Paper Mario: The Thousand-Year Door (Nintendo Switch): Difference between revisions
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*The "Excellent" rating is now yellow colored rather than gold and silver. | *The "Excellent" rating is now yellow colored rather than gold and silver. | ||
*The Dubious Paper has been renamed to Dubious Documents. | *The Dubious Paper has been renamed to Dubious Documents. | ||
*The areas between Petalburg and Shhwonk Fortress are now collectively called [[Path to Shhwonk Fortress]]. | |||
===Graphical changes=== | ===Graphical changes=== |
Revision as of 13:46, May 24, 2024
This article is about a game that has just been released on May 23, 2024. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.
Paper Mario: The Thousand-Year Door | |||||||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||||||
Developer | Intelligent Systems[1] | ||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||
Release date | Template:Release | ||||||||||||||||||||||
Language(s) | English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||
Genre | RPG | ||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single player |
Paper Mario: The Thousand-Year Door is a Nintendo Switch remake of the 2004 Nintendo GameCube game of the same name, and the first remake in the Paper Mario series. It was first announced during the September 2023 Nintendo Direct,[2] and released worldwide on May 23, 2024.
The title features visually enhanced and updated graphics along with new gameplay features.[3] However, it remains faithful to the style of the original game: the characters still use their designs from the original release (notably, Princess Peach keeps her pre-Mario Party 4 dress design), rather than the updated designs used in the following Paper Mario games. Many voice clips from the original game are also reused, in spite of voice actor changes since the original game's release, including Charles Martinet, Jen Taylor, and Scott Burns, former voice actors of Mario, Peach, and Bowser respectively.
Differences
New content
- The Nostalgic Tunes badge, resembling a Nintendo GameCube, can be bought from the Lovely Howz of Badges for 1 coin. Equipping it will revert the music to the original soundtrack.[4]
- Like in Paper Mario: Color Splash and Paper Mario: The Origami King, a concept art gallery is available. It can be viewed from the menu, with more pieces unlocking throughout the game.[5] Art galleries are sorted by the story's chapters' locations, and are unlocked after collecting every Star Piece from that chapter's locations.
- An in-game music player is now available from the menu.[5] Music tracks are sorted by the story's chapters' locations in which they play, and are unlocked after collecting every Shine Sprite for that chapter.
- A Purple Toad called the Battle Master can be found around the world. When talked to, he allows Mario to practice his attacks,[6] in a similar fashion to the Action Command Dojo and Battle Lab from previous games. During his battles, Mario fights cardboard Goombas called Goomboards.
- A Little Mouser named Ian Foomus appears in the Trouble Center, offering advice to help with different troubles.[7]
- The Hottest Dog recipe has been added and can made by mixing a Hot Dog with Hot Sauce.
- In the Glitz Pit, there is an exhibition match option when reserving a match. These allow Mario to choose and fight any Glitz Pit team Mario is currently ranked above (whenever or not he has fought them), and these battles do not have any battle conditions nor affect Mario's ranking. As a result, the play can now easily obtain Tattle entries for enemies exclusive to the Glitz Pit if they failed to do so earlier. Losing a ranked match and failing a condition also no longer deranks Mario.
- The note that Beldam leaves on the Excess Express is now an inventory item, called the Threatening Note.
- Three trophy items have been added as rewards for Journal completion:
- The Cooking Trophy for obtaining all recipes
- The Badge Trophy for obtaining all badges.
- The Tattle Trophy for completing the Tattle Log.
- Mario is awarded with a Gold Medal for obtaining all three trophies. It has the effect of visually turning him gold, and the effect will stack with the L Emblem and W Emblem.
- Two new post-game bosses have been added:
- Prince Mush can be challenged in an exhibition match at the Glitz Pit, with Mario receiving Prince Mush's Belt if he defeats him.
- Whacka can be found in the Pit of 100 Trials, and can be defeated to receive the Gold Whacka Bump.
Gameplay changes
- On the field, Mario can swing his Hammer forwards and backwards like in entries since Paper Mario: Sticker Star.
- On the field, bushes can no longer be interacted with when near them, however they can be crumpled with the Hammer for the same effect, as with Paper Mario: Color Splash.
- On the field, and have new functions. Pressing opens up a quick wheel selection Mario can use to switch between partners[5] while makes Goombella) provide hints (whether or not she is active) to direct players to their objective.[8] In the original, was only used to navigate menus.[9]
- A new warp room similar to the One World, One Pipe room in Musée Champignon from Paper Mario: The Origami King appears, replacing the original pair of warp rooms across Rogueport Sewers. When entering this room after taking a Crystal Star to the Thousand-Year Door, the Magical Map is held up in a similar fashion, and unlocks a pipe leading to a locale for that Crystal Star's chapter. There are seven pipe slots instead of four, and a pipe leading from this room to Rogueport plaza can also be opened.[4]
- A new Warp Pipe from Creepy Steeple to Twilight Town was added to cut backtracking in chapter 4.
- Conversations can no longer be skipped, nor can the player view previous messages in the conversation. The message can be skipped only if it plays out a second time, however.
