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Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Template:Release[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
[1]
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
NMC:7 - Seven years and older
Mode(s) Single player, multiplayer[2]
Input
Nintendo Switch:

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[3] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[4]

Overview

 
The main playable characters in the Flower Kingdom in the opening cutscene.

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the New Super Mario Bros. series of games, incorporating changes such as updated character designs and new sets of animations.[3]

Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[5] Their moveset features standard abilities, for instance the Wall Jump and the Ground Pound. The Yoshis retain their Flutter Jump, ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.[3]

The signature feature of the game is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, examples including bringing Warp Pipes to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the Wonder Seeds and purple coins, prominent collectibles. Another notable addition are Talking Flowers, non-playable characters that populate the levels and comment on the events and gimmicks nearby.[3]

The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in Super Mario Maker 2's Story Mode.[3]

Unlike every other 2D side-scrolling Super Mario game, excluding Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a player bounces off enemies or other objects repeatedly, words appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then onwards, they receive 1-Ups.

Plot

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom, ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser, who spreads havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and, with Florian, four Yoshis, and Nabbit, set off to stop Bowser's plans once again.[3]

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows a defeated Bowser back to normal in his Koopa Clown Car; due to his weight, he, his son, and Kamek all crash in the background.

Controls

Basic Controls
Action Dual Joy-Con or Pro Controller Horizontal Joy-Con
Move   /    
Deploy Item Balloon Hold   Hold  
Jump    
Dash Hold   +   Hold   +  
Greeting    
Select greeting Hold   then tilt   Hold   then tilt  

Characters

Playable characters

 
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Invisible Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks[6], while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them.

 
Mario
 
Luigi
 
Peach
 
Daisy
 
Yellow Toad
 
Blue Toad
Loading screen: Mario works as a plumber with his little brother Luigi.
Website: Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head!
Loading screen: While they may be twin brothers, Luigi is taller and slightly younger than Mario.
Website: Mario's "little" brother. When these bros team up, there's nothing they can't achieve!
Loading screen: Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.
Website: The beloved princess of the Mushroom Kingdom, Peach is always ready to jump into action.
Loading screen: Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!
Website: She's got a gown and a crown, but this friendly princess is totally down to earth.
Loading screen: Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Website: They may be small, but they have big hearts!
 
Toadette
 
Yoshi
 
Red Yoshi
 
Yellow Yoshi
 
Light-Blue Yoshi
 
Nabbit
Loading screen: Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!
Website: This pink-and-white member of the Toad species gets really pumped up when she's out to save the day!
Loading screen: Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Website: Whichever color Yoshi you choose, they can all eat enemies, spit out stuff (enemies, shells, and other items), flutter jump, and help carry other players—even ones in Elephant form!
Loading screen: Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Website: This sneaky little fellow can turn any extra power-ups he finds into flower coins. Ka-ching!

Supporting characters

Character Description
 
Prince Florian[5]
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.[7]

Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom.

 
Talking Flowers[3][8]
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.

Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.

 
Poplins[5]
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.

Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!

  
Professor Connect[9]
A robotic character that can be talked to to access online play.
 
Captain Toad[5]
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
 
Racing Wiggler[3]
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.[5][10]
 
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles.
 
Master Poplin
A yellow poplin who lives in Shining Falls.
 
Loyal Poplin[3]
A green poplin who's a miner and lives near the entrance to Fungi Mines.
 
Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
   
Bowser[11]
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[12] by combining him with his Koopa Clown Car and Prince Florian's castle.

Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!

   
Bowser Jr.[5]
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[12] He returns alongside his Junior Clown Car.[5]

Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.

 
Kamek[5]
A Magikoopa who assists Bowser. He principally appears to summon Airships on the world maps.

Enemies and obstacles

Returning enemies

Enemy Description First appearance Last appearance
 
Big Fire Piranha[5]
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
 
 
Big Goomba[13]
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
  
Big Goombrat[14][15]
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
File:Big Piranha Plant SMBW.jpg
Big Piranha Plant
Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 
Bob-omb[16]
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
 
Bone Goomba[5]
Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form. Pipe-Rock Plateau Palace Sunbaked Desert Palace
  
Bone Piranha Plant
Skeletal variants of Piranha Plants. They can grow taller under a Wonder Effect.[17] Fluff-Puff Peaks Palace
 
Boo[5]
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion Fungi Funk
 
Bullet Bill[16]
Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
 
Buzzy Beetle[5]
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
 
Cheep Cheep[3]
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Item Park
 
Dry Bones[5]
Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
 
Fire Piranha Plant[5]
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
  
Goomba[3]
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.[18] They can grow taller under a Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
  
