Super Mario RPG (Nintendo Switch): Difference between revisions

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*The game will now feature post-game content, including the ability to rematch bosses.<ref>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Super Mario RPG - Nintendo Direct 9.14.2023]. ''YouTube''. Retrieved September 14, 2023.</ref>
*The game will now feature post-game content, including the ability to rematch bosses.<ref>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Super Mario RPG - Nintendo Direct 9.14.2023]. ''YouTube''. Retrieved September 14, 2023.</ref>
*Save files now display the player's current level for the party characters, amount of regular coins and Frog Coins in their possession, Flower Points, play time, the date, and time of the file saved. In the original game, the save files simply show the player's chosen name, location, and amount of Star Pieces collected.<ref name=NintendoLife/>
*Save files now display the player's current level for the party characters, amount of regular coins and Frog Coins in their possession, Flower Points, play time, the date, and time of the file saved. In the original game, the save files simply show the player's chosen name, location, and amount of Star Pieces collected.<ref name=NintendoLife/>
*There are now only three save slots instead of four in the original game.
*There are now only three save slots instead of four in the original game this is mainly due to the introduction to autosaves.
*The game no longer pauses when picking up items on the field, or slows down when beginning a special attack in battle. This also applies for spells executed by enemies.
*The game no longer pauses when picking up items on the field, or slows down when beginning a special attack in battle. This also applies for spells executed by enemies.
*The game now autosaves in addition to the existence of [[Save Block]]s.<ref name=NintenduoWorld/>
*The game now autosaves in addition to the existence of [[Save Block]]s.<ref name=NintenduoWorld/>

Revision as of 01:19, November 17, 2023

This article is about a game that has just been released on November 17, 2023. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.

Super Mario RPG
File:SMRPG Switch box prerelease.png
For alternate box art, see the game's gallery.
Developer ArtePiazza[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer, RPG
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
Mode(s) Single player
Input
Nintendo Switch:

Super Mario RPG is a Nintendo Switch remake of the 1996 Super Nintendo Entertainment System game Super Mario RPG: Legend of the Seven Stars. It was announced during the June 2023 Nintendo Direct and is set to be released worldwide on November 17, 2023. The remake reimagines the original game in full 3D graphics, mostly maintaining the original characters' designs and proportions.[2] The game's soundtrack has also been rearranged with new orchestration by the original game's composer, Yoko Shimomura.[3] It was developed by ArtePiazza, a studio associated with Square Enix and known for their work on remaking entries in the Dragon Quest series.

Differences

Gameplay changes

  • Many of the cutscenes are now pre-rendered videos instead of in-game scenes and have been given more dynamic camera angles. Additionally, bosses have short scenes before battles begin.[2]
  • The game will now feature post-game content, including the ability to rematch bosses.[4]
  • Save files now display the player's current level for the party characters, amount of regular coins and Frog Coins in their possession, Flower Points, play time, the date, and time of the file saved. In the original game, the save files simply show the player's chosen name, location, and amount of Star Pieces collected.[5]
  • There are now only three save slots instead of four in the original game this is mainly due to the introduction to autosaves.
  • The game no longer pauses when picking up items on the field, or slows down when beginning a special attack in battle. This also applies for spells executed by enemies.
  • The game now autosaves in addition to the existence of Save Blocks.[6]
  • By default, the player now presses A Button to confirm selections within the battle sub-menus rather than pressing the same buttons again after opening them. For this reason, special moves are interacted with A Button instead of Y Button. This can changed in the System sub-menu.
  • An Easy Mode, called "Breezy Mode"[6], was added to the game.[7] In this mode, the player can hold more items, enemies are weaker, levels are gained faster, and Attack Action Commands are easier.[8] The player can switch between Breezy and Normal modes at any time from the menu.

