New Super Mario Bros. U: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([Ss]erials|[Rr]elease)\|" to "{{flag list|")
 
(276 intermediate revisions by 63 users not shown)
Line 5: Line 5:
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>|Japan|December 8, 2012}}
|release={{flag list|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|media={{media|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{flag list|USA|WUP-ARPE-USA}}
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and save Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], [[Kamek|Magikoopa]], and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr. flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.


Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are cheering, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay features==
==Gameplay==
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and company a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.


''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
Line 39: Line 41:
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.


Unlike ''New Super Mario Bros. Wii'', this game does not feature [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
 
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
Line 110: Line 112:


====Map/menus====
====Map/menus====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
Line 142: Line 144:
|}
|}


===Worlds===
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
 
{{content description|sortable=yes
|image1=[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]
|name1=[[Bubble Baby Yoshi]]
|description1=Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|image2=[[File:WiiU NewMarioU 3 char03 E3.png|100px]]
|name2=[[Balloon Baby Yoshi]]
|description2=Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
|image3=[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]
|name3=[[Glowing Baby Yoshi]]
|description3=Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
}}
 
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. And like ''Super Mario World'', the worlds are connected jointly.
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
 
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
|- bgcolor=#B0BBD2
{{br}}
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
<center>
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
{|width=80% class="wikitable" style="text-align:center"
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-
|- bgcolor=#B4BBD6
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
!width=2%|#
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!width="5%"|Level
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 163: Line 206:
|-
|-
|1
|1
|[[Acorn Plains Way]]
|[[Acorn Plains Way]] (Grass)
|1
|1
|[[Stone-Eye Zone]]
|[[Stone-Eye Zone]] (Desert)
|1
|1
|[[Waterspout Beach]]
|[[Waterspout Beach]] (Beach)
|1
|[[Spinning-Star Sky]]
|-
|-
|2
|2
|[[Tilted Tunnel]]
|[[Tilted Tunnel]] (Underground)
|2
|2
|[[Perilous Pokey Cave]]
|[[Perilous Pokey Cave]] (Desert/Underground)
|2
|2
|[[Tropical Refresher]]
|[[Tropical Refresher]] (Underwater)
|2
|[[Cooligan Fields]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]]
|[[Crushing-Cogs Tower]] (Tower)
|3
|3
|[[Fire Snake Cavern]]
|[[Fire Snake Cavern]] (Desert/Underground)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|-
|-
|3
|3
|[[Yoshi Hill]]
|[[Yoshi Hill]] (Grass)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]]
|[[Stoneslide Tower]] (Tower/Desert)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]]
|[[Haunted Shipwreck]] (Shipwreck)
|3
|[[Prickly Goombas!]]
|-
|-
|4
|4
|[[Mushroom Heights]]
|[[Mushroom Heights]] (Sky)
|4
|4
|[[Spike's Spouting Sands]]
|[[Spike's Spouting Sands]] (Desert)
|3
|3
|[[Above the Cheep Cheep Seas]]
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|4
|[[Scaling the Mountainside]]
|-
|-
|5
|5
|[[Rise of the Piranha Plants]]
|[[Rise of the Piranha Plants]] (Grass)
|5
|5
|[[Dry Desert Mushrooms]]
|[[Dry Desert Mushrooms]] (Desert/Sky)
|4
|4
|[[Urchin Shoals]]
|[[Urchin Shoals]] (Beach)
|5
|[[Icicle Caverns]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]]
|[[Lemmy's Swingback Castle]] (Castle)
|6
|6
|[[Blooming Lakitus]]
|[[Blooming Lakitus]] (Desert)
|5
|5
|[[Dragoneel's Undersea Grotto]]
|[[Dragoneel's Undersea Grotto]] (Underwater)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]]
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]]
|[[Larry's Torpedo Castle]] (Castle/Water)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]]
|[[Piranha Plants on Ice]] (Snow)
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]]
|[[Skyward Stalk]] (Sky)
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|-
|[[Fliprus Lake]]
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|- bgcolor=#B4BBD6
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
!width=2%|#
|-
!width="5%"|Level
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 256: Line 286:
!width="5%"|Level
!width="5%"|Level
|-
|-
|1
|[[Spinning-Star Sky]] (Snow)
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]] (Airship)
|1
|[[Fuzzy Clifftop]]
|1
|1
|[[Land of Flying Blocks]]
|[[Fuzzy Clifftop]] (Mountain)
|1
|[[Meteor Moat]]
|-
|-
|2
|[[Cooligan Fields]] (Snow)
|1
|1
|[[Jungle of the Giants]]
|[[Jungle of the Giants]] (Jungle)
|2
|[[Porcupuffer Falls]]
|2
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Porcupuffer Falls]] (Mountain/Water)
|2
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (Tower/Snow)
|2
|2
|[[Bridge over Poisoned Waters]]
|[[Bridge over Poisoned Waters]] (Jungle)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]]
|[[Grinding-Stone Tower]] (Tower)
|-
|3
|[[Prickly Goombas!]] (Snow)
|3
|3
|[[Switchback Hill]]
|[[Bramball Woods]] (Darkness Jungle)
|3
|3
|[[Rising Tides of Lava]]
|[[Waddlewing's Nest]] (Mountain)
|-
|-
|3
|[[Bramball Woods]]
|3
|[[Waddlewing's Nest]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]]
|4
|4
|[[Firefall Cliffs]]
|[[Scaling the Mountainside]] (Snow)
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]]
|[[Snake Block Tower]] (Tower)
|4
|4
|[[Light Blocks, Dark Tower]]
|[[Light Blocks, Dark Tower]] (Underground)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|-
|-
|5
|[[Icicle Caverns]] (Snow/Underground)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]]
|[[Which-Way Labyrinth]] (Ghost house)
|5
|5
|[[Walking Piranha Plants!]]
|[[Walking Piranha Plants!]] (Mountain)
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (Ghost House)
|4
|4
|[[Painted Swampland]]
|[[Painted Swampland]] (Haunted forest/Painting)
|6
|6
|[[Thrilling Spine Coaster]]
|[[Thrilling Spine Coaster]] (Underground)
|5
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|5
|5
|[[Deepsea Ruins]]
|[[Deepsea Ruins]] (Underwater/Underground)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]]
|[[Screwtop Tower]] (Tower)
|6
|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (Snow)
|6
|6
|[[Seesaw Bridge]]
|[[Seesaw Bridge]] (Jungle)
|7
|7
|[[Shifting-Floor Cave]]
|[[Shifting-Floor Cave]] (Underground)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]]
|[[Wiggler Stampede]] (Jungle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]]
|[[Roy's Conveyor Castle]] (Castle)
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|[[Iggy's Volcanic Castle]] (Castle)
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|[[Flight of the Para-Beetles]] (Sky)
|- bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan="4" rowspan="10"|
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
|-
|-
|colspan="2"|1
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[Spine-Tingling Spine Coaster]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|-
|colspan="2"|2
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"|[[Run for It]]
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
|colspan="2"|3
!style="background:#7fb7ce" width=2%|#
|colspan="2"|[[Swim for Your Life!]]
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|colspan="2"|4
|1
|colspan="2"|[[Hammerswing Caverns]]
|[[Land of Flying Blocks]] (Sky)
|1
|[[Meteor Moat]] (Volcano/Castle exterior)
|1
|[[Spine-Tingling Spine Coaster]] (Grass)
|-
|-
|colspan="2"|5
|2
|colspan="2"|[[Spinning Platforms of Doom]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|2
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|2
|[[Run for It]] (Desert/Sky)
|-
|-
|colspan="2"|6
|3
|colspan="2"|[[Fire Bar Cliffs]]
|[[Switchback Hill]] (Sky)
|3
|[[Rising Tides of Lava]] (Volcano/Underground)
|3
|[[Swim for Your Life!]] (Underwater/Underground)
|-
|-
|colspan="2"|7
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|colspan="2"|[[Lakitu! Lakitu! Lakitu!]]
|[[Slide Lift Tower]] (Tower)
|4
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|4
|[[Hammerswing Caverns]] (Snow/Underground)
|-
|-
|colspan="2"|8
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|colspan="2"|[[Pendulum Castle]]
|[[Spinning Spirit House]] (Ghost House)
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (Castle)
|5
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|-
|-
|colspan="2"|9
|4
|colspan="2"|[[Follow That Shell!]]
|[[Bouncy Cloud Boomerangs]] (Sky)
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|6
|[[Fire Bar Cliffs]] (Mountain)
|-
|-
|colspan="8" bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]<br>'''[[Coin Courses]]'''<br>A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|5
|- bgcolor=#B4BBD6
|[[A Quick Dip in the Sky]] (Sky)
!width="5%" colspan="8"|Level
|rowspan=4 colspan=2|
|- style="text-align:center;"
|7
|colspan="8"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|6|World Coin-6}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|7|World Coin-7}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|8|World Coin-8}}
|}
 
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="50%"|Description
|-
|-
|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]
|6
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|[[Snaking above Mist Valley]] (Sky)
|8
|[[Pendulum Castle]] (Fortress)
|-
|-
|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|9
|[[Follow That Shell!]] (Sky)
|-
|-
|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|[[Boarding the Airship]] (Airship)
|colspan=2|
|}
|}
 
</center>
===Inventory===
===Other areas===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
<center>
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
{|width=55% class="wikitable" style="text-align:center"
 
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
===Extra modes===
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Characters==
===Playable===
<gallery>
NSMBU Mario Jumping Artwork.png|[[Mario]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>
 
===Bosses===
====Tower bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|[[File:NSMBU Secret Island World Map.png|250px]]
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
|-
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
!style="background:#7fb7ce"|#
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
!style="background:#7fb7ce"|Difficulty
|}
 
====Castle/airship bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|-
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|★
|-
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shakeing the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|
|-
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|★★
|-
|-
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|★★★
|-
|-
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|★★★
|-
|-
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|{{world-link|coin|6|World Coin-6}} (Ghost House)
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|★★★★
|-
|-
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|{{world-link|coin|7|World Coin-7}} (Cosmic/Snow)
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|★★★★★
|-
|-
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|{{world-link|coin|8|World Coin-8}} (Sky)
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|★★★★★
|-
|-
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|Bowser is fought on The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}
|}
</center>
==Characters==
===Playable===
<gallery>
NSMBU Mario Jumping Artwork.png|[[Mario]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]] (multiplayer only)
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] (multiplayer only)
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]] (multiplayer only)
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>


===Supporting===
===Supporting===
Line 503: Line 502:
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
PeachtoadsNSMBU.png|[[Princess Peach]] and [[Toad (species)|Toads]]
</gallery>
</gallery>


===Transformations===
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
{|class="wikitable sortable"style="text-align:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
Line 528: Line 527:
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|}
|}


==Enemies==
==Enemies and obstacles==
===New===
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
 
|-style=background:#ccc
===Enemies===
!width=5%|Enemy
====New enemies====
!width=40%|Description
{{content appearances|sortable=yes
!width=10%|First appearance
|image1=[[File:BowserAmp.png|90px]]
!width=10%|Last appearance
|name1=[[Bowser Stunner]]
|-
|description1=An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|onlylevel1=[[Red-Hot Elevator Ride]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|image2=[[File:NSMBUDX Dragoneel model.png|90px]][[File:NSMBUDX twin Dragoneel model.png|90px]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|name2=[[Dragoneel]]
|-
|description2=A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist and move slower, but make sharper turns.
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]<br>[[Dragoneel]]
|onlylevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
|A dragon-like eel that attacks [[Mario]] by chasing him.
|image3=[[File:FliprusModelNSMBU.png|90px]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|name3=[[Fliprus]]
|-
|description3=A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[File:LittleDragoneels.png|100px]]<br>Dragoneel (purple)
|onlylevel3=[[Fliprus Lake]]
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|image4=[[File:Goombrat.png|64px]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|name4=[[Goombrat]]
|-
|description4=A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|onlylevel4=[[Mushroom Heights]]
|A walrus-like creature that throws snowballs that can be jumped on.
|image5=[[File:NSMBU Grrrol Artwork.png|90px]]
|colspan="2"align=center|[[Fliprus Lake]]
|name5=[[Grrrol]]
|-
|description5=Round, [[Thwomp]]-like enemies that roll on the ground, replacing [[Spike Ball]]s.
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|firstlevel5=[[Stoneslide Tower]]
|[[Goomba]]s with balloons on them that float down the stage.
|lastlevel5=[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Skyward Stalk]]
|image6=[[File:Dai Goro model.png|90px]]
|-
|name6=[[Mega Grrrol]]
|align=center|[[File:Goombrat.png|100px]]<br>[[Goombrat]]
|description6=A bigger [[Grrrol]] with the same behavior.
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|onlylevel6=[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Mushroom Heights]]
|image7=[[File:NSMBU Asset Model Mecha Cheep.png|90px]]
|-
|name7=[[Mecha Cheep]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|description7=Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|A sub-species of [[Thwomp]] that roll on the ground.
|onlylevel7={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=center|[[Stoneslide Tower]]
|image8=[[File:NabbitNSMBU.png|90px]]
|align=center|[[Grinding-Stone Tower]]
|name8=[[Nabbit]]
|-
|description8=A character that steals items from the map and must be defeated to retrieve the items.
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|firstlevel8=[[Acorn Plains Way]]
|A larger version of a [[Fire Bar]].
|lastlevel8=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Slide Lift Tower]]
|image9=[[File:NSMBUD Piranha Pod model.png|90px]]
|align=center|[[Fire Bar Cliffs]]
|name9=[[Piranha Pod]]
|-
|description9=A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|onlylevel9=[[Blooming Lakitus]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|image10=[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|name10=[[Targeting Ted]]
|-
|description10=Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|onlylevel10={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|image11=[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|align=center|[[The Mighty Cannonship]]
|name11=[[Waddlewing]]
|align=center|[[Boarding the Airship]]
|description11=Orange flying-squirrel enemies that glide through stages. They can occasionally be seen holding a [[Super Acorn]].
|-
|firstlevel11=[[Acorn Plains Way]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|lastlevel11=[[Land of Flying Blocks]]
|A bigger [[Grrrol]] that rolls around.
}}
|colspan="2"align=center|[[Grinding-Stone Tower]]
|-
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|[[Acorn Plains Way]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]<br>[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"align=center|[[Blooming Lakitus]]
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Acorn Plains Way]]
|align=center|[[Land of Flying Blocks]]  
|}


