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{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[ | {{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}} | ||
[[File:SMW2 GoalRoulette.png| | {{item infobox | ||
|image=[[File:SMW2 GoalRoulette.png|250px]]<br>A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]'' | |||
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]]) | |||
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]]) | |||
|related=[[Goal Pole]]<br>[[Giant Gate]] | |||
}} | |||
A '''Goal Ring''',<ref>{{cite|quote=They also add flowers to the Goal Ring roulette!|author=Message|title=''Super Mario World 2: Yoshi's Island''}}</ref><ref>{{cite|title=''Yoshi's New Island'' digital manual|page=9}}</ref><ref>''Yoshi's Woolly World'' digital manual{{page needed}}</ref> also called a '''goal roulette'''<ref>{{cite|date=2002|title=''Yoshi's Island: Super Mario Advance 3'' instruction booklet|publisher=Nintendo of America|language=en-us|page=28}}</ref><ref>{{cite|date=2006|title=''Yoshi's Island DS'' instruction booklet|publisher=Nintendo of America|language=en-us|page=22}}</ref> or '''GOAL! Ring''',<ref>{{cite|date=1995|title=''Super Mario World 2: Yoshi's Island'' instruction booklet|publisher=Nintendo of America|language=en-us|page=11}}</ref> is an object first appearing in ''[[Super Mario World 2: Yoshi's Island]]''. Goal Rings are found at the ends of all [[level]]s of the game and later installments of the [[Yoshi (series)|''Yoshi's Island'' series]] (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses. | |||
==History== | |||
===''Yoshi's Island'' series=== | |||
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''==== | |||
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses. | |||
A Goal Ring always loads when the player is a certain distance away from it, and it always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge. | |||
If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.{{ref needed}} Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] effect). However, this does not change graphics or gameplay.{{ref needed}} | |||
According to an unused object with [[glitch]]ed graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.<ref>{{cite|title=[[tcrf:Development:Super Mario World 2: Yoshi's Island/Sprites#Goal|Development:Super Mario World 2: Yoshi's Island/Sprites § Goal]]|publisher=The Cutting Room Floor|accessdate=February 12, 2023}}</ref> | |||
====''Yoshi's Island DS''==== | |||
Goal roulettes return in ''[[Yoshi's Island DS]]'', where they have the same role as before. | |||
====''Yoshi's New Island''==== | |||
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player. | |||
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | |||
In ''[[Yoshi's Woolly World]]'', when Yoshi jumps through a Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by [[bead]]s. When Yoshi lands on a bead, the player earns extra beads. When he lands on a Smiley Flower, he proceeds to a [[Bonus Game (Yoshi's Woolly World)|bonus game]]. | |||
In ''[[Poochy & Yoshi's Woolly World]]'', if the player stops a Goal Ring on a flower, they get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game. | |||
===''Mario Kart'' series=== | |||
====''Mario Kart 8 Deluxe''==== | |||
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the [[Winged Cloud]] on the course. There are eight [[coin]]s gathered in the middle of the ring, but it otherwise has no gameplay effect. | |||
====''Mario Kart Tour''==== | |||
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points. | |||
===Other appearances=== | |||
A Goal Ring also appears in the [[Yoshi's Island Zone]] DLC level in the [[Wii U]] version of ''[[Sonic Lost World]]'', functioning identically as in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges. | |||
==Profiles== | |||
===''Yoshi's Woolly World''=== | |||
*'''Instruction manual description:''' ''The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course.'' | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
YNI Goal Ring.png|''[[Yoshi's New Island]]'' | |||
YWW Goal Ring.png|''[[Yoshi's Woolly World]]'' | |||
MK8D Yoshis Island Finish Line.png|''[[Mario Kart 8 Deluxe]]'' | |||
MKT Goal Ring.jpg|''[[Mario Kart Tour]]'' | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ゴールルーレット | ||
| | |JpnR=Gōru Rūretto | ||
| | |JpnM=Goal Roulette | ||
|JpnC=<ref>{{cite|date=1995|title=''Super Mario: Yossy Island'' instruction booklet|publisher=Nintendo|language=ja|page=13–14}}</ref> | |||
|Jpn2=ゴールリング | |||