- The player's play time for their save file appears only on the file select screen; it can no longer be seen in the game's menu.
- Mario no longer drops coins when running away from regular battles.
- New Save Blocks have been added or relocated:
- The one near the pedestal of The Thousand-Year Door is moved to the entrance of the Pit of 100 Trials.[5]
- One appears in the third area of Twilight Trail, past the fallen tree.
- The Save Block in the Creepy Steeple's main room has been moved to the room with the spiral stairway.
- One appears outside the derelict ship that houses a Black Chest in Pirate's Grotto.
- New recovery blocks have also been added:
- One appears in the third floor of Hooktail Castle and costs 10 coins to use.
- One appears at the entrance to the Pit of 100 Trials, next to the new Save Block.
- One appears in a tall chamber in the Pirate's Grotto next to the Save Block.
- The minigame machines at Pianta Parlor have been changed from slot minigames to sliding minigames similar to that of the Spade Panel minigame from Super Mario Bros. 3.
- Just like Paper Mario: Color Splash onward, when hitting a Save Block, the game now saves immediately instead of asking whether to save the game or not.[10] This also applies when the game transitions to each character segment.
- The Mailbox SP mail system has been reworked to function similarly to the notifications system from Paper Mario: The Origami King, where alerts no longer affect the player's ability to navigate in-game.[10]
- The hot dog cutout standee next to the Hot Dog Stand in Glitzville can now be interacted with for photo ops.[4]
- The player can now use the Hammer to locate flippable panels on the ground containing Star Pieces, though the Hammer cannot flip them. In the original game, this is not possible with any Hammer; the only way to locate panels is to use Spin Jumps.[11]
- The coin limit has increased from 999 coins to 9,999 coins. In addition, Hooktail makes a false offer to grant Mario 10,000 coins instead of 1,000.[12]
- When using Koops's partner ability on the field, a green circle marker with an arrow is created where Mario jumped off Koops. The arrow indicates the direction Koops's shell will launch.[13]
- There is now a switch at the top of a cliff in Keelhaul Key that makes a jump pad appear as a shortcut for this area.[14]
- Charlieton now appears in Boggly Woods to sell his wares.
- Like Paper Mario: The Origami King, the last saved point can be accessed from the Game Over screen, as well as in certain situations, retrying the current scene.[15]
- The player is no longer required to beat certain highscores from the Pianta Parlor minigames as they now keep track of the player's own.
- No battle conditions are given when battling Rawk Hawk. In the original game, Mario would always be given the condition of performing at least one Special Move, and fulfilling it or not this would not affect the outcome of the battle.
- Zess T.'s cooking sequences after the player's first recipe can now be skipped.
- Resting sequences can be skipped but only if the player has previously rested at that spot.
- The First Attack badge now costs 0 BP to equip.
Items
- The player can now hold fifteen items in their inventory by default instead of ten in the original game. The Strange Sack item still increases the item capacity to twenty, however.
- Item shops now show the quantity of the player's consumable items, and their shop points when talking to a shopkeeper.
- Multiple items can now be stored/retrieved at once.
- Regular items have been added on the field:
- A Hot Dog now appears on top of a ladder in the Glitz Pit's hallway.
- The Ice Storm item in the Glitz Pit's major league locker room is now hidden inside one of the western lockers insead of behind them. A new Power Punch is also hidden inside one of these lockers.
- A Dizzy Dial now appears in one of the western lockers in the minor league locker room.
Battles
- There is an option on the bottom right corner of the screen known as "Tattle Check" that is accessed with . Tattle Check allows the player to view Tattle entries for enemies in the current battle that have been previously Tattled, and does not waste the player's turn doing so.
- Enemies now initiate their turn after any Star Power accumulation from the player's turn is finished. In the original game, the enemies' turn begins during this.
- Falling scenery in battles now pierces defense.
- Mario and his partner can now Guard and Super Guard at any point during an enemy's turn.
- Bosses now award the player coins after being defeated.
- The Shadow Queen rewards 200.
- Bonetail rewards 999.
- It is now possible to skip the cutscene before a boss fight after losing once and returning to the boss room.[16]
- The player can earn coins for winning battles in the Pit of 100 Trials.
- The Shadow Queen no longer rewards the player with a single Star Point.
Text changes and localization
- The game has now been translated into Chinese (Simplified and Traditional), Dutch, Canadian French, Latin American Spanish, and Korean. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
- TEC-XX now has a red eye in all regions rather than only in Japan.[2]
- The game's logo in international regions has been redesigned to resemble the Japanese logo of the original game more. Conversely, the Japanese logo is now primarily written in English, matching the design conventions of the series's Japanese logos from Super Paper Mario onward.
- The title screen and the shot of the boat in the ocean now use a horizontal logo in international regions, similar to entries since Super Paper Mario.[4]
- By extension, the box art in international regions is now based on the Japanese box art of the original game.
- There is a "GUARD" or "SUPERGUARD" text pop-up that appears when the player successfully performs a Guard or Superguard. The original game displayed the standard "NICE" or "GREAT" text instead.
