Super Mario Bros. Wonder

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Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
[1]
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player, multiplayer[2]
Input
Nintendo Switch:

Super Mario Bros. Wonder is an upcoming side-scrolling platform game for the Nintendo Switch. It was first announced during the June 2023 Nintendo Direct, and is set to be released worldwide on October 20, 2023.[3] It is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[4]

Overview

 
The main playable characters in the Flower Kingdom

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the New Super Mario Bros. series of games, incorporating changes such as updated character designs and new sets of animations.[3]

Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[5] Their moveset features standard abilities, for instance the Wall Jump and the Ground Pound. The Yoshis retain their Flutter Jump, ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.[3]

The signature feature of the game is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, examples including bringing Warp Pipes to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the Wonder Seeds and purple coins, prominent collectibles. Another notable addition are Talking Flowers, non-playable characters that populate the levels and comment on the events and gimmicks nearby.[3]

The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in Super Mario Maker 2's Story Mode.[3]

Unlike every other 2D side-scrolling Super Mario game, excluding Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish.

Plot

The game's plot focuses on Mario and company being invited to the Flower Kingdom, ruled by Prince Florian, when Bowser suddenly appears, along with Kamek and Bowser Jr. Bowser then takes hold of the Wonder Flower, merging himself, his Koopa Clown Car, and Prince Florian's castle to become a flying fortress, wreaking havoc across the land and trapping the Poplins in their homes. Mario and the gang (including Prince Florian, the Yoshis, and Nabbit) must then set off on a journey to defeat Bowser and save the Flower Kingdom.[3]

Characters

Playable characters

 
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Invisible Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks[6] and turns power-ups he collects into flower coins, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them.

All descriptions are from the Super Mario Bros. Wonder page on the Nintendo website.[1]

 
Mario
 
Luigi
 
Peach
 
Daisy
 
Yellow Toad
 
Blue Toad
Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head! Mario's "little" brother. When these bros team up, there's nothing they can't achieve! The beloved princess of the Mushroom Kingdom, Peach is always ready to jump into action. She's got a gown and a crown, but this friendly princess is totally down to earth. They may be small, but they have big hearts!
 
Toadette
 
Yoshi
 
Red Yoshi
 
Yellow Yoshi
 
Light-Blue Yoshi
 
Nabbit
This pink-and-white member of the Toad species gets really pumped up when she's out to save the day! Whichever color Yoshi you choose, they can all eat enemies, spit out stuff (enemies, shells, and other items), flutter jump, and help carry other players—even ones in Elephant form! This sneaky little fellow can turn any extra power-ups he finds into flower coins. Ka-ching!

Supporting characters

Character Description
 
Prince Florian[5]
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.[7]
 
Talking Flowers[3][8]
Flowers that talk when approached.
 
Poplins[5]
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld.
  
Professor Connect[9]
A robotic character that can be talked to to access online play.
 
Captain Toad[5]
The leader of the Toad Brigade.
 
Big Wigglers[3]
Large variants of Wigglers that use roller skates to race against players, which they cannot physically interact with.[5][10]

Main antagonists

Character Description
   
Bowser[11]
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[12] by combining him with his Koopa Clown Car and Prince Florian's castle.
   
Bowser Jr.[5]
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[12] He returns alongside his Junior Clown Car.[5]
 
Kamek[5]
A Magikoopa who assists Bowser.

Enemies and obstacles

Returning enemies

Enemy Description
File:Big Fire Piranha SMBW.jpg
Big Fire Piranhas[5]
Larger Fire Piranha Plants.

Big Goombas[13]
Large variants of Goombas. They split into two Goombas once stomped on.
  
Big Goombrats[14][15]
Larger Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
File:Big Piranha Plant SMBW.jpg
Big Piranha Plants
Larger Piranha Plants.

Bill Blaster[16]
An indestructable cannon that fires Bullet Bills.

Bob-omb[16]
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
File:Bone Goomba SMBW.jpeg
Bone Goombas[5]
Teal-colored Goombas wearing skull-like headgear.

Bone Piranha Plants
Skeletal variants of Piranha Plants.[17]
 
Boos[5]
Ghostly enemies that only follow players that are facing away from them, and will stop when looked at.