Goombrat[3]
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas.[5] Collisions with Bloomps bounce them away and, if equipped, destroy their pappi.[14] Here Come the Hoppos Taily's Toxic Pond
 
Hammer Bro[5]
Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
 
 
Hefty Goomba[13]
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
 
Hothead[5]
Larger variants of Lil Sparkies originally from Super Mario World. Color-Switch Dungeon The Final-Final Test Badge Marathon
 
King Boo[19]
The king of Boos who appears during a Wonder Effect. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
  
Koopa Paratroopa[3]
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
  
Koopa Troopa[3]
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Beware of the Rifts (rift)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Beware of the Rifts (rift)
 
Lakitu[5]
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Shining Falls Special Triple Threat Deluge
 
Lava Bubble[5]
Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
 
Lil Sparky[5]
Small spark-like enemies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
 
Mechakoopa[17]
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
 
Muncher[17]
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
 
Ninji[15]
Impish ninja enemies. They dance in rhythm during a Wonder Effect. Ninji Jump Party Raise the Stage
 
Nipper Plant[17]
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields Petal Meddle
 
Piranha Plant[5]
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
 
Pokey[5]
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
 
Spiny[3]
Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
 
Spiny Egg[5]
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
 
Spike[5]
Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
 
Thwomp[5]
Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
 
Urchin[19]
Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Description First appearance Last appearance
File:SMBW Screenshot Triangle Water Enemy.png
Anglefish[20]
Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).[5] The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
File:UnknownArmadilloEnemySMBW.png
Armad[21]
Armadillo-like enemies that curl into balls and roll down slopes.[5] Armads on the Roll Sunbaked Desert Special Pole Block Allure
 
Big Note Piranha Plant
A large variant of Note Piranha Plant. The Final Battle! Bowser's Rage Stage
 
Big Snail
Larger variants of Snails. Referred to as "SnailBig" in the internal files. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
 
Big Snootle
Larger variants of Snootles. Valley Fulla Snootles
 
Big Trottin' Piranha Plant
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes.[22] Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 
Blewbird[23]
Derived from the bluebird. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.[5][23] Blewbird Roost The Final Test Wonder Gauntlet
 
Bloomp[24]
Bouncy balloon-like fish enemies of varying sizes and colors.[3] Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
 
Bowser cannon
A giant Bowser robot that appears in the background firing lasers at the player during a Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
 
Bowser generator
A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.[17] Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
 
Bulrush
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a Wonder Effect.[25] Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
 
Chin Anago
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.[3] Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.[5] Referred to as "ChinAnago" in the game files, the Japanese name for the spotted garden eel (「チンアナゴ」). Leaping Smackerel Swimming!
 
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
 
Condart[5]
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
 
Dark Mario
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves.[26] In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Referred to as "MarioDark" in the internal files. Color-Switch Dungeon Beware of the Rifts
 
Dragon Bull's-Eye Bill
Bull's-Eye Bills with a dragon-like appearance that target the player.[17] KnuckleFest Bowser's Blazing Beats
File:SMBW screenshot Funnel PlantFungus Man.png
Erin
Biddybud-like creatures with tops of varying heights, resembling a king oyster mushroom, or eryngi. When knocked out, they knock out other enemies behind them.[3] Brown and purple variants appear.[5] Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」, eringi). Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
Crouching High Jump I (purple)
 
Fire Spike
Red Spikes that spit and throw fireballs.[5] Wavy Ride through the Magma Tube Magma Flare-Up
 
Giant Smogrin
Larger dark purple variants of Smogrins that come in varying sizes. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files. Fluff-Puff Kerfuff Spring Feet II
  
Gnawsher[17]
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks.[5] Gnawsher Lair The Final Test Wonder Gauntlet (normal)
Magma Flare-Up (red)
 
Hakandoru
Purple birds wearing helmets that fly in one direction and drop items.[17] Referred to as "Hakandoru" in the internal files. Cruising with Linking Lifts The Final Test Wonder Gauntlet
 
Hanabihei
Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.[16] Referred to as "Hanabihei" in the internal files. Fluff-Puff Peaks Flying Battleship Magma Flare-Up
  
Hoppo
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.[5] Here Come the Hoppos The Final Test Wonder Gauntlet
 
Hoppycat
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear.[5] The Hoppycat Trial: Hop, Hop, and Awaaay (green) Spelunking! (green)
The Midway Trial: Hop to It (red)
File:SMBWScreenshotUnknownStoneBlockEnemySentient.png
File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png
Hot-Hot Rock[17]
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.[5] Hot-Hot Hot! The Final-Final Test Badge Marathon
 