- During the Bowser intermission levels, a list of controls for Bowser is now displayed in the bottom left corner of the screen.[2]
- Text is now vertically centered within text boxes; in the original game, text was aligned to the top of the box. Also, some text has been reformatted due to the higher screen resolution allowing for more text per line.[2]
- Some portions of dialogue now incorporate icons on the right side, such as icons for Star Points and Professor Frankly.[17]
- Some English character dialogue has been altered slightly from the original game. For example, in the original, when Mario enters the town square of Rogueport for the first time, Goombella states that she is merely a "Student at the University of Goom", while in the remake, she specifically states that she is a junior at the school. In another example, the insult Bowser uses to address Kammy Koopa is changed from "Airhead" to "Lunkhead" during his interlude after completing Chapter 1.[2]
- Some other dialogue in the script has been altered. For example, the line "To find the treasure of yore, take the seven Crystal Stars to the Thousand-Year Door" was said by Goombella in the original game, but in the remake, it is said by Professor Frankly instead.[18]
- An instance of the group of enemy Goombas encountered early in Rogueport Sewers cat-calling Goombella "Wassup, baby? Why don't you hang with us for a while? We play real nice!", and her defending herself saying "guys like you make me feel like TOTALLY BARFING!", has been omitted. The dialogue now instead has the enemy Goombas insult Mario for being from the surface.[19]
- Goombella calling Ms. Mowz a "floozy" in the original has been omitted. In the original she frequently referred to her as such.
- When encountered in Chapter 2 in the Great Tree, Goombella previously said "Who do you think you are, you total floozy?". She now says "This flirting is out of control!".[20]
- When encountered in Chapter 3 in the Glitz Pit, Goombella previously said "Are you, like, the biggest floozy or what?".
- In the Italian version, the name of the University of Goom is changed to accommodate its rename in Paper Mario: Sticker Star.[21]
- Hooktail is now consistantly referred to with feminine pronouns.[22] Up until the battle with Gloomtail in the original game, Hooktail is referred to with male or neutral pronouns.
- Bonetail is now female in the English version as with other localizations.
- Lahla now wears cat ears in the Japanese version like in all other regions, rather than bunny ears like the original in that region.[5]
- Hooktail's weakness is stated to be frogs instead of crickets, like in the original Japanese script. As a result, the Attack FX R badge found in Hooktail Castle, used as a weakness for Hooktail when equipped, has been replaced with Attack FX G, which now makes frog noises.[7]
- Vivian's portrayal as a transgender woman is more overt, with the Japanese version adding in dialogue about how "I have a boy's body, but my heart is a cute girl's."[23] This portrayal is also reflected in the English localization,[24][25] whereas the English release of the GameCube version omitted all references to the subject.
- The Shadow Sirens have been renamed to the "Three Shadows," a more accurate translation of their Japanese name, the Shadow Trio. When they are introduced to Mario, Beldam also states "RELATION WITHHELD".[26]
- Vivian now accidentally refers the group as the "Shadow Sisters" instead of "Shadow Beauties" in the original game.[27]
- The "END OF CHAPTER" text that displays when collecting a Crystal Star has been replaced with "CLEARED!".[28]
- The name of the Blooper's L. Tentacle and R. Tentacle have been swapped around and renamed to "Left Tentacle" and "Right Tentacle".[4]
- Thwomp now asks how much a Mushroom and Fire Flower cost total at Petalburg instead of a Mr. Softener and Fire Flower, matching the original script.[29]
- The message for the Star Points earned after winning a battle is now shortened to "Got Star Points!" with the amount earned separated in its own graphic to the right of the Star Points. In the original game, the message reads, "You got [X] Star Points!"
- The Boos possess a unique speech bubble when they speak. The bubble appears to be in an indigo-blue colorization with swirly and asymmetrical textures. In the original game, they had a normal white bubble.[14]
- Locations, and sub-locations thereof, now have their names shown on the bottom-right corner of the screen such as "Rogueport Sublevel 1" or "Creepy Steeple Sublevel 2".[14]
- New files are now labeled as "From the beginning" than "New Game".[30]
- Rather than Jerry being worried traumatized over seeing Luigi in a dress, he says that Luigi wore stilettoes and kept tripping over them and knocking people over, so he wants to prevent that from happening again.
- Any Shroom-based recipe has been renamed to use "Mushroom" instead of "Shroom".
- The Castle Keys are now distinguished by color.
- The various keycards in the X-Naut Fortress are now distinguished by each visually having a different symbol, which is also used in the item's name.
- After falling through the floor in the Palace of Shadow, Bowser now blames it on "crummy ancient-tower construction" rather than suggesting he put on weight. Kammy Koopa then refers to him as "His Impactfulness" rather than "His Chunkiness" in the original game.
- Grodus has a new line before reviving the Shadow Queen stating that the Crystal Stars will undo the seal placed on her coffin. His final line has been changed such that he is struck down by the Shadow Queen mid-sentence: "Or I will send you back to the depths—"
- The "Excellent" rating is now yellow colored rather than gold and silver.
- The Dubious Paper has been renamed to Dubious Documents.
- The areas between Petalburg and Shhwonk Fortress are now collectively called Path to Shhwonk Fortress.
