeys. Morton's Lava-Block Castle
SuperThwomp NSMBW.png Big Thwomp Large Thwomps that can break through stone tiles. Wendy's Thwomp Castle
A model of a Big Urchin. Big Urchin A gigantic Urchin that can be defeated only with a Star. Urchin Reef Romp
MegaWiggler.png Big Wiggler Large variants of Wigglers. Wiggler Floodlands
Skull Blaster.png Bill Blaster Cannons that shoot Bullet Bills. Larry's Trigger-Happy Castle Rainbow Skywalk
Multi Bill Blaster NSMBU Sprite.png Bill Blaster Turret Stacks of Bill Blasters that rotate and shoot Bullet Bills. Larry's Trigger-Happy Castle
NSMBW Blooper Sprite.png Blooper Underwater enemies that move in an erratic pattern. Star Coin Deep Dive
A Bob-Omb from New Super Mario Bros. Wii Bob-omb Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Bowser Jr. Showdown The Final Battle
Bony Beetle in New Super Mario Bros. U Bony Beetle Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Icicle Tower Impossible Pendulums
NSMBW Boo Render.png Boo Ghosts that follow players when their back is turned, but hide their face when they look at them. Peek-a-Boo Ghost House Vanishing Ghost House
Boomerang Bro in New Super Mario Bros. Wii Boomerang Bro Hammer Bros. that use boomerangs, which return to them after being thrown. All Aboard! Above the Bouncy Clouds
Bowser Stunner. Bowser Stunner* An electric statue that resembles Bowser's head and carries electrical currents. Current Event
A Bramball model from New Super Mario Bros. Wii Bramball An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Heart of Bramball Woods
A Broozer from New Super Mario Bros. Wii. Broozer A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball. Broozers and Barrels
NSMBW Bullet Bill Render.png Bullet Bill Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Larry's Trigger-Happy Castle Rainbow Skywalk
Burner sprite from New Super Mario Bros. Wii. Burner Constant streams of fire that rotate and are found on airships. Flame-Gear Tower
NSMBW Buzzy Beetle Render.png Buzzy Beetle Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Ice-Slide Expressway
Cannon sprite from New Super Mario Bros. Wii. Cannon Cannons that shoot cannonballs or Bob-ombs. Giant cannons shoot giant cannonballs. Bowser Jr. Showdown
NSMBW Cannonball Screenshot.png Cannonball Heavy metal spheres launched by cannons. Bowser Jr. Showdown
NSMBW Chain Chomp Render.png Chain Chomp Enemies tied to posts that lunge at the player. If someone Ground Pounds their post, they are set free. Wiggler Rodeo
NSMBW Cheep Cheep Render.png Cheep Cheep Fish that are found swimming aimlessly in underwater levels. Cheep Chomp Chase Star Coin Deep Dive
Cheep-Chomp Cheep Chomp Large fish that attempt to eat the player(s). Cheep Chomp Chase Star Coin Deep Dive
Boo Circle NSMBW.png Circling Boo Buddies Boos flying in a circle formation. Haunted Cargo Hold Under Construction
Artwork of a Cooligan Cooligan An enemy that slides on ice and slows down when hit. Cooligan Shrooms
NSMBW Deep Cheep Render.png Deep Cheep Cheep Cheeps that chase the player(s) as they swim. Cheep Chomp Chase
NSMBU Dragoneel Screenshot.jpg
Purple Dragoneels
Dragoneel* A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel Depths
(red/purple)
DryBones NSMBW.png Dry Bones Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Flame-Gear Tower Stonecrush Tower
NSMBW Eep Cheep Render.png Eep Cheep A Cheep Cheep that swims away when the player comes near it. Mostly appears in schools. Cheep Chomp Chase
A Fire Bar Fire Bar A series of fireballs that spins in a circular motion. Sumo Bro's Spinning Tower Ludwig's Block-Press Castle
NSMBW Fire Bro Sprite.png Fire Bro Hammer Bros. that throw fireballs. Piranhas in the Dark Magmaw River Cruise
Venus Fire Trap Fire Piranha Plant Piranha Plants that aim at the player and shoot fireballs. Slippery Rope Ladders Spine Coaster Stowaways