Houhou
Owl enemies that swoop down from nests on the ceiling.[5] Referred to as "Houhou" in the internal files, from 「ホー」 (), the cry of an owl. Pokipede Pass
 
Jump Toge
Little sparks in clouds that jump.[17] Referred to as "JumpToge" in the internal files. Cruising with Linking Lifts
  
Konk[5]
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).[25] Jewel-Block Cave An Uncharted Area: Wubba Ruins
 
Lakitu trio
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens.[27] Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
 
Maw-Maw[5]
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
 
Mecha Koopa Mk 2
Red Mechakoopas with propellers.[17] Referred to as "MechaKoopaMk2" in the internal files. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
 
Melon Piranha Plant[5]
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
 
Meramera
Lava Bubble-like enemies resembling Fryguy that spit fireballs.[17] Referred to as "Meramera" in the internal files. Deep Magma Bog Palace
 
Missile Meg
Long, thin, rocket-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
  
Morocon
Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.[5] Referred to as "Morocon" in the internal files. Hot-Hot Hot! Magma Flare-Up
 
Moving Door
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.[5] Referred to as "MovingDoor" in the internal files. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
 
Mumsie[5]
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
 
Note Piranha Plant
Fiery music notes shaped like Piranha Plants fired from Bowser.[13] The Final Battle! Bowser's Rage Stage
File:SMBW screenshot Snowy Pooka.png
Outmaway[21]
White Goomba-like creatures with red-rimmed goggles that kick ice blocks.[3] Outmaway Valley A Final Uncharted Area: Poison Ruins
 
Pokipede[28]
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.[5] They can also break through snow blocks.[29] Pokipede Pass Spelunking!
 
Raargh[17]
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
 
Revver
Dry Bones-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine.[5][23] Referred to as "Chorochu" in the internal files. Rolling Ball Hall Hot-Hot Hot!
 
Robbird[21]
Blue seabird enemies wearing goggles that dive into water.[5] Robbird Cove
 
Rolla Koopa[5]
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
  
Rrrumba[5]
Small bumblebee-esque creatures with large, breakable boulder-like shells.[5] They attempt to roll at the player when they get near, and will also roll down slopes.[30] Where the Rrrumbas Rule
 
Rumble
Large Lava Bubble-like enemies that ride on tracks.[17] Referred to as "Rumble" in the internal files. Deep Magma Bog Flying Battleship
File:Smallseeker.jpg 
Seeker Bullet Bill
Bullet Bills that hang on walls and attack the player on contact.[17] Larger variants also appear. Evade the Seeker Bullet Bills!
 
Shova[21]
Sledge Bro-like creatures with big gloves that can push objects.[3] Swamp Pipe Crawl Secrets of Shova Mansion
 
Skedaddler[24]
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.[31] Scram, Skedaddlers! Mountaineering!
 
 
Slidon
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.[26] Referred to as "Slidon" in the internal files. Another Uncharted Area: Swaying Ruins
 
Smackerel[17]
Chomp-like flounder enemies that leap out from the seabed and bite at the player.[5] Leaping Smackerel
 
Smogrin[32]
Purple clouds that move back and forth and are followed by smaller clouds.[3] Bulrush Coming Through! Missle Meg Mayhem
 
Snail
Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.[3] Referred to as "Snail" in the internal files. Bulrush Coming Through! Taily's Toxic Pond
 
Snootle[17]
Rolling green round enemies that bounce. Valley Fulla Snootles
  
  
Sproing[21]
Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
  
Sugarstar[28]
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.[3] The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
File:UnknownPotEnemy.png
Taily[21]
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.[5] Yellow, red and blue variants also appear. Taily's Toxic Pond Fungi Funk
  
File:Gold Bamboo Thing.jpgFile:Silver Bamboo Thing.jpg
Takebo
Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.[33] Referred to as "Takebo" in the internal files, from 「竹」 (take, bamboo) and the affectionate suffix 「坊」 (-bō). The Midway Trial: Hop to It (green/purple)
Missile Meg Mayhem (black)
The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
KnuckleFest Bowser's Blazing Beats (black)
  
Trottin' Bone Piranha Plant
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs and bubbles, and can grow taller under a Wonder Effect.[17] Fluff-Puff Peaks Palace
 
