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{{item-infobox
{{about|taut, swingable objects|the elastic wired cables from [[Super Mario Sunshine]]|[[rope]]|the obstacles that [[Boo Mario]] can pass through|[[Bars (Boo Mario)]]}}
|image=[[File:Mario Spin.jpg|100px]]
{{item infobox
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|image=[[File:MvDK NS Mario Swing.png|x200px]]<br>Artwork from ''Mario vs. Donkey Kong'' (Nintendo Switch)
|latest_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
'''Wires''' are objects in the [[Mario (franchise)|''Mario'' series]] that are used for housing electricity and swinging on.
In several games of the [[Super Mario (franchise)|''Super Mario'' franchise]], the player character can swing from '''wires'''<ref>{{cite|date=2004|title=''Mario vs. Donkey Kong: Instruction Booklet''|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe]]|page=5, 7, 18}}</ref> or '''bars'''.<ref name=3DS>{{cite|date=2011|quote=You can use bars to jump higher.|title=''Mario vs. Donkey Kong''|format=in-game eGuide for the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS]] rerelease|publisher=[[Nintendo|Nintendo, Co. Ltd]]|page=12}}</ref><ref>{{cite|date=2008|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=4}}</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> The character automatically grabs on to one on contact. Depending on the game, flicking the control stick or pressing the action button causes the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally strung [[rope]]s and [[trapeze]]s.


==Donkey Kong Jr.==
Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars" and are more recurring in the ''Super Mario'' franchise. They resemble {{wp|horizontal bar}}s.
Wires first appeared in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' on [[Stage 3]] where [[Mario]] activated [[Spark]]s which would then travel across in the wires in an attempt to shock and defeat [[Donkey Kong Jr.]] Junior must jump over the Sparks that fall from the wires while climbing the [[Ropes]] to eventually reach the top with Mario, his [[Cranky Kong|father]] and the [[Key]].
==History==
===''Donkey Kong'' (Game Boy)===
In the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', '''ropes''',<ref>{{cite|date=1994|quote=Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [''{{wp|sic}}'']|title=''Donkey Kong: Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=11}}</ref> also called '''horizontal bars''',<ref>{{cite|author=Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|date=1994|quote=Mario must gracefully swing from the horizontal bar to make it to the next platform.|title=''The Super Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=36}}</ref> are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to do either a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make Mario ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes.


==Donkey Kong (Game Boy)==
The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.
Wires reappear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] but this time they are attached to telephone-like poles. Mario can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires are sometimes either facing diagonal or horizontal which can help make him go up higher or go over huge gaps but Sometimes wires have [[Spark]]s on them which will electrocute Mario causing him to lose a life.
 
{{DKJR}}
===''Mario vs. Donkey Kong''===
{{DK}}
Wires, or bars,<ref name=3DS/> in ''[[Mario vs. Donkey Kong]]'' and the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]] function like in ''Donkey Kong''. They take the appearance of regular wires in [[Mario Toy Company]] and [[Twilight City]], but are instead ropes in worlds like [[Donkey Kong Jungle]].
[[Category:Objects]]
 
[[Category:Donkey Kong Jr.]]
===''Super Mario'' series===
[[Category:Donkey Kong (Game Boy)]]
{{multiframe
|[[File:SMG Screenshot Nails.png|80x80px]][[File:SMG2 Screenshot Nail.png|80x80px]][[File:Rotating set of bars.png|x80px]]
|Screenshots of bars from ''Super Mario Galaxy'' (left), ''Super Mario Galaxy 2'' (middle), and ''Super Mario Odyssey'' (right).
|size=255
|align=right
}}
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', bars appear only on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.
 
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', bars, referred to as "nails" in the [[Prima Games]] guidebook,<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|page=220}}</ref> appear only in the [[Clockwork Ruins Galaxy]], where they function identically as in ''Super Mario Galaxy''. Bars are used in the [[mission]] "[[Time for Adventure]]" to reach the [[Power Star]]. Bars in the game look rusted, matching the aesthetic theming of the Clockwork Ruins Galaxy.
 
====''Super Mario Odyssey''====
[[File:SMO Screenshot Traffic Light.jpg|thumb|left|80px]]
Bars in ''[[Super Mario Odyssey]]'' are red objects with gray, reflective orbs at the end. They are embedded into the walls of subareas in the [[Metro Kingdom]] and [[Snow Kingdom]]. In the [[Wooded Kingdom]], there are [[List of Power Moons in the Wooded Kingdom|multiple Timer Challenges]] where bars briefly appear on the sides of terrain once [[Mario]] tosses [[Cappy]] at a [[Scarecrow (object)|Scarecrow]]. In the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them. The [[Darker Side]] has a challenge involving poles.
 