Graphical changes
- The entire game has a higher-resolution, more crafted appearance similar to recent entries starting from Paper Mario: Sticker Star onward, though it keeps the original game's smoother animations, rather than the choppier animations seen in those entries. For example, the characters now have a slightly thicker paper texture similar to cardstock, while the pigs have visible seams on them, and coins are fully modeled rather than sprites.[2] To go alongside these changes, dynamic lighting is now present extensively in many areas.
- The game now runs at 30 frames per second,[31] which is half of the 60 frames per second that the original game runs at.
- Mario's front-facing head now uses its appearance from Paper Mario: The Origami King, rather than its appearance from the original game and all subsequent entries up to Color Splash.[32]
- Characters are generally more expressive, having new graphics for them. Some examples include the more shocked expressions from participants during the kitchen mystery on the Excess Express, the Rogueport merchant's cloak billowing when Princess Peach opens the chest containing the Magical Map, and enemies laughing at Mario and partners when hit with ceiling debris during battles.[2]
- While Frankie says "I love you" 100 times to Francesca, Mario and his partner fall asleep while Frankie becomes gradually tired.[33]
- The Mario Bros.' House has a group picture of Mario's partners from the first Paper Mario, and during the ending cutscene, the group picture of Mario's partners from The Thousand-Year Door, as a call-forward to Super Paper Mario featuring said pictures.[15] The map inside the house has also been changed to the world map from Paper Mario, and the exterior of the bedroom was sectioned to match its design from that game.[2]
- When Peach's letter is being read in the opening cutscene, it is now displayed over a black background before cutting to the first view of Rogueport, where the letter itself no longer becomes visible at the bottom of the screen.[4]
- The vine patterns on the ground in Boggly Woods now have an iridescent sheen than the gradient of colors used in the original game. Its sky also has a golden hue and glow compared to its beige gradient from the original game.
- The whole party is visible while riding the Cheep Blimp.[2]
- More characters can be seen from behind, such as Mario's partners, unlike in the original, where they are shown in a frontal profile regardless of the camera angle.[2]
- Due to the widescreen resolution, the HUD elements, transitions, and some interiors have been redesigned to accommodate the extra horizontal space. Framing in several cutscenes and some background scenery has also been readjusted to go alongside these changes.
- The character artwork in transitions is now shaded. The transitions themselves also go by much faster compared to the original game.
- More visual aids for points of interest have been implemented, such as a sign that displays an icon with tacked papers above the door to the Trouble Center building, and the pipe leading to Petal Meadows now resting on a grassy platform.[2]
- Areas with a dotted background, such as the backgrounds surrounding partners when they join Mario's party and the area where the black chest face resides are now fully 3D environments, rather than static backgrounds.[2]
- When a black chest face curses Mario, he gets struck by lightning, while in the original, the screen flashes white while Mario is cursed.[2]
- Pa-Patch's eyepatch now always appears over his left eye, while in the original, it would appear on the right eye if he was facing right.[2]
- Bowser now has a rainbow effect instead of flashing yellow when becoming gigantic in his levels.[2]
- The storybook intro sequence is now animated.[34] It also now comes after the title screen after starting a new save file rather than before it.[35]
- When drained, King K and Bandy Andy no longer have flies hovering over their bodies.
- The magenta Smorgs are not visible in the cutscene before the battle.[36]
- All of Mario's partners are now present each time he holds the Magical Map before the Thousand-Year Door.[36]
- Doopliss is now seen rocking in his chair upon his introduction at the Creepy Steeple.[5]
- The upper set of "Pianta" boards seen in the background of the Paper Airplane minigame at the Pianta Parlor have been moved downwards from the logo next to the other set of boards.[5]
- The Moon is now seen when Mario and his party are launched from the cannon in Fahr Outpost.[5]
- Attacks that deal no damage now display "0" for the damage; in the original game, only a small star graphic was shown.
- Current HP numbers for Tattled enemies now have them center-aligned beneath their health bars instead of being aligned to the right.
- On the file select screen, the player now uses to copy files and to erase them. File 1 and 4's colors have also been swapped, with 1 being blue and 4 being yellow.[4]
- The Magical Map now starts off in a sepia tone, with each location filling in with color as its corresponding Crystal Star is located by holding it aloft before the Thousand-Year Door. New details that are added to the map also now unfold like a pop-up book.[4]
- Rogueport Sewers, Shhwonk Fortress, the Excess Express, and Riverside Station are now added to the map.
- The curtains now open to reveal the title screen, which does not happen in the original game. They also now remain closed when accessing the file select screen.[4]
- Upon the start of non-First Strike battles, enemies that enter the stage now steel themselves for battle.
- A loading icon appears in the bottom-right corner of the screen when loading scenes, depicting miniature icons of the Crystal Stars arranged in a ring similar to the Big Paint Star ring used in the loading icon for Paper Mario: Color Splash and the streamer ring for Paper Mario: The Origami King.[37]
- The Puni counter is now positioned on the upper-left corner of the screen instead of the lower-left, colored yellow instead of white, and now flashes when Mario is separated from the Punies.