FireSnakeAttack.png Fire Snake Flames that jump in a high arc. Light-Up-Lift Tower
Fish Bone Fish Bone Skeletal fish that charge towards players. Haunted Cargo Hold Deepsea Stone-Eyes
A sprite of a Flame Chomp from New Super Mario Bros. Wii. Flame Chomp Black spheres that hurl a giant fireball at players, then explode shortly afterward. Flame Chomp Ferris Wheel
Fliprus Fliprus* A walrus-like creature that throws snowballs that can be jumped on. Fliprus Floes Hammerswing Hangout
NSMBW Foo Render.png Foo An enemy that blows fog in order to obscure the player's view. Three-Headed Snake Block
Screenshot of a Frost Piranha Frost Piranha* A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Broozers and Barrels
NSMBW Fuzzy Sprite.png Fuzzy Enemies that follow tracks and hurt players upon contact, but can be walked on by Yoshi. Mount Fuzzy Cloudy Capers
GhostQuestionBlock.png Ghost Block A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. Vanishing Ghost House
Giant cannonball Giant cannonball Large variants of cannonballs launched by large cannons. Bowser Jr. Showdown
Goomba Goomba Common enemies that can be defeated by jumping on them. Stonecrush Tower Magmaw River Cruise
Goombrat.png Goombrat* A Goomba that resembles a persimmon and turns at ledges. Wiggler Rodeo Hot Cogs
Grrrol Artwork Grrrol* A sub-species of Thwomp that roll on the ground. Underground Grrrols Smashing-Stone Tower
NSMBW Hammer Bro Render.png Hammer Bro Enemies that throw hammers and jump. Piranha Gardens All Aboard!
NSMBU Hammerswing Caverns Screenshot.jpg Hammer Pendulum Hammer-like platforms that swing back and forth on a 180-degree arc. Hammerswing Hangout
A model of a Heavy Para-Beetle Heavy Para-Beetle A giant Para-Beetle that descends when stood on. Para-Beetle Parade
Huckit Crab Huckit Crab A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform. Huckit Beach Resort Porcupuffer Cavern
NSMBU Fire Bar Cliffs Screenshot.jpg Huge Fire Bar* A larger version of a Fire Bar. Fire Bar Sprint
Ice Bro Ice Bro An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. All Aboard! Frozen Fuzzies
An Icicle in New Super Luigi U. in Wendy Castle Icicle Icicles that fall when the player gets close underneath. Icicle Tower Wendy's Thwomp Castle
Artwork of King Bill. King Bill A nearly invincible enemy that charges forward, taking up most of the screen. Larry's Trigger-Happy Castle Para-Beetle Parade
GreenKoopaTroopa.png Koopa Troopa Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around. Waddlewing Warning!
(green)
Crooked Cavern
(red)
Magmaw River Cruise
(green)
Magma Moat
(red)
Artwork of Lakitu holding a Spiny Egg in New Super Mario Bros. Wii Lakitu Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears. Spinning Sandstones Cloudy Capers
NSMBW Lava Bubble Render.png Lava Bubble Fireballs that jump out of lava. Roy's Ironclad Castle Hot Cogs
NSMBU Iggy Castle Battle.png Magmaargh Lava monsters that attack by moving towards the player(s) in a wave-like movement. Iggy's Swinging-Chains Castle
Model of a Magmaw from New Super Mario Bros. U. Magmaw Lava monsters that lunges at the player, then dips back into the lava. Magmaw River Cruise The Final Battle
Mechakoopa as seen in New Super Mario Bros. Wii. Mechakoopa A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon. All Aboard!
New Super Mario Bros. U Mecha Hand* A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. All Aboard! Bowser Jr. Showdown
NSMBU Dai Goro Screenshot.png Mega Grrrol* A bigger Grrrol that rolls around. Underground Grrrols Smashing-Stone Tower
Meteors in World 8 in New Super Mario Bros. U Meteor Rocks that fall slowly and break upon hitting either the ground or a block. Magma Moat Firefall Rising
Mini Goomba Mini Goomba Small Goombas that weigh players down until they either attack or walk for a few seconds. Stonecrush Tower Magmaw River Cruise