Bullet Bill[16]
Bullets that fly straight forward and are shot from Bill Blasters.
Bull's-Eye Blasters Red Bill Blasters that fires dragon-like Bull's-Eye Bills.[17]
 
Burners[5]
Rotating jets that emit light-green flames.
 
Buzzy Beetles[5]
Koopas with shells that protect them from fire damage. They can be found walking in lava.

Cannons[16]
Cannons that fire Bob-ombs.
 
Cheep Cheeps[3]
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
 
Dry Bones[5]
Skeletal Koopas that regenerate themselves shortly after being stomped.
 
Fire Bars[5]
Bars of fireballs that rotate around an axis.
 
Fire Piranha Plants[5]
Piranha Plants that spit Fireballs. This time, they appear in their Super Mario 3D Land color scheme.
  
Giant Spiked Balls[3]
Giant, golden Spike Balls covered in white spikes. They come in two sizes.[3][18]
  
Goombas[3]
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.[19] They can grow taller under a Wonder Effect.
  
Goombrats[3]
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas.[5] Collisions with Bloomps bounce them away and, if equipped, destroy their pappi.[14]
 
Hammer Bros[5]
Helmeted Koopas that throw hammers at the player.

Hefty Goombas[13]
Larger variants of Goombas. They split into two big Goombas once stomped on.
 
Hotheads[5]
Larger versions of Lil Sparkies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves. They also gain the ability to shock the player on contact, like Amps.
 
King Boo[20]
The king of Boos who appears during a Wonder Effect. He moves forward, with the camera following him like with a Boohemoth.
  
Koopa Paratroopas[3]
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, whilst green-shelled ones are seen making large hops on the ground.
  
Koopa Troopas[3]
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Both red and green Koopa Troopas return, while pink-shelled Rolla Koopas are newly introduced.
 
Lakitus[5]
Koopas that travel in clouds and throw Spiny Eggs down onto the ground.
 
Lava Bubbles[5]
Orange fireball enemies that jump up and down in and out of lava pools.
 
Lil Sparkies[5]
Small spark-like enemies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves.
Mechakoopa[17] A robotic, green and yellow Koopa enemy with a key on it’s back.
Muncher[17] An invincible black plant.
 
Ninjis[15]
Impish ninja enemies. They dance in rhythm during a Wonder Effect.
Nipper Plant[17] Little white plants that damage the player in contact. They can walk on walls and ceilings.
 
Piranha Plants[5]
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
File:Pokey SMBW.jpg
Pokeys[5]
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
 
Spinies[3]
Koopa enemies with spiked shells.
 
Spiny Eggs[5]
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
 
Spikes[5]
Koopa-like enemies that spit large green Spike Balls.
  
Spike Balls[5]
Spike-covered balls that are thrown by various enemies, such as Spikes. Green ones roll on the ground while brown ones break upon impact.
 
Thwomps[5]
Large stone enemies that slam down onto the ground.
 
Urchins[20]
Spiked creatures that float in water.

New enemies

Enemy Description
File:SMBW Screenshot Triangle Water Enemy.png
Anglefish[21]
Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).[5]
 
Armads[22]
Armadillo-like enemies that curl into balls and roll down slopes.[5]
 
Blewbirds[23]
Derived from the bluebird. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.[5][23]
 
Bloomps[24]
Bouncy balloon-like fish enemies of varying sizes and colors.[3]
 
Bulrushes
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a Wonder Effect.[25]
File:BlackPiranhaPlantSMBW.png
Cloudy Piranhas[26]
Black Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants.[5]
 
Condarts[5]
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
 
Gnawsher[17]
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks.[5]
   
Hoppos
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.[5]
 
Hoppycats
Green spiked snail creatures that leap upwards when the player jumps, similar to the Skipsqueak. Small and giant variants appear.[5]
File:SMBWScreenshotUnknownStoneBlockEnemySentient.png
File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png
Hot-Hot Rocks[17]
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.[5]
  
Konks[5]
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).[25]
 
Maw-Maws[5]
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
 
Melon Piranha Plants[5]
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage.
 
Missile Meg[27]
Long, thin, rocket-like Bullet Bill variants that fly diagonally.[3] They can be stood atop.[20]
 
Mumsies[5]
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
File:SMBW screenshot Snowy Pooka.png
Outmaway[22]
White Goomba-like creatures with red-rimmed goggles that kick Ice Blocks.[3]
 
Pokipedes[28]
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.[5] They can also break through snow blocks.[29]
Raarghs[17] Lava monster-like enemies that attempt to attack the player.
 