===Returning===
====Returning enemies====
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are [[Ghost Vase]] and [[Bull's-Eye Banzai|King Bill]] from [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]].
{{content appearances|sortable=yes
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|image1=[[File:Amp NSMBU model.png|90px]]
|-style=background:#ccc
|name1=[[Amp]]
!!bgcolor="gold"align=center|Image
|description1=Electric balls that shock Mario upon contact.
!!bgcolor="gold"align=center|Name
|firstlevel1=[[Snake Block Tower]]
!!bgcolor="gold"align=center|Description
|lastlevel1=[[Ludwig's Clockwork Castle]]
!!bgcolor="gold"align=center|First appearance
|image2=[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
!!bgcolor="gold"align=center|Last appearance
|name2=[[Big Amp]]
|-
|description2=Larger variants of Amps.
|align=center|[[File:NSMBW Amp Sprite.png|100px]]
|onlylevel2=[[Snake Block Tower]]
|[[Amp]]
|image3=[[File:NSMBU Asset Model Blooper.png|90px]]
|align=center|Electric balls that shock Mario upon contact.
|name3=[[Blooper]]
|align=center|[[Snake Block Tower]]
|description3=Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|[[Ludwig's Clockwork Castle]]
|firstlevel3=[[Blooper's Secret Lair]]
|-
|lastlevel3=[[Tropical Refresher]]
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|image4=[[File:BabyBlooperNSMBU.png|90px]]
|[[Banzai Bill]]
|name4=[[Blooper Baby]]
|align=center|Large Bullet Bills that fly straight forward.
|description4=Small Bloopers that follow Blooper Nannies.
|colspan="2"align=center|[[Scaling the Mountainside]]
|onlylevel4=[[Blooper's Secret Lair]]
|-
|image5=[[File:BloopernannyNSMBU.png|90px]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|name5=[[Blooper Nanny]]
|[[Banzai Bill Cannon]]
|description5=Bloopers that have Blooper Babies swimming in a trail behind them.
|align=center|Cannons that shoot Banzai Bills.
|onlylevel5=[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Scaling the Mountainside]]
|image6=[[File:BobombNSMBU.png|90px]]
|-
|name6=[[Bob-omb]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|description6=Bombs that ignite when jumped on or hit by a fireball before exploding shortly after.
|[[Big Amp]]
|firstlevel6=[[Light Blocks, Dark Tower]]
|align=center|Larger variants of Amps.
|lastlevel6={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|colspan="2"align=center|[[Snake Block Tower]]
|image7=[[File:ParabombNSMBU.png|90px]]
|-
|name7=[[Parabomb]]
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|description7=Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Big Boo]]
|onlylevel7=[[Red-Hot Elevator Ride]]
|align=center|Bigger variants of Boos that have the same behavior.
|image8=[[File:BooNSMBU.png|90px]]
|align=center|[[Swaying Ghost House]]
|name8=[[Boo]]
|align=center|[[Spinning Spirit House]]
|description8=Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them.
|-
|firstlevel8=[[Haunted Shipwreck]]
|align=center|[[File:MegaBuzzyBeetle NSMBW.png|100px]]
|lastlevel8=[[Spinning Spirit House]]
|[[Big Buzzy Beetle]]
|image9=[[File:NSMBU Boo Buddy Render.png|90px]]
|align=center|Bigger variants of Buzzy Beetles.
|name9=[[Boo Buddies|Circling Boo Buddies]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|description9=Boos that fly in a circle formation.
|-
|firstlevel9=[[Haunted Shipwreck]]
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|lastlevel9=[[Spinning Platforms of Doom]]
|[[Big Cheep Cheep]]
|image10=[[File:BroozerNSMBU.png|90px]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|name10=[[Broozer]]
|colspan="2"align=center|[[Tropical Refresher]]
|description10=A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball.
|-
|firstlevel10=[[Which-Way Labyrinth]]
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|lastlevel10=[[Spinning Spirit House]]
|[[Big Dry Bones]]
|image11=[[File:NSMBW Big Boo Model.png|90px]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|name11=[[Big Boo]]
|align=center|[[Stoneslide Tower]]
|description11=Bigger variants of Boos that have the same behavior.
|align=center|[[Ludwig's Clockwork Castle]]
|firstlevel11=[[Swaying Ghost House]]
|-
|lastlevel11=[[Spinning Spirit House]]
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|image12=[[File:NSMBU Bramball Artwork.png|90px]]
|[[Big Fuzzy]]*
|name12=[[Bramball]]*
|align=center|Large variants of Fuzzies.
|description12=An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]
|onlylevel12=[[Bramball Woods]]
|-
|image13=[[File:BulberNSMBU.png|90px]]
|align=center|[[File:NSMBW Giant Goomba Render.png|100px]]
|name13=[[Bulber]]*
|[[Big Goomba]]
|description13=An enemy that illuminates a dark area and swims in a set pattern.
|align=center|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|onlylevel13=[[Deepsea Ruins]]
|colspan="2"align=center|[[Jungle of the Giants]]
|image14=[[File:NSMBU Asset Model Bullet Bill.png|90px]]
|-
|name14=[[Bullet Bill]]
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|description14=Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Big Koopa Troopa]]
|firstlevel14=[[Scaling the Mountainside]]
|align=center|Large variants of Koopa Troopas.
|lastlevel14=[[Switchback Hill]]
|colspan="2"align=center|[[Jungle of the Giants]]
|image15=[[File:NSMBU Asset Model Bull's-Eye Bill.png|90px]]
|-
|name15=[[Bull's-Eye Bill|Missile Bill]]
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|description15=Bullet Bills that target the player.
|[[Big Piranha Plant]]
|onlylevel15=[[Roy's Conveyor Castle]]
|align=center|Large variants of Piranha Plants.
|image16=[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|align=center|[[Mushroom Heights]]
|name16=[[Torpedo Ted]]
|align=center|[[A Quick Dip in the Sky]]
|description16=A slow-moving torpedo that flies in one direction.
|-
|firstlevel16=[[Larry's Torpedo Castle]]
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|lastlevel16={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Big Pokey]]
|image17=[[File:BanzaibillNSMBU.png|90px]]
|align=center|Large variants of Pokeys.
|name17=[[Banzai Bill]]
|colspan="2"align=center|[[Morton's Compactor Castle]]
|description17=Large Bullet Bills that fly straight forward.
|-
|onlylevel17=[[Scaling the Mountainside]]
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|image18=[[File:NSMBU Asset Model King Bill.png|90px]]
|[[Big Thwomp]]
|name18=[[King Bill]]*
|align=center|Large Thwomps that can break through stone tiles.
|description18=A nearly invincible enemy that charges forward, taking up most of the screen.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|onlylevel18=[[Flight of the Para-Beetles]]
|-
|image19=[[File:NSMBW Chain Chomp Render.png|90px]]
|align=center|[[File:Mega Urchin.png|100px]]
|name19=[[Chain Chomp]]
|[[Big Urchin]]*
|description19=Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|onlylevel19=[[Waddlewing's Nest]]
|align=center|[[Tropical Refresher]]
|image20=[[File:CheepCheepNSMBU.png|90px]]
|align=center|[[Urchin Shoals]]
|name20=[[Cheep Cheep]]
|-
|description20=Fish that are found swimming aimlessly in underwater levels.
|align=center|[[File:MegaWiggler.png|100px]]
|firstlevel20=[[Waterspout Beach]]
|[[Big Wiggler]]
|lastlevel20=[[Swim for Your Life!]]
|align=center|Large variants of Wigglers.
|image21=[[File:NSMBU Eep Cheep Artwork.png|90px]]
|colspan="2"align=center|[[Wiggler Stampede]]
|name21=[[Eep Cheep]]*
|-
|description21=A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=center|[[File:Skull Blaster.png|100px]]
|onlylevel21=[[Dragoneel's Undersea Grotto]]
|[[Bill Blaster]]
|image22=[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|align=center|Cannons that shoot Bullet Bills.
|name22=[[Spiny Cheep Cheep]]
|align=center|[[Scaling the Mountainside]]
|description22=Fast-swimming fish that chase the player.
|align=center|[[Switchback Hill]]
|firstlevel22=[[Tropical Refresher]]
|-
|lastlevel22=[[Swim for Your Life!]]
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|image23=[[File:FishboneNSMBU.png|90px]]
|[[Bill Blaster Turret]]
|name23=[[Fish Bone]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|description23=Skeletal fish that charge towards Mario.
|colspan="2"align=center|[[Switchback Hill]]
|firstlevel23=[[Haunted Shipwreck]]
|-
|lastlevel23=[[Deepsea Ruins]]
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|image24=[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|[[Blooper]]
|name24=[[Big Cheep Cheep]]
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|description24=Large variants of Cheep Cheeps that are found in underwater levels.
|align=center|[[Blooper's Secret Lair]]
|onlylevel24=[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|image25=[[File:NSMBW Cheep-Chomp Render.png|90px]]
|-
|name25=[[Cheep Chomp]]
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|description25=Large fish that attempt to eat the player.
|[[Blooper Baby]]
|onlylevel25=[[Swim for Your Life!]]
|align=center|Small Bloopers that follow Blooper Nannies.
|image26=[[File:NSMBU Porcupuffer Artwork.png|90px]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|name26=[[Porcupuffer]]
|-
|description26=Fish that chase the player and jump out of the water.
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|onlylevel26=[[Porcupuffer Falls]]
|[[Blooper Nanny]]
|image27=[[File:CooliganNSMBU.png|90px]]
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|name27=[[Cooligan]]*
|colspan="2"align=center|[[Blooper's Secret Lair]]
|description27=An enemy that slides on ice and slows down when hit.
|-
|onlylevel27=[[Cooligan Fields]]
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|image28=[[File:FireSnakeAttack.png|90px]]
|[[Bob-omb]]
|name28=[[Fire Snake]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|description28=Flames that jump in a high arc.
|align=center|[[Light Blocks, Dark Tower]]
|onlylevel28=[[Fire Snake Cavern]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|image29=[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|-
|name29=[[Flame Chomp]]
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|description29=Black spheres that spit fireballs at the player. They explode after they run out of fireballs.
|[[Bony Beetle]]
|onlylevel29=[[Rising Tides of Lava]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|image30=[[File:FooNSMBU.png|90px]]
|align=center|[[Grinding-Stone Tower]]
|name30=[[Foo]]*
|align=center|[[Pendulum Castle]]
|description30=An enemy that obscures the player's view by creating fog.
|-
|onlylevel30=[[Snaking above Mist Valley]]
|align=center|[[File:NSMBW Boo Render.png|100px]]
|image31=[[File:NSMBU Fuzzy Artwork.png|90px]]
|[[Boo]]
|name31=[[Fuzzy]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|description31=Enemies that follow tracks and hurt the player upon contact.
|align=center|[[Haunted Shipwreck]]
|firstlevel31=[[Fuzzy Clifftop]]
|align=center|[[Spinning Spirit House]]
|lastlevel31={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|-
|image32=[[File:NSMBW Big Fuzzy Render.png|90px]]
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|name32=[[Big Fuzzy]]*
|[[Boomerang Bro]]
|description32=Large variants of Fuzzies.
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|onlylevel32=[[Spine-Tingling Spine Coaster]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|image33=[[File:GhostQuestionBlock.png|90px]]
|-
|name33=[[Ghost Block]]*
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|description33=A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|[[Bramball]]*
|firstlevel33=[[Haunted Shipwreck]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|lastlevel33=[[Spinning Spirit House]]
|colspan="2"align=center|[[Bramball Woods]]
|image34=[[File:NSMBW Clampy Artwork.png|90px]]
|-
|name34=[[Clampy|Giant Clam]]
|align=center|[[File:Broozer.png|100px]]
|description34=Clams that open and close their mouths.
|[[Broozer]]
|onlylevel34=[[Waterspout Beach]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|image35=[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|align=center|[[Which-Way Labyrinth]]
|name35=[[Goomba]]
|align=center|[[Spinning Spirit House]]
|description35=Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|-
|firstlevel35=[[Acorn Plains Way]]
|align=center|[[File:NSMBW Bulber Render.png|100px]]
|lastlevel35=[[Follow That Shell!]]
|[[Bulber]]*
|image36=[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|align=center|An enemy that illuminates a dark area and swims in a set pattern.
|name36=[[Mini Goomba]]
|colspan="2"align=center|[[Deepsea Ruins]]
|description36=Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|-
|firstlevel36=[[Slide Lift Tower]]
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|lastlevel36=[[Magma-River Cruise]]
|[[Bullet Bill]]
|image37=[[File:ParagoombaNSMBU.png|90px]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|name37=[[Paragoomba]]
|align=center|[[Scaling the Mountainside]]
|description37=Winged Goombas that hop as they walk.
|align=center|[[Switchback Hill]]
|onlylevel37=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|image38=[[File:Pricklygoomba.png|90px]]
|align=center|[[File:Rocketengine.png|100px]]
|name38=[[Prickly Goomba]]*
|[[Burner]]
|description38=A Goomba that hides inside a spiked chestnut shell until it is hit by a [[fireball]], which is when it turns into a regular Goomba.
|align=center|Constant streams of fire that rotate and are found on airships.
|onlylevel38=[[Prickly Goombas!]]
|align=center|[[Larry's Torpedo Castle]]
|image39=[[File:NSMBU Hefty Goomba.jpg|90px]]
|align=center|[[Boarding the Airship]]
|name39=[[Hefty Goomba]]*
|-
|description39=A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|onlylevel39=[[Jungle of the Giants]]
|[[Buzzy Beetle]]
|image40=[[File:NSMBU Big Goomba.jpg|90px]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|name40=[[Big Goomba]]
|align=center|[[Tilted Tunnel]]
|description40=Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|align=center|[[Fire Bar Cliffs]]
|onlylevel40=[[Jungle of the Giants]]
|-
|image41=[[File:NSMBU Huckit Crab Render.png|90px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|name41=[[Huckit Crab]]*
|[[Cannon]]
|description41=A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|onlylevel41=[[Waterspout Beach]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|image42=[[File:Jellybeam.png|90px]]
|-
|name42=[[Jellybeam]]*
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|description42=An enemy that illuminates a dark cave.
|[[Cannonball]]
|onlylevel42=[[Deepsea Ruins]]
|align=center|Heavy metal spheres launched by cannons.
|image43=[[File:KoopatroopaNSMBU.png|90px]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|name43=[[Koopa Troopa]]
|-
|description43=Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around.
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|firstlevel43=[[Acorn Plains Way]]
|[[Chain Chomp]]
|lastlevel43=[[Follow That Shell!]]
|align=center|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|image44=[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|name44=[[Koopa Paratroopa|Paratroopa]]
|-
|description44=Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air.
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|firstlevel44=[[Stone-Eye Zone]]
|[[Cheep Cheep]]
|lastlevel44=[[Hammerswing Caverns]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|image45=[[File:NSMBU Big Koopa.png|90px]]
|align=center|[[Waterspout Beach]]
|name45=[[Big Koopa Troopa]]
|align=center|[[Swim for Your Life!]]
|description45=Large variants of Koopa Troopas.
|-
|onlylevel45=[[Jungle of the Giants]]
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|image46=[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|[[Cheep Chomp]]
|name46=[[Buzzy Beetle]]
|align=center|Large fish that attempt to eat Mario.
|description46=Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan="2"align=center|[[Swim for Your Life!]]
|firstlevel46=[[Tilted Tunnel]]
|-
|lastlevel46=[[Fire Bar Cliffs]]
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|image47=[[File:NSMBW Parabeetle Render.png|90px]]
|[[Boo Buddies|Circling Boo Buddies]]
|name47=[[Para-Beetle]]
|align=center|Boos flying in a circle formation.
|description47=Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike other winged foes.
|align=center|[[Haunted Shipwreck]]
|onlylevel47=[[Flight of the Para-Beetles]]
|align=center|[[Spinning Platforms of Doom]]
|image48=[[File:Spike Top.png|90px]]
|-
|name48=[[Spike Top]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|description48=Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Clampy]]
|firstlevel48=[[Stoneslide Tower]]
|align=center|Clams that open and close their mouths.
|lastlevel48=[[Rising Tides of Lava]]
|colspan="2"align=center|[[Waterspout Beach]]
|image49=[[File:NSMBU Bony Beetle Artwork.png|90px]]
|-
|name49=[[Bony Beetle]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|description49=Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Cooligan]]*
|firstlevel49=[[Grinding-Stone Tower]]
|align=center|An enemy that slides on ice and slows down when hit.
|lastlevel49=[[Pendulum Castle]]
|colspan="2"align=center|[[Cooligan Fields]]
|image50=[[File:NSMBW Spiny Artwork.png|90px]]
|-
|name50=[[Spiny]]
|align=center|[[File:DryBones NSMBW.png|100px]]
|description50=Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Dry Bones]]
|firstlevel50=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|lastlevel50=[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[Crushing-Cogs Tower]]
|image51=[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|align=center|[[Ludwig's Clockwork Castle]]
|name51=[[Big Buzzy Beetle]]
|-
|description51=Bigger variants of Buzzy Beetles.
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|onlylevel51=[[Rising Tides of Lava]]
|[[Eep Cheep]]*
|image52=[[File:Heavy Para-Beetle Side View.png|90px]]
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|name52=[[Heavy Para-Beetle]]*
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|description52=A [[Para-Beetle]] that descends when used as a platform.
|-
|onlylevel52=[[Flight of the Para-Beetles]]
|align=center|[[File:FireBarNSMBW.png|100px]]
|image53=[[File:Spike NSMBW Artwork.png|90px]]
|[[Fire Bar]]
|name53=[[Spike]]
|align=center|A series of fireballs that spins in a circular motion.
|description53=Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand.
|align=center|[[Screwtop Tower]]
|onlylevel53=[[Spike's Spouting Sands]]
|align=center|[[Slide Lift Tower]]
|image54=[[File:NSMBW Stone Spike Render.png|50px]]
|-
|name54=[[Stone Spike]]*
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|description54=A [[Spike]] that throws stone rocks downwards.
|[[Fire Bro]]
|onlylevel54=[[Dry Desert Mushrooms]]
|align=center|Hammer Bros that throw fireballs.
|image55=[[File:NSMBW Dry Bones Model.png|90px]]
|align=center|[[Fire Snake Cavern]]
|name55=[[Dry Bones]]
|align=center|[[Ludwig's Clockwork Castle]]
|description55=Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves.
|-
|firstlevel55=[[Crushing-Cogs Tower]]
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|lastlevel55=[[Ludwig's Clockwork Castle]]
|[[Fire Piranha Plant]]
|image56=[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|name56=[[Big Dry Bones]]
|align=center|[[Yoshi Hill]]
|description56=Large variants of Dry Bones that appear in castle levels.
|align=center|[[Prickly Goombas!]]
|firstlevel56=[[Stoneslide Tower]]
|-
|lastlevel56=[[Ludwig's Clockwork Castle]]
|align=center|[[File:FireSnakeAttack.png|100px]]
|image57=[[File:NewMechaKoopa.jpg|90px]]
|[[Fire Snake]]
|name57=[[Mechakoopa]]
|align=center|Flames that jump in a high arc.
|description57=A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time.
|colspan="2"align=center|[[Fire Snake Cavern]]
|onlylevel57={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image58=[[File:NSMBU Hammer Bro Artwork.png|90px]]
|align=center|[[File:Fishy Bone.png|100px]]
|name58=[[Hammer Bro]]
|[[Fish Bone]]
|description58=Enemies that throw hammers and jump.
|align=center|Skeletal fish that charge towards Mario.
|onlylevel58=[[Rise of the Piranha Plants]]
|align=center|[[Haunted Shipwreck]]
|image59=[[File:NSMBU Fire Bro Artwork.png|90px]]
|align=center|[[Deepsea Ruins]]
|name59=[[Fire Bro]]
|-
|description59=Hammer Bros. that throw fireballs.
|align=center|[[File:FlameChompNSMBW.png|100px]]
|firstlevel59=[[Fire Snake Cavern]]
|[[Flame Chomp]]
|lastlevel59=[[Ludwig's Clockwork Castle]]
|align=center|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|image60=[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|name60=[[Boomerang Bro]]
|-
|description60=Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|[[File:NSMBW Foo Render.png|100px]]
|onlylevel60=[[Bouncy Cloud Boomerangs]]
|[[Foo]]*
|image61=[[File:NSMBU Ice Bro Artwork.png|90px]]
|align=center|An enemy that creates fog in order to obscure the player's view.
|name61=[[Ice Bro]]*
|colspan="2"align=center|[[Snaking above Mist Valley]]
|description61=An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|-
|onlylevel61=[[Icicle Caverns]]
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|image62=[[File:SledgebrosNSMBW.png|90px]]
|[[Fuzzy]]
|name62=[[Sledge Bro]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|description62=Hammer Bro variants that stun Mario after they jump.
|align=center|[[Fuzzy Clifftop]]
|onlylevel62=[[Ludwig's Clockwork Castle]]
|align=center|[[A Quick Dip in the Sky]]
|image63=[[File:NSMBU Sumo Bro Artwork.png|50px]]
|-
|name63=[[Sumo Bro]]
|align=center|[[File:GhostQuestionBlock.png|100px]]
|description63=Giant Koopas that stomp the ground and create electric waves in two directions.
|[[Ghost Block]]*
|onlylevel63=[[Screwtop Tower]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|image64=[[File:NSMBU Lakitu Artwork.png|90px]]
|align=center|[[Haunted Shipwreck]]
|name64=[[Lakitu]]
|align=center|[[Spinning Spirit House]]
|description64=Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|-
|firstlevel64=[[Blooming Lakitus]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|lastlevel64=[[Lakitu! Lakitu! Lakitu!]]
|[[Giant cannonball]]
|image65=[[File:NSMBW Asset Model Lava Bubble.png|90px]]
|align=center|Large variants of cannonballs launched by large cannons.
|name65=[[Lava Bubble]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|description65=Fireballs that jump out of lava.
|-
|firstlevel65=[[Lemmy's Swingback Castle]]
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|lastlevel65={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|[[Goomba]]
|image66=[[File:NSMBU Magmaargh Render.png|90px]]
|align=center|Common enemies that can be defeated by jumping on them.
|name66=[[Magmaargh]]
|align=center|[[Acorn Plains Way]]
|description66=Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=center|[[Follow That Shell!]]
|onlylevel66=[[Iggy's Volcanic Castle]]
|-
|image67=[[File:MagmawNSMBU.png|90px]]
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|name67=[[Magmaw]]
|[[Hammer Bro]]
|description67=Lava monsters that lunge at the player and dip back into the lava.
|align=center|Enemies that throw hammers and jump.
|onlylevel67=[[Magma-River Cruise]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|image68=[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|-
|name68=[[Piranha Plant]]
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|description68=Plants that move in and out of Warp Pipes and some grounded.
|[[Hammer Pendulum]]*
|firstlevel68=[[Acorn Plains Way]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|lastlevel68=[[Spinning Platforms of Doom]]
|colspan="2"align=center|[[Hammerswing Caverns]]
|image69=[[File:NSMBU River Piranha Plant Render.png|35px]]
|-
|name69=[[River Piranha Plant]]*
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
|description69=A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Hefty Goomba]]*
|firstlevel69=[[Fliprus Lake]]
|align=center|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|lastlevel69=[[Seesaw Bridge]]
|colspan="2"align=center|[[Jungle of the Giants]]
|image70=[[File:StalkingPPlantNSMBW.png|90px]]
|-
|name70=[[Stalking Piranha Plant]]*
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|description70=A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Heavy Para-Beetle]]*
|firstlevel70=[[Bramball Woods]]
|align=center|A [[Para-Beetle]] that descends when used as a platform.
|lastlevel70=[[Walking Piranha Plants!]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|image71=[[File:NSMBU Muncher Render.png|90px]]
|-
|name71=[[Muncher]]
|align=center|[[File:Huckit Crab.png|100px]]
|description71=An invincible black plant.
|[[Huckit Crab]]*
|firstlevel71=[[Spinning-Star Sky]]
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|lastlevel71=[[Thrilling Spine Coaster]]
|colspan="2"align=center|[[Waterspout Beach]]
|image72=[[File:FirepiranhaNSMBU.png|90px]]
|-
|name72=[[Fire Piranha Plant]]
|align=center|[[File:Mega icicle.png|100px]]
|description72=Piranha Plants that aim at Mario and shoot fireballs.
|[[Huge Icicle]]*
|firstlevel72=[[Yoshi Hill]]
|align=center|Large Icicles that fall and act as platforms.
|lastlevel72=[[Prickly Goombas!]]
|align=center|[[Freezing-Rain Tower]]
|image73=[[File:Ice PiranhaNSMBU.png|90px]]
|align=center|[[Icicle Caverns]]
|name73=[[Frost Piranha]]
|-
|description73=A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like how [[Fire Piranha Plant]]s shoot fireballs from their mouths.
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|onlylevel73=[[Fuzzy Clifftop]]
|[[Ice Bro]]*
|image74=[[File:NSMBW Super Piranha Plant Render.png|90px]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|name74=[[Big Piranha Plant]]
|colspan="2"align=center|[[Icicle Caverns]]
|description74=Large variants of Piranha Plants.
|-
|firstlevel74=[[Mushroom Heights]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|lastlevel74={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|[[Frost Piranha|Ice Piranha Plant]]
|image75=[[File:NSMBU Pokey Artwork.png|60px]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.  
|name75=[[Pokey]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|description75=Living cacti that appear in desert levels and move slowly.
|-
|onlylevel75=[[Perilous Pokey Cave]]
|align=center|[[File:NsmbuIcicle.png|50px]]
|image76=[[File:MariovsMortonNSMBU.png|90px]]
|[[Icicle]]
|name76=[[Big Pokey]]
|align=center|Icicles that fall when the player gets close underneath.
|description76=Large variants of Pokeys.
|align=center|[[Freezing-Rain Tower]]
|onlylevel76=[[Morton's Compactor Castle]]
|align=center|[[Wendy's Shifting Castle]]
|image77=[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|-
|name77=[[Rocky Wrench]]
|align=center|[[File:Jellybeam Sprite.png|100px]]
|description77=Mole-like Koopas that pop out of its hole in an airship throw wrenches.
|[[Jellybeam]]*
|onlylevel77=[[Boarding the Airship]]
|align=center|An enemy that illuminates a dark cave.
|image78=[[File:MontymoleNSMBU.png|90px]]
|colspan="2"align=center|[[Deepsea Ruins]]
|name78=[[Monty Mole]]
|-
|description78=An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase.
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|firstlevel78=[[Yoshi Hill]]
|[[King Bill]]*
|lastlevel78=[[Magma-River Cruise]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|image79=[[File:NSMBW Scaredy Rat Render.png|90px]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|name79=[[Scaredy Rat]]*
|-
|description79=An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|align=center|[[File:GreenParatroopa.png|100px]]
|onlylevel79=[[Which-Way Labyrinth]]
|[[Koopa Paratroopa]]
|image80=[[File:NSMBW Asset Model Swoop.png|60px]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|name80=[[Swoop]]
|align=center|[[Stone-Eye Zone]]
|description80=Bats that hang onto the ceiling before swooping towards the player.
|align=center|[[Hammerswing Caverns]]
|firstlevel80=[[Perilous Pokey Cave]]
|-
|lastlevel80=[[Shifting-Floor Cave]]
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|image81=[[File:NSMBU Thwomp Artwork.png|90px]]
|[[Koopa Troopa]]
|name81=[[Thwomp]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|description81=Large rocks that fall when the player gets close.
|align=center|[[Acorn Plains Way]]
|onlylevel81=[[Wendy's Shifting Castle]]
|align=center|[[Follow That Shell!]]
|image82=[[File:NSMBU Thwimp Model.png|90px]]
|-
|name82=[[Thwimp]]
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|description82=A small [[Thwomp]] that hops around.
|[[Lakitu]]
|onlylevel82=[[Wendy's Shifting Castle]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|image83=[[File:SuperThwomp NSMBW.png|90px]]
|align=center|[[Blooming Lakitus]]
|name83=[[Big Thwomp]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|description83=Large Thwomps that can break through stone tiles.
|-
|onlylevel83=[[Wendy's Shifting Castle]]
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|image84=[[File:NSMBU Urchin Artwork.png|90px]]
|[[Lava Bubble]]
|name84=[[Urchin]]
|align=center|Fireballs that jump out of lava.
|description84=Stationary enemies that appear in underwater levels.
|align=center|[[Lemmy's Swingback Castle]]
|firstlevel84=[[Tropical Refresher]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|lastlevel84=[[Swim for Your Life!]]
|-
|image85=[[File:Mega Urchin.png|90px]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|name85=[[Big Urchin]]*
|[[Magmaargh]]
|description85=A gigantic [[Urchin]] that can be defeated only with a Star.
|align=center|Lava monsters that attacks by moving towards the players in a wave-like movement
|firstlevel85=[[Tropical Refresher]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|lastlevel85=[[Urchin Shoals]]
|-
|image86=[[File:NSMBW Wiggler Sprite.png|90px]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|name86=[[Wiggler]]
|[[Magmaw]]
|description86=Caterpillars that move faster after being jumped on.
|align=center|Lava monsters that lunges at the player and dips back into the lava.
|firstlevel86=[[Seesaw Bridge]]
|colspan="2"align=center|[[Magma-River Cruise]]
|lastlevel86=[[Wiggler Stampede]]
|-
|image87=[[File:MegaWiggler.png|90px]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|name87=[[Big Wiggler]]
|[[Mechakoopa]]
|description87=Large variants of Wigglers.
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|onlylevel87=[[Wiggler Stampede]]
|colspan="2"align=center|[[The Mighty Cannonship]]
}}
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Meteor Moat]]
|align=center|[[Firefall Cliffs]]
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|[[Slide Lift Tower]]
|align=center|[[Magma-River Cruise]]
|-
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target Mario.
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|[[Yoshi Hill]]
|align=center|[[Magma-River Cruise]]
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|[[Spinning-Star Sky]]
|align=center|[[Thrilling Spine Coaster]]
|-
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|align=center|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|align=center|[[File:NSMBW Paragoomba Render.png|100px]]
|[[Paragoomba]]
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Acorn Plains Way]]
|align=center|[[Spinning Platforms of Doom]]
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|align=center|Cactus enemies that appear in desert levels and move slowly.
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follow Mario.
|colspan="2"align=center|[[Porcupuffer Falls]]
|-
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Prickly Goomba]]*
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[River Piranha Plant]]*
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Fliprus Lake]]
|align=center|[[Seesaw Bridge]]
|-
|align=center|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
|[[Rocky Wrench]]
|align=center|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan="2"align=center|[[Boarding the Airship]]
|-
|align=center|[[File:NSMBW Scaredy Rat Render.png|100px]]
|[[Scaredy Rat]]*
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|colspan="2"align=center|[[Which-Way Labyrinth]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun Mario after they jump.
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|align=center|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|align=center|[[File:Spike Top.png|100px]]
|[[Spike Top]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=center|[[Stoneslide Tower]]
|align=center|[[Rising Tides of Lava]]
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Spike Ball|Spiked ball]]
|align=center|Spike balls that appear in fortress and castle levels.
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Spinner]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Spiny]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase Mario.
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Stalking Piranha Plant]]*
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Bramball Woods]]
|align=center|[[Walking Piranha Plants!]]
|-
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]*
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|-
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|-
|align=center|[[File:NSMBW Swooper Sprite.png|100px]]
|[[Swoop]]
|align=center|Bats that hang onto the ceiling, then swoop towards Mario.
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Shifting-Floor Cave]]
|-
|align=center|[[File:NSMBU Thwimp Model.png|100px]]
|[[Thwimp]]
|align=center|A tiny [[Thwomp]] that hops around.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|align=center|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo Base]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|align=center|Caterpillars that move faster after being jumped on.
|align=center|[[Seesaw Bridge]]
|align=center|[[Wiggler Stampede]]
|}