A Missile Bill in New Super Mario Bros. Wii Missile Bill Bullet Bills that target players. Roy's Ironclad Castle
A sprite of Monty Mole in New Super Mario Bros. Wii Monty Mole A mole that pops out of mountains and the ground and gives chase. Rolling Yoshi Hills Stonecrush Tower
NSMBW Muncher Plant Screenshot.png Muncher An invincible black plant. Lemmy's Lights-Out Castle Wiggler Rodeo
A Para-Beetle Para-Beetle Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes. Para-Beetle Parade
NSMBW Para-bomb Render.png Parabomb Parachuting Bob-ombs that are sometimes shot out of cannons. Bowser Jr. Showdown Current Event
GreenParatroopa.png Paratroopa Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Dancing Blocks, Poison Swamp Stonecrush Tower
NSMBW Piranha Plant Render.png Piranha Plant Plants that move in and out of Warp Pipes and some grounded. Waddlewing Warning! Above the Bouncy Clouds
Lakitu about to throw a Piranha Pod. Piranha Pod* A projectile thrown by a Lakitu that turns into a Piranha Plant. Spinning Sandstones Beanstalk Jungle
Pokey Pokey Living cacti that appear in desert levels and move slowly. Underground Grrrols
NSMBW Porcupuffer Render.png Porcupuffer Fish that jump out of the water and follows the player(s). Porcupuffer Cavern
Pricklygoomba.png Prickly Goomba A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Fire and Ice
RiverPiranhaPlantNSMBW.png River Piranha Plant A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Spinning Sandstones Fliprus Floes
Pillar NSMBW.png Skewer Spiked Pillars that move up and down. Shish-Kebab Tower
A Sledge Bro. Sledge Bro Hammer Bro variants that stun players after they jump. All Aboard!
Spike Spike A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand. Spike's Tumbling Desert Spike's Seesaws
Spike Top.png Spike Top Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Switch-Lift Express
Spiked ball Spiked ball Spike balls that appear in fortress and castle levels. Spike's Tumbling Desert Spike's Seesaws
Screenshot of Impossible Pendulums in New Super Luigi U. Spinner A large spiked ball on a chain that cannot be defeated. Stone-Snake Tower
(regular)
Impossible Pendulums
(large)
Impossible Pendulums
(regular)
Impossible Pendulums
(large)
Spiny Spiny Enemies that hatch from Spiny Eggs and cannot be jumped on. Cloudy Capers
SpinyCheep-CheepNSMBW.png Spiny Cheep Cheep Fast-swimming fish that chase players. Haunted Cargo Hold Star Coin Deep Dive
NSMBW Stalking Piranha Plant Sprite.png Stalking Piranha Plant A Piranha Plant that walks around and stretches up and down on a regular basis. Spinning Sandstones Rising Piranhas
Sprite of a Stone Spike Stone Spike A Spike that throws stone rocks downwards. Stone Spike Conveyors
Sumo Bro Sumo Bro Giant Koopas that stomp the ground and create electric waves in two directions. Sumo Bro Bridge Sumo Bro's Spinning Tower
Targeting Ted Targeting Ted* Red Torpedo Teds that home into their target, much like Missile Bills. Larry's Trigger-Happy Castle All Aboard!
Thwomp NSMBW.png Thwomp Large rocks that fall when someone gets close. Wendy's Thwomp Castle
A Torpedo Base launching a Targeting Ted Torpedo Base* Red torpedo tubes that fire Targeting Teds instead of Torpedo Teds. Larry's Trigger-Happy Castle All Aboard!
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U. Torpedo Ted A slow-moving torpedo that flies in one direction. Larry's Trigger-Happy Castle All Aboard!
A torpedo tube with extended hand New Super Mario Bros. U. Torpedo tube An indestructible box that fires Torpedo Teds. Larry's Trigger-Happy Castle All Aboard!
UrchinNSMBW.png Urchin Stationary enemies that appear in underwater levels. Urchin Reef Romp
NSMBU Gliding Waddlewing Artwork.png Waddlewing* Orange flying-squirrel enemies that glide through stages. Waddlewing Warning! Flying Squirrel Ovation
NSMBW Wiggler Sprite.png Wiggler Caterpillars that move faster after being jumped on. Wiggler Rodeo