Battles

  • Enemy attacks indicate if they cannot be blocked.[2]
  • A "!" graphic indicates when to press the button to perform an Action Command, disappearing after enough well-timed presses.[2]It returns if they miss enough perfect Action Commands, however.
  • Perfectly pulling off an action command results in all enemies in battle being hit.[2]
  • In battles, a percentage and chain number appears. The percentage increases by successfully performing consecutive action commands and guards.[9]When the Action Gauge is filled up all the way to 100%, the player can use a special ability called a Gauge Move. For three party members, Mario and his partners can unleash a combination attack based on who is in the party, called a Triple Move, in a similar vein to the Triple Techs from Chrono Trigger. One such attack involves Mario, Mallow and Bowser riding in the Koopa Clown Car to bombard foes with projectiles.[2]
    • When activated during battle, Gauge Moves and Triple Moves can be used by pressing Minus Button.
    • A Gauge Move called Toad Assist that summons a treasure chest produces a random item for the player. Its description reads, "Toad comes running to support you. Who knows what you might get?"[10]
    • A Triple Move called Star Riders involves Mario, Mallow, and Geno.
  • It is now possible to swap party members mid-battle.
  • A new "Gauge Up!" Bonus Flower can appear after defeating some enemies.
  • When executing Thought Peek, the enemy's elemental and status weaknesses are displayed in addition to their current HP and thought.[6]
  • The player can now earn experience points and coins from enemies on their first visit to Bowser's Keep.[10]

Items

  • A new counterpart to the Shiny Stone, the Extra-Shiny Stone, has been added.[11]
  • The Signal Ring displays a text notification on the top-right corner of the screen to indicate the presence of Surprise Boxes.
  • Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). In the original game, the player can carry up to 29 items, regardless of item type and quantity.

Text changes and localization

  • The original game's subtitle exclusive to its English localization is removed.
  • The game has now been localized in significantly more languages than the original, adding full translations for Chinese (Traditional and Simplified), Dutch, French (European and Canadian), German, Italian, Korean, and Spanish (European and American).
  • Some text has been reformatted due to the greater screen resolution allowing for more text per line. In the Japanese text, furigana has been added to kanji terms.
  • Dialogue boxes now have separate name tags to indicate who is speaking.
  • The English script has been retranslated in various areas, either for consistency with later titles or to be more faithful to the Japanese script. However, these changes are relatively minor.
    • Princess Peach is referred to as such in English rather than as "Princess Toadstool",[2] matching her Japanese name as has been standard for the franchise since Super Mario 64, the following Super Mario franchise game released in 1996. This change also affects Toadstool's ??? (which becomes "Peach's ???"),[12] as well as Belome's clone "Toadstool 2" (renamed the "Peach Clone").
    • Fire Orb has been renamed to Fireball.[13]
    • Super Flame has been renamed to Super Fireball.[13]
    • Psychopath has been renamed to Thought Peek,[14] which is closer to its Japanese name, なにかんがえてるの (Whatcha Thinking?).
    • Several thought quotes have been retranslated to be more accurate to the Japanese version, and some of them take advantage of the increased text capacity. For example, Wiggler's thought quote has been retranslated from "I'm just a helpless wiggler..." to "I'm just a friendly, harmless caterpillar,"[14] while Guerrilla's has been retranslated from "Don't confuse me with someone else!" to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental."[15]