===Obstacles===
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content appearances|sortable=yes
|-style=background:#ccc
|image1=[[File:Banzai Bill Blaster NSMBW.png|90px]]
!width=5%|Image
|name1=[[Banzai Bill Cannon]]
!width=5%|Enemy
|description1=Bill Blasters that shoot Banzai Bills.
!width=40%|Description
|onlylevel1=[[Scaling the Mountainside]]
!width=10%|First appearance
|image2=[[File:Skull Blaster.png]]
!width=10%|Last appearance
|name2=[[Bill Blaster]]
|-
|description2=Cannons that shoot Bullet Bills.
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|firstlevel2=[[Scaling the Mountainside]]
|[[Cog (obstacle)|Cog]]
|lastlevel2=[[Switchback Hill]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|image3=[[File:Multi Bill Blaster NSMBU Sprite.png]]
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|name3=[[Bill Blaster Turret]]
|-
|description3=Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=center|[[File:NsmbuCurrent.png|50px]]
|onlylevel3=[[Switchback Hill]]
|[[Current]]
|image4=[[File:Rocketengine.png|150px]]
|align=center|Currents that push the player.
|name4=[[Burner]]
|align=center|[[Tropical Refresher]]
|description4=Constant streams of fire that rotate and are found on airships.
|align=center|[[Swim for Your Life!]]
|firstlevel4=[[Larry's Torpedo Castle]]
|-
|lastlevel4=[[Boarding the Airship]]
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|image5=[[File:NSMBW Bob-omb Cannon Render.png]]
|{{conjectural|Darkness}}
|name5=[[Cannon]]
|align=center|Blocks the player's view.
|description5=Cannons that shoot cannonballs or [[Bob-omb]]s.
|align=center|[[Fire Snake Cavern]]
|onlylevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=center|[[Light Blocks, Dark Tower]]
|image6=[[File:NSMBW Cannonball Screenshot.png|90px]]
|-
|name6=[[Cannonball]]
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|description6=Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|[[Lava]]
|onlylevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=center|Molten rock that can cause the player to instantly lose a life.
|image7=[[File:NSMBU Cog.jpg|180px]]
|align=center|[[Lemmy's Swingback Castle]]
|name7=[[Cog (obstacle)|Cog]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|description7=Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|-
|onlylevel7=[[Crushing-Cogs Tower]]
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|image8=[[File:NsmbuCurrent.png|50px]]
|[[Lava Geyser]]
|name8=[[Current]]
|align=center|Lava that rises up from pits.
|description8=Underwater currents that push the player.
|colspan="2"align=center|[[Meteor Moat]]
|firstlevel8=[[Blooper's Secret Lair]]
|-
|lastlevel8=[[Swim for Your Life!]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|image9=[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|{{conjectural|Lava tide}}
|name9=[[Dark]]
|align=center|Lava that rises up.
|description9=Obstacles that blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|colspan="2"align=center|[[Rising Tides of Lava]]
|firstlevel9=[[Perilous Pokey Cave]]
|-
|lastlevel9=[[Thrilling Spine Coaster]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|image10=[[File:NSMBUDX Fire Bar.png|180px]]
|{{conjectural|Lava wave}}
|name10=[[Fire Bar]]
|align=center|Lava that moves up in waves.
|description10=A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|firstlevel10=[[Screwtop Tower]]
|-
|lastlevel10=[[Slide Lift Tower]]
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|image11=[[File:NSMBU Giant Cannon.jpg|180px]]
|[[Poison (obstacle)|Poison]]
|name11=[[Giant cannon]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|description11=Horizontal, pipe-sized cannons shoot giant cannonballs.
|align=center|[[Bridge over Poisoned Waters]]
|onlylevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=center|[[Spinning Platforms of Doom]]
|image12=[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|-
|name12=[[Giant cannonball]]
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|description12=Large variants of cannonballs launched by giant cannons.
|[[Quicksand]]
|onlylevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|align=center|Sand that sinks the player.
|image13=[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|align=center|[[Stone-Eye Zone]]
|name13=[[Hammer Pendulum]]*
|align=center|[[Blooming Lakitus]]
|description13=Mallet-like platforms that swing back and forth on a 180° arc.
|-
|onlylevel13=[[Hammerswing Caverns]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|image14=[[File:NSMBU Huge Fire Bar.png|180px]]
|[[Sand Geyser]]
|name14=[[Huge Fire Bar]]
|align=center|Sand that rises up from pits.
|description14=A larger version of a [[Fire Bar]].
|align=center|[[Stone-Eye Zone]]
|firstlevel14=[[Slide Lift Tower]]
|align=center|[[Spike's Spouting Sands]]
|lastlevel14=[[Fire Bar Cliffs]]
|-
|image15=[[File:NSMBU Huge Icicle.jpg|180px]]
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|name15=[[Huge Icicle]]*
|[[Water Geyser]]
|description15=Large icicles that fall and act as platforms.
|align=center|Water that rises up from pits.
|onlylevel15=[[Icicle Caverns]]
|align=center|[[Waterspout Beach]]
|image16=[[File:NsmbuIcicle.png|50px]]
|align=center|[[Larry's Torpedo Castle]]
|name16=[[Icicle]]
|}
|description16=Icicles that fall when the player gets close underneath.
|firstlevel16=[[Freezing-Rain Tower]]
|lastlevel16=[[Wendy's Shifting Castle]]
|image17=[[File:Lemmy's Swingback Castle.png|180px]]
|name17=[[Lava]]
|description17=Pits of lava cause the player to instantly lose a life upon contact.
|firstlevel17=[[Lemmy's Swingback Castle]]
|lastlevel17={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|image18=[[File:NSMBUDX Lava Geyser.png|180px]]
|name18=[[Lava Geyser]]
|description18=Pillar of lava that rises up from pits.
|onlylevel18=[[Meteor Moat]]
|image19=[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|name19=[[Lava swell]]
|description19=Lava that moves up in waves.
|onlylevel19=[[Iggy's Volcanic Castle]]
|image20=[[File:NSMBU Mecha Hand.png|180px]]
|name20=[[Mecha Hand]]
|description20=A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. Bowser Jr. also uses the Mecha Hand in [[The Mighty Cannonship]] after the player defeats him here.
|onlylevel20=[[Boarding the Airship]]
|image21=[[File:NSMBUDX Meteor.png|180px]]
|name21=[[Meteor]]
|description21=Rocks that fall slowly and break upon hitting either the ground or a block.
|firstlevel21=[[Meteor Moat]]
|lastlevel21=[[Firefall Cliffs]]
|image22=[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|name22=[[Poison (obstacle)|Poison]]
|description22=A liquid hazard that causes the player to instantly lose a life.
|firstlevel22=[[Bridge over Poisoned Waters]]
|lastlevel22=[[Spinning Platforms of Doom]]
|image23=[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|name23=[[Quicksand]]
|description23=Sand that sinks the player.
|firstlevel23=[[Stone-Eye Zone]]
|lastlevel23=[[Blooming Lakitus]]
|image24=[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|name24=[[Lava tide|Rising lava]]
|description24=Lava that rises up.
|onlylevel24=[[Rising Tides of Lava]]
|image25=[[File:NsmbuSandGeyser.png|180px]]
|name25=[[Sand Geyser]]
|description25=Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|firstlevel25=[[Stone-Eye Zone]]
|lastlevel25=[[Spike's Spouting Sands]]
|image26=[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|name26=[[Spinner]]
|description26=A large, undefeatable spiked ball on a chain.
|firstlevel26=[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|lastlevel26=[[Pendulum Castle]]<br>(regular/large)
|image27=[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|name27=[[Skewer]]
|description27=Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|onlylevel27=[[Giant Skewer Tower]]
|image28=[[File:NSMBU Torpedo Base Model.png|90px]]
|name28=[[Torpedo tube]]
|description28=An indestructable box that fires Torpedo Teds.
|firstlevel28=[[Larry's Torpedo Castle]]
|lastlevel28={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|image29=[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|name29=[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|description29=Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|onlylevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|image30=[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|name30=[[Water]]
|description30=Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|firstlevel30=[[Blooper's Secret Lair]]
|lastlevel30=[[Swim for Your Life!]]
|image31=[[File:NSMBU Water Geyser.png|180px]]
|name31=[[Water Geyser]]
|description31=Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|firstlevel31=[[Waterspout Beach]]
|lastlevel31=[[Larry's Torpedo Castle]]
}}
 