Trottin' Piranha Plant[12]
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during a Wonder Effect.[22] Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 File:PurpleSnakeWonder.png
Tsubochan
Purple snakes that wear pots on their head. If their pots are broken, they move faster.[17] Referred to as "Tsubochan" in the internal files. Color-Switch Dungeon Sunbaked Skirmish
 
Uminoko
Pig-nosed turtle enemies that swim when underwater or crawl when on land.[17] Referred to as "Uminoko" in the internal files. Robbird Cove Downpour Uproar
 
Wonder Bloomp
Large Bloomps that appears during the Wonder Effect.[26] Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
File:SMBW screenshot Hippo Fat roll big.png
Wonder Hoppo
A large Hoppo that appears during a Wonder Effect.[26] Here Come the Hoppos The Final Test Wonder Gauntlet
 
Wonder Hoppycat
Large Hoppycats that appears during a Wonder Effect and jumps through ground, destroying it.[17] The Hoppycat Trial Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
 
Wonder Konk
A large Konk that appears from above during a Wonder Effect that crushes anything directly below it.[25] Jewel-Block Cave
File:BlackPiranhaPlantSMBW.png
Wonder Piranha
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Referred to as "PackunWonder" in the internal files. Overworld
 
Wonder Smackerel
A large Smackerel that appears during a Wonder Effect and chomps through ground, destroying it. Referred to as "HaidenWonder" in the internal files. Leaping Smackerel
 
Wubba[5]
Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins Fungi Funk

Obstacles

Enemy Description First appearance Last appearance
 
Bill Blaster[16]
Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
  
Bloomp pump
Bill Blaster- and cannon-like devices that pump out Bloomps.[24][5] Bloomps of the Desert Skies The Final-Final Test Badge Marathon
 
Bowser Burner
Burner-like objects with Bowser's face that emit green fire.[17] Deep Magma Bog Flying Battleship
 
Bowser Statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during a Wonder Effect, while the gray one block the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
 
Burner[5]
Rotating jets that emit light-green flames. Petal Isles Flying Battleship
 
Cannon[16]
Cannons that fire Bob-ombs. Fluff-Puff Peaks Flying Battleship
 
Cloud[3]
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
 
Current[3]
Strong underwater forces that push the player(s) in various directions.[3] Leaping Smackerel Swimming!
  
Darkness[3]
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements.[3] Another type merely reduces the brightness of an area.[23] Sproings in the Twilight Forest The Final Test Wonder Gauntlet
 
Dragon Bull's-Eye Bill Blaster
Red Bill Blasters that fire dragon-like Bull's-Eye Bills.[17] KnuckleFest Bowser's Blazing Beats
 
 
 
Electricity block
Voltage blocks that emit electricity.[17] High-Voltage Gauntlet The Final-Final Test Badge Marathon
 
Fire Bar[5]
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
 
Fire wheel
A wheel of rotating fire that can be moved when pulling from a handle.[17] Pull, Turn, Burn
Fireball[26] Fireballs are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
  
Giant Spiked Ball[3]
Giant, golden Spike Balls covered in white spikes. A larger one also appears during a Wonder Effect.[3][34] Rolling Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling Ball Hall (giant)
 
Goo[35]
Slime that players and Wubbas can swim through.[17] An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Honey A sticky substance that slows the player's speed.[17] Fluff-Puff Peaks Palace
 
Knuckle
Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks.[13] KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
 
Lava[5]
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
 
Lava Geyser
Pillars of lava that rise up from pits carrying floats.[17] Pull, Turn, Burn
Lava tide Lava that rises up.[26] Jet Run II
Lightning Lightning strikes that damage the player when touched. It appears during the Wonder Effect.[28] Downpour Uproar The Final Test Wonder Gauntlet
 
Piston
Purple columns that smash the ground, similar to Pillars and Skewers.[16] Fluff-Puff Peaks Flying Battleship
 
 
Poison[5]
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Pipe-Rock Plateau Palace (green)
The Final Battle! Bowser's Rage Stage (circular)
The Final Test Wonder Gauntlet (purple)
The Final-Final Test Badge Marathon (green)
Fungi Mines Special Dangerous Donut Ride (circular)
 
Poison geyser
Pillars of green poison that rise up from pits carrying floats.[26] Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
Poison tide Poison that rises up, down or sideways.[26] Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (green)
Fluff-Puff Peaks Special Climb to the Beat (purple)
The Final-Final Test Badge Marathon (green)
 
Rift
Antimatter obstacles that damage the player.[17] Beware of the Rifts The Final Test Wonder Gauntlet
 
Sand[5]
Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
Slime A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
  