    • Able Juice has been renamed to Cleansing Juice.[13]
    • The NokNok Shell has been renamed to Koopa Shell;[13] "NokNok" was a corrupted translation of Nokonoko, the Japanese name for Koopa Troopas.
    • The Chomp Shell has been renamed to Fake Chomp.[13]
    • Remo Con has been renamed to Dollox,[13] making it consistent with Puppox.
    • Mukumuku has been renamed to Thropher,[13] a portmanteau of "throw" and "gopher".
    • Yaridovich has been renamed to Speardovich,[13] as the "Yari" part of his name is derived from the Japanese word for spear.
    • Shy Away has been renamed to Beezo,[13] making it consistent with the name used in Super Mario Bros. 2.
    • Mack has been renamed to Claymorton,[16] a pun on "claymore" (a type of sword) and "Morton."
    • Frogfucius has been renamed to the Frog Sage,[16] which is closer to his Japanese name.
    • Shyster has been renamed to Shymore,[5] a portmanteau of "Shy Guy" and "claymore."
    • Drain has been renamed to Hot Shot, more overtly reflecting its nature as a fire attack.[5]
    • The character Goomba has been renamed to Goomhilde, which matches her having a unique name in the Japanese script.[17]
    • Magikoopa has been renamed to Wizakoopa,[17] which is more similar to its Japanese name.
    • Pandorite has been renamed to Huhwhat,[18] which is closer to its Japanese name.
    • Hidons have been renamed to Whuhoh.
    • Box Boys have been renamed to Pleaseno.
    • Chesters have been renamed to Comeon.
    • Chomp has been renamed to Monster Toss,[19] better describing what it does and being more similar to its Japanese name.
    • Kerokero Cola has been renamed to Croaka Cola,[20] a play on Coca-Cola.
    • Crystalline has been renamed to Party Bracer.[20]
    • Kinklink has been renamed to Chaindelier, a portmanteau of "Chain Chomp" and "chandelier".[21]
    • The Coal Mines have been renamed to the Mole Mines.[17]
    • Spookums have been renamed to Snifit,[22] their standard name in the Super Mario franchise. Consequently, the original Snifit enemies have been renamed to Snifster.
    • Sparkies have been renamed to Lava Bubble, making it consistent with the name used since Super Mario Galaxy 2.
    • Fireballs have been renamed to Lava Blubble.
    • Pyrospheres have been renamed to Lava Babble.
    • Sky Koopas have been renamed to Paratroopa, their standard name in the Super Mario franchise.
    • Heavy Troopas have been renamed to Big Troopa.
    • Gobies have been renamed to Cheep Cheep, their standard name in the Super Mario franchise.
    • The Big Boo enemies have now been correctly localized to just Boo.
    • Goombettes have been renamed to Mini Goomba, their standard name in the Super Mario franchise.
    • Gorgon has been renamed to Enigmax, making it consistent with Enigma.
    • Fautsos have been renamed to Jinnie.
    • Oerlikons have been renamed to Urspike.
    • Corkpedites have been renamed to Stompillar.
    • Gu Goombas have been renamed to Pro Goomba.
    • Tub-O-Troopas have been renamed to Grand Troopa.
    • Li'l Boos have been renamed to High Boo.
    • Earth Link has been renamed to Bad Adder.
  • Enemies hit with elemental attacks they are weak or resistant to now have the words "Weakness" and "Resistance" next to the damage amount shown.
  • Areas now have their names shown on the screen.[6]
  • In the English localization, when using a healing item on another character, their line "THANK YOU!" has been shortened to "Thanks!"
  • When a targeted enemy has low HP, the words "Almost Down" are displayed beneath its name.[23]
  • Bruce Lee is no longer mentioned in the remake.[24]