Obstacles

Image Enemy Description First appearance Last appearance
Flame-Gear Tower, the Tower level of Acorn Plains in New Super Luigi U Cog Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life. Flame-Gear Tower Hot Cogs
Currents in New Super Luigi U. in Cheep Chomp Chase Current Currents that push the player. Cheep Chomp Chase Star Coin Deep Dive
Darkness NSLU Dark Block the player's view. Lemmy's Lights-Out Castle Light-Up-Lift Tower
Lemmy's Swingback Castle Lava Molten rock that can cause the player to instantly lose a life. Morton's Lava-Block Castle The Final Battle
New Super Mario Bros. U Lava swell Lava that moves up in waves. Iggy's Swinging-Chains Castle
Poison in New Super Luigi U. in  Spike's Tumbling Desert Poison A liquid hazard that can cause the player to instantly lose a life. Giant Swing-Along Under Construction
Quick Sand in New Super Luigi U. in  Spike's Tumbling Desert Quicksand Sand that sinks the player. Spike's Tumbling Desert Spinning Sandstones
New Super Mario Bros. U Rising lava Lava that rises up. Current Event
Sand Geyser in New Super Luigi U in Spinning Sandstones Sand Geyser Sand that rises up from pits. Spinning Sandstones
NSLU Dragoneel Depths Screenshot.png Water Large bodies of harmless liquid that the player(s) can swim through. Cheep Chomp Chase Star Coin Deep Dive
File:WaterGeyserLU.png Water Geyser Water that rises up from pits. Huckit Beach Resort The Great Geysers

Changes

A screenshot of New Super Luigi U
The game features changed design and assets

The world map itself is unchanged from New Super Mario Bros. U, but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. There are no Checkpoint Flags. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).

Second (and Final overall) Luigi sighting in Flying Squirrel Ovation from New Super Luigi U
A Mii being used in Flying Squirrel Ovation

After the game is completed, a Luigi Block appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down ZL Button/ZR Button on the GamePad/Wii U or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