Spike Ball[5]
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Semifinal Test Piranha Plant Reprise (Spike)
Fungi Funk (Taily)
 
Spike statue
Fires boulders during a Wonder Effect.[26] Wavy Ride through the Magma Tube
   
Spike Trap[5]
Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.[5] Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful.[14] Bulrush Coming Through! The Final-Final Test Badge Marathon
 
Thunder cloud
Obstacles that damage the player when touched. They appear during a Wonder Effect.[28] Downpour Uproar
 
Volcanic debris
Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube
 
Water[5]
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Hot-Hot Rocks
Water tide Rising water.[26] Watery Wonder Tokens Petal Meddle

Levels

 
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.[5]
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.[5]
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.[5]
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.[7]

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit.[25] Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.[5]

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.[3][24]

Area Level Wonder Seeds Difficulty
 
 Petal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel[26] 2 ★★
Robbird Cove[26] 2 ★★
Blewbird Roost[26] 2 ★★
Downpour Uproar[26] 2 ★★★
Jewel-Block Cave[26] 2 ★★
Gnawsher Lair[26] 2 ★★★
Maw-Maw Mouthful[26] 2 ★★
Muncher Fields[26] 2 ★★
Badge Challenge Dolphin Kick I[26] 1
Badge Challenge Dolphin Kick II[26] 1 ★★
Badge Challenge Boosting Spin Jump I[26] 1
Wiggler Race Swimming![26] 1 ★★
Wiggler Race Spelunking![26] 1 ★★★★
Petal Isles Flying Battleship[26] 1 ★★★
KO Arena Petal Meddle[26] 1
Missile Meg Mayhem[26] 2 ★★★
High-Voltage Gauntlet[26] 2 ★★★★
Evade the Seeker Bullet Bills![26] 2 ★★★★
KnuckleFest Bowser's Blazing Beats[26] 2 ★★★★
The Final Battle! Bowser's Rage Stage[26] 0 ★★★★★
 
 World 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom![5] 2
Piranha Plants on Parade[5] 3
Scram, Skedaddlers![5] 2
Bulrush Coming Through![5] 3
Here Come the Hoppos[5] 2 ★★
Rolla Koopa Derby[5] 2 ★★
Swamp Pipe Crawl[5] 2 ★★★
Angry Spikes and Sinkin' Pipes[5] 2 ★★
Bulrush Express[5] 3 ★★★★
Sproings in the Twilight Forest[26] 2 ★★
Cosmic Hoppos[26] 2 ★★★
Badge Challenge Parachute Cap I[26] 1
Badge Challenge Wall-Climb Jump I[5] 1
Expert Badge Challenge Jet Run I[26] 1 ★★★
Wiggler Race Mountaineering![5] 1
Pipe-Rock Plateau Palace[26] 1 ★★★
KO Arena Pipe-Rock Rumble[26] 1
Break Time! Hurry, Hurry[5] 1
Break Time! Wonder Token Tunes[26] 1
Break Time! Pop Up, Hoppo![26] 1
 
 World 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop a short, icy mountain top.
Outmaway Valley[26] 3 ★★★
Pokipede Pass[26] 2
Condarts Away![26] 2 ★★
Pole Block Passage[26] 2 ★★
Up 'n' Down with Puffy Lifts[26] 2 ★★
Jump! Jump! Jump![26] 2 ★★★★
Countdown to Drop Down[26] 2 ★★★
Cruising with Linking Lifts[26] 2 ★★
Badge Challenge Wall-Climb Jump II[26] 1 ★★★★
Badge Challenge Floating High Jump I[26] 1
Expert Badge Challenge Spring Feet I[26] 1 ★★★
Fluff-Puff Peaks Flying Battleship[26] 1 ★★★
Fluff-Puff Peaks Palace[26] 1 ★★★★
KO Arena Fluff-Puff Kerfuff[26] 1
Search Party Puzzling Park[26] 1
Break Time! Kick It, Outmaway[26] 1
Break Time! Cloud Cover[26] 1
Break Time! Zip-Go-Round[26] 1
 
 World 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay[26] 2 ★★★
The Anglefish Trial: Ready, Aim, Fly![26] 2 ★★
The Midway Trial: Hop to It[26] 2 ★★
The Sharp Trial: Launch to Victory[26] 2 ★★★★
The Sugarstar Trial: Across the Night Sky[26] 2 ★★★
The Final Trial: Zip Track Dash[26] 2 ★★★
POOF! Badge Challenge Crouching High Jump I[26] 1
Search Party An Empty Park?[26] 1
Break Time! Unreachable Treasure?[26] 1
Break Time! Watery Wonder Tokens[26] 1
Break Time! Timer-Switch Climb[26] 1
Break Time! Timer-Switch Dash[26] 1
 