===Bosses===
====Tower bosses====
{{content description|sortable=yes
|image1=[[File:Boom Boom NSMBU Model.png|68px]]
|name1=[[Boom Boom]]
|description1=The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|image2=[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]
|name2=[[Boss Sumo Bro]]
|description2=Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|image3=[[File:NSMBW Kamek Artwork.png|100px]]
|name3=[[Kamek|Magikoopa]]
|description3=Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
}}
 
====Castle/airship bosses====
{{content description|sortable=yes
|image1=[[File:Lemmy Koopa NSMBU.png|68px]]
|name1=[[Lemmy Koopa]]
|description1=Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|image2=[[File:MortonNSMBU.png|68px]]
|name2=[[Morton Koopa Jr.]]
|description2=Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|image3=[[File:NSMBU Larry Koopa Artwork.png|68px]]
|name3=[[Larry Koopa]]
|description3=Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|image4=[[File:NSMBU Wendy Koopa Artwork.png|68px]]
|name4=[[Wendy O. Koopa]]
|description4=Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|image5=[[File:NSMBU Iggy Artwork.png|68px]]
|name5=[[Iggy Koopa]]
|description5=Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|image6=[[File:NSMBU Roy Artwork.png|68px]]
|name6=[[Roy Koopa]]
|description6=Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|image7=[[File:LudwigNSMBU.png|68px]]
|name7=[[Ludwig von Koopa]]
|description7=Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|image8=[[File:Bowserjr NSMBU.png|68px]]
|name8=[[Bowser Jr.]]
|description8=Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|image9=[[File:BowserNSMBU.png|68px]]
|name9=[[Bowser]]
|description9=Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
}}


==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
===Items===
|-style="background-color: whitesmoke;"
{{content description|sortable=yes
!Item!!Image!!Function
|descriptionlabel=Function
|-
|image1=[[File:NSMBU 1-Up Mushroom.png|50px]]
|[[Super Mushroom]]||[[File:NSMBU Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|name1=[[1-Up Mushroom]]
|-
|description1=Gives the player an [[extra life]].
|[[Fire Flower]]||[[File:NSMBU Fire Flower Artwork.png|50px]]||Turns Mario into [[Fire Mario]].
|image2=[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]
|-
|name2=[[3-Up Moon]]
|[[Super Acorn]] (new)||[[File:NSMBU Super Acorn Artwork.png|50px]]||Turns [[Mario]] into [[Flying Squirrel Mario]].  
|description2=Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|-
|image3=[[File:NSMBU Coin Artwork.png|50px]]
|[[Mini Mushroom]]||[[File:NSMBU Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|name3=[[Coin]]
|-
|description3=Collecting 100 of these gives the player an extra life.
|[[Ice Flower]]||[[File:NSMBU Ice Flower Artwork.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|image4=[[File:Bluecoins-NSMB2.png|50px]]
|-
|name4=[[Blue Coin]]
|[[Propeller Mushroom]]||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|description4=These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|image5=[[File:NSMBU Red Coin Render.png|50px]]
|[[Penguin Suit]]||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|name5=[[Red Coin]]
|-
|description5=Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|[[P-Acorn]] (new)||[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]||Turns [[Mario]] into [[P Flying Squirrel Mario]].
|image6=[[File:Green CoinNSMBU.png|50px]]
|-
|name6=[[Green Coin]] (new)
|[[Super Star]]||[[File:NSMBU Super Star Artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|description6=Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|image7=[[File:DashCoin NSMB2.png|50px]]
|[[Boost Star]] (new)||[[File:NSMBU Purple Star Artwork.png|50px]]||A star that appears during [[Boost Mode]].
|name7=[[Hidden Coin]]
|-
|description7=An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|[[1-Up Mushroom]]||[[File:NSMBU 1-Up Mushroom.png|50px]]||Gives the player an [[extra life]].
|image8=[[File:NSMBU Starcoin Artwork.png|50px]]
|-
|name8=[[Star Coin]]
|[[3-Up Moon]]||[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]||Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|description8=Three of these are located in every course in hard-to-reach or hidden areas.
|-
|image9=[[File:RedRing NSMB2.png|50px]]
|[[Coin]]||[[File:NSMBU Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life.
|name9=[[Red Ring]]
|-
|description9=Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|image10=[[File:Green RingNSMBU.png|50px]]
|-
|name10=[[Green Ring]]
|[[Red Coin]]||[[File:NSMBU Red Coin Render.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|description10=Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|image11=[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|name11=[[Yoshi's Egg|Yoshi egg]]
|-
|description11=An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it.
|image12=[[File:NSMBW Red Berry Sprite.png|50px]]
|-
|name12=[[Fruit (Yoshi food)|Fruit]]
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|description12=A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|-
|image13=[[File:BarrelNSMBW.png|50px]]
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|name13=[[Barrel]]
|-
|description13=An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|image14=[[File:NsmbuCrate.png|50px]]
|-
|name14=[[Crate]]
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]][[File:BlueyoshieggNSMBU.png|25px]][[File:NSMBU Magenta Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in four different colors: green releases a normal green Yoshi; yellow releases a [[Glowing Baby Yoshi]], blue releases a [[Bubble Baby Yoshi]], and a magenta releases a [[Balloon Baby Yoshi]].
|description14=A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|-
|image15=[[File:NsmbuIronCrate.png|50px]]
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|name15=[[Iron Block]]
|-
|description15=An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|image16=[[File:NsmbuFrozenCoin.png|50px]]
|-
|name16=[[Frozen Coin]]
|[[Crate]]||[[File:NsmbuCrate.png|50px]]||A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[Coin]]s or power-ups.
|description16=A coin encased in solid ice that can be melted by fire to be collected.
|-
|image17=[[File:NsmbuFlower.png|50px]]
|[[Iron Block]]||[[File:NsmbuIronCrate.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|name17=[[Flower (environmental object)|Flower]]
|-
|description17=A common background object that releases a coin when spun next to.
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|image18=[[File:NSMBW P-Switch Sprite.png|50px]]
|-
|name18=[[P Switch]]
|[[Flower (New Super Mario Bros. series)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|description18=Not only turns bricks into coins or vice versa, but also reveals [[Blue Coin]]s.
|-
|image19=[[File:Qswitch.png|50px]]
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|name19=[[? Switch]]
|-
|description19=Changes or adds things to an area, such as platforms, for a limited time.
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|image20=[[File:NSMBW ! Switch Render.png|50px]]
|-
|name20=[[! Switch]]
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
|description20=Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|-
|image21=[[File:TrampolineNSMBW.png|50px]]
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|name21=[[Trampoline]]
|-
|description21=A spring that lets the player jump high into the air. It can be picked up and carried around.
|[[Checkpoint Flag]]||[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their ''small'' form, they transform into their Super form.
|image22=[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]
|-
|name22=[[Checkpoint Flag]]
|[[Goal Pole]]||[[File:SMM-NSMBU-GoalPole.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|description22=A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|-
|image23=[[File:SMM-NSMBU-GoalPole.png|50px]]
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|name23=[[Goal Pole]]
|}
|description23=Flagpoles found at the end of every level. Touching one completes the level.
|image24=[[File:Flagpole secret.png|50px]]
|name24=[[Goal Pole (secret)]]
|description24=Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.
}}
 