Robbirds[22]
Blue bird enemies wearing goggles that dive into water.[5]
 
Rolla Koopas[5]
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms.
  
Rrrumbas[5]
Small bumblebee-esque creatures with large, breakable boulder-like shells.[5] They attempt to roll at the player when they get near, and will also roll down slopes.[30]
Seeking Bullet Bills Bullet Bills that hang on walls and attack the player on contact.[17]
File:SMBW screenshot Pushy Bro.png
Shovas[22]
Sledge Bro-like creatures with big gloves that can push objects.[3]
 
Skedaddlers[24]
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.[31]
  
Sproings[22]
An enemy that stretches itself up when the player gets near.
 
Smackerels[17]
Chomp-like flounder enemies that leap out from the seabed and bite at the player.[5]
  
Smogrins[32]
Purple clouds of varying sizes. They move back and forth and are followed by smaller clouds.[3]
Snootles[17] Rolling green round enemies that bounce.
 
Sugarstars[28]
A swarm of small, spiked, magenta creatures. A green variant also appears.[3]
 
Tailies[22]
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.[5]
 
Trottin' Piranha Plants[12]
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during a Wonder Effect.[33]
 
Wubbas[5]
Light green blob enemies made out of a slimy goo-like substance.
  A giant Konk that appears from above in Jewel-Block Cave, during its Wonder Effect, that crushes anything directly below it.[25]
A giant Hoppycat that appears during the Wonder Effect.[17]
A giant Smackerel that appears during the Wonder Effect, that chomps through ground.[34]
  Red Spikes that spit and throw fireballs.[5]
File:SMBW screenshot Funnel PlantFungus Man.png Biddybud-like creatures with tops of varying heights, resembling a king oyster mushroom, or eryngi. When knocked out, they knock out other enemies behind them.[3] Brown and purple variants appear.[5] Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」; eringi).
  Stacks of bamboo creatures that emerge from the ground.[35]
   A corn kernel-like enemy that transforms into a high jumping popcorn creature when it comes into contact with fire.[5]
  Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.[3] Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.[5] Referred to as "ChinAnago" in the game files.
   Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.[3]
  Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.[5]
  Owl enemies that swoop down from nests on the ceiling.[5]
  Dry Bones-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets.[5][23] Referred as "Chorochu" in the internal files.
  
Bill Blaster- and cannon-like devices that pump out Bloomps.[24][5]
File:Big Trottin' Piranha Plant SMBW.jpg
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes.[33]
Skeletal variants of Trottin' Piranha Plants.[17]
Blue-shelled fish enemies that swim when underwater or crawl when on land.[17]
Purple birds wearing helmets that fly in one direction.[17]
Little sparks in clouds that jump.[17]
Purple snakes that wear pots on their head. Once the player breaks the pot, it moves faster.[17]
A wheel of rotating fire that can be moved when pulling on a grapple.[17]
Bob-omb-like enemies that instead release 3 fireworks one by one when hit. [16]
Red Mechakoopas with propellers.[17]
Purple columns that smash on the ground.[16]
Burner-like objects with Bowser's face that emits green fire.[17]
Large lava bubble enemies that ride on tracks.[17]
Lava bubbles resembling Fryguys that spit fireballs.[17]
A mechanical Bowser robot with a red button on top.[17]
A large fiery fist that attempts to smash the player. It shares similarities to the Mecha Hand.[13]
Fiery music notes shaped like Piranha Plants fired from Bowser.[13]

Obstacles

Obstacle Description
 
Clouds[3]
Clouds that obscure the player(s)' view and hide objects. They can be removed by passing through them.
 
Current[3]
Strong underwater forces that push the player(s) in various directions.[3]
  
Darkness[3]
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements.[3] Another type merely reduces the brightness of an area.[23]
 
Lava[5]
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched.
Lava Geyser Lava that rises up from pits carrying floats.[17]
 
Poison[5]
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched.
 