 World 4: Sunbaked Desert[36]
36 Wonder Seeds
A desert world with white sand.
Armads on the Roll[26] 2 ★★★
The Desert Mystery[26] 2 ★★
Rolling-Ball Hall[26] 2 ★★
Ninji Jump Party[26] 2
Bloomps of the Desert Skies[26] 2 ★★★
Valley Fulla Snootles[26] 2 ★★
Color-Switch Dungeon[26] 2 ★★
Secrets of Shova Mansion[26] 3 ★★
Flight of the Bloomps[26] 2 ★★★★
Badge Challenge Parachute Cap II[26] 1 ★★★
Badge Challenge Crouching High Jump II[26] 1 ★★★★
Expert Badge Challenge Invisibility I[26] 1 ★★★
Sunbaked Desert Palace[26] 1 ★★★★
KO Arena Sunbaked Skirmish[26] 1
Search Party Pipe Park[26] 1
Break Time! Treasure Vault[26] 1
Break Time! Raise the Stage[26] 1
Break Time! Revver Run[26] 1
Break Time! Floating Wonder Tokens[26] 1
Break Time! Bouncy Tunes[26] 1
Break Time! Lights Out[26] 1
 
 World 5: Fungi Mines[36]
21 Wonder Seeds
A forest world with giant mushrooms.
Upshroom Downshroom[26] 2
Taily's Toxic Pond[26] 2 ★★★
Light-Switch Mansion[26] 2 ★★
Beware of the Rifts[26] 2 ★★★
An Uncharted Area: Wubba Ruins[26] 2 ★★
Another Uncharted Area: Swaying Ruins[26] 2 ★★★
A Final Uncharted Area: Poison Ruins[26] 2 ★★★★
Badge Challenge Grappling Vine I[26] 1 ★★
KO Arena Fungi Funk[26] 1
Break Time! Tumble House[26] 1
Break Time! Trottin' Piranha Plants[26] 1
 
 World 6: Deep Magma Bog[36]
30 Wonder Seeds
A volcanic world.
Where the Rrrumbas Rule[26] 3 ★★
Raarghs in the Ruins[26] 2 ★★★
Pull, Turn, Burn[26] 2 ★★★★
Hot-Hot Hot![26] 3 ★★
Wavy Ride through the Magma Tube[26] 2 ★★★★
Dragon Boneyard[26] 2 ★★★★
Badge Challenge Floating High Jump II[26] 1 ★★★
Badge Challenge Boosting Spin Jump II[26] 1 ★★★
Badge Challenge Grappling Vine II[26] 1 ★★★
Expert Badge Challenge Jet Run II[26] 1 ★★★
Expert Badge Challenge Invisibility II[26] 1 ★★★
Expert Badge Challenge Spring Feet II[26] 1 ★★★★
Deep Magma Bog Flying Battleship[26] 1 ★★★
Deep Magma Bog Palace[26] 1 ★★★★
KO Arena Magma Flare-Up[26] 1
Search Party Item Park[26] 1
Break Time! Hot-Hot Rocks[26] 1
 
 Special World[36]
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce[26] 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat[26] 2 ★★★★★
Shining Falls Special Triple Threat Deluge[26] 2 ★★★★★
Sunbaked Desert Special Pole Block Allure[26] 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride[26] 2 ★★★★★
Deep Magma Bog Special Solar Roller[26] 2 ★★★★★
Petal Isles Special Way of the Goomba[26] 2 ★★★★★
The Semifinal Test Piranha Plant Reprise[26] 2 ★★★★★
The Final Test Wonder Gauntlet[26] 2 ★★★★★
The Final-Final Test Badge Marathon[26] 1 ★★★★★
WONDER?[26]

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
 
Bubble Flower*[5]
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.[5]
 
Drill Mushroom*[5]
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.[5]
 
Elephant Fruit*[5]
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.[5]
 
Fire Flower[5]
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.[5]
 
Super Mushroom[5]
A red mushroom with white spots that transforms characters in their Small form into their Super form.[5]
 
Super Star[5]
Grants the player(s) invincibility for a limited time.[5]
 
Wonder Flower*[5]
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.[5]

Collectibles

Item Description
 
1-Up Mushroom[5]
A green mushroom with white spots. Grants the player(s) an extra life when collected.[5]
 
10-flower coin*[25]
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course.[25] If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
 
Blue Coin
Coins that are activated by a P Switch.
 