===Power-ups===
{{content description|sortable=yes
|descriptionlabel=Function
|image1=[[File:NSMBU Mushroom Artwork.png|50px]]
|name1=[[Super Mushroom]]
|description1=Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|image2=[[File:NSMBU Fire Flower Artwork.png|50px]]
|name2=[[Fire Flower]]
|description2=Turns Mario into [[Fire Mario]].
|image3=[[File:NSMBU Super Acorn Artwork.png|50px]]
|name3=[[Super Acorn]] (new)
|description3=Turns [[Mario]] into [[Flying Squirrel Mario]].
|image4=[[File:NSMBU Mini Mushroom Artwork.png|50px]]
|name4=[[Mini Mushroom]]
|description4=Turns Mario into [[Mini Mario (form)|Mini Mario]].
|image5=[[File:NSMBU Ice Flower Artwork.png|50px]]
|name5=[[Ice Flower]]
|description5=Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|image6=[[File:NSMBW Propeller Mushroom Artwork.png|50px]]
|name6=[[Propeller Mushroom]]
|description6=Turns Mario into [[Propeller Mario]] and gives him some short flight.
|image7=[[File:Penguinsuit.png|50px]]
|name7=[[Penguin Suit]]
|description7=Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|image8=[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]
|name8=[[P-Acorn]] (new)
|description8=Turns [[Mario]] into [[P Flying Squirrel Mario]].
|image9=[[File:NSMBU Super Star Artwork.png|50px]]
|name9=[[Super Star]]
|description9=Turns Mario into [[Invincible Mario]].
|image10=[[File:NSMBU Purple Star Artwork.png|50px]]
|name10=[[Boost Star]] (new)
|description10=A star that appears during [[Boost Mode]].
}}


===Blocks===
===Objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
====Blocks====
|-style="background-color: whitesmoke;"
{{content description|sortable=yes
!Block!!Image!!Function
|descriptionlabel=Function
|-
|image1=[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]
|[[? Block]]||[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]||Contains a [[coin]] or item when hit.
|name1=[[? Block]]
|-
|description1=Contains a [[coin]] or item when hit.
|[[Brick Block|Brick]]||[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]||Breaks or contains coins when hit.
|image2=[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]
|-
|name2=[[Brick Block|Brick]]
|[[Coin Block]]||[[File:NSMBU Question Block Render.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|description2=Breaks or contains coins when hit.
|-
|image3=[[File:NSMBU Question Block Render.png|50px]]
|[[Flying ? Block]]||[[File:NSMBU-FlyingBlock.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|name3=[[Coin Block]]
|-
|description3=A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly  
|[[Empty Block]]||[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|image4=[[File:NSMBU-FlyingBlock.png|50px]]
|-
|name4=[[Flying ? Block]]
|[[Mega ? Block]]||[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]||A large ? Block that acts like a normal block.
|description4=A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|-
|image5=[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|name5=[[Empty Block]]
|-
|description5=A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|image6=[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]
|-
|name6=[[Mega ? Block]]
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|description6=A large ? Block that acts like a normal block.
|-
|image7=[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|name7=[[Mega Block|Big Block]]
|-
|description7=A large Brick Block that acts like a normal block.
|[[Roulette Block]]||[[File:NSMBU Roulette Block Sprite.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|image8=[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]
|-
|name8=[[Empty Block|Big Empty Block]]
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|description8=A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|-
|image9=[[File:Music-block.png|50px]]
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|name9=[[Note Block|Jump Block]]
|-
|description9=A block that makes Mario jump higher when he jumps or steps on it.
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|image10=[[File:NSMBW POW Block Artwork.png|50px]]
|-
|name10=[[POW Block]]
|[[Light Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that shines light in dark areas.
|description10=A block that causes a large tremor on the ground when thrown.
|-
|image11=[[File:NSMBU Roulette Block Sprite.gif|50px]]
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|name11=[[Roulette Block]]
|-
|description11=A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|[[Ice Chunk]] (new)||[[File:NSMBU Ice Block Icon.png|50px]]||A giant variant of an Ice Block that serves as a platform. It functions similar to [[Iron Block]]s, which can also crush the player.
|image12=[[File:3UP MoonBlockNSMBU.png|50px]]
|-
|name12=[[3-Up Moon Block]] (new)
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|description12=An very rare block that contains a [[3-Up Moon]].
|-
|image13=[[File:NSMBW Super Guide Block Sprite.png|50px]]
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|name13=[[Super Guide Block]]
|-
|description13=Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|[[Snake Block]]||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Green blocks that move like a snake once Mario steps on it.
|image14=[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]
|-
|name14=[[Boost Mode|Boost Block]] (new)
|[[Snake Block|Giant Snake Block]] (new)||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Giant variants of a [[Snake Block]].
|description14=Blocks that appear when touching the screen on the Wii U GamePad.
|-
|image15=[[File:NSMBW Light Block Artwork.png|50px]]
|[[Hard Block]]||[[File:NsmbuHardBlock.png|50px]]||Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrol]]s or [[Big Thwomp]]s.
|name15=[[Light Block]] (new)
|}
|description15=A block that shines light in dark areas.
|image16=[[File:IceBlockNSMBW.png|50px]]
|name16=[[Ice Block]]
|description16=A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|image17=[[File:NSMBU Ice Block Icon.png|50px]]
|name17=[[Ice Chunk]] (new)
|description17=A giant variant of an Ice Block that serves as a platform. It functions similarly to [[Iron Block]]s, which can also crush the player.
|image18=[[File:YellowBlockNSMBW.png|50px]]
|name18=[[Stretch Block]]
|description18=A block made up of five segments that stretches to act as a bridge in certain levels.
|image19=[[File:NSMBW Donut Block Sprite.png|50px]]
|name19=[[Donut Block]]
|description19=A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|image20=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|name20=[[Snake Block]]
|description20=Green blocks that move like a snake once Mario steps on it.
|image21=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|name21=[[Snake Block|Giant Snake Block]] (new)
|description21=Giant variants of a [[Snake Block]].
|image22=[[File:NsmbuHardBlock.png|50px]]
|name22=[[Hard Block]]
|description22=Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
}}


===Transportation objects===
====Transportation objects====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{{content description|sortable=yes
|-style="background-color: whitesmoke;"
|descriptionlabel=Function
!Transportation!!Image!!Function
|image1=[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]
|-
|name1=[[Warp Pipe]]
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|description1=Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|-
|image2=[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|name2=[[Small pipe]]
|-
|description2=Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|image3=[[File:NSMBU Green Warp Pipe Artwork.png|50px]]
|-
|name3=[[Pipe Cannon]]
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|description3=Pipes that launch players to another location or a platform that they are unable to reach.
|}
|image4=[[File:DoorNSMBU.png|50px]]
|name4=[[Warp Door]]
|description4=A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
}}


===Climbable objects===
====Climbable objects====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{{content description|sortable=yes
|-style="background-color: whitesmoke;"
|descriptionlabel=Function
!Climbable object!!Image!!Function
|image1=[[File:BeanstalkNSMBW.png|35px]]
|-
|name1=[[Beanstalk]]
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of a [[Hidden Block|Invisible Block]] or [[Brick Block]].
|description1=Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|-
|image2=[[File:NsmbuLadder.png|38px]]
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on platforms.
|name2=[[Ladder]]
|-
|description2=A climbable object used to get on top of platforms.
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|image3=[[File:NsmbuPole.png|30px]]
|-
|name3=[[Pole]]
|[[Chain-Link]]||[[File:Nocoverart.png|100px]]||Fences the player can climb.
|description3=Striped poles that the player can climb up and slide down after jumping onto them.
|}
|image4=[[File:NsmbuChainLink.png|100px]]
|name4=[[Chain-Link]]
|description4=Fences that the player can climb.
}}


===Platforms===
====Platforms====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{{content description|sortable=yes
|-style="background-color: whitesmoke;"
|descriptionlabel=Function
!Platform!!Image!!Function
|image1=[[File:NSMBUDX Platform.png|120px]]
|-
|name1=[[Bridge]]
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|description1=A semisolid platform that connects between ground platforms.
|-
|image2=[[File:NsmbuCloudLift.png|120px]]
|[[Scale Lift]]||[[File:NsmbuScaleLift.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|name2=[[Cloud Lift]]
|-
|description2=Long platforms that move to the right when initially landed on.
|[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)||[[File:NsmbuArrowLift.png|120px]]||Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
|image3=[[File:NsmbuScaleLift.png|100px]]
|-
|name3=[[Scale Lift]]
|[[Bolt Lift]]||[[File:NsmbuBoltLift.png|120px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|description3=Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|-
|image4=[[File:NsmbuArrowLift.png|120px]]
|[[Screwtop Lift]]||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|name4=[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)
|-
|description4=Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|[[Limited Lift]]||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|image5=[[File:NsmbuBoltLift.png|120px]]
|-
|name5=[[Bolt Lift]]
|[[Cross Lift]] (new)||[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]||A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
|description5=A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|image6=[[File:NSMBW Screwtop Lift Sprite.png|100px]]
|[[Slide Lift]] (new)||[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]||Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.  
|name6=[[Screwtop Lift]]
|-
|description6=A lift with a screw that the player can move in a set direction by spinning.
|[[Star Lift]] (new)||[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]||Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|image7=[[File:NSMBW Wooden Raft Sprite.png|100px]]
|-
|name7=[[Limited Lift]]
|[[Mushroom Platform]]||[[File:NsmbuMushroomPlatform.png|100px]]||Mushrooms that serve as platforms.
|description7=A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|image8=[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]
|[[Stretch Shroom]]||[[File:NsmbuStretchShroom.png|70px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|name8=[[Cross Lift]] (new)
|-
|description8=A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|[[Screwtop Shroom]]||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|image9=[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]
|-
|name9=[[Slide Lift]] (new)
|[[Seesaw Shroom]] (new)||[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]||A mushroom platform that acts as a seesaw.
|description9=Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|-
|image10=[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]
|[[Bouncy Cloud]]||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|name10=[[Star Lift]] (new)
|-
|description10=Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|[[Remote-Control Platform]]||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|image11=[[File:NsmbuMushroomPlatform.png|100px]]
|-
|name11=[[Mushroom Platform]]
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|description11=Mushrooms that serve as platforms.
|-
|image12=[[File:NsmbuStretchShroom.png|70px]]
|[[Pendulum Platform]]||[[File:NsmbuPendulumPlatform.png|100px]]||Chained platforms that sway from side to side indefinitely.
|name12=[[Stretch Shroom]]
|-
|description12=Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|[[Screwtop Platform]]||[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]|||A platform with a screw that the player can move in a set direction by spinning.
|image13=[[File:NSMBW SpinKinokoLift.png|100px]]
|-
|name13=[[Screwtop Shroom]]
|[[Spine Coaster]]||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|description13=A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|-
|image14=[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]
|[[Water Ball]]||[[File:NsmbuWaterBall.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|name14=[[Seesaw Shroom]] (new)
|-
|description14=A mushroom platform that acts as a seesaw.
|[[Semisolid Platform]]||[[File:NsmbuSemisolidPlatform.png|100px]]||Platforms the player can jump on from the bottom.
|image15=[[File:NSMBW Bouncy Cloud Render.png|100px]]
|-
|name15=[[Bouncy Cloud]]
|[[Leaf Platform]] (new)||[[File:NsmbuLeafPlatform.png|100px]]||Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|description15=Cloud platforms that makes the player and enemies bounces very high.
|-
|image16=[[File:NSMBW Remote-Control Platform Sprite.png|100px]]
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|name16=[[Remote-Control Platform]]
|-
|description16=A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|[[Stone-Eye]]||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|image17=[[File:NSMBW Paddle Wheel Sprite.png|100px]]
|-
|name17=[[Paddle Platform]]
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|description17=A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|image18=[[File:NsmbuPendulumPlatform.png|100px]]
|[[Turning Floor]]||[[File:NsmbuTurningFloor.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|name18=[[Pendulum Platform]]
|-
|description18=Chained platforms that sway from side to side indefinitely.
|[[Rolling log]]||[[File:NsmbuRollingLog.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|image19=[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]
|-
|name19=[[Screwtop Platform]]
|[[Seesaw Log Bridge]] (new)||[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]||Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|description19=A platform with a screw that the player can move in a set direction by spinning.
|-
|image20=[[File:Spine Coaster NSMBW.png|100px]]
|[[Floor (Mario Bros.)|Floor]]||[[File:NsmbuFloor.png|100px]]||Platforms that the player can bump from below to stun enemies.
|name20=[[Spine Coaster]]
|-
|description20=Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|{{conjectural|Gear platform}}||[[File:Ludwig's Clockwork Castle.png|100px]]||A platform with gears that moves left and right.
|image21=[[File:NsmbuWaterBall.png|80px]]
|-
|name21=[[Water Ball]]
|[[Wobble Rock]]||[[File:NsmbuWobbleRock.png|100px]]||Rock platforms that wobble from left to right when the player stands near one of its edges.
|description21=A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|-
|image22=[[File:NsmbuSemisolidPlatform.png|100px]]
|[[Bridge (New Super Mario Bros. U)|Bridge]] (new)||[[File:NSMBU The Final Battle Screenshot.png|100px]]||A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|name22=[[Semisolid Platform]]
|}
|description22=Platforms the player can jump on from the bottom.
|image23=[[File:NsmbuLeafPlatform.png|100px]]
|name23=[[Leaf Platform]] (new)
|description23=Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|image24=[[File:NsmbuBeanPlatformCurled.png|100px]]
|name24=[[Bean Platform]] (new)
|description24=Large beans serving as platforms that periodically coil and uncoil.
|image25=[[File:NsmbuStoneEye.png|100px]]
|name25=[[Stone-Eye]] (new)
|description25=Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|image26=[[File:NsmbuConveyorBelt.png|100px]]
|name26=[[Conveyor Belt]]
|description26=Moving platforms that carry the player and, sometimes, [[Iron Block]]s and enemies.
|image27=[[File:NsmbuTurningFloor.png|100px]]
|name27=[[Turning Floor]]
|description27=Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|image28=[[File:NsmbuRollingLog.png|100px]]
|name28=[[Rolling log]]
|description28=Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|image29=[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]
|name29=[[Seesaw Log Bridge]] (new)
|description29=Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|image30=[[File:NsmbuFloor.png|100px]]
|name30=[[Floor (Mario Bros.)|Floor]]
|description30=Platforms that the player can bump from below to stun enemies.
|image31=[[File:Ludwig's Clockwork Castle.png|100px]]
|name31={{conjectural|Gear platform}}
|description31=A platform with gears that moves left and right.
|image32=[[File:NsmbuWobbleRock.png|100px]]
|name32=[[Wobble Rock]]
|description32=Rock platforms that wobble from left to right when the player stands near one of its edges.
|image33=[[File:NSMBU The Final Battle Screenshot.png|100px]]
|name33=[[Bridge (New Super Mario Bros. U)|Bridge]] (new)
|description33=A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
}}


==Reception==
==Reception==
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on both Metacritic<ref>[https://www.metacritic.com/game/wii-u/new-super-mario-bros-u]</ref> and GameRankings.<ref>[https://web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html]</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>[https://www.youtube.com/watch?v=LqF2T1AkIek]</ref> IGN gave it a score of 9.1 out of 10,<ref>[https://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review]</ref> EGM<ref>[https://web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u/]</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>[https://web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/]</ref> Polygon<ref>[https://www.polygon.com/game/new-super-mario-bros-u/2719]</ref> and Destructoid<ref>[https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml]</ref> gave the same score of 8.5/10, VentureBeat<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> and Gamespot gave a score of 8.5.<ref>[https://www.youtube.com/watch?v=tux1HawsuNw]</ref>
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|accessdate=May 13, 2024|language=en}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|accessdate=May 13, 2024|language=en}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|author=GameXplain|language=en|date=November 15, 2012|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|accessdate=May 13, 2024|author=George, Richard|date=November 15, 2012|language=en}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|accessdate=May 13, 2024|date=November 15, 2012|language=en|author=Mitchell, Richard}}</ref> Polygon<ref>{{cite|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|date=November 15, 2012|language=en|title=New Super Mario Bros. U review: new tricks|author=Kollar, Phillip|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|accessdate=May 13, 2024|language=en|author=Sterling, Jim|date=November 15, 2012}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|date=November 15, 2012|accessdate=May 13, 2024|language=en|author=McLaughlin, Rus}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|url=www.gamesradar.com/new-super-mario-bros-u-review|language=en|publisher=Gamesradar|title=New Super Mario Bros U review|author=Gilbert, Henry|date=November 15, 2012|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|author=GameSpot|publisher=YouTube|date=November 17, 2012|accessdate=May 13, 2024|language=en}}</ref>