- The Shadow Queen's design has earned minor, lucid changes; her star-filled body and hair are coated in a darker purplish hue with her crown now bearing a shiny, glossy light reflection.[38]
- The dark flames from the crypt's candles now have glowing white tips instead of having an all dark purple coloration.
- The Thousand-Year Door itself and the pedestal now display colored silhouettes representing the Crystal Stars the player has brought to the latter. In the original game, star outlines would appear on the Thousand-Year Door once the player breaks its seal with every Crystal Star.[39]
- Instead of the camera zooming towards Mario in the ending cutscene, a snapshot of the scene now shows, which then transitions into an illustration of a page in the storybook seen in the opening cutscene, in which it then closes and the desk lamp the book was next to shuts off.[15]
- The transitions when going through Warp Pipes now depict the paper rotating before traveling into the pipe.
- The transformation of Shadow Queen in silhouette is now shown.[15]
- The residents in Rogueport now show up when the Crystal Stars appear in the town during the final battle.[15]
- Shadow Queen's defeat is very different from the original game.[15]
- Mario now goes first to check Peach after the Shadow Queen is defeated instead of his selected partner.[15]
- The game now briefly slow-mos whenever the final blow is dealt to a boss.
- Dark Craws now clench their fist, and no longer have splayed fingers for their sprites.
Audio changes
- The game's music has been rearranged with new instrumentation and in a similar style to later entries in the Paper Mario series, though the original soundtrack can be played via equipping the aforementioned Nostalgic Tunes badge.[2]
- Characters are given unique talking sounds during dialogue, similar to the Mario & Luigi series and the Paper Mario series from Sticker Star onward. Luigi and Princess Peach, for example, have talking sounds similar to their voices. Likewise, NPCs of other species use vocal effects from other games in which they appear, such as Koops and other Koopa Troopas have talking sounds identical to Koopa Troopa vocal effects.[2]
- The Thwomp from Shwonk Fortress and Bob-omb NPCs' vocal effects are taken from those in Super Mario 64.[40][4]
- When Mario stands on top of the plane panel, a sound effect reminiscent of Magic Circles from Paper Mario: The Origami King can be heard.[41]
- There is a sound effect when Mario uses Paper Mode between two walls.[41]
- The sound effect when enemies are defeated now resembles the one heard in Paper Mario: Sticker Star and Paper Mario: Color Splash.[42]
- Each level of the Rogueport Sewers now has its own music.[5]
- Similar to Paper Mario: Color Splash and Paper Mario: The Origami King, multiple variations of the main battle theme exist.[5]
- When the Boos escape the box in the Creepy Steeple, they can be heard laughing.[5]
- Bowser's theme in this game now incorporates parts of "Bowser's Castle" from Paper Mario: The Origami King.[10]
- When Parakarry delivers the Magical Map to the Mario Bros.' House, an arrangement of the title theme from the first game can be heard.[4]
- As Luigi reads Princess Peach's letter at the beginning of the game, an arrangement of "Inside the Castle Walls" from Super Mario 64 plays.[4]
- The battle theme begins with an arrangement of the Ground Theme motif from Super Mario Bros..
- Mario can now whistle in his sleep.
- The healing sound effect is the same as the one from Paper Mario: Sticker Star onwards.
- The sounds the coins make when collected are now the same sound as the coin collect sound effect from Super Mario 3D Land, just like in Paper Mario: The Origami King.
- The spiked damage sound effect is the same as the one from Paper Mario: The Origami King.[43]
- The Family Computer Disk System startup jingle is now reused from the original console rather than remixed like the original game.[14]
- Lord Crump's theme now plays when Lord Crump is talked to during the post-Chapter 5 Bowser segment.[14]In the original game, this theme only plays during two cutscenes in Chapter 2.
- The track that plays in the room where the Thousand-Year Door dwells now has variations in which different instruments join each time a Crystal Star has been collected, similar to the world map in Paper Mario: Color Splash and Toad Town in Paper Mario: The Origami King.[44]
- Like the first Paper Mario, the enemy first strike theme has a different opening than the regular battle theme.
- A new battle theme has been added for the Atomic Boo.
- Goldbob and Flavio now each have their own theme.
- Princess Peach's scream when being possessed by Shadow Queen is now being heard.
- Atomic Boo uses King Boo's voice samples for its sound effects.
- The standard music of the locations in Rogueport has all been replaced with new tracks when they all show up during the ending montage Goombella is in.[15]
- Just like Black Bowser's Castle from Paper Mario: Color Splash and Origami Castle from Paper Mario: The Origami King, the music does not change when battling enemies in the Palace of Shadow.
- The credits theme has been replaced with an entirely new one incorporating leitmotifs from various tracks throughout the game.[15]
Miscellaneous
- Save files can no longer be named, much like entries from Paper Mario: Sticker Star onward.
- Only Mario is present on the title screen when the game is started for the first time; Mario's partners will each be added to the title screen when they join him.[45] The characters also now animate.