On the streets of [[Metro Kingdom|New Donk City]], the overhanging traffic lights function exactly like bars.
 
===''Wario Land: Shake It!''===
In ''[[Wario Land: Shake It!]]'', bars appear suspended in the air. When clinging to a bar, [[Wario]] performs a [[Wire Spin|Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against [[Chortlebot]].
 
==Gallery==
<gallery>
Mario Spin.jpg|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
DKGB Mario.png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage3-5 (GB).png|''Donkey Kong'' (Game Boy)
DonkeyKong-Stage6-6.png|''Donkey Kong'' (Game Boy)
MVDK 1-3 1.png|''[[Mario vs. Donkey Kong]]''
Boo Box.png|''[[Super Mario Galaxy]]''
WLS4.png|''[[Wario Land: Shake It!]]''
SavannahValley.png|''Wario Land: Shake It!''
SMG2 Spike Wall.png|''[[Super Mario Galaxy 2]]''
SMO Wooded Moon 37.png|''[[Super Mario Odyssey]]''
SMO Metro Moon 46.png|''Super Mario Odyssey''
SMO Snow Moon 27.png|''Super Mario Odyssey''
MarioVsDKSwitch1-3_2.jpg|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
</gallery>
 
==Names in other languages==
{{Foreign names
|Jap=ワイヤー
|JapR=Waiyā
|JapM=Wire
|JapC=<ref>{{file link|Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book}}</ref><ref>{{cite|url=www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|title=''Mario vs. Donkey Kong'' instruction booklet|page=4|date=2004|language=ja|publisher=Nintendo}}</ref>
|Jap2=鉄棒
|Jap2R=Tetsubō
|Jap2M=Horizontal Bar
|Jap2C=<ref>{{cite|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=www.nintendo.co.jp/n08/bm5j/action/index.html|language=ja|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|page=136, 170}}</ref>
|Jap3=ロープ
|Jap3R=Rōpu
|Jap3M=[[Rope]]
|Jap3C=<ref>{{cite|title=''Donkey Kong'' (Game Boy) instruction booklet|page=9|language=ja|date=1994|publisher=Nintendo}}</ref>
|Jap3N=''Donkey Kong''
|Fre=Câble
|FreM=Cable
|FreC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=fr|page=58}}</ref>
|Fre2=Barre
|Fre2M=Bar
|Fre2C=<ref>{{cite|title=''Wario Land: Shake It!: Instruction Booklet''|date=2008|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|language=fr|page=13}}</ref>
|Ger=Stange
|GerM=Bar
|GerC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=de|page=38}}</ref>
|Ita=Parallela
|ItaM=Parallel bar
|ItaC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=it|page=118}}</ref>
|Spa=Cable
|SpaM=Cable
|SpaC=<ref>{{cite|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html|title=Official ''Mario vs. Donkey Kong'' website|publisher=Guías Nintendo|language=es}}</ref>
|Spa2=Barra
|Spa2M=Bar
|Spa2C=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=es|page=98}}</ref><ref>{{cite|date=2008|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|language=es|page=30}}</ref>
}}
 
==See also==
*[[Horizontal Bar]], a [[Gymnastics]] [[Event]] from ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''
 
==References==
<references/>
 
{{DKGB}}
{{MVDK}}
{{SMG}}
{{WLSI}}
{{SMG2}}
{{SMO}}
[[Category:Donkey Kong (Game Boy) objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Wario Land: Shake It! objects]]

Latest revision as of 21:06, December 1, 2024

This article is about taut, swingable objects. For the elastic wired cables from Super Mario Sunshine, see rope. For the obstacles that Boo Mario can pass through, see Bars (Boo Mario).
Wire
Mario swinging in Mario vs. Donkey Kong on Nintendo Switch.
Artwork from Mario vs. Donkey Kong (Nintendo Switch)
First appearance Donkey Kong (Game Boy) (1994)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)

In several games of the Super Mario franchise, the player character can swing from wires[1] or bars.[2][3][4] The character automatically grabs on to one on contact. Depending on the game, flicking the control stick or pressing the action button causes the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally strung ropes and trapezes.

Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars" and are more recurring in the Super Mario franchise. They resemble horizontal bars.

History[edit]

Donkey Kong (Game Boy)[edit]

In the Game Boy version of Donkey Kong, ropes,[5] also called horizontal bars,[6] are attached to transmission towers. Mario can grab on and move across ropes and can also do the Wire Spin to do either a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make Mario ascend heights or traverse gaps. Enemies called Wire Traps sometimes appear along ropes.