|Jpn2R=Gōru Ringu | |||
|Jpn2M=Goal Ring | |||
|Jpn2C=<ref>{{cite|date=November 20, 1995|title=「オールカラー版 スーパーマリオヨッシーアイランド全百科」 (''All-Color Ban - Super Mario: Yossy Island All Hyakka'')|publisher=Shogakukan|language=ja|page=91}}</ref><ref>{{cite|format=PDF|url=www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf|title=ヨッシー New アイランド (''Yosshī New Airando'') instruction manual. Section 9: 「コースの進みかた」|publisher=Nintendo|language=ja|accessdate=October 1, 2018}}</ref><ref name=MKT>Displayed as an [[Mario Kart Tour race points system#Object interactions|action]] in ''Mario Kart Tour''</ref> | |||
|ChiS=终点环<ref name="MKT"/> | |||
|ChiSR=Zhōngdiǎn Huán | |||
|ChiSM=Finish Ring | |||
|ChiT=終點環<ref name="MKT"/> | |||
|ChiTR=Zhōngdiǎn Huán | |||
|ChiTM=Finish Ring | |||
|Dut=Doelring | |||
|DutM=Goal ring | |||
|DutC=<ref>{{cite|quote=Levels voltooien: Spring door de doelring om een level te voltooien.|title=''Yoshi's New Island'' eletronic manual|publisher=Nintendo|language=nl|page=24|tab=9|format=PDF|url=nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_NL.pdf}}</ref> | |||
|Fre=Anneau d'arrivée | |||
|FreM=Goal Ring | |||
|FreC=<ref>{{cite|quote=Teminer un niveau: Sautez dans l'anneau d'arrivée pour terminer un niveau.|title=''Yoshi's New Island'' eletronic manual|publisher=Nintendo|language=Canadian French|page=10|tab=9|format=PDF|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-yoshis-new-island-fr}}</ref><ref name="MKT"/> | |||
|Ger=Zielkreis<ref name="MKT"/> | |||
|GerM=Goal Ring | |||
|Ita=Anello meta | |||
|ItaM=Goal ring | |||
|ItaC=<ref>{{cite|quote=Completare i livelli: Salta nell'anello meta per completare un livello.|title=''Yoshi's New Island'' eletronic manual|publisher=Nintendo|language=it|page=23|tab=9|format=PDF|url=nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_IT.pdf}}</ref><ref name="MKT"/> | |||
|Ita2=Anello GOAL! | |||
|Ita2M=GOAL! Ring | |||
|Ita2C=<ref>{{cite|title=''Super Mario World 2: Yoshi's Island'' GIG's Italian manual|page=10}}</ref> | |||
|Ita2N=''Super Mario World 2: Yoshi's Island'' | |||
|Kor=골인링<ref name="MKT"/> | |||
|KorR=Gorin Ring | |||
|KorM=Goal Ring | |||
|PorA=Aro de meta<ref name="MKT"/> | |||
|PorAM=Goal ring | |||
|PorE=Anel da meta | |||
|PorEM=Goal ring | |||
|PorEC=<ref>{{cite|quote=Concluir Níveis: Salte para o anel da metapara terminar um nível.|title=''Yoshi's New Island'' eletronic manual|format=PDF|publisher=Nintendo|language=pt-pt|page=24|tab=9|url=nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_PT.pdf}}</ref> | |||
|Spa=Aro de meta<ref name="MKT"/> | |||
|SpaM=Goal ring | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Goals}} | {{Goals}} | ||
{{YI}} | {{YI}} | ||
Line 32: | Line 102: | ||
{{YNI}} | {{YNI}} | ||
{{YWW}} | {{YWW}} | ||
{{MK8}} | |||
{{MKT miscellaneous}} | |||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category: | [[Category:Mario Kart 8 Deluxe objects]] | ||
[[Category:Super Mario World 2: Yoshi's Island | [[Category:Super Mario World 2: Yoshi's Island objects]] | ||
[[Category:Yoshi's Island DS objects]] | |||
[[Category:Yoshi's Island: Super Mario Advance 3]] | [[Category:Yoshi's Island: Super Mario Advance 3]] | ||
[[Category:Yoshi's New Island]] | [[Category:Yoshi's New Island objects]] | ||
[[Category:Yoshi's Woolly World objects]] | |||
[[it:Anello meta]] |
Latest revision as of 00:32, May 15, 2025
- This article is about the goals in the Yoshi franchise. For the goals found in New Super Mario Bros. U's Challenge Mode, see goal ring (New Super Mario Bros. U).
Goal Ring | |||
---|---|---|---|
![]() A Red Yoshi near a goal roulette in Yoshi's Island: Super Mario Advance 3 | |||
First appearance | Super Mario World 2: Yoshi's Island (1995) | ||
Latest appearance | Mario Kart Tour (2019) | ||
|
A Goal Ring,[1][2][3] also called a goal roulette[4][5] or GOAL! Ring,[6] is an object first appearing in Super Mario World 2: Yoshi's Island. Goal Rings are found at the ends of all levels of the game and later installments of the Yoshi's Island series (except for castles and fortresses), acting as goal points. A Goal Ring is a circle consisting of blue dots and the Smiley Flowers the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling Yoshi's House stand on the other side of the Goal Ring in most courses.
History
Yoshi's Island series
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
In Super Mario World 2: Yoshi's Island and its reissue, when a Yoshi jumps through a Goal Ring and passes Baby Mario to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.