Quicksand[5]
Sand that sinks the player.
Rifts Dark matter obstacles that damage the player.[17]
   
Spike Trap[5]
Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.[5] Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful.[14]
 
Water[5]
Large bodies of harmless liquid that the player can swim through.
Slime that players and Wubbas can swim through.[17]
Jelly-like substance that slows the player's speed.[17]
Thunder cloud-like obstacles damage the player when touched. It appears during the Wonder Effect.[28]
Lightning strikes that damage the player when touched. It appears during the Wonder Effect.[28]
Voltage blocks that emit electricity.[17]
  A hazardous ooze swamp closely resembling Castle Bowser's colors.[5]

Levels

 
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has six different worlds, as well as a central area to which all of them connect, the Petal Isles. Each level contains at least two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit.[25] Additionally, every level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.[5]

In addition to the main levels, there are also smaller, bonus levels, all of which (except "Bonus" levels) have one Wonder Seed, obtained by completing the level:

  • Bonus levels can be accessed via golden propeller flowers. One of them, Coins Galore!, contains many coins and flower coins for the player to collect and appears when the player(s) receive(s) a Game Over.[7]
  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.[5]
  • Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Despite their short length, they still hold three 10-flower coins in them.[5]
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.[5]

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.[3][24]

Area Level Wonder Seeds Difficulty
 
Petal Isles
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Jewel-Block Cave[25] 2 ★★[36]
Maw-Maw Mouthful[24] 2
Blewbird Roost[23] 2
 
World 1: Pipe-Rock Plateau
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom![5] 2
Piranha Plants on Parade[5] 3
Scram, Skedaddlers![5] 2
Bonus: Coins Galore![7] 0[7]
Bulrush Coming Through![5] 3
Here Come the Hoppos[5] 2 ★★
Break Time!: Hurry, Hurry[5] 1
Wiggler Race: Mountaineering![5] 1
Badge Challenge: Wall-Climb Jump I[5] 1
Rolla Koopa Derby[5] 2 ★★
Swamp Pipe Crawl[5] 2 ★★★
Angry Spikes and Sinkin' Pipes[5] 2 ★★
Bulrush Express[5] 2 ★★★★
 
World 2: Fluff-Puff Peaks
A bright pink collection of clouds that lie atop a short, icy mountain top.
Condarts Away![32] ★★
Countdown to Drop Down[32] ★★★
 
World 3: Shining Falls
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Anglefish Trial: Ready, Aim, Fly![5]
 
World 4: Sunbaked Desert[37]
A desert world with white sand.
Bloomps of the Desert Skies[24] 2
Rolling-Ball Hall[23][38] 2[39] ★★
File:SMBW Mushroom Forest World.png
World 5: Fungi Mines[37]
A forest world with giant mushrooms.
An Uncharted Area: Wubba Ruins[5] 2 ★★
Break Time!: Trottin' Piranha Plants[40][41] 1
File:SMBW Volcanic World.png
World 6: Deep Magma Bog[37]
A volcanic world.
Where the Rrrumbas Rule[5] 2 ★★

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
 
Bubble Flower*[5]
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.[5]
 
Drill Mushroom*[5]
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.[5]
 
Elephant Fruit*[5]
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.[5]
 
Fire Flower[5]
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.[5]
File:SuperMushroomSMBW.png
Super Mushroom[5]
A red mushroom with white spots that transforms characters in their Small form into their Super form.[5]
 
Super Star[5]
Grants the player(s) invincibility for a limited time.[5]
 
Wonder Flower*[5]
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.[5]

Collectibles

Item Description
 
1-Up Mushroom[5]
A green mushroom with white spots. Grants the player(s) an extra life when collected.[5]
 
10-flower coin*[25]
Larger variants of flower coins that add 10 to the counter. There are three to collect in most of the levels.[25]
Blue Coin[26] Coins that are activated by a P Switch.
 
Coin[5]
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.[31]
 
 
Flower coin*[43]
Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by decimal numbers.[5]

Key
Keys that are required to unlock Key Doors.[17]
  Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.*[10]
File:WonderSeedSMBW.png
Wonder Seed*[5]
Seeds that must be obtained to unlock levels in the Flower Kingdom. Collecting one also ends a Wonder Effect.[5]

Blocks

Block Description
 
! Block[44][45]
Yellow blocks bearing white "!" symbols. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.[44][45]
 
? Block[3]
Yellow blocks bearing white "?" symbols. They may contain power-ups or coins.[3]
File:BrickBlockSMBW.png  
Brick Block[5]
Blocks that can only be broken by players in at least their Super form.[5]
 
Cloud Block[5]
Semisolid blocks that resemble clouds.[5]
 
Empty Block[3]
Left behind after a block containing an item has been emptied.[3]
 
Frozen Coin
A coin encased in solid ice that can be melted by fire to be collected.[23]
      
Hard Block[5]
Blocks that cannot be broken normally like a Brick Block.[5]
 
Ice Block[5]
Slippery blocks that can be destroyed using fireballs.[46]
 
Invisible Character Block*[25]
Blocks that appear when a specific character is near it. They usually contain a power-up.
 