Worlds

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Worlds
World 1: black World 2: Black World 3: Black White white
Acorn Plains in New Super Mario Bros. U A full map of Layer Cake Desert in New Super Mario Bros. U Sparkling Waters map Frosted Glacier in New Super Mario Bros. U
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world is similar to many other first worlds in the Super Mario series. A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called Stone-Eyes. A tropical world with multiple islands and bubbling water geysers, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier. A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
# Level # Level # Level # Level
1 Waddlewing Warning! 1 Spike's Tumbling Desert 1 Huckit Beach Resort 1 Broozers and Barrels
2 Crooked Cavern 2 Underground Grrrols 2 Urchin Reef Romp 2 Cooligan Shrooms
Tower Flame-Gear Tower 3 Piranhas in the Dark Tower Shish-Kebab Tower Tower Icicle Tower
3 Rolling Yoshi Hills Tower Wind-Up Tower Ghost House Haunted Cargo Hold 3 Fire and Ice
4 Piranha Heights 4 The Walls Have Eyes 3 Waterspout Sprint 4 Weighty Waddlewings
5 Piranha Gardens 5 Stone Spike Conveyors 4 The Great Geysers 5 Ice-Slide Expressway
Castle Lemmy's Lights-Out Castle 6 Spinning Sandstones 5 Dragoneel Depths Ghost House Peek-a-Boo Ghost House
Secret Cheep Chomp Chase Castle Morton's Lava-Block Castle Castle Larry's Trigger-Happy Castle Castle Wendy's Thwomp Castle
Secret Slippery Rope Ladders Secret Beanstalk Jungle Secret Fliprus Floes
white white white white World 7: black white Peach's Castle
Soda Jungle World Map
Soda Jungle in New Super Mario Bros. U
Map of Rock-Candy Mines in New Super Mario Bros. U A map of Meringue Clouds in New Super Mario Bros. U A map of Peach's Castle in New Super Mario Bros. U
A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A mountainous world with tall, pillar-like mountains, similar to Chocolate Island from Super Mario World or World 6 from New Super Mario Bros. Wii. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color. A sky world resembling the foreground of levels in World 7 from New Super Mario Bros. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess. It has been taken over by the Koopa Troop and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to Bowser's Castle from the previous installments. This world must be completed to beat the game.
# Level # Level # Level # Level
Airship All Aboard! 1 Mount Fuzzy 1 Frozen Fuzzies 1 Magma Moat
1 Giant Swing-Along 2 Porcupuffer Cavern 2 Wiggler Rodeo 2 Magmaw River Cruise
2 Dancing Blocks, Poison Swamp Tower Smashing-Stone Tower 3 Rainbow Skywalk 3 Hot Cogs
3 Heart of Bramball Woods 3 Spike's Seesaws Tower Stonecrush Tower 4 Firefall Rising
Tower Stone-Snake Tower 4 Light-Up-Lift Tower Ghost House Vanishing Ghost House The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Current Event
Ghost House Boo's Favorite Haunt 5 Rising Piranhas 4 Above the Bouncy Clouds The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle
4 Painted Pipeworks 6 Spine Coaster Stowaways 5 Flame Chomp Ferris Wheel
5 Deepsea Stone-Eyes Tower Sumo Bro's Spinning Tower 6 Three-Headed Snake Block
6 Sumo Bro Bridge 7 Switch-Lift Express Castle Ludwig's Block-Press Castle
7 Wiggler Floodlands Castle Roy's Ironclad Castle Airship Bowser Jr. Showdown
Castle Iggy's Swinging-Chains Castle
Secret Para-Beetle Parade
World 9: Black Black
The map of Superstar Road. Secret Island
A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds. A small area between Acorn Plains and Sparkling Waters that houses a Purple Toad House. It must be unlocked as the same way as Superstar Road.
# Level
1 Spine Coaster Connections
2 P Switch Peril
3 Star Coin Deep Dive
4 Hammerswing Hangout
5 Under Construction
6 Fire Bar Sprint
7 Cloudy Capers
8 Impossible Pendulums
9 Flying Squirrel Ovation

Power-ups and transformations

Small Luigi artwork from New Super Luigi U
Artwork of Luigi jumping from New Super Mario Bros. U
Flying Squirrel Luigi artwork from New Super Luigi U
Artwork of Fire Luigi in Puzzle & Dragons: Super Mario Bros. Edition
Artwork of Ice Luigi in Mario Kart Arcade GP DX
Small Luigi
(starting form)
Super Luigi
(Super Mushroom required)
Flying Squirrel Luigi
(Super Acorn required)
Fire Luigi
(Fire Flower required)
Ice Luigi
(Ice Flower required)
Artwork of Mini Luigi in New Super Luigi U
Invincible Luigi
NSLU P-Acorn Luigi Render.png
Artwork of Mario and Propeller Luigi in New Super Mario Bros. Wii
Penguin Luigi from Mario Kart Tour
Mini Luigi
(Mini Mushroom required)
Invincible Luigi
(Super Star required)
P Flying Squirrel Luigi
(P-Acorn required)
Propeller Luigi
(Propeller Mushroom required)
Penguin Luigi
(Penguin Suit required)

Luigi sightings

Luigi sighting in Rolling Yoshi Hills from New Super Luigi U
A jumping Luigi silhouette can be seen on the third column in Rolling Yoshi Hills
Main article: List of Luigi sightings in New Super Luigi U

In every level within New Super Luigi U there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit Super Mario Bros.-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.

Staff

Main article: List of New Super Luigi U staff

Gallery

For this subject's image gallery, see Gallery:New Super Luigi U.