Graphical changes

  • The sign for Mario's Pad now has "Mario House" written on it instead of "Pipe House".[2]
  • Mario has visible animations while swimming over the water surface.[2]
  • Toad is now the only one of the short retainers in Mushroom Castle to wear a blue vest; the others now wear red.[2]
  • The Mushroom Kingdom is now surrounded by castle walls, reflecting its Japanese name キノコ城 (Mushroom Castle).
  • Mushroom Castle in-game now has a blue roof and white walls to match its appearance in the original game's world map.[2]
  • Bowser's Keep now takes design elements from the incarnation of Bowser's Castle in Mario Kart 8, namely the banners and the Bowser emblem having a shield shape.
  • Wizakoopa now appears normal-sized in battle, rather than being larger than Bowser.[2]
  • Characters not unique to the game, such as Princess Peach, Cheep Cheeps, and Koopa Paratroopas, inherit characteristics from their modern designs.[2]
    • Yoshis are more closely designed to their modern proportions and color schemes: Yoshi wears orange shoes, Yellow Yoshis wear green shoes, and Red Yoshis have a redder hue, with spikes and shells colored red instead of blue. Boshi, on the other hand, retains his distinct attire and classic shell design but no longer has fangs or wears half shoes along with Croco.[2]
  • Environments now extend outward past the map edges instead of ending in a void, with the exception of interiors.[2]
  • Valentina's hit animations are changed to have less exaggerated movement on her breasts. The parrot on her head also no longer has a shocked expression when Valentina is hit.
  • Valentina's drink now has a slice of lime in it instead of a cherry, making it resemble an actual margarita drink and better reflecting her Japanese name.
  • Some in-game models and 3D renders of characters in this game, such as Speardovich and Bowyer, more closely resemble their sprite appearances rather than their designs from the official artwork of the original game. Some character models, such as Geno or Valentina's, also use colors based on their sprites in that game.
  • The Star Road has been redesigned from a simple yellow star to a crystal-like rainbow star. It also animates, unlike the original game.
  • The colors of the Star Pieces from Star Hill and the sea are changed from purple and blue to pink and purple, respectively.[25]
  • Card suit symbols are no longer superimposed over the characters when using special moves.[26]
  • A barrier now appears when perfectly guarding against an attack.[26]
  • When characters level up, they are seen dancing on a theater stage, while in the original game, the character who leveled up appears in a Warp Pipe.[27]
  • Bosses now pop into stars after fading away.
  • Party characters now aim at their targets when attacking, especially for airborne enemies like Carroboscis. Enemies likewise also turn to face their targets when attacking.
  • Some bosses now have special animations when hit with certain special moves in addition to the original text callouts, like Croco spinning around while his tail's on fire, or Claymorton being stunned with electricity.[6]
  • Enemies how have defeat animations before disappearing.
  • The sealed door in Monstro Town that leads to Culex's room has been colored black.
  • Characters receive new victory poses, except Geno.
    • Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.[2][26]
    • Bowser now poses similar to his artwork from Super Mario Galaxy instead of doing a fist pump when he performs his victory pose.

Statistical changes

  • Mallow knows Thought Peek by default when he joins the party, instead of having to level up to level 6 to learn it.[26]

Miscellaneous

  • The orchestrated arrangements can be changed to the original music from the SNES game.[7]
  • Bowser and Yoshis now use voice effects from their voice actors.
  • The "puzzle solved" jingle that plays when talking to Link in the Rose Town inn now uses the sample from The Legend of Zelda: A Link to the Past.

Controls

Field

  • Left Stick — Move
  • A Button — Interact/Talk/Confirm
  • B Button — Jump/Cancel
  • Hold L Button/R Button — Run
Dash Default Movement
  • Left Stick — Run
  • Hold L Button/R Button — Walk

Battles

  • Left Stick — Select
  • A Button — Attack
  • Y Button — Specials
  • X Button — Items
  • B Button — Options
  • Minus Button — Gauge Move/Triple Move
Type A Battle Controls
  • A Button — Confirm/Interact
  • B Button — Cancel (after selecting main command)
Type B Battle Controls
  • A Button — Confirm (Attack)
  • Y Button — Confirm (Specials)
  • X Button — Confirm (Items)
  • B Button — Confirm (Options)
  • Any button — Cancel

Monster List

  • L Button/R Button — Scroll
  • X Button — Display Thought Peek quote
  • Y Button — Play animation
  • Plus Button — Icon info

New features

Chains

A new gameplay mechanic is the inclusion of Chains when executing Action Commands for their attacks, Specials or guards. The party earns temporary buffs to their stats when successfully chaining Action Commands, and the buffs increase the higher their chain count: 2 chains provides a "Small Boost", 3 chains provide a "Regular Boost", and 5 provide a "Big Boost".

Action Gauge

Another new battle mechanic is the Action Gauge. When the player successfully performs Action Commands, the Action Gauge fills by a percentage. When filled to 100%, the player can use a special ability called a Gauge Move, or a Triple Move with three active party members. Using these moves depletes the Action Gauge, which can then be filled up again.

Special Enemies

Image of a "Special Enemy" version of an Octolot from the Nintendo Switch version of Super Mario RPG
A special version of an Octolot.

In a similar vein to the "Shiny" enemies in Mario & Luigi: Paper Jam, the player may randomly encounter stronger identical versions of regular enemies in battle, called "Special Enemies".[28] Defeating special enemies rewards the player with more coins, experience points and Frog Coins.