Jewel-Block*[25]
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.[25]
 
Long ? Block[5]
Longer variants of ? blocks.[5]
 
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
 
Long Rotating Block
Longer variants of Rotating Blocks.*[5]
 
POW Block[28]
Blocks that defeats all on-screen enemies that are on the ground and makes coins fall when hit.
  
ON/OFF Switch[3]
Blocks that can be hit to toggle darkness on and off.[3]
  
Pole Block[28]
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.*[5]
 
Red POW Block[5]
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.[5]
 
Race Block*[5]
A block that all players must hit in order to initiate a multiplayer race.[5]
 
Rock Block[25]
Blocks that can be destroyed by the giant Konk.[25]
 
Rotating Block[31]
Yellow blocks with eyes.
 
Roulette Block[5]
Blocks that cycle through several items, and release the one shown on it when hit.[5]
 
Snow block[5]
Breakable blocks of snow.[5]
  A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.*[3]
 
Arrow block that flies vertically when hit.*[5]
  
Solid colored blocks that turn into intangible dashed outlines similar to Dotted-Line Blocks and Blinking Blocks.*[5]
  
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items.*[3][25] They resemble peanuts, a reference to a real world connection between elephants and peanuts.
  
Large blocks that can be pushed around on wheels.*[5]
 
Blue blocks that move along tracks.*[5]
 
A block with Bowser's emblem on it, which resembles the 4×4 variant of an Iron Block or a Baddie Box.*[5]
 
A block of varying sizes with Bowser's emblem that spawns ice blocks.*[23]
 
Blocks that flank the edges of the screen during the Wonder Effect in Jewel-Block Cave.*[25]
 
Blocks that flash in rhythm during a Wonder Effect.*[15]
 
Purple variants of Long ? Block that contain power-ups or fully-sized flower coins.[47]
A block with a clock that gives the player extra time.[17]

Transportation objects

Object Description
 
Warp Door
Doors that transport the player(s) to another area within the level upon opening.[48]

Key Door
Doors that require a key to enter.[17]
  
Warp Pipe[3]
Pipes that transport the player(s) to another area within the level upon entering.[3] A two-block-wide variant also appears.[33]
  
A pushable and occasionally connectable Warp Pipe.*[31]
 
Propeller Flower[49]
Propeller flowers that players can grab onto to travel to higher areas.*[50]
 
Golden propeller flowers that take players to bonus levels from the world map.*[7]

Platforms

Platform Description
 
Bridge[3]
Thin, semisolid platforms made up of smaller sections.[3]
 
Cloud Lift[3]
Platforms resembling clouds.[3]
 
Dropdown Countdown Lift[5][32]
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.[5][32]
 
Lift[5]
Moving platforms often found floating or traveling along tracks.[5]
  A lift variant that releases Hoppycats.*[5]
Linking Lift Green lifts that link once the player hits it.[28]
 
Mushroom Platform[3]
Large mushrooms of varying colors that serve as platforms.[3]
 
Mushroom Trampoline[5]
Mushroom platforms that bounce the player.[31] They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
 
Semisolid Platform[3]
Platforms that have solid surfaces, but can be jumped through from below.[3]
 
Zip Track[32]
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.*[3][32]
 
Semisolid savanna tree platforms that rise or lower when ground-pounded.*[25]
  Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.[3] They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.*[48]
 
Chandelier[20]
Platforms that hang on chains.[20]
 
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.[5]
 
Semisolid slopes like those seen in Super Mario World.[5]
 
Floating platforms that momentarily disappear in rhythm during a Wonder Effect.[15]
Platforms with arrows that launch the player.[13]

Other objects

Object Description
 
Arrow Sign[5]
Points in a specific direction, guiding the player to certain locations.[5]
 