The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
 
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
Line 1,502: Line 1,512:
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,514: Line 1,524:
|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>


==Updates==
==Updates==
Line 1,525: Line 1,534:


<div id=fh3 class=mw-headline>1.2.0</div>
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>Bonds, Curtis (March 15, 2013). [http://www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u v.1.2.0 Released for ''New Super Mario Bros. U'']. Nintendo World Report. Retrieved November 28, 2014.</ref>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


<div id=fh3 class=mw-headline>1.3.0</div>
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>[https://mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use/ ''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]. My Nintendo News (June 20, 2013). Retrieved November 28, 2014.</ref>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>


The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
Line 1,546: Line 1,555:


==Development==
==Development==
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>[https://www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii Mario Wii U "Based On" New Super Mario Bros. Mii Wii U News @ Nintendo Life]</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>[https://www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3 Miyamoto To Show Wii U Mario at E3 - Wii News @ Nintendo Life]</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>[https://www.youtube.com/watch?v=K4pJnV5OxPI Wii U - ''New Super Mario Bros. U'' E3 Trailer]</ref>
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|author=Newton, James|publisher=Nintendo Life|accessdate=May 13, 2024|date=April 17, 2012}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|date=April 16, 2012|author=Newton, James|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|date=June 5, 2012|publisher=YouTube|accessdate=May 13, 2024|author=Nintendo of America}}</ref>


''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/0 Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"]</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/3 Iwata Asks : ''New Super Mario Bros. U'' : One Map]</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/4 Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands]</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"></ref>
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>


Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/1 Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"]</ref>
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>


Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"></ref>
Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"/>


==Pre-release and unused content==
==Pre-release and unused content==
Line 1,598: Line 1,607:
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
Line 1,610: Line 1,621:


==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
Line 1,623: Line 1,635:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
Line 1,643: Line 1,655:
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==External links==
{{NIWA|StrategyWiki=1}}
*[http://newsupermariobrosu.nintendo.com/ American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']
*[https://www.youtube.com/watch?v=DZ7zY5e0aYs The Main ground theme from the game.]


==References==
==References==
<references/>
<references/>
==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]


{{NSMBU}}
{{NSMBU}}

Latest revision as of 20:15, September 27, 2024

This article is about the 2012 Wii U game. For the Nintendo Switch port of this game, see New Super Mario Bros. U Deluxe. For the microgame from WarioWare: Get It Together!, see New Super Mario Bros. U (microgame).
New Super Mario Bros. U
New Super Mario Bros. U North American box cover
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date USA November 18, 2012[1]
Europe November 30, 2012
Australia November 30, 2012[2][dead link]
Japan December 8, 2012
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) Single-player
Multiplayer
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial code(s) USA WUP-ARPE-USA

New Super Mario Bros. U is a 2012 side-scrolling 2.5D platforming game, and a launch title for the Wii U. It is the sixteenth entry in the Super Mario series[3] and the fourth New Super Mario Bros. game. As a sequel to New Super Mario Bros. Wii, the game is a follow-up to New Super Mario Bros. 2. It is the first Super Mario series game to be released as a launch title for a home console since Super Mario 64. An expansion pack for this game was later released in mid-2013, titled New Super Luigi U.

Based upon the New Super Mario Bros. Mii tech demo shown at E3 2011, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by Mario and his friends from an item called the Super Acorn, as well as utilizing the Wii U GamePad in Boost Mode.

The game was originally purchasable at the Nintendo eShop, requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of New Super Mario Bros. U + New Super Luigi U, it is no longer possible to purchase New Super Mario Bros. U as a standalone game in regions outside of Japan.

A port titled New Super Mario Bros. U Deluxe was released for the Nintendo Switch in January 2019, and once again contains both New Super Mario Bros. U and New Super Luigi U.

Story[edit]

The Mario Bros. and Toads about to be hit by the Mecha Hand.

Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together. Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing by a Bubble Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after Tilted Tunnel), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after Stoneslide Tower), entirely obscuring the castle (after Giant Skewer Tower or Freezing-Rain Tower). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.

Gameplay[edit]

Overview[edit]

New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, especially New Super Mario Bros. Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return. In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return. The game also features a new power-up, the Super Acorn, which gives Mario and co. a Flying Squirrel form, which lets them glide and grab onto walls.

New Super Mario Bros. U features two main controller options: single-player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing Plus Button on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.

After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn. Replacing the Toad saving in New Super Mario Bros. Wii, Nabbit only appears in one stage in the first seven worlds.

The first update to the game added Miiverse support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing A Button; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.

The sound is in stereo, with no support for 5.1 surround.

Controls[edit]

Boost Mode in New Super Mario Bros. U
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.

Like New Super Mario Bros. Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.

Unlike New Super Mario Bros. Wii, this game lacks Nunchuk support.

Stages[edit]

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus[edit]

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Yoshis[edit]

New Super Mario Bros. U screenshot.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.

Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in.

New Super Mario Bros. U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.


Image Name Description

Artwork of Blue Toad with a Bubble Baby Yoshi in New Super Mario Bros. U Bubble Baby Yoshi Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
WiiU NewMarioU 3 char03 E3.png Balloon Baby Yoshi Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U Glowing Baby Yoshi Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in.

Inventory[edit]

The game inventory
The inventory.

The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time matching.

Extra modes[edit]

Time Attack Trial in New Super Mario Bros. U
Small Mario playing through a Time Attack stage in Challenge Mode.

In addition to the main adventure, New Super Mario Bros. U features three additional bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.

Another mode is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible time, similar to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.

Coin Battle from New Super Mario Bros. Wii is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for Coin Edit, in which the GamePad is used to customize the coin placement in the Coin Battle-exclusive courses.

Unlike in the main game, player 1 can choose any character in these modes.

Worlds[edit]

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

Unlike the previous New Super Mario Bros. titles, where worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a contiguous world map, similar to Super Mario World. Like New Super Mario Bros. Wii, the worlds include Toad Houses and Enemy Courses, though only red and green Toad Houses return. Also returning are Towers, Castles, and Ghost House-related levels. The music changes instruments throughout the world map similar to Yoshi's Island.

This is the first 2D Super Mario game to use completely unique names for each of its levels, and the second after Super Mario World to name its greater areas in-game. Both games use food and beverages as the theme for their world names.

Worlds
Acorn Plains Layer-Cake Desert Sparkling Waters
Acorn Plains in New Super Mario Bros. U A full map of Layer Cake Desert in New Super Mario Bros. U Sparkling Waters map
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world resembles many other first worlds in the Super Mario series. A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. A chain of tropical islands and sea stacks, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier.
# Level # Level # Level
1 Acorn Plains Way (Grass) 1 Stone-Eye Zone (Desert) 1 Waterspout Beach (Beach)
2 Tilted Tunnel (Underground) 2 Perilous Pokey Cave (Desert/Underground) 2 Tropical Refresher (Underwater)
Tower Crushing-Cogs Tower (Tower) 3 Fire Snake Cavern (Desert/Underground) Tower Giant Skewer Tower (Tower)
3 Yoshi Hill (Grass) Tower Stoneslide Tower (Tower/Desert) Ghost House Haunted Shipwreck (Shipwreck)
4 Mushroom Heights (Sky) 4 Spike's Spouting Sands (Desert) 3 Above the Cheep Cheep Seas (Beach/Sky)
5 Rise of the Piranha Plants (Grass) 5 Dry Desert Mushrooms (Desert/Sky) 4 Urchin Shoals (Beach)
Castle Lemmy's Swingback Castle (Castle) 6 Blooming Lakitus (Desert) 5 Dragoneel's Undersea Grotto (Underwater)
Secret Blooper's Secret Lair (Underwater/Underground) Castle Morton's Compactor Castle (Castle) Castle Larry's Torpedo Castle (Castle/Water)
Secret Piranha Plants on Ice (Snow) Secret Skyward Stalk (Sky)
Frosted Glacier Soda Jungle Rock-Candy Mines
Frosted Glacier in New Super Mario Bros. U Soda Jungle World Map
Soda Jungle in New Super Mario Bros. U
Map of Rock-Candy Mines in New Super Mario Bros. U
A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color.
# Level # Level # Level
1 Spinning-Star Sky (Snow) Airship The Mighty Cannonship (Airship) 1 Fuzzy Clifftop (Mountain)
2 Cooligan Fields (Snow) 1 Jungle of the Giants (Jungle) 2 Porcupuffer Falls (Mountain/Water)
Tower Freezing-Rain Tower (Tower/Snow) 2 Bridge over Poisoned Waters (Jungle) Tower Grinding-Stone Tower (Tower)
3 Prickly Goombas! (Snow) 3 Bramball Woods (Darkness Jungle) 3 Waddlewing's Nest (Mountain)
4 Scaling the Mountainside (Snow) Tower Snake Block Tower (Tower) 4 Light Blocks, Dark Tower (Underground)
5 Icicle Caverns (Snow/Underground) Ghost House Which-Way Labyrinth (Ghost house) 5 Walking Piranha Plants! (Mountain)
Ghost House Swaying Ghost House (Ghost House) 4 Painted Swampland (Haunted forest/Painting) 6 Thrilling Spine Coaster (Underground)
Castle Wendy's Shifting Castle (Castle/Snow) 5 Deepsea Ruins (Underwater/Underground) Tower2 Screwtop Tower (Tower)
Secret Fliprus Lake (Snow) 6 Seesaw Bridge (Jungle) 7 Shifting-Floor Cave (Underground)
7 Wiggler Stampede (Jungle) Castle Roy's Conveyor Castle (Castle)
Castle Iggy's Volcanic Castle (Castle)
Secret Flight of the Para-Beetles (Sky)
Meringue Clouds Peach's Castle Superstar Road
A map of Meringue Clouds in New Super Mario Bros. U A map of Peach's Castle in New Super Mario Bros. U The map of Superstar Road.
A world above the clouds. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game. A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
# Level # Level # Level
1 Land of Flying Blocks (Sky) 1 Meteor Moat (Volcano/Castle exterior) 1 Spine-Tingling Spine Coaster (Grass)
2 Seesaw Shrooms (Sky) 2 Magma-River Cruise (Volcano/Castle exterior) 2 Run for It (Desert/Sky)
3 Switchback Hill (Sky) 3 Rising Tides of Lava (Volcano/Underground) 3 Swim for Your Life! (Underwater/Underground)
Tower Slide Lift Tower (Tower) 4 Firefall Cliffs (Volcano/Castle exterior) 4 Hammerswing Caverns (Snow/Underground)
Ghost House Spinning Spirit House (Ghost House) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Red-Hot Elevator Ride (Castle) 5 Spinning Platforms of Doom (Haunted forest/Painting)
4 Bouncy Cloud Boomerangs (Sky) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle (Castle) 6 Fire Bar Cliffs (Mountain)
5 A Quick Dip in the Sky (Sky) 7 Lakitu! Lakitu! Lakitu! (Sky)
6 Snaking above Mist Valley (Sky) 8 Pendulum Castle (Fortress)
Castle Ludwig's Clockwork Castle (Castle/Sky) 9 Follow That Shell! (Sky)
Airship Boarding the Airship (Airship)

Other areas[edit]

Secret Island Coin Courses
Secret Island Coin Courses
A small island between Acorn Plains and Sparkling Waters that houses a Purple Toad House, where the player can check several records. It is unlocked alongside Superstar Road. A multiplayer-exclusive world found in Coin Battle, similar to World Coin from New Super Mario Bros. Wii.
# Difficulty
World Coin-1 (Grass)
World Coin-2 (Cosmic)
World Coin-3 (Beach) ★★
World Coin-4 (Sky) ★★★
World Coin-5 (Underwater) ★★★
World Coin-6 (Ghost House) ★★★★
World Coin-7 (Cosmic/Snow) ★★★★★
World Coin-8 (Sky) ★★★★★

Characters[edit]

Playable[edit]

Supporting[edit]

Transformations[edit]

NSMBUSmallMario.png
Artwork of Mario in New Super Mario Bros. U
Artwork of Mario from New Super Mario Bros. U
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Artwork of Ice Mario in New Super Mario Bros. Wii
Small Mario
(starting form)
Super Mario
(Super Mushroom required)
Flying Squirrel Mario
(New, Super Acorn required)
Fire Mario
(Fire Flower required)
Ice Mario
(Ice Flower required)
Artwork of Mini Mario in New Super Mario Bros. U
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
3D render of Power Squirrel Mario
Artwork of Propeller Mario in New Super Mario Bros. Wii
Artwork of Penguin Mario in New Super Mario Bros. Wii
Mini Mario
(Mini Mushroom required)
Invincible Mario
(Super Star required)
P Flying Squirrel Mario
(New, P-Acorn required)
Propeller Mario
(Propeller Mushroom required)
Penguin Mario
(Penguin Suit required)

Enemies and obstacles[edit]

Enemies and obstacles with an asterisk (*) first appeared in New Super Mario Bros. Wii. The only two enemies that do not reappear are the Ghost Vase and the Bull's-Eye Bomber Bill.