- Like in Paper Mario: The Origami King, any button can be used to start the game, whereas in the original, only was used.[4]
- The credits have been overhauled to now be modeled after a curtain call of a stage play, with the carousel of character silhouettes being replaced with the characters walking on the battle stage alongside various skits that occur during it. The credits now end with a wide group shot of the major characters and the audience.[15]
- The game's European and Japanese age ratings have been raised to PEGI 7 and CERO B, up from PEGI 3 and CERO A of the original game, respectively.
Controls
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Overworld
- — Move
- — Bring up partner ring
- — Bring up stats
- — Get a hint from Goombella
- — Turn into Paper Mode
- — Select / Jump
- — Cancel / Hammer
- — Use partner ability
- — Turn into airplane or boat
- — Pause
Battle
- — Move cursor / Action Commands
- — Select / Action Commands / Guard
- — Cancel / Action Commands / Superguard
- — Tattle Check
- — Attack audience member / Action Commands
- — Change attack order / Action Commands
- / — Action Commands
Bowser intermissions
- — Move
- — Jump
- + — Ground Pound
- — Fire Breath
Promotion
By pre-ordering the game through the My Nintendo Store in Europe, customers would receive Mario, Goombella, and Mini-Yoshi keychains.[46] A bundle containing the game and a buildable diorama of the battle stage including several enemies and characters from the game was also made available on the store.[47]
In Australia, an A5 magnet sheet and a set of foldable Mario paper planes were included as pre-order bonuses for the game from EB Games and JB Hi-Fi, respectively.[48]
In GameStop Canada, a slipcover for the Nintendo Switch case depicting the original GameCube cover is included as a pre-order bonus.[49]
Prior to the game's release, Nintendo of Europe e-mailed a survey about the role-playing games of the Super Mario franchise to a select number of newsletter subscribers. The survey asks participants to state their opinions on topics such as the gameplay and characters of the Paper Mario series, the Mario & Luigi series, and Super Mario RPG.[50] A different survey was temporarily released by Nintendo of America via the Qualtrics website,[51] which asked participants about their general gaming experience as well as featuring questions specifically on the subject of Paper Mario: The Thousand-Year Door for Nintendo Switch.[52]
Descriptions
- North American Nintendo eShop
Join Mario on an epic paper-adventure to collect the Crystal Stars before the X-Nauts do!
The nefarious X-Nauts are after the treasure behind the Thousand-Year Door! With a map from Princess Peach, and the help of a few locals, Mario journeys through a colorful world made of paper to find them first. To prevail in this quest, you’ll have to level up Mario and his friends, master timing-based attacks and badges to impress the audience on the stage of combat, and make use of all the abilities that come with being cursed—er, conveniently made of paper—like folding into a plane to cross big gaps or turning sideways to slip through narrow openings.
Leaf through a storybook world with charming characters in every fold
Surprises abound in this deep and engaging tale, where everyone’s got something to say and it’s often not what you’d expect. Mario will meet all kinds of interesting folks on his journey, like the upbeat and studious Goombella and the shy but determined Koops. Some of these characters will need your help with their own quests, or even join your party. Others, like Peach and Bowser, have stories of their own that you’ll play between Mario’s chapters!
A classic turns the page, bringing fresh visuals and updated features
Twenty years after the original game on the Nintendo GameCube™ system, this version for the Nintendo Switch™ system has revamped graphics, and a suite of additional changes that make the game easier than ever to enjoy.
Pre-release and unused content
Various badges that also went unused in the original game have graphics in this game, complete with a few having names. These include Mega Jump, Mega Quake, Mega Smash, Triple Dip, Triple Dip P, Lucky Day P, Pity Flower P, and unused alternate designs for Damage Dodge and Damage Dodge P.
There is an unused graphic of a red Whacka Bump, labeled "strong." It does not have any name or description.
Staff
Gallery
- For this subject's image gallery, see Gallery:Paper Mario: The Thousand-Year Door (Nintendo Switch).
References to other media
- Super Mario Bros.: The battle theme begins with an arrangement of the Ground Theme motif from this game.
- Super Nintendo Entertainment System: The colors of the button icons in combat correspond to those of the Japanese and PAL controller buttons.[2]
- Super Mario 64: An arrangement of "Inside the Castle Walls" from the game plays when Luigi reads Princess Peach's letter at the beginning of the game. The Thwomp from Shwonk Fortress and Bob-omb NPCs' vocal effects are taken from the game.[40][4]
- Paper Mario: The world map from this game appears on a wall in the Mario Bros.' House. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House.[2]
- Nintendo GameCube: The Nostalgic Tunes badge resembles the titular console, and its description mentions the console itself.[4]
- New Super Mario Bros.: Boo's voice clips are taken from this game.