Coin[5]
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.[31]
 
 
Flower coin*[39]
Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by 0.1.[5]
 
 
Key
Keys are required to unlock Key Doors.[17]
 
Royal Seed*[26]
Giant seeds that are collected after defeating a boss.
 
Wonder Seed*[5]
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.[5]
 
Wonder Token*[26]
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.[10]

Blocks

Block Description
 
! Block[40][41]
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.[40][41]
 
? Block[3]
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.[3]
File:BrickBlockSMBW.png  
Brick Block[5]
Blocks that can only be broken by players in at least their Super form.[5]
 
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.[5]
 
Cloud Block[5]
Semisolid blocks that resemble clouds.[5]
Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
  
Dotted-Line Block
Transparent blocks that are activated by ON/OFF Switches and Timer-Switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.[5]
 
Empty Block[3]
Left behind after a block containing an item has been emptied.[3]
 
Frozen Coin
A coin encased in solid ice that can be melted by fire to be collected.[23]
      
Hard Block[5]
Blocks that cannot be broken normally like a Brick Block.[5]
 
Ice block[5]
Slippery blocks that can be destroyed using fireballs.[42]
 
Invisible Character Block*[25]
Blocks that appear when a specific character is near it. They usually contain a power-up.
 
Iron Block
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.[5]
 
Jewel-Block*[25]
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.[25]
 
Light-Switch*
A blocks with a clock that activates lights for a limited time.
 
 
Long ? Block[5]
Longer variants of ? blocks.[5] Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.[43]
 
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
 
Long Rotating Block*
Longer variants of Rotating Blocks.[5]
 
Marimba Block*[44]
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.[3]
  
ON/OFF Switch[3]
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and darkness.[3]
  
 
 
Pole Block*[28]
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.[5]
 
POW Block[28]
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
 
Race Block*[5]
A block that all players must hit in order to initiate a multiplayer race.[5]
 
Red POW Block[5]
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.[5]
 
Rock Block[25]
Blocks that can be destroyed by the giant Konk.[25]
  
Roller block*
Large blocks that can be pushed around on wheels.[5]
 
Rotating Block[31]
Yellow blocks with eyes that spin around when hit.
 
Roulette Block[5]
Blocks that cycle through several items, and release the one shown on it when hit.[5]
 
Snow block[5]
Breakable blocks of snow.[5]
 
Timer-Switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.[17]
 
Wonder block*
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths.[25]
 
*
Arrow blocks that fly vertically when hit.[5]
 
*
Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.[5]

Transportation objects

Object Description
 
Golden Propeller Flower*
Golden Propeller Flowers take players to bonus levels from the world map.[7]
 
Inchworm Pipe*[45]
Pipes that move like worms during a Wonder Effect. It can help the player travel safely across poison or hazardous ooze.
 
 
Key Door
Doors that require a key to enter.[17]
 
Lakitu's Cloud[5]
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.[5]
 
Propeller Flower*
Objects that players can grab onto to travel to higher areas.[46]
  
Crawling Pipe*
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.[31]
 
Warp Door
Doors that transport the player(s) to another area within the level[47]
  
Warp Pipe[3]
Pipes that transport the player(s) to another area within the level upon entering.[3] Giant variants also appear.[22]
 
Wonder ship*
A ship with a cannon that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Platform Description
 
Bone raft*
Bone platforms that float on lava or hazardous ooze.
 
Bridge[3]
Thin, semisolid platforms made up of smaller sections.[3]
 
Chandelier*[19]
Platforms that hang on chains and can emit light.[19]
 
Cloud Lift[3]
Platforms resembling clouds.[3]
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
 
Downpour Cloud*[44]
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.[3] They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.[47]
 
Dragon fossil wheel*
A giant, rolling wheel with a dragon fossil and a gap.
 
Dropdown Countdown Lift[5][32]
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.[5][32]
 
Hoppycat lift*
A lift variant that releases Hoppycats.[5]
Jump stage* A platform that raises when the player jumps to the beat.
 
Lift[5]
Moving platforms often found floating or traveling along tracks.[5]
 
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks.[28]
 
Mushroom Platform[3]
Large mushrooms of varying colors that serve as platforms.[3]
 
Mushroom Trampoline[5]
Mushroom platforms that bounce the player.[31] They largely retain their design from Super Mario 3D Land and Super Mario 3D World.