Development

During the development process of both New Super Mario Bros. U and New Super Mario Bros. 2, the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, New Super Mario Bros. 2 being Coin Rush, and New Super Mario Bros. U expanding on Boost Rush; in the end it was decided that 2 would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.[2]

Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.[3] When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.[4]

Reception

New Super Luigi U was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews[5], and a 75.92% on GameRankings based on 36 reviews[6]. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."[7] Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."[8] Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."[9]

Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."[10]. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."[11] GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."[12]

Reviews
Reviewer, Publication Score Comment
Chris Carter, Destructoid 8/10 "If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character. If you weren't crazy about the game however, you may want to wait a bit. For those of you who have some patience, the game is launching later on in July and August (EU and US respectively) as a full standalone retail disc for $10 more that will not require the core game."
Chris Schilling, Eurogamer 6/10 "What's most surprising about New Super Luigi U is that Nintendo has already proven it can transform a game through DLC. New Super Mario Bros. 2's downloadable challenge packs made a slightly lacklustre Mario game that much better, offering smart, creative twists on existing ideas. This, by comparison, just feels like an expansion pack, offering shorter, harder levels and nothing else. It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."
Vince Ingenito, IGN 7.3/10 "New Super Luigi U is the chance the taller brother has waited for since being relegated to “player 2” status so many years ago. Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game. But as fun as it often is, this still feels more like an addendum to NSMBU – a remix, rather than something new that stands on its own."
Peter Brown, GameSpot 8.5/10 "Nintendo has done a good job of creating a "new" experience out of old rags. You're still on a quest to rescue Princess Peach, and the same old Mario mechanics persist, but the challenges along the way feel different. Never have levels been this short, nor the emphasis on perfection so explicit, and these elements work in New Super Luigi U's favor. You don't need to be an expert player to save the princess, but there's room for advanced play in speed-running levels, collecting star coins, and, ultimately, tackling the legendary Rainbow Road. It can be a challenging game if you elect it to be, but it's accessible to a wide range of skill levels. The story is a compulsory component devoid of originality--unless Mario's not only missing but actually dead--and the lack of new power-ups or themes is disappointing, but underneath it all is a positively twisted take on the Mario Bros. formula, and it's an excellent add-on to New Super Mario Bros U."
Thomas Whitehead, Nintendo Life 8/10 "New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts."
Aggregators
Compiler Platform / Score
Metacritic 77
GameRankings 75.92%

Sales

As of September 30, 2021, New Super Luigi U is the 8th best selling game for the Wii U, having sold 3.07 million copies worldwide.[13]

References to other games

References in later games

Trivia

Mario's cap seen on Peach's table
Promotional Luigi pin, for The Year of Luigi
The Luigi pin
  • Even though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
  • An in-game time unit in New Super Luigi U is 1 second, while in New Super Mario Bros. U, an in-game time unit lasts only 0.75 seconds.
  • New Super Luigi U is the only game in which Luigi appears, but Mario does not. However, Mario is referenced in the game in three ways; in the intro, in which his hat is on the table, in the level Broozers and Barrels, which features a Mario-based snowman at the beginning, and on the Luigi Block, which has Mario's emblem on it.
  • US and Canada Club Nintendo members who purchased New Super Luigi U from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.[14]

Names in other languages

Language Name Meaning Notes
Japanese Newニュー スーパールイージ U[?]
Nyū Sūpā Ruīji Yū
New Super Luigi U
Chinese (simplified) New 超级路易吉U[?]
New Chāojí Lùyìjí U
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe.
Chinese (traditional) New 超級路易吉U[?]
New Chāojí Lùyìjí U
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe.
Korean 뉴 슈퍼 루이지 U[?]
Nyu Syupeo Ruiji U
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe.

External links

References

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Nintendo Direct
  2. ^ Iwata Asks : New Super Luigi U : Overtaken by New Super Mario Bros. 2
  3. ^ Iwata Asks : New Super Luigi U : In on the Action
  4. ^ Iwata Asks : New Super Luigi U : Nabbit Solves Multiple Issues at Once
  5. ^ [1]
  6. ^ [2]
  7. ^ [3]
  8. ^ [4]
  9. ^ [5]
  10. ^ [6]
  11. ^ [7]
  12. ^ [8]
  13. ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
  14. ^ http://club2.nintendo.com/new-super-luigi-u-promo/