Enemies[edit]

New enemies[edit]

Image Name Description First level Last level

Bowser Stunner. Bowser Stunner An electric statue that resembles Bowser's head and carries electrical currents. Red-Hot Elevator Ride
Model of a red Dragoneel from New Super Mario Bros. U.Model of a blue Dragoneel from New Super Mario Bros. U. Dragoneel A long eel that attacks Mario by chasing him. Shorter, purple ones also exist and move slower, but make sharper turns. Dragoneel's Undersea Grotto (red/purple)
Model of a Fliprus from New Super Mario Bros. U. Fliprus A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake
Goombrat.png Goombrat A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights
Grrrol Artwork Grrrol Round, Thwomp-like enemies that roll on the ground, replacing Spike Balls. Stoneslide Tower Grinding-Stone Tower
Model of a Mega Grrrol from New Super Mario Bros. U. Mega Grrrol A bigger Grrrol with the same behavior. Grinding-Stone Tower
Model of a Mecha Cheep from New Super Mario Bros. U. Mecha Cheep Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour) Nabbit A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way Seesaw Shrooms
The Piranha Pod's model from New Super Mario Bros. U Deluxe Piranha Pod A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U. Targeting Ted Red Torpedo Teds that home into their target, much like Missile Bills. The Mighty Cannonship
NSMBU Gliding Waddlewing Artwork.png Waddlewing Orange flying-squirrel enemies that glide through stages. They can occasionally be seen holding a Super Acorn. Acorn Plains Way Land of Flying Blocks

Returning enemies[edit]

Image Name Description First level Last level

Model of an Amp from New Super Mario Bros. U. Amp Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle
Big Amp. Big Amp Larger variants of Amps. Snake Block Tower
Model of a Blooper from New Super Mario Bros. U. Blooper Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher
Baby Blooper Blooper Baby Small Bloopers that follow Blooper Nannies. Blooper's Secret Lair
Artwork of a Blooper Nanny in New Super Mario Bros. U Blooper Nanny Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair
BobombNSMBU.png Bob-omb Bombs that ignite when jumped on or hit by a fireball before exploding shortly after. Light Blocks, Dark Tower The Final Battle
ParabombNSMBU.png Parabomb Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride
BooNSMBU.png Boo Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them. Haunted Shipwreck Spinning Spirit House
NSMBU Boo Buddy Render.png Circling Boo Buddies Boos that fly in a circle formation. Haunted Shipwreck Spinning Platforms of Doom
Model of a Broozer from New Super Mario Bros. U. Broozer A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House
Big Boo Big Boo Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House
NSMBU Bramball Artwork.png Bramball* An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods
Model of a Bulber from New Super Mario Bros. U. Bulber* An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins
Model of a Bullet Bill from New Super Mario Bros. U. Bullet Bill Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill
Model of a Bull's-Eye Bill from New Super Mario Bros. U. Missile Bill Bullet Bills that target the player. Roy's Conveyor Castle
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U. Torpedo Ted A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship
BanzaibillNSMBU.png Banzai Bill Large Bullet Bills that fly straight forward. Scaling the Mountainside
Model of a King Bill from New Super Mario Bros. U. King Bill* A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles
NSMBW Chain Chomp Render.png Chain Chomp Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party) Cheep Cheep Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life!
NSMBU Eep Cheep Artwork.png Eep Cheep* A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto
NSMBU Spiny Cheep Artwork.png Spiny Cheep Cheep Fast-swimming fish that chase the player. Tropical Refresher Swim for Your Life!
FishboneNSMBU.png Fish Bone Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins
A Big Cheep Cheep in New Super Mario Bros. 2 Big Cheep Cheep Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher
Cheep-Chomp Cheep Chomp Large fish that attempt to eat the player. Swim for Your Life!
NSMBU Porcupuffer Artwork.png Porcupuffer Fish that chase the player and jump out of the water. Porcupuffer Falls
Model of a Cooligan from New Super Mario Bros. U. Cooligan* An enemy that slides on ice and slows down when hit. Cooligan Fields
FireSnakeAttack.png Fire Snake Flames that jump in a high arc. Fire Snake Cavern
A Flame Chomp in New Super Mario Bros. 2 Flame Chomp Black spheres that spit fireballs at the player. They explode after they run out of fireballs. Rising Tides of Lava
FooNSMBU.png Foo* An enemy that obscures the player's view by creating fog. Snaking above Mist Valley
Fuzzy in New Super Mario Bros. U Fuzzy Enemies that follow tracks and hurt the player upon contact. Fuzzy Clifftop A Quick Dip in the Sky
NSMBW Big Fuzzy Render.png Big Fuzzy* Large variants of Fuzzies. Spine-Tingling Spine Coaster
GhostQuestionBlock.png Ghost Block* A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. Haunted Shipwreck Spinning Spirit House
Artwork of a Clampy from New Super Mario Bros. Wii. Giant Clam Clams that open and close their mouths. Waterspout Beach
NSMBU Goomba Artwork.png
Balloon Goombas
Goomba Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell!
Mini Goombas in New Super Mario Bros. 2 Mini Goomba Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise
ParagoombaNSMBU.png Paragoomba Winged Goombas that hop as they walk. Seesaw Shrooms
Pricklygoomba.png Prickly Goomba* A Goomba that hides inside a spiked chestnut shell until it is hit by a fireball, which is when it turns into a regular Goomba. Prickly Goombas!
A Hefty Goomba from New Super Mario Bros. U Hefty Goomba* A large Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants
A Big Goomba from New Super Mario Bros. U Big Goomba Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants
NSMBU Huckit Crab Render.png Huckit Crab* A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach
Model of a Jellybeam from New Super Mario Bros. Wii. Jellybeam* An enemy that illuminates a dark cave. Deepsea Ruins
KoopatroopaNSMBU.png Koopa Troopa Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around. Acorn Plains Way Follow That Shell!
ParatroopaNSMBU.pngKoopaParatroopa NSMBU.png Paratroopa Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air. Stone-Eye Zone Hammerswing Caverns
Big Koopa Troopa in New Super Mario Bros. U Big Koopa Troopa Large variants of Koopa Troopas. Jungle of the Giants
NSMBU Buzzy Beetle Artwork.png Buzzy Beetle Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs
A Para-Beetle Para-Beetle Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike other winged foes. Flight of the Para-Beetles
Spike Top.png Spike Top Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava
Bony Beetle in New Super Mario Bros. U Bony Beetle Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run) Spiny Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu!
A cropped screenshot of the Giant Buzzy Beetle as rendered by Wii or emulated Wii. Big Buzzy Beetle Bigger variants of Buzzy Beetles. Rising Tides of Lava
A model of a Heavy Para-Beetle Heavy Para-Beetle* A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles
Spike Spike Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand. Spike's Spouting Sands
Sprite of a Stone Spike Stone Spike* A Spike that throws stone rocks downwards. Dry Desert Mushrooms
Model of a Dry Bones from New Super Mario Bros. Wii. Dry Bones Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle
A Big Dry Bones in New Super Mario Bros. 2 Big Dry Bones Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle
Mechakoopa as seen in New Super Mario Bros. Wii. Mechakoopa A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time. The Mighty Cannonship
Hammer Bro in New Super Mario Bros. U Hammer Bro Enemies that throw hammers and jump. Rise of the Piranha Plants
Fire Bro in New Super Mario Bros. U Fire Bro Hammer Bros. that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle
Boomerang Bro in New Super Mario Bros. U Boomerang Bro Hammer Bros. that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs
Ice Bro in New Super Mario Bros. U Ice Bro* An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns
A Sledge Bro. Sledge Bro Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle
Sumo Bro Sumo Bro Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower
Lakitu in New Super Mario Bros. U Lakitu Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu!
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U. Lava Bubble Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle
Model of a Magmaargh from New Super Mario Bros. U. Magmaargh Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle
Model of a Magmaw from New Super Mario Bros. U. Magmaw Lava monsters that lunge at the player and dip back into the lava. Magma-River Cruise
NSMBU Upright Piranha Plant Render.png Piranha Plant Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom
Artwork of a River Piranha Plant from New Super Luigi U. River Piranha Plant* A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge
Model of a Stalking Piranha Plant from New Super Mario Bros. Wii. Stalking Piranha Plant* A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants!
NSMBU Muncher Render.png Muncher An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster
FirepiranhaNSMBU.png Fire Piranha Plant Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas!
Screenshot of a Frost Piranha Frost Piranha A Piranha Plant that can shoot ice balls from its mouth, like how Fire Piranha Plants shoot fireballs from their mouths. Fuzzy Clifftop
A Super Piranha Plant Big Piranha Plant Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky
NSMBU Pokey Artwork.png Pokey Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave
MariovsMortonNSMBU.png Big Pokey Large variants of Pokeys. Morton's Compactor Castle
Rocky Wrench Rocky Wrench Mole-like Koopas that pop out of its hole in an airship throw wrenches. Boarding the Airship
MontymoleNSMBU.png Monty Mole An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise
NSMBW Scaredy Rat Render.png Scaredy Rat* An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth
Rendered model of a roosting Swoop from New Super Mario Bros. Wii. Swoop Bats that hang onto the ceiling before swooping towards the player. Perilous Pokey Cave Shifting-Floor Cave
NSMBU Thwomp Artwork.png Thwomp Large rocks that fall when the player gets close. Wendy's Shifting Castle
Model of a Thwimp from New Super Mario Bros. U. Thwimp A small Thwomp that hops around. Wendy's Shifting Castle
SuperThwomp NSMBW.png Big Thwomp Large Thwomps that can break through stone tiles. Wendy's Shifting Castle
NSMBU Urchin Artwork.png Urchin Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life!
A model of a Big Urchin. Big Urchin* A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals
NSMBW Wiggler Sprite.png Wiggler Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede
MegaWiggler.png Big Wiggler Large variants of Wigglers. Wiggler Stampede

Obstacles[edit]

Image Name Description First level Last level

Banzai Bill Blaster NSMBW.png Banzai Bill Cannon Bill Blasters that shoot Banzai Bills. Scaling the Mountainside
Skull Blaster.png Bill Blaster Cannons that shoot Bullet Bills. Scaling the Mountainside Switchback Hill
Multi Bill Blaster NSMBU Sprite.png Bill Blaster Turret Stacks of Bill Blasters that rotate and shoot Bullet Bills. Switchback Hill
Burner sprite from New Super Mario Bros. Wii. Burner Constant streams of fire that rotate and are found on airships. Larry's Torpedo Castle Boarding the Airship
Cannon sprite from New Super Mario Bros. Wii. Cannon Cannons that shoot cannonballs or Bob-ombs. The Mighty Cannonship
NSMBW Cannonball Screenshot.png Cannonball Projectiles launched by cannons that travel in a straight line, and can be jumped on. The Mighty Cannonship
Cog from New Super Mario Bros. U/DX Cog Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life. Crushing-Cogs Tower
Current NSMBU Current Underwater currents that push the player. Blooper's Secret Lair Swim for Your Life!
NSMBU E3 Fire Snake Cavern Baby Yoshi.png Dark Obstacles that blocks the player's view. Glowing Baby Yoshi, fire and Invincible Mario can light up dark areas. Perilous Pokey Cave Thrilling Spine Coaster
A Fire Bar in New Super Mario Bros. U Deluxe Fire Bar A series of fireballs that rotate infinitely, either clockwise or counterclockwise. Screwtop Tower Slide Lift Tower
Giant Cannon from NSMBU Giant cannon Horizontal, pipe-sized cannons shoot giant cannonballs. The Mighty Cannonship
Giant cannonball Giant cannonball Large variants of cannonballs launched by giant cannons. The Mighty Cannonship
NSMBU Hammerswing Caverns Screenshot.jpg Hammer Pendulum* Mallet-like platforms that swing back and forth on a 180° arc. Hammerswing Caverns
Huge Fire Bar from New Super Mario Bros. U Huge Fire Bar A larger version of a Fire Bar. Slide Lift Tower Fire Bar Cliffs
Huge Icicle from New Super Mario Bros. U/DX Huge Icicle* Large icicles that fall and act as platforms. Icicle Caverns
Icicle NSMBU Icicle Icicles that fall when the player gets close underneath. Freezing-Rain Tower Wendy's Shifting Castle
Lemmy's Swingback Castle Lava Pits of lava cause the player to instantly lose a life upon contact. Lemmy's Swingback Castle The Final Battle
A Lava Geyser in New Super Mario Bros. U Deluxe Lava Geyser Pillar of lava that rises up from pits. Meteor Moat
New Super Mario Bros. U Lava swell Lava that moves up in waves. Iggy's Volcanic Castle
Mecha Hand from New Super Mario Bros. U Mecha Hand A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player defeats him here. Boarding the Airship
A meteor from New Super Mario Bros. U Deluxe Meteor Rocks that fall slowly and break upon hitting either the ground or a block. Meteor Moat Firefall Cliffs
New Super Mario Bros. U Poison A liquid hazard that causes the player to instantly lose a life. Bridge over Poisoned Waters Spinning Platforms of Doom
NSMBU E3 Perilous Pokey Cave.png Quicksand Sand that sinks the player. Stone-Eye Zone Blooming Lakitus
New Super Mario Bros. U Rising lava Lava that rises up. Rising Tides of Lava
Sand Geyser NSMBU Sand Geyser Pillars of sand that rises up from pits at regular intervals, and can be used as platforms. Stone-Eye Zone Spike's Spouting Sands
Screenshot of Impossible Pendulums in New Super Luigi U. Spinner A large, undefeatable spiked ball on a chain. Snake Block Tower
(regular)
Pendulum Castle
(large)
Pendulum Castle
(regular/large)
Giant Skewer Tower Skewer Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear. Giant Skewer Tower
A torpedo tube with extended hand New Super Mario Bros. U. Torpedo tube An indestructable box that fires Torpedo Teds. Larry's Torpedo Castle The Mighty Cannonship
A Torpedo Base launching a Targeting Ted Torpedo Base Red torpedo tubes that fire Targeting Teds instead of Torpedo Teds. The Mighty Cannonship
New Super Mario Bros. U Water Large bodies of harmless liquid that the player(s) can swim through. Blooper's Secret Lair Swim for Your Life!
Water Geyser in New Super Mario Bros. U Water Geyser Pillars of water that rise from below and serve as platforms, similar to Sand Geysers. Waterspout Beach Larry's Torpedo Castle

Bosses[edit]

Tower bosses[edit]

Image Name Description

Model of Boom Boom from New Super Mario Bros. U. Boom Boom The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3.
Boss Sumo Bro. Boss Sumo Bro Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower.
Kamek artwork Magikoopa Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.

Castle/airship bosses[edit]

Image Name Description

Lemmy Koopa NSMBU.png Lemmy Koopa Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario.
MortonNSMBU.png Morton Koopa Jr. Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
Larry Koopa Larry Koopa Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
NSMBU Wendy Koopa Artwork.png Wendy O. Koopa Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
NSMBU Iggy Artwork.png Iggy Koopa Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
NSMBU Roy Artwork.png Roy Koopa Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
LudwigNSMBU.png Ludwig von Koopa Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
Bowser Jr. Bowser Jr. Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated.
Artwork of Bowser in New Super Mario Bros. U Bowser Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.

Items and objects[edit]

Items[edit]

Image Name Function

1-Up Mushroom 1-Up Mushroom Gives the player an extra life.
3-Up Moon 3-Up Moon Gives the player three extra lives. Only appears in Boost Mode.
Artwork of a coin in New Super Mario Bros. U Coin Collecting 100 of these gives the player an extra life.
Bluecoins-NSMB2.png Blue Coin These coins are just like normal coins, but they appear by hitting a P Switch.
NSMBU Red Coin Render.png Red Coin Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Green Coin Green Coin (new) Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
DashCoin NSMB2.png Hidden Coin An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in Coin Battle.
Artwork of a Star Coin in New Super Mario Bros. U Star Coin Three of these are located in every course in hard-to-reach or hidden areas.
RedRing NSMB2.png Red Ring Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Green Ring Green Ring Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Yoshi eggNSMBU Yellow Yoshi Egg Artwork.png Yoshi egg An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a Glowing Baby Yoshi. As Bubble Baby Yoshi and Balloon Baby Yoshis are found on the world map, they do not come out of eggs.
The sprite of a Fruit in New Super Mario Bros. Wii. Fruit A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
BarrelNSMBW.png Barrel An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. Broozers can also throw them. Another player who touches a barrel while it rolls will take damage.
Crate NSMBU Crate A wooden box Mario can break via a Ground Pound. Sometimes contains coins or power-ups.
Iron Block NSMBU Iron Block An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
Frozen Coin NSMBU Frozen Coin A coin encased in solid ice that can be melted by fire to be collected.
Flower NSMBU Flower A common background object that releases a coin when spun next to.
A P-Switch. P Switch Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
Qswitch.png ? Switch Changes or adds things to an area, such as platforms, for a limited time.
NSMBW ! Switch Render.png ! Switch Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
TrampolineNSMBW.png Trampoline A spring that lets the player jump high into the air. It can be picked up and carried around.
SMM-NSMBU-Checkpoint-Flag.png Checkpoint Flag A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
SMM-NSMBU-GoalPole.png Goal Pole Flagpoles found at the end of every level. Touching one completes the level.
Hidden goal Goal Pole (secret) Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.

Power-ups[edit]

Image Name Function

A Super Mushroom Super Mushroom Turns Mario into Super Mario.
A Fire Flower Fire Flower Turns Mario into Fire Mario.
Artwork of a new item from New Super Mario Bros. U Super Acorn (new) Turns Mario into Flying Squirrel Mario.
A Mini Mushroom Mini Mushroom Turns Mario into Mini Mario.
Ice Flower Ice Flower Turns Mario into Ice Mario. Mario can shoot ice balls to freeze most enemies.
A Propeller Mushroom Propeller Mushroom Turns Mario into Propeller Mario and gives him some short flight.
A Penguin Suit Penguin Suit Turns Mario into Penguin Mario. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
P-Acorn P-Acorn (new) Turns Mario into P Flying Squirrel Mario.
Artwork of a Super Star from New Super Mario Bros. U Super Star Turns Mario into Invincible Mario.
NSMBU Purple Star Artwork.png Boost Star (new) A star that appears during Boost Mode.