ON/OFF platform*
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
  
ON/OFF Zip Track*
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
 
Puffy Lift*
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.[5]
Pushable wall* Walls that can be pushed while the player is in Elephant form to avoid being crushed.
 
Savanna tree*
Semisolid tree platforms that rise or lower when ground-pounded.[25]
  
 
Semisolid Platform[3]
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by darkness but can be illuminated by fireballs.
 
Zip Track*[32]
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.[3][32]
 
*
Floating platforms that momentarily disappear in rhythm during a Wonder Effect.[15]
* Platforms with arrows that gives the player jump boost when launched at the beat.[13]
* An accordion-like lift that moves when the player lands on it.
* Pillars that move when interacted by a Wonder bud.

Other objects

Object Description
 
Arrow Sign[5]
Points in a specific direction, guiding the player to certain locations.[5]
 
Beacon[25]
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.[25]
  
Beanstalk[5]
Climbable plants that can be germinated using water.[5] They can also emerge from blocks like in previous games.[25] An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
  
Bubble[5]
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.[5]
 
Cactus
Breakable cacti.
 
Checkpoint Flag[3]
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.[24]
 
Coin Blaster*
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.[7]
 
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.[48]

Gate*
Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.[49]
  
Goal Pole[3]
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag.[3] Grabbing a Goal Pole also ends a Wonder Effect.
 
Goal Pole (secret)[24]
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.

Goal posts*
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.[49]
 
Handle*[50]
Grapples on ropes that can be pulled to reveal collectibles like coins and 10-flower coins.[23] They resemble those found on Mumsies.[5]
 
 
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.[5]
 
Ice block generator*
Objects of varying sizes with Bowser's emblem that spawn ice blocks.[23]
 
Item Balloon*[5]
Balloons that produce the item held in the item storage or an item for another player in online play.[5]
 
Number bubble*
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.[51]
  
ON/OFF gate*
Red and blue vertical barriers that are activated by an ON/OFF Switch.
P Switch Activates Blue Coins.
  
Peanut container*
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items.[3][25] They resemble peanuts, a reference to a real world connection between them and elephants.
 
Pot*
Pots can be picked up and thrown. They occasionally contain water.[5]
 
Pumpkin*
Breakable pumpkins.[3]
 
Standee*[5]
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.[5]
 
Topple Rock*[32]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.[5][32]
 
Track[5]
Carries objects and enemies along a specific path.[5]
 
Treasure chest[5]
Containers that hold badges.[5]
 
Tree[5]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.[14]
 
Water spout
Water that shoots out from pipes.[3]
 
 
Wonder bud*
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.[3]

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.[5][1]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[52] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[53] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[54] It is also the first game to feature Giselle Fernandez[55] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

 
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[56] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[57] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[58] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[59]

 
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[60]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[61]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[62] GAME in the UK,[63] and JB Hi-Fi in Australia,[64] though it was later canceled due to production issues.[65][66] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[67] and a pin of Elephant Mario with JB Hi-Fi.[68] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[62] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[69]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[70] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[71]

Advertisements for the game were shown in Times Square.[72]

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 93 out of 100 based on 80 reviews on aggregator Metacritic[73], the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[74]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[75]

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
  Pipe-Rock Plateau
File infoMedia:Pipe-rock-plateau.wav
0:30
  Wonder Effect
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
  Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
  Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
  Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
  Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

References to other media

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[84]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马力欧兄弟 惊奇[?]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[85]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[86] -
French Super Mario Bros. Wonder[87][88] -
German Super Mario Bros. Wonder[89] -
Hebrew Super Mario Bros. Wonder[90] -
Italian Super Mario Bros. Wonder[91] -
Korean 슈퍼 마리오브라더스 원더[92]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[93] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[94][95] -
Thai Super Mario Bros. Wonder[96] -

External links

References

  1. ^ a b Super Mario Bros.™ Wonder
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named EU
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  4. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  5. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed ee ef eg eh ei ej ek el em en eo ep eq er es et eu ev ew ex ey ez fa fb Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
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  34. ^ スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇
  35. ^ Talking Flower in An Uncharted Area: Wubba Ruins: "How...uh... How's the goo taste?"
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  50. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
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  63. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  64. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  65. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  66. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
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  68. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  69. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
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  85. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  86. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  87. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintedoCanada
  88. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintedo France
  89. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  90. ^ Official Israel game page
  91. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintedoItalia
  92. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  93. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  94. ^ Cite error: Invalid <ref> tag; no text was provided for refs named MXWebsite
  95. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  96. ^ Official Thai game page