Beacon*[25]
Releases coins or other items when dug through in Drill form.[25]
 
Beanstalk[5]
Climbable plants that can be germinated using water.[5] They can also emerge from blocks like in previous games.[25]
  
Bubble[5]
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during at least one Wonder Effect for the player(s) to bounce on.[5]
 
Checkpoint Flag[3]
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.[24]
 
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.[51]
  
Goal Pole[3]
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. A variant with a blue flower emblem on its flag also appears.[3]
 
Goal Pole (secret)[24]
 
Item Balloon*[5]
Balloons that produce the item held in the item storage or an item for another player in online play.[5]
 
Lakitu's Cloud[5]
Can be ridden by the player(s). Obtained by defeating a Lakitu, or from certain pipes.[5]
P Switch[26] Activates Blue Coins.
 
Standee*[5]
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' Standee collection.[5]
 
Topple Rock[32]
Pillars that can be pushed over to create domino-like chain reactions. Spike Ball Mario can roll into them and destroy them.*[5][32]
 
Track[5]
Carries objects and enemies along a specific path.[5]
 
Tree[5]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.[14]
 
Treasure chest[5]
Containers that hold badges.[5]
 
Water spout
Water that shoots out from pipes.[3]
 
Breakable pumpkins.*[3]
 
 
Interactive tulip-like flowers that release coins or objects such as beanstalks. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.*[3]
  Hidden flowers with dashed outlines.*[5]
  Pots that can be picked up and thrown.*[5]
  Grapples on ropes that can be pulled to reveal collectibles like coins and 10-flower coins.[23] They resemble those found on Mumsies.*[5]
  Numbered bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.*[52]
File:Golden Cannon SMBW.jpg Bill Blaster- and cannon-like devices that spew coins and flower coins.*[7]
Long pole-like barriers connected to blocks that blocks the player's path.[53]
Checkered poles ressembling the Giant Gate that appears at the end during a Wiggler Race.[53]

Badges

A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a level or after losing a life. There are a total of 24 badges, including 9 Action Badges, which add new abilities to the characters, 11 Boost Badges, which assist the player during gameplay, and 4 Expert Badges, which grant an advanced skill to the characters.[5][1]

The player is also given an option to select a badge at random using "Prince's Choice", which can be selected by pressing   on the Badges selection screen.[54]

Action Badges

Grants an additional action to your character, like a Parachute Cap that lets you float down slowly after a jump.[1]

Badge Description
Parachute Cap[5]
File:Badge item boushi.png
While in midair, press   or shake the controller to open your hat and float slowly downward.[5]
Floating High Jump[5]
File:SMBW floatinghighjump.png
Jump higher than usual and momentarily float.[5]
Boosting Spin Jump[5]
While in midair, press   or shake the controller to gain a little extra altitude.
Wall-Climb Jump[5]
File:Badge item kabe.png
Jump against a wall and then press   to jump straight up once.[5]
Crouching High Jump[5]
File:Badge item shagami.png
Crouch and charge up power to jump higher than usual.[55]
Grappling Vine[5]
File:Badge item shot.png
While in midair, press   or shake the controller to launch a vine that can grab a wall.
Dolphin Kick[5]
File:Badge item dolphin.png
While underwater, press   or shake the controller to unleash a brief burst of speed.[5]
Timed High Jump[5]
File:SMBW timedhighjump.png
Time consecutive jumps just right to jump higher than usual. You'll even jump high on sand.[5]
Fast Dash
Dash a little faster than usual. You'll walk a little faster too, even across sandy areas!

Boost Badges

Gives your character an additional passive ability, like earning coins for defeating enemies.[1]

Badge Description
Coin Reward[5]
File:SMBW coinreward.png
Earn coins for defeating enemies.[5]
Safety Bounce[5]
File:Badge item hukki.png
Bounce back out of pits, lava, or poison swamps just one time per fall.[5]
Coin Magnet[5]
File:Badge item coin.png
Pull in nearby coins and flower coins.[43]
Auto Super Mushroom[5]
File:SMBW autosupermushroom.png
Start a course with a Super Mushroom power-up.[5]
Rhythm Jump
Earn coins by jumping in time with the beat.
Add ! Blocks[44][45]
File:SMBW addexclamationblock badge lowq.png
Add ! Blocks to courses. The ! Blocks may act as extra platforms, contain items, or serve other purposes.[44][45]
Sensor
File:Badge item dowsing.png
Detect significant items nearby, such as Wonder Flowers or 10-flower coins.
All Bubble Power
Change into Bubble form when you collect any power-up.
All Drill Power
Change into Drill form when you collect any power-up.
All Elephant Power
Change into Elephant form when you collect any power-up.
All Fire Power
Change into Fire form when you collect any power-up.

