SNES Mario Circuit 2: Difference between revisions
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==''Super Mario Kart''== | ==''Super Mario Kart''== | ||
===Course layout=== | |||
[[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']] | [[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']] | ||
The course is much more complex than Mario Circuit 1. In addition to its many turns, both [[Warp Pipe|pipes]] and [[oil slick]]s appear as obstacles, and the end of the track includes a large jump which requires racers to cross over a previous part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line. | The course is much more complex than Mario Circuit 1. In addition to its many turns, both [[Warp Pipe|pipes]] and [[oil slick]]s appear as obstacles, and the end of the track includes a large jump which requires racers to cross over a previous part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line. |
Revision as of 04:16, November 7, 2023
Mario Circuit 2 | ||
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Information | ||
Appears in | Super Mario Kart (1992) Mario Kart: Super Circuit (2001) Mario Kart 7 (2011) Mario Kart Tour (2019) | |
Cup(s) | Mushroom Cup (Super Mario Kart) Extra Flower Cup (Super Circuit) Banana Cup (7) | |
Tour(s) | ||
Online play | Available (3DS until early April 2024) | |
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Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart. It reappears in Mario Kart: Super Circuit as the first course of the Extra Flower Cup, in Mario Kart 7 as the second course of the Banana Cup, and in various tours in Mario Kart Tour since debuting in the Tokyo Tour.
Super Mario Kart
Course layout
The course is much more complex than Mario Circuit 1. In addition to its many turns, both pipes and oil slicks appear as obstacles, and the end of the track includes a large jump which requires racers to cross over a previous part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
The course has one notable shortcut, which racers can perform near the start of the track by crossing through the sand on the left.
Mario Kart: Super Circuit
Mario Circuit 2 reappears in Mario Kart: Super Circuit as the first track of the Extra Flower Cup. The background is from that game's own Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.
Mario Kart 7
Mario Circuit 2 returns in Mario Kart 7 as the second course of the Banana Cup. Unlike its previous iterations, it has three laps instead of five, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.
In this version, the Warp Pipes and oil slicks return as obstacles, after being absent from the Mario Kart: Super Circuit iteration. There are also some new gameplay changes in this version. The straightaways between the 1st and 7th turns have been made longer. There is a trick ramp which makes it easier to perform part of the large off-road shortcut; players can also now use a hidden Bullet Bill path to perform the entire shortcut. The large jump now encompasses a glide ramp. After this glide ramp there is a long ramp on the left wall which allows racers to get extra distance. The straightaway between the 9th and 10th turns has also been lengthened, in order to prevent racers from cutting the track by using the gliders similar to how racers could exploit the jump in previous Mario Kart games. Players now may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance, and a starting banner has been added.
This is the first retro track ported from the 2D games to have slopes, which are otherwise commonplace in 3D games.
Mario Kart Tour
Mario Circuit 2 reappears in Mario Kart Tour, starting with the Tokyo Tour. It remains unchanged in terms of layout, taking its appearance and music from Mario Kart 7. It also shares its music with SNES Mario Circuit 1, SNES Mario Circuit 3 and RMX Mario Circuit 1.
The course also appears as Mario Circuit 2R (reversed), Mario Circuit 2T (with ramps), and Mario Circuit 2R/T (reversed with ramps). The first two were introduced alongside the normal variant in the Tokyo Tour, while the last was introduced in the 2020 New Year's Tour. In the T variant, there is a Chain Chomp near the trick ramp in the off-road , and the glide ramp is now gone. In the R/T variant, three Piranha Plants appear on the sides of the course.
Appearances
For this course's tour appearances, see List of SNES Mario Circuit 2 tour appearances in Mario Kart Tour.
Top-tier and middle-tier items
Select "show" to reveal the drivers, karts, and gliders for which SNES Mario Circuit 2 and its variants are always favored or favorite courses. For instances in which additional drivers, karts, and gliders temporarily had this course and its variants as favored or favorite courses, see List of SNES Mario Circuit 2 tour appearances in Mario Kart Tour.
Bonus challenges
Gallery
Super Mario Kart
Mario Kart: Super Circuit
Mario Kart 7
The starting line in Mario Kart 7
A Mii on the course using the Super Leaf.
Mario Kart Tour
Course icons
Screenshots
Waluigi, Shy Guy, and Diddy Kong tricking on the Trick variant
Names in other languages
Language | Name | Meaning | Notes |
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Chinese (simplified) | 马力欧赛道2[?] Mǎlìōu Sàidào 2 |
Mario Speedway 2 | |
Chinese (traditional) | 瑪利歐賽道2[?] Mǎlìōu Sàidào 2 |
Mario Speedway 2 | |
Dutch | Mario's Circuit 2[?] | Mario's Circuit 2 | |
German | Marios Piste 2[?] | Mario's Track 2 | |
Italian | Circuito di Mario 2[?] | Mario's Circuit 2 | |
Korean | 마리오 서킷 2[?] Mario Seokit 2 |
Mario Circuit 2 | |
Portuguese (NOA) | Circuito Mario 2[?] | Mario Circuit 2 | |
Portuguese (NOE) | Circuito 2 do Mario[?] | Mario's Circuit 2 | |
Russian | Трасса Марио 2[?] Trassa Mario 2 |
Mario's Track 2 | |
Spanish | Circuito Mario 2[?] | Mario Circuit 2 |
show Super Mario Kart |
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show Mario Kart: Super Circuit |
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show Mario Kart 7 |
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show Mario Kart Tour |
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show Race courses from the Mario Kart series |
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- ^ Jump up to: a b c UTAGaming (January 4, 2020). Mario Kart Tour - New Year's Tour: Roy Cup - Walkthrough #8. YouTube. Retrieved December 21, 2020.