A Goal Ring always loads when the player is a certain distance away from it, and it always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can run into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.[citation needed] Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the Fuzzy effect). However, this does not change graphics or gameplay.[citation needed]
According to an unused object with glitched graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the End of Level Targets from Donkey Kong Country 2: Diddy's Kong Quest with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.[7]
Yoshi's Island DS
Goal roulettes return in Yoshi's Island DS, where they have the same role as before.
Yoshi's New Island
In Yoshi's New Island, if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into Egg Medals, which are then awarded to the player.
Yoshi's Woolly World / Poochy & Yoshi's Woolly World
In Yoshi's Woolly World, when Yoshi jumps through a Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns extra beads. When he lands on a Smiley Flower, he proceeds to a bonus game.
In Poochy & Yoshi's Woolly World, if the player stops a Goal Ring on a flower, they get a chance at Gold Rush in Poochy Dash instead of a bonus game.
Mario Kart series
Mario Kart 8 Deluxe
A Goal Ring appears just before the finish line of the Yoshi's Island course in Mario Kart 8 Deluxe. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the Winged Cloud on the course. There are eight coins gathered in the middle of the ring, but it otherwise has no gameplay effect.
Mario Kart Tour
The Goal Ring is also present in the same location on the Mario Kart Tour rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.
Other appearances
A Goal Ring also appears in the Yoshi's Island Zone DLC level in the Wii U version of Sonic Lost World, functioning identically as in the Yoshi's Island series, minus providing the opportunity to play Bonus Challenges.
Profiles
Yoshi's Woolly World
- Instruction manual description: The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールルーレット[8] Gōru Rūretto |
Goal Roulette | |
ゴールリング[9][10][11] Gōru Ringu |
Goal Ring | ||
Chinese (simplified) | 终点环[11] Zhōngdiǎn Huán |
Finish Ring | |
Chinese (traditional) | 終點環[11] Zhōngdiǎn Huán |
Finish Ring | |
Dutch | Doelring[12] | Goal ring | |
French | Anneau d'arrivée[13][11] | Goal Ring | |
German | Zielkreis[11] | Goal Ring | |
Italian | Anello meta[14][11] | Goal ring | |
Anello GOAL![15] | GOAL! Ring | Super Mario World 2: Yoshi's Island | |
Korean | 골인링[11] Gorin Ring |
Goal Ring | |
Portuguese (NOA) | Aro de meta[11] | Goal ring | |
Portuguese (NOE) | Anel da meta[16] | Goal ring | |
Spanish | Aro de meta[11] | Goal ring |
References
- ^ "They also add flowers to the Goal Ring roulette!" – Message. Super Mario World 2: Yoshi's Island.
- ^ Yoshi's New Island digital manual. Page 9.
- ^ Yoshi's Woolly World digital manual[page number needed]
- ^ 2002. Yoshi's Island: Super Mario Advance 3 instruction booklet. Nintendo of America (American English). Page 28.
- ^ 2006. Yoshi's Island DS instruction booklet. Nintendo of America (American English). Page 22.
- ^ 1995. Super Mario World 2: Yoshi's Island instruction booklet. Nintendo of America (American English). Page 11.
- ^ Development:Super Mario World 2: Yoshi's Island/Sprites § Goal. The Cutting Room Floor. Retrieved February 12, 2023.
- ^ 1995. Super Mario: Yossy Island instruction booklet. Nintendo (Japanese). Page 13–14.
- ^ November 20, 1995. 「オールカラー版 スーパーマリオヨッシーアイランド全百科」 (All-Color Ban - Super Mario: Yossy Island All Hyakka). Shogakukan (Japanese). Page 91.
- ^ ヨッシー New アイランド (Yosshī New Airando) instruction manual. Section 9: 「コースの進みかた」 (PDF). Nintendo (Japanese). Retrieved October 1, 2018.
- ^ Jump up to: a b c d e f g h i Displayed as an action in Mario Kart Tour
- ^ "Levels voltooien: Spring door de doelring om een level te voltooien." – Yoshi's New Island eletronic manual (PDF). Nintendo (Dutch). Page 24. Tab 9.
- ^ "Teminer un niveau: Sautez dans l'anneau d'arrivée pour terminer un niveau." – Yoshi's New Island eletronic manual (PDF). Nintendo (Canadian French). Page 10. Tab 9.
- ^ "Completare i livelli: Salta nell'anello meta per completare un livello." – Yoshi's New Island eletronic manual (PDF). Nintendo (Italian). Page 23. Tab 9.
- ^ Super Mario World 2: Yoshi's Island GIG's Italian manual. Page 10.
- ^ "Concluir Níveis: Salte para o anel da metapara terminar um nível." – Yoshi's New Island eletronic manual (PDF). Nintendo (European Portuguese). Page 24. Tab 9.
show Goals |
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show Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3 |
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show Yoshi's Island DS |
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show Yoshi's New Island |
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showYoshi's Woolly World / Poochy & Yoshi's Woolly World |
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show Mario Kart 8 / Mario Kart 8 Deluxe |
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show Mario Kart Tour miscellaneous |
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