Monster List

Main article: Monster List

A new menu feature is the Monster List, a bestiary that can be filled up by encountering different enemies. For each enemy, the player can view its name, experience yield, weaknesses, drops, locations, times defeated, a short description, Thought Peek text, and animations.[29][30]

Scrapbook

Main article: Scrapbook (Super Mario RPG for Nintendo Switch)

Another new feature in the game is the Scrapbook that chronicles the events of the game with pictures and journal entries from party characters.[17]

Post-game content

After clearing the game at least once, a star is added to the player's save file, and opening the file takes the player to Mario's Pad, in the events right before fighting Smithy. At this point the player can rematch several bosses.

Promotion

By pre-ordering the game through GameStop, customers also receive a six-piece button set.[31] By ordering the game through the My Nintendo Store in Europe, customers also get a keyring featuring artwork of Geno and an acrylic standee of the game's party members and logo. A pin set bundle is also available to purchase.

Staff

Main article: List of Super Mario RPG (Nintendo Switch) staff

Gallery

For this subject's image gallery, see Gallery:Super Mario RPG (Nintendo Switch).

Media

For this subject's sound test, see Super Mario RPG (Nintendo Switch) sound test.
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオRPG[32]
Sūpā Mario RPG
Super Mario RPG
Chinese (simplified) 超级马力欧RPG[?]
Chāojí Mǎlì'ōu RPG
Super Mario RPG
Chinese (traditional) 超級瑪利歐RPG[33]
Chāojí Mǎlì'ōu RPG
Super Mario RPG
Dutch Super Mario RPG[35] -
French Super Mario RPG[36][37] -
German Super Mario RPG[38] -
Italian Super Mario RPG[39] -
Korean 슈퍼 마리오 RPG[34]
Syupeo Mario RPG
Super Mario RPG
Portuguese Super Mario RPG[40] -
Spanish Super Mario RPG[41][42] -

External links

Trivia

  • In contrast to the updated graphics and music, two instances of the remake use the original game's graphics and music:
    • Culex remains a 2D sprite in his first battle, which more closely reflects his origin in the Japanese version of the original game. The music played during his first battle is also reused.
    • The credits start out with the original game's graphics and credits theme, until the parade scene transitions to night, where Geno's true form flies over and the remainder of the credits switches over to the updated graphics and credits theme afterward.

