Fire (element): Difference between revisions

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(→‎Paper Mario: The Thousand-Year Door: After further testing, it turns out only the burn status specifically nagates frozen, not fire itself.)
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The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped.
The way fire is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Fire Shield]] badge has been removed, with its effect being fused with the [[Ice Power]] badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based  enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. [[Buzzy Beetle]]s and their variants are now immune to fire in all circumstances, even after being flipped.


Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. Attacking a burning target with an [[Ice (element)|ice]]-based attack or any move inflicting the [[frozen]] status effect will cure it of the burn status; conversely, fire attacks and burn-inflicting moves will cure any frozen target. The stage nozzle hazard can deal 1 fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the fire element in this game include the [[Fire Flower]] item, [[Vivian]]'s [[Fiery Jinx]], and Mario's [[Fire Drive]] if the associated badge is equipped. The game also introduces the [[burn]] status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 [[Piercing attack|piercing]] fire damage to them at the end of each turn for a set number of turns; if the target is [[frozen]], the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's [[Shade Fist]], which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing explosion damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect.
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any fire attack or burn status effect will immediately detonate, dealing explosion damage to all characters on the stage, enemies and allies alike. [[Dry Bones]] and their [[Red Bones]] and [[Dark Bones]] variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect.

Revision as of 02:20, August 6, 2024

Fire is an element given to various attacks, items, and enemies in RPGs. It usually is strong against enemies associated with the Ice element and can inflict the Burn status effect in some games.

History

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars and its remake, fire is one of the four elements assigned to Special attacks, alongside Jump, Ice, and Lightning. Fire Bomb and Mario's Fireball, Super Fireball and Ultra Fireball are designated with the fire element. Attacking enemies or bosses weak to fire will deal twice the damage; conversely, attacking enemies and bosses who are strong against it will have no effect and inflict 0 damage instead.

Some enemy attacks are also affiliated with the fire element, and can be negated with the Lazy Shell or Super Suit. In the remake, using Mallow's Thought Peek will reveal the targeted enemy's weaknesses, including fire.

Enemies who are only affected by fire in the original are indicated in italic, while enemies who are only affected by fire in the remake are indicated in bold.

Weak against fire:

Strong against fire:

Paper Mario series

Paper Mario

In Paper Mario, fire is an element given to the Fire Flower item and Kooper's Fire Shell. Some enemies are weak to fire, meaning that they will receive flat additional damage on top of the attack, or immune, which will negate the attack entirely and inflict 0 damage instead. Other enemies, like Bob-ombs, will be instantaneously defeated if attacked with the fire element.

Some enemies are associated with the fire element, visually represented by them being engulfed with flames. Attacking these enemies with Mario's Jump attacks or partner attacks that make direct contact with the enemy (minus Kooper's attacks and Parakarry's Shell Shot) will be negated, and the attacker will receive 1 damage instead. These enemies are usually weak against Ice and Water attacks, and in some cases will momentarily be extinguished by them and lose their fire element. They include Pyro Guys, Lava Bubbles, Lava Piranha and the Lava Buds' second phase, Petit Piranhas, and Embers.

The Ice Power badge increases Mario's attacks by 2 against fire enemies, while the Fire Shield badge reduces damage received from fire-based attacks by 1. In addition, both badges allow Mario to ignore an enemy's fire defense and jump on them normally, including from a jump-based First Strike.

Weak against fire:

Immune to Fire:

Paper Mario: The Thousand-Year Door

The way fire is handled is changed in Paper Mario: The Thousand-Year Door and its remake in several ways. The Fire Shield badge has been removed, with its effect being fused with the Ice Power badge instead, which now gives Mario a +1 bonus in both attack and defense against fire-based enemies, namely Embers, Lava Bubbles, and Phantom Embers, on top of the fireproof Jump attacks. These specific enemies are now healed by the amount of damage they were supposed to receive from a fire attack instead of being immune to them. Buzzy Beetles and their variants are now immune to fire in all circumstances, even after being flipped.

Attacks with the fire element in this game include the Fire Flower item, Vivian's Fiery Jinx, and Mario's Fire Drive if the associated badge is equipped. The game also introduces the burn status effect: any attack with the fire element can inflict the burn status to its target, which will inflict 1 piercing fire damage to them at the end of each turn for a set number of turns; if the target is frozen, the two statuses will immediately cancel each other and return the target to its normal state. This also includes Vivian's Shade Fist, which is not a fire attack, but specifically a normal attack which inflicts burn on the target. The stage nozzle hazard can deal 1 piercing fire damage to one side of the stage as one of its random effect if they are knocked down.

Bulky Bob-ombs and Bob-ulks hit with any fire attack or burn status effect will immediately detonate, dealing explosion damage to all characters on the stage, enemies and allies alike. Dry Bones and their Red Bones and Dark Bones variants will be permanently removed from the fight if they are defeated with a fire attack, or if their corpse receives fire damage before they resurrect.

Weak against fire:

Immune to fire:

Heal with fire:

Paper Mario: The Origami King

In Paper Mario: The Origami King, attacks with the fire element will deal 50% bonus damage against ice-themed Folded Soldiers (e.g. Ice Bros and Snow Spikes) and plants (Nipper Plants and all forms of Piranha Plants). Conversely, attacking a fire-themed enemy (e.g. Fire Bros.) with a fire attack will only deal them half of the normal damage. In addition, Buzzy Beetles are immune to the fire element.

Fire attacks include the Fire Hammer and all Fire Flower variants, which target a nearby 2x2 zone and a straight line respectively, as well as Bowser's Fire Breath when he is available as a partner.

After defeating the Fire Vellumental, the player unlocks the possibility of randomly finding its Magic Circle during Wave Battles, which deals 50 fire damage to all enemies on the ring.

Mario & Luigi series

Mario & Luigi: Superstar Saga

See also: Firebrand

In Mario & Luigi: Superstar Saga, fire is one of the game's main element, here called Firebrand, alongside the lightning element, here called Thunderhand. It is the Hand Power associated with Mario, which allows him to perform a Dash in the overworld and the Fire Bros. Bros. Attack as well as its Advanced version in battle.

Some enemies can be weak to fire, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any fire attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in Mario & Luigi: Superstar Saga + Bowser's Minions, which only reduces the attacks' power instead and is applied to each element separately rather than both.

Ennemis hit with a fire attack can receive the burn status effect. Only enemies can be affected by it.

Enemies who are only affected by fire in the original are indicated in italic, while enemies who are only affected by fire in the remake are indicated in bold. Some enemies have differences in the Japanese and international releases of the original game, denoted here by [J] and [I] respectively. Additionally, several bosses, namely Bowser, Dragohoho, and Rookie, have fire healing but cannot be fought before Mario acquires Firebrand.

Weak against fire:

Strong against fire:

Heal with fire:

See also

Names in other languages

Language Name Meaning Notes
Japanese [?]
hi
fire
Chinese [?]
huǒ
fire
Dutch vuur[?] fire
French feu[?] fire
German Feuer[?] fire
Italian fuoco[?] fire
Korean 불꽃[?]
bulkkoch
flame
Spanish fuego[?] fire