The wire ropes from Super Mario Sunshine share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.

Mario vs. Donkey Kong[edit]

Wires, or bars,[2] in Mario vs. Donkey Kong and the Nintendo Switch remake function like in Donkey Kong. They take the appearance of regular wires in Mario Toy Company and Twilight City, but are instead ropes in worlds like Donkey Kong Jungle.

Super Mario series[edit]

Squared screenshot of bars in Super Mario Galaxy.In-game screenshot of bars in Super Mario Galaxy 2.Rotating set of bars
Screenshots of bars from Super Mario Galaxy (left), Super Mario Galaxy 2 (middle), and Super Mario Odyssey (right).

Super Mario Galaxy[edit]

In Super Mario Galaxy, bars appear only on the walls of the Deep Dark Galaxy. They are silvery with light-orange ends in this game, and provide a limited range for the player character to jump off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, bars, referred to as "nails" in the Prima Games guidebook,[7] appear only in the Clockwork Ruins Galaxy, where they function identically as in Super Mario Galaxy. Bars are used in the mission "Time for Adventure" to reach the Power Star. Bars in the game look rusted, matching the aesthetic theming of the Clockwork Ruins Galaxy.

Super Mario Odyssey[edit]

Squared screenshot of a traffic light from Super Mario Odyssey.

Bars in Super Mario Odyssey are red objects with gray, reflective orbs at the end. They are embedded into the walls of subareas in the Metro Kingdom and Snow Kingdom. In the Wooded Kingdom, there are multiple Timer Challenges where bars briefly appear on the sides of terrain once Mario tosses Cappy at a Scarecrow. In the Hanging from a High-Rise subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. Mario can grab on to these bars and jump from them. The Darker Side has a challenge involving poles.

On the streets of New Donk City, the overhanging traffic lights function exactly like bars.

Wario Land: Shake It![edit]

In Wario Land: Shake It!, bars appear suspended in the air. When clinging to a bar, Wario performs a Bar Spin if the player shakes the Wii Remote. Pressing Two Button while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against Chortlebot.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワイヤー[8][9]
Waiyā
Wire
鉄棒[10][11]
Tetsubō
Horizontal Bar
ロープ[12]
Rōpu
Rope Donkey Kong
French Câble[13] Cable
Barre[14] Bar
German Stange[15] Bar
Italian Parallela[16] Parallel bar
Spanish Cable[17] Cable
Barra[18][19] Bar

See also[edit]

References[edit]

  1. ^ 2004. Mario vs. Donkey Kong: Instruction Booklet. Großostheim: Nintendo of Europe. Page 5, 7, 18.
  2. ^ a b "You can use bars to jump higher." – 2011. Mario vs. Donkey Kong (in-game eGuide for the Nintendo 3DS rerelease). Nintendo, Co. Ltd. Page 12.
  3. ^ 2008. Wario Land: Shake It!: Instruction Booklet. Redmond: Nintendo of America. Page 4.
  4. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide. Roseville: Prima Games. Page 99, 102, 105, 107, 145.
  5. ^ "Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [sic]" – 1994. Donkey Kong: Instruction Booklet. Redmond: Nintendo of America. Page 11.
  6. ^ "Mario must gracefully swing from the horizontal bar to make it to the next platform." – Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors (1994). The Super Game Boy Player's Guide. Redmond: Nintendo of America. Page 36.
  7. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. Page 220.
  8. ^ Mario vs. Donkey Kong Shogakukan bookMedia:Mvsdk book i.jpg
  9. ^ 2004. Mario vs. Donkey Kong instruction booklet. Nintendo (Japanese). Page 4.
  10. ^ 2004. "Action & Puzzle." Mario vs. Donkey Kong. Retrieved 22 Feb. 2024.
  11. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 136, 170.
  12. ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo (Japanese). Page 9.
  13. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (French). Page 58.
  14. ^ 2008. Wario Land: Shake It!: Instruction Booklet. Redmond: Nintendo of America (French). Page 13.
  15. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (German). Page 38.
  16. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (Italian). Page 118.
  17. ^ Official Mario vs. Donkey Kong website. Guías Nintendo (Spanish).
  18. ^ Mario vs. Donkey Kong European instruction booklet. Nintendo of Europe (Spanish). Page 98.
  19. ^ 2008. Wario Land: Shake It!: Instruction Booklet. Redmond: Nintendo of America (Spanish). Page 30.