- Super Paper Mario: The Mario Bros.' House now has the pictures of Mario's partners from Paper Mario and The Thousand-Year Door as seen in this game.[2][15]
- Paper Mario: The Origami King: Bowser's leitmotif from this game has been incorporated into his rearranged theme in this game.[10]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ペーパーマリオRPG[?] Pēpā Mario Āru Pī Jī |
Paper Mario RPG This naming method is similar to Super Mario RPG and the Japanese name of Mario & Luigi: Superstar Saga. |
|
Chinese (simplified) | 纸片马力欧RPG[?] Zhǐpiàn Mǎlì'ōu RPG |
Paper Mario RPG | |
Chinese (traditional) | 紙片瑪利歐RPG[53] Zhǐpiàn Mǎlì'ōu RPG |
Paper Mario RPG | |
Dutch | Paper Mario: The Thousand-Year Door[?] | - | |
French (NOA) | Paper Mario: The Thousand-Year Door[?] | - | |
French (NOE) | Paper Mario: La Porte Millénaire[?] | Paper Mario: The Millennium Door | |
German | Paper Mario: Die Legende vom Äonentor[?] | Paper Mario: The Legend of the Aeon Gate | |
Italian | Paper Mario: Il Portale Millenario[?] | Paper Mario: The Millennium Portal | |
Korean | 페이퍼 마리오 1000년의 문[?] Peipeo Malio Cheon-nyeon-ui Mun |
Paper Mario: The Thousand-Year Door | |
Portuguese | Paper Mario: The Thousand-Year Door[?] | - | |
Spanish (NOA) | Paper Mario: The Thousand-Year Door[?] | - | |
Spanish (NOE) | Paper Mario: La Puerta Milenaria[?] | Paper Mario: The Millennium Door |
Trivia
- This is the second Super Mario game after Super Mario Odyssey to receive a B rating by the CERO in Japan.
- Despite being released in 2024, the copyright text on the bottom of the title screen only says 2004 for unknown reasons.
External links
- Official North American game page
- Official Japanese game page
- Official Canadian (French) game page
- Official Latin American game page
- Official Brazilian game page
- Official United Kingdom game page
- Official Belgium (Dutch) game page
- Official Belgium (French) game page
- Official German game page
- Official España game page
- Official French game page
- Official Italian game page
- Official Dutch game page
- Official Austrian game page
- Official Portuguese game page
- Official Swiss (German) game page
- Official Swiss (French) game page
- Official Swiss (Italian) game page
- Official South African game page
- Official Australian game page
- Official Singaporean game page
- Official Malaysian game page
- Official Filipino game page
- Official Thai game page
- Official Korean game page
- Official Taiwanese game page
- Official Hong Kong game page
References
- ^ Nintendo UK Store page Screenshot
- ^ a b c d e f g h i j k l m n o p q r s t Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
- ^ "The witty and whimsical RPG arrives on the Nintendo Switch system twenty years after its original debut on Nintendo GameCube. This revamped version features enhanced graphics as well as new gameplay features." Nintendo celebrates Mar10 Day with games, movie news and a variety of Mario-themed activities. Nintendo.com. Retrieved March 11, 2024.
- ^ a b c d e f g h i j k l m n o Nintenduo World (April 25, 2024). 15 Minutes of PAPER MARIO The Thousand-Year Door REMAKE - Exclusive NEW GAMEPLAY 🍄 (Nintendo Switch). YouTube. Retrieved April 25, 2024.
- ^ a b c d e f g h i j k https://www.youtube.com/watch?v=cCWhnJYWdkU
- ^ https://www.nintendo.com/jp/topics/article/a37c0bd2-647f-4547-9d74-a2ec35d46faf
- ^ a b Good Vibes Gaming (April 24, 2024). Paper Mario: TTYD Is So Much Better on Switch. YouTube. Retrieved April 26, 2024.
- ^ "7 new details in Paper Mario: The Thousand-Year Door" Nintendo Switch news article
- ^ https://www.reddit.com/r/papermario/comments/1c3180t/new_ttyd_gameplay_screenshots/
- ^ a b c d CGMagazine (April 25, 2024). First Fifteen: Paper Mario: The Thousand-Year Door. YouTube. Retrieved April 25, 2024.
- ^ https://m.youtube.com/watch?v=hz9Uxmb2e54
- ^ https://youtu.be/SqLrghi3v0E?si=Qz7olu9KRLJCCdte
- ^ https://m.youtube.com/watch?v=SqLrghi3v0E
- ^ a b c d e More exclusive Paper Mario Thousand-Year Door Switch gameplay YouTube. Retrieved May 21, 2024.
- ^ a b c d e f g h i j k https://youtu.be/Ds1DU_VjaFU
- ^ Nintendo Life. (May 21, 2024). Paper Mario: The Thousand-Year Door Nintendo Switch Review - Is It Worth It?. YouTube. Retrieved May 21, 2024.
- ^ https://youtu.be/jiQ1wH6jVE8
- ^ Vinesauce: The Full Sauce (May 24, 2024). Vinny - Paper Mario: The Thousand-Year Door (PART 1). YouTube (English). Retrieved May 24, 2024. (Archived May 24, 2024, 18:11:18 UTC via Wayback Machine.)
- ^ First Fifteen: Paper Mario: The Thousand-Year Door
- ^ New TTYD remake screenshots from various news sources!