References

  1. ^ @naetoru60 (November 10, 2023). >Nintendo and ArtePiazza are the authers of this software for the purpose of copyright. ふむ、アルテピアッツァとな #スーパーマリオRPG #NintendoSwitch. Twitter. Retrieved November 11, 2023.
  2. ^ a b c d e f g h i j k l m n o p Nintendo of America (June 21, 2023). Super Mario RPG - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ @midiplex (June 22, 2023). "本日、Nintendo Directにて発表されましたリメイク版「スーパーマリオRPG」の音楽を担当しております。オリジナルのファンの皆さまにも今回初めてプレイする皆さまにも楽しんで頂けるように願って心を込めて全曲アレンジさせて頂きました!続報をお楽しみに♡ #NintendoDirectJP #スーパーマリオRPG". Twitter. Retrieved June 22, 2023.
  4. ^ Nintendo of America (September 14, 2023). Super Mario RPG - Nintendo Direct 9.14.2023. YouTube. Retrieved September 14, 2023.
  5. ^ a b c Nintendo Life (November 2, 2023). Super Mario RPG Switch Gameplay. YouTube. Retrieved November 2, 2023.
  6. ^ a b c d e Exclusive Gameplay SUPER MARIO RPG 🍄 Meeting Mallow, Geno and Yoshi!! - Part 1 YouTube. Retrieved November 3, 2023.
  7. ^ a b @NE_Brian (September 14, 2023). Super Mario RPG will include an Easy Mode, can choose SNES music. Nintendo Everything. Retrieved September 23, 2023.
  8. ^ FINAL PREVIEW Super Mario RPG - This Remake gonna SURPRISE YOU 🍄 YouTube. Retrieved November 7, 2023.
  9. ^ Yoha (June 22, 2023). マリオと仲間たちの冒険が、ふたたび。Nintendo Switch『スーパーマリオRPG』が11月17日に発売決定。. nintendo.co.jp. Retrieved July 24, 2023.
  10. ^ a b First Fifteen: Super Mario RPG YouTube. Retrieved November 6, 2023.
  11. ^ [1]
  12. ^ Nintenduo World (November 2, 2023). Exclusive Gameplay SUPER MARIO RPG 🍄 Meeting Mallow, Geno and Yoshi!! - Part 1. YouTube. Retrieved November 2, 2023.
  13. ^ a b c d e f g h i Super Mario RPG. Nintendo UK. Retrieved October 11, 2023.
  14. ^ a b @NintendoEurope (September 28, 2023). "Want a glimpse into your enemies’ innermost thoughts? In #SuperMarioRPG, use Mallow’s Thought Peek ability to reveal their weaknesses and see what’s going through their heads during battle! 💭" Twitter. Retrieved September 28, 2023.
  15. ^ Alana Hagues, Nintendo Life (November 2, 2023). "Super Mario RPG Is The Most Faithful Remake We've Ever Played". Nintendo Life.
  16. ^ a b VGC (November 2, 2023). Super Mario RPG remake - Exclusive gameplay. YouTube. Retrieved November 2, 2023.
  17. ^ a b c d Good Vibes Gaming (November 2, 2023). We Got a Demo of Super Mario RPG Remake - Here's What We Thought. YouTube. Retrieved November 2, 2023.
  18. ^ Mirror Gaming (November 2, 2023). You’ve waited 27 years for this… - Super Mario RPG Gameplay Preview. YouTube. Retrieved November 2, 2023.
  19. ^ Electric Playground Network - EPN (November 2, 2023). SUPER MARIO RPG Preview (Switch) - A Classic Ages Gracefully! - Electric Playground. YouTube. Retrieved Movember 2, 2023.
  20. ^ a b Shacknews (November 2, 2023). Super Mario RPG Remake Item Shop Gameplay. YouTube. Retrieved November 2, 2023.
  21. ^ Shacknews (November 2, 2023). Super Mario RPG Remake Bowser Battle. YouTube. Retrieved November 2, 2023.
  22. ^ https://www.youtube.com/watch?v=8PQbCR_5j_Q
  23. ^ Super Mario RPG – Overview Trailer YouTube. Retrieved November 9, 2023.
  24. ^ [2]
  25. ^ https://www.nintendo.com/jp/switch/a8lua/world/index.html
  26. ^ a b c d https://www.nintendo.com/jp/switch/a8lua/battle/index.html
  27. ^ Nintendo Life video
  28. ^ Super Mario RPG - The Final Review YouTube. Retrieved November 8, 2023.
  29. ^ [3]
  30. ^ [4]
  31. ^ Bitner, John (June 21, 2023). GameStop Reveals Exclusive Super Mario RPG Preorder Bonus. GameSpot. Retrieved October 22, 2023. (Archived June 21, 2023, 18:52:47 UTC via Wayback Machine.)
  32. ^ Cite error: Invalid <ref> tag; no text was provided for refs named JPDirect
  33. ^ 《超級瑪利歐RPG》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 21, 2023.
  34. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  35. ^ "Super Mario RPG komt naar de Nintendo Switch!" - Nintendo Nederland
  36. ^ "Super Mario RPG arrive sur #NintendoSwitch avec de tout nouveaux graphismes le 17 novembre! Rejoignez Mario, Bowser, Peach, et des personnages originaux, Mallow et Geno, dans un JDR rempli de rebondissements." - @NintendoCanada
  37. ^ "Super Mario RPG arrive sur Nintendo Switch !" - Nintendo France
  38. ^ "Super Mario RPG erscheint für Nintendo Switch!" - Nintendo DE
  39. ^ "Super Mario RPG è in arrivo su Nintendo Switch!" - NintendoItalia
  40. ^ "Super Mario RPG chega à Nintendo Switch!" - Nintendo Portugal
  41. ^ Super Mario RPG™ para Nintendo Switch - Sitio oficial de Nintendo - Nintendo Mexico
  42. ^ "¡Super Mario RPG está de camino a Nintendo Switch!" - Nintendo España