Objects[edit]

Blocks[edit]

Image Name Function

NSMBU Question Block Render.pngA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. U ? Block Contains a coin or item when hit.
BrickBlockNSMBU.pngA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. U Brick Breaks or contains coins when hit.
NSMBU Question Block Render.png Coin Block A block that contains many coins. Looks just like a brick and becomes an Empty Block when used. Pops out five coins when used quickly
A Flying ? Block in New Super Mario Bros. U Flying ? Block A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
NSMBU Empty Block Render.pngAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. U Empty Block A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Sprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. U Mega ? Block A large ? Block that acts like a normal block.
Sprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. U Big Block A large Brick Block that acts like a normal block.
Sprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. U Big Empty Block A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
Music-block.png Jump Block A block that makes Mario jump higher when he jumps or steps on it.
A POW Block POW Block A block that causes a large tremor on the ground when thrown.
Sprite of a Roulette Block from New Super Mario Bros. U Roulette Block A block with various items scrolling on it. Mario can hit it and release the power-up shown.
3-Up Moon Block 3-Up Moon Block (new) An very rare block that contains a 3-Up Moon.
NSMBW Super Guide Block Sprite.png Super Guide Block Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
NSMBU Purple Boost Block Artwork.pngNSMBU Green Boost Block Artwork.pngNSMBU Blue Boost Block Artwork.pngNSMBU Red Boost Block Artwork.png Boost Block (new) Blocks that appear when touching the screen on the Wii U GamePad.
A Glow Block Light Block (new) A block that shines light in dark areas.
IceBlockNSMBW.png Ice Block A block that is created by an enemy that was frozen with an ice ball. This block can be picked up and thrown like a barrel.
Piranha Plants on Ice icon from New Super Mario Bros. U Ice Chunk (new) A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
YellowBlockNSMBW.png Stretch Block A block made up of five segments that stretches to act as a bridge in certain levels.
In-game render of a Donut Block from New Super Mario Bros. Wii Donut Block A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Snake Block Green blocks that move like a snake once Mario steps on it.
Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Giant Snake Block (new) Giant variants of a Snake Block.
Hard Block NSMBU Hard Block Block that can only be destroyed by Bob-omb explosions or some large/spiky enemies like Grrrols or Big Thwomps.

Transportation objects[edit]

Image Name Function

Green Warp PipeBlue Warp PipeRed Warp PipeYellow Warp Pipe Warp Pipe Pipes going through the ground that transport the player to new areas. In World Coin-2 and World Coin-7, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
MiniWarpPipeNSMBU.pngBlueMiniWarpPipeNSMBU.pngNSMBU Red Mini Warp Pipe Render.pngNSMBU Yellow Mini Warp Pipe Render.png Small pipe Mini variants of warp pipes that can be accessed with a Mini Mushroom.
Green Warp Pipe Pipe Cannon Pipes that launch players to another location or a platform that they are unable to reach.
Door sprite Warp Door A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.

Climbable objects[edit]

Image Name Function

A vine Beanstalk Used as a ladder that can lead to Coin Heaven, or a secret place. Grows out of an Invisible Block or Brick Block.
Ladder NSMBU Ladder A climbable object used to get on top of platforms.
Pole NSMBU Pole Striped poles that the player can climb up and slide down after jumping onto them.
Chain-Link NSMBU Chain-Link Fences that the player can climb.

Platforms[edit]

Image Name Function

A Platform Bridge A semisolid platform that connects between ground platforms.
Cloud Lift NSMBU Cloud Lift Long platforms that move to the right when initially landed on.
Scale Lift NSMBU Scale Lift Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
Arrow Lift NSMBU Arrow Lift (new) Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
Bolt Lift NSMBU Bolt Lift A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
Sprite of a Screwtop Lift from New Super Mario Bros. Wii Screwtop Lift A lift with a screw that the player can move in a set direction by spinning.
Wooden raft Limited Lift A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
New Super Mario Bros. U Cross Lift (new) A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
New Super Mario Bros. U Slide Lift (new) Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
NSMBU E3 4-Player Spinning-Star Sky.png Star Lift (new) Star-shaped platforms that spin depending on which side of them is weighed down by the player.
Mushroom Platform NSMBU Mushroom Platform Mushrooms that serve as platforms.
Stretch Shroom NSMBU Stretch Shroom Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
A Screwtop Shroom in New Super Mario Bros. Wii Screwtop Shroom A rare Mushroom Platform that only appears in Rising Tides of Lava. When spun on, it lowers another lift's height.
New Super Mario Bros. U Seesaw Shroom (new) A mushroom platform that acts as a seesaw.
NSMBW Bouncy Cloud Render.png Bouncy Cloud Cloud platforms that makes the player and enemies bounces very high.
Sprite of a Remote-Control Platform from New Super Mario Bros. Wii Remote-Control Platform A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing ZL Button and ZR Button. It reacts only when a player is standing on it.
NSMBW Paddle Wheel Sprite.png Paddle Platform A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
Pendulum Platform NSMBU Pendulum Platform Chained platforms that sway from side to side indefinitely.
NSMBU Stoneslide Tower Screenshot.jpg Screwtop Platform A platform with a screw that the player can move in a set direction by spinning.
Spine Coaster NSMBW.png Spine Coaster Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
Water Ball NSMBU Water Ball A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
Semisolid Platform NSMBU Semisolid Platform Platforms the player can jump on from the bottom.
Leaf Platform NSMBU Leaf Platform (new) Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
Bean Platform Curled NSMBU Bean Platform (new) Large beans serving as platforms that periodically coil and uncoil.
Stone-Eye NSMBU Stone-Eye (new) Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
Conveyor Belt NSMBU Conveyor Belt Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
Turning Floor NSMBU Turning Floor Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
Rolling Log NSMBU Rolling log Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
New Super Mario Bros. U Seesaw Log Bridge (new) Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
Floor NSMBU Floor Platforms that the player can bump from below to stun enemies.
Ludwig's Clockwork Castle Gear platform A platform with gears that moves left and right.
Wobble Rock NSMBU Wobble Rock Rock platforms that wobble from left to right when the player stands near one of its edges.
The Final Battle Bridge (new) A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.

Reception[edit]

New Super Mario Bros. U has received generally positive reviews. The game currently maintains an 84 average on Metacritic[4] and had an 84.48% on GameRankings.[5] GameXplain gave the single-player and multi-player modes 4 stars out of 5,[6] IGN gave it a score of 9.1 out of 10,[7] EGM[8] gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,[9] Polygon[10] and Destructoid[11] gave the same score of 8.5/10, VentureBeat[12] gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,[13] and Gamespot gave a score of 8.5.[14]

The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the Wii U's visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.

Reviews
Reviewer, Publication Score Comment
Jim Sterling, Destructoid 8.5/10 "New Super Mario Bros. U is a great little platformer that kicks off the Wii U launch with a bang. Players know exactly what they're getting with this one -- an entertaining and incomplex bit of gaming that provides challenge and smirks in equal measure. While certainly a "safe" game to launch with, it is by no means unremarkable, and the only people who would fail to have fun are those with a fundamental aversion to Mario or platformers in general. Literally everybody else would find it incredibly difficult to dislike this one ... even if some of those latter stages will make them temporarily despise it. Because nobody likes lava levels. Nobody."
Christian Donlan, Eurogamer 9/10 "Is the plumber's Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it's a real step forward in detailing, imagination and character. There's always been a keen Mario brain working away inside these 2D design exercises. Now, it feels like there's a proper soul to go along with it."
Richard George, IGN 9.1/10 "It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone."
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 84.48%

Sales[edit]

As of March 31, 2014, New Super Mario Bros. U is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.[15]

Updates[edit]

1.1.0

Release date: November 18, 2012

Released at launch, the first update adds the game's Miiverse functionality.

1.2.0

Release date: March 15, 2013[16]

The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.

1.3.0

Release date: June 20, 2013[17]

The third game update adds the ability for the game to receive the New Super Luigi U downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.

New Super Luigi U[edit]

Final North American box art for New Super Luigi U
New Super Luigi U retail box art.
Main article: New Super Luigi U

In July 2013, as part of the Year of Luigi celebration, a large-scale expansion pack titled New Super Luigi U was released as downloadable content for New Super Mario Bros. U on the Nintendo eShop, and was later released as a standalone title at retail. The pack contains 82 new courses in place of the original ones, featuring Luigi as the main character in the place of Mario, who does not appear at all within the game.

The game features the same multiplayer, with the option of playing as Yellow Toad, Blue Toad, or Nabbit (who cannot power-up like the other characters, but is impervious to enemy damage). The game features similar physics to that of Luigi's style of gameplay in Super Mario Bros.: The Lost Levels, in that the characters run faster and jump higher, but stop slower. The levels have also been designed to be more challenging, with each one being shorter and featuring a 100 second time limit.

The Mario & Luigi Deluxe Set Wii U bundle released in November 2013 includes with it both games put onto one disc, titled New Super Mario Bros. U + New Super Luigi U. In addition to being a compilation of both games, this release includes several bonus videos.

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy New Super Luigi U as DLC for New Super Mario Bros. U, though it can still be downloaded by those who purchased it when it was available.

Development[edit]

As stated above, New Super Mario Bros. U was based upon the New Super Mario Bros. Mii Wii U experience demo shown off at E3 2011.[18] A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at E3 2012,[19] with the game fully revealed to be New Super Mario Bros. U during the E3 trailer.[20]

New Super Mario Bros. U began development soon after the completion of New Super Mario Bros. Wii, using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.[21] The game's singular, interconnected world map was inspired by the one seen in Super Mario World; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.[22] The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.[23] The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.[21]

Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for New Super Mario Bros. Wii. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.[24]

Boost Rush Mode was based on the Free-for-All Mode featured in New Super Mario Bros. Wii, in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a Super Mario-style of gameplay.[22]

Pre-release and unused content[edit]

Miis, playing in New Super Mario Bros. U.
Four Miis in Acorn Plains-1.
Main article: List of New Super Mario Bros. U pre-release and unused content

Miis were originally going to be playable in the game's Story Mode. In the final game, Mii playability is restricted to the bonus modes. Additionally, Boost Mode was also originally titled "Assist Play". The Acorn Plains map as seen in the E3 showcase for the game is also very different from the version seen in final game.

Gallery[edit]

For this subject's image gallery, see Gallery:New Super Mario Bros. U.

Media[edit]

For a complete list of media for this subject, see List of New Super Mario Bros. U media.
Help:MediaHaving trouble playing?

Glitches[edit]

Main article: List of New Super Mario Bros. U / New Super Luigi U glitches

By entering a Warp Pipe or door in any stage exactly when the timer hits zero, the player does not die, and they can explore the level indefinitely.

Staff[edit]

Main article: List of New Super Mario Bros. U staff

New Super Mario Bros. U was produced by Takashi Tezuka and Hiroyuki Kimura, with Masataka Takemoto as the director and Tsutomu Kaneshige and Shinichi Ikeamtsu as the general coordinators. Satoru Iwata was the executive producer, with the general producer being Shigeru Miyamoto. Masanobu Sato was the lead designer, and Shiro Mouri was the programming director. The music was composed by Shiho Fujii and Mahito Yokota, with Koji Kondo as sound adviser.

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese Newニュー スーパーマリオブラザーズ U[?]
Nyū Sūpā Mario Burazāzu Yū
New Super Mario Bros. U
Chinese (simplified) New 超级马力欧兄弟 U[25]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Chinese (traditional) New 超級瑪利歐兄弟U[25]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Korean 뉴 슈퍼 마리오브라더스 U[?]
Nyu Syupeo Mariobeuradeoseu Yu
New Super Mario Bros. U; as named in New Super Mario Bros. U Deluxe

Trivia[edit]

References[edit]

  1. ^ New Super Mario Bros. U – Game Info. Nintendo of America (American English). Archived September 16, 2012, 23:36:46 UTC from the original via Wayback Machine. Retrieved July 26, 2024.
  2. ^ Nintendo.com.au
  3. ^ Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (2018). Encyclopedia Super Mario Bros.. Milwaulkie: Dark Horse Books. ISBN 978-4-09-106569-8.
  4. ^ New Super Mario Bros. U. Metacritic (English). Retrieved May 13, 2024.
  5. ^ New Super Mario Bros. U for Wii U. GameRankings (English). Archived December 9, 2019, 01:33:58 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  6. ^ GameXplain (November 15, 2012). New Super Mario Bros. U - Video Review (Wii U) [HD]. YouTube (English). Retrieved May 13, 2024.
  7. ^ George, Richard (November 15, 2012). New Super Mario Bros. U Review. IGN (English). Retrieved May 13, 2024.
  8. ^ Carsillo, Ray (November 15, 2012). EGM Review: New Super Mario Bros. U. EGMNOW (English). Archived November 16, 2012, 10:07:44 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  9. ^ Mitchell, Richard (November 15, 2012). New Super Mario Bros. U review: A return to form. Joystiq (English). Archived November 18, 2012, 05:30:42 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  10. ^ Kollar, Phillip (November 15, 2012). New Super Mario Bros. U review: new tricks. Polygon (English). Retrieved May 13, 2024.
  11. ^ Sterling, Jim (November 15, 2012). Review: New Super Mario Bros. U. Destructoid (English). Archived November 17, 2012, 14:44:25 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  12. ^ McLaughlin, Rus (November 15, 2012). New Super Mario Bros. U is far from new (review). VentureBeat (English). Retrieved May 13, 2024.
  13. ^ Gilbert, Henry (November 15, 2012). New Super Mario Bros U review. Gamesradar (English). Retrieved May 13, 2024.
  14. ^ GameSpot (November 17, 2012). GameSpot Reviews - New Super Mario Bros. U. YouTube (English). Retrieved May 13, 2024.
  15. ^ May 10, 2022. Top Selling Title Sales Unites. Nintendo (Japanese). Retrieved May 13, 2024. (Archived August 2, 2017, 04:49:50 UTC via Wayback Machine.)
  16. ^ Bonds, Curtis (March 15, 2013). v.1.2.0 Released for New Super Mario Bros. U. Nintendo World Report (English). Retrieved November 28, 2014.
  17. ^ Colette (June 20, 2013). New Super Mario Bros. U Update Allows Wii U Pro Controller Use]. My Nintendo News. Retrieved May 13, 2024.
  18. ^ Newton, James (April 17, 2012). Mario Wii U "Based On" New Super Mario Bros. Mii. Nintendo Life. Retrieved May 13, 2024.
  19. ^ Newton, James (April 16, 2012). Miyamoto To Show Wii U Mario at E3. Nintendo Life. Retrieved May 13, 2024.
  20. ^ Nintendo of America (June 5, 2012). Wii U - New Super Mario Bros. U E3 Trailer. YouTube. Retrieved May 13, 2024.
  21. ^ a b Iwata Asks : New Super Mario Bros. U : "What Should Be New?". Nintendo. Retrieved May 13, 2024.
  22. ^ a b Iwata Asks : New Super Mario Bros. U : One Map. Nintendo. Retrieved May 13, 2024.
  23. ^ Iwata Asks : New Super Mario Bros. U : Reading the Posts in your Hands. Nintendo. Retrieved May 13, 2024.
  24. ^ Iwata Asks : New Super Mario Bros. U : "Mottainai (What a Waste)!". Nintendo. Retrieved May 13, 2024.
  25. ^ a b Super Mario Maker 2 in-game name

External links[edit]