- ^ Paper Mario: Il Portale Millenario arriva su Nintendo Switch nel 2024!; NintendoItalia on YouTube. Retrieved on September 14, 2023
- ^ 20 Minutes of NEW Paper Mario The Thousand Year Door Switch Remake Footage
- ^ OatmealDome (May 21, 2024). (Paper Mario: TTYD) Here's the original Japanese for this Vivian line. それに じつは アタイ・・・ 体は オトコのコだけど ココロは カワイイ オンナのコなの "The thing is... I... I have a boy's body, but my heart is a cute girl's!" (using feminine first person pronouns). X (formerly Twitter) (English). Retrieved May 21, 2024. (Archived via archive.today.)
- ^ nintendojam (May 21, 2024). Review: Paper Mario: The Thousand-Year Door for Nintendo Switch. My Nintendo (English). Retrieved May 21, 2024. (Archived May 21, 2024, 18:02:17 UTC via Wayback Machine.)
- ^ GameXplain (May 21, 2024). Confirmed: Vivian is Trans in the Paper Mario TTYD Remake!. YouTube (English). Retrieved May 21, 2024. (Archived May 21, 2024, 19:59:37 UTC via Wayback Machine.)
- ^ Mirror Gaming (April 25, 2024). Revitalised Cult Classic - Paper Mario: The Thousand Year Door Preview. YouTube. Retrieved April 25, 2024.
- ^ BeardBear (May 22, 2024). Paper Mario: The Thousand-Year Door Remake - All Bosses (No Damage). YouTube (English). Retrieved May 23, 2024. (Archived May 23, 2024, 09:16:03 UTC via Wayback Machine.)
- ^ https://twitter.com/MuzYoshi/status/1784756571693625736
- ^ https://youtu.be/gCS78mcKp1Y?t=751
- ^ [1] YouTube. Retrieved May 21, 2024.
- ^ https://www.nintendolife.com/features/hands-on-paper-mario-the-thousand-year-door-unfolds-gloriously-on-switch
- ^ https://twitter.com/NintendoAmerica/status/1775584143805391320
- ^ nintendoamerica (May 10, 2024). "Swipe to see what true love is. <3 #PaperMarioTheThousandYearDoor". Instagram. Retrieved May 21, 2024.
- ^ https://youtube.com/watch?v=6JOv3gxmwbA&si=spuFm1-oWuLQN36_
- ^ Nintendo 公式チャンネル (May 17, 2024). よゐこのペーパーマリオでペラペラ生活 前編. YouTube. Retrieved May 18, 2024.
- ^ a b @NintendoUK (April 18, 2024). "A scary dragon atop a tall tower? A cursed town full of…pigs? A train ride packed with high-speed hijinx? All this and more awaits you in #PaperMario: The Thousand-Year Door!" X. Retrieved April 24, 2024.
- ^ https://www.youtube.com/watch?v=f3YxRoPSdcY
- ^ https://youtu.be/THHJ3H1Q1bU?si=1aLMqKwYdFYzQBIs
- ^ Nintenduo World [2]. YouTube. Retrieved May 21, 2024.
- ^ a b VGC (April 24, 2024). Paper Mario: Thousand Year Door Switch exclusive gameplay. YouTube. Retrieved April 26, 2024.
- ^ a b https://topics.nintendo.co.jp/article/aa63dd30-4bb8-4f17-83b9-a39e1d985fde
- ^ https://youtu.be/re-3JIatUTw
- ^ https://twitter.com/MarioRPGCentral/status/1783525804401451339
- ^ https://youtu.be/pW3z35Vgoiw?si=hu50wPceHRYEMNNl
- ^ https://www.reddit.com/r/papermario/comments/1cctdt9/it_seems_like_partnerscharacters_will_appear_in/
- ^ https://store.nintendo.co.uk/en/paper-mario-the-thousand-year-door-70010000073127
- ^ https://store.nintendo.co.uk/en/paper-mario-the-thousand-year-door-buildable-battle-stage-B00576
- ^ Vuckovic, D. (March 13, 2024). Aussie Bargain Roundup: Paper Mario: The Thousand-Year Door. Vooks. Retrieved March 20, 2024.
- ^ @NinWire (April 24, 2024). "GameStop in Canada has an awesome GameCube Slipcover pre-order bonus for Paper Mario: The Thousand Year Door. No word on a US bonus yet! Stay tuned!" X. Retrieved April 26, 2024.
- ^ I just got a survey in my e-mail asking me about my opinions on the different Mario RPGs. Here are some of the questions that were included.. Reddit (via r/Mario). Retrieved April 19, 2024. (Archived April 3, 2024, 08:10:30 UTC via Wayback Machine.)
- ^ Link to the survey. nintendo.com. (Archived April 18, 2024, 23:47:08 UTC via Wayback Machine.)
The above link redirects users to the following page:
nintendoofamerica.co1.qualtrics.com. Retrieved April 19, 2024. (Archived April 17, 2024, 14:59:37 UTC via Wayback Machine.) - ^ Reecee (April 17, 2024). Nintendo's Paper Mario TTYD Survey is Publicly Available, Fill It Out!. YouTube. Retrieved April 19, 2024.
- ^ (September 14, 2023). 《紙片瑪利歐RPG》的最新資訊公開!本作預定於2024年發售。 Nintendo HK. Retrieved September 14, 2023.