Expert Badges

This grants an advanced skill to your character — experts only![1]

Badge Description
Spring Feet
Perpetually hop along. You can also jump higher than usual.
Invisibility[5]
File:Badge item toumei.png
Disappear from sight, making it impossible for enemies to spot you.
Jet Run[5]
File:Badge item jetrun.png
Dash continuously at incredible speed. If you run off an edge, you'll also have a short window where you can jump in midair.
Sound Off?
Hear strange voices...

Staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[56] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[57] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[58] It is also the first game in the Mario franchise since 1997's Yoshi's Story to not feature Kazumi Totaka as the voice of the Yoshis, and since 2003's Mario Golf: Toadstool Tour to not feature Deanna Mustard as the voice of Princess Daisy, as both people are absent from the game's credits - both of whom were the second and third longest serving Mario series voice actors respectively behind Charles Martinet.

Development

 
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[59] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[60] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[61] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers will receive an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[62]

 
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers will receive a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All the possible cards that will be distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork can be received with purchase of the game in-store.[63]

By pre-ordering the game through Best Buy's website, customers receive a free art print with the game's main artwork.

In Canada, customers will be offered a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-order the game at Walmart will receive an exclusive pop-out magnetic set.[64]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[65] GAME in the UK,[66] and JB Hi-Fi in Australia,[67] though it was later canceled due to production issues.[68][69] My Nintendo Store customers would instead only receive the pins, while the stress ball was replaced by the same pins with GAME[70] and a pin of Elephant Mario with JB Hi-Fi.[71] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[65] Customers in Australia who pre-order the game through EB Games receive the same pins as Europe's My Nintendo Store and GAME.[72]

Advertisements for the game were shown in Times Square.[73]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[74]

Media

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  Pipe-Rock Plateau
File infoMedia:Pipe-rock-plateau.wav
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  Wonder Effect
File infoMedia:SMBW Wonder Effect Theme.oga
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  Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
  Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

References to other media

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[85]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马力欧兄弟 惊奇[?]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[86]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[87] -
French Super Mario Bros. Wonder[88][89] -
German Super Mario Bros. Wonder[90] -
Hebrew Super Mario Bros. Wonder[91] -
Italian Super Mario Bros. Wonder[92] -
Korean 슈퍼 마리오브라더스 원더[93]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[94] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[95][96] -
Thai Super Mario Bros. Wonder[97] -

External links

References

  1. ^ a b c d e f Super Mario Bros.™ Wonder
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named EU
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  4. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  5. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed ee ef eg eh ei ej ek el em en eo ep eq er es et eu ev ew ex ey ez fa fb fc fd fe ff fg fh fi fj fk fl fm fn fo fp fq fr fs ft fu fv fw fx fy fz ga gb gc gd Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
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  65. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  66. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  67. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
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  71. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
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  76. ^ https://youtu.be/N6nmtVJLKDI?si=6f7ckWghplQM2jOB
  77. ^ https://www.youtube.com/watch?v=yIAUFA_jST4
  78. ^ https://twitter.com/PeachButACat/status/1704893680426131915
  79. ^ https://twitter.com/SuperMarioOOC85/status/1711625957591613920
  80. ^ https://twitter.com/StelliferaRosie/status/1707822847324991565
  81. ^ [6]
  82. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  83. ^ https://twitter.com/JohnThiccamus/status/1714366270572020196
  84. ^ https://twitter.com/SB2749/status/1711532466358386767
  85. ^ Cite error: Invalid <ref> tag; no text was provided for refs named JPDirect
  86. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  87. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  88. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintedoCanada
  89. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintedo France
  90. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  91. ^ Official Israel game page
  92. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintedoItalia
  93. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  94. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  95. ^ Cite error: Invalid <ref> tag; no text was provided for refs named MXWebsite
  96. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  97. ^ Official Thai game page