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{{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}}
{{about|the status ailment appearing in most ''[[Super Mario (franchise)|Super Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
[[File:Dizzystatus.png|frame]]
[[File:Dizzy PMTTYD icon.png|frame|Icon in ''The Thousand-Year Door'']]
'''Dizzy''' is a status ailment found in almost every ''Mario'' RPG game to date. It makes the victim unable to attack or causes his or her attack to  miss. This status ailment has also made other appearances in other [[Mario (franchise)|games]].  
'''Dizzy''' is a status ailment found in almost every ''[[Super Mario (franchise)|Super Mario]]'' role-playing game. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.


==History==
==History==
===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
[[File:Pm stat dizzy.gif|thumb|left]]
[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:Paper Mario Dizzy.png|thumb]]
[[File:Paper Mario Dizzy.png|thumb]]
This effect in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike. Enemies like [[Dark Koopa]]s and [[Groove Guy]]s, are enemies that can cause dizziness. Mario can retaliate with the [[Dizzy Dial]] or [[Kooper]]'s [[Dizzy Shell]]. Regardless, a small blue spiral will appear over the affected party's head, preventing them from moving for a few turns. One may also note that Dizziness affects flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than the common [[Shy Guy]] affected by the same attack.
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack.
The only enemies that can cause dizziness are [[Dark Koopa]]s and [[Groove Guy]]s.
{{br}}
{{br}}


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy. Bosses can be affected with this.
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy, the [[Dizzy Dial]] item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Pixl)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack.
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack.


A [[Reversya Cursya]] can inflict this status ailment on Mario and co. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it. Here, this aliment is known as '''Flipped'''.
Mario and Co. can become dizzy (known here as '''Flipped''') upon touching a [[Reversya Cursya]], as well as using a [[Love Pudding]]. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The slaphammer [[Sticker (Paper Mario: Sticker Star)|Sticker]] can sometimes get enemies dizzy. Also the lightbulb thing sticker will make all enemies dizzy. The attack from lightning on the [[Battle Spinner]] can sometimes make enemies get dizzy too. When Mario gets Dizzy, he will be unbalanced and his eyes become white. Depending on the sticker he chooses it will vary. Using a Jump sticker type will cause Mario to jump and shake him arms and may fall on his face. Hammer type will be having the hammer to go fast. Fire or Ice Flower type will have the projectiles to fly in the background or the foreground. Enemies that become dizzy will have something when they miss. For example, [[Goomba]]s will roll over if their attack misses. When Mario is dizzy, he will not be able to block a second time even if he has blocked an attack, run in battle or use Defensive/Dodging stickers such as the Spike helmet, the Shiny Spike helmet, the [[Flashy]] Spike helmet, the [[Frog Suit]], the Shiny Frog Suit, the Super Boot, the Shiny Super Boot, the Tail, the Shiny Tail, and most importanly, the [[Leaf (Paper Mario: Sticker Star)|Leaf]] and the [[Shiny]] Leaf.
{{quote|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}}
[[File:PMSS Dizzy Icon.png|frame|left]]
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
Dizzy reappears in ''[[Paper Mario: Color Splash]]'', serving the same function as ''Paper Mario: The Thousand Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]’s Black paint, he will be blinded by the paint and his attacks will miss. It is indicated by Mario constantly shaking his hands with a surprised look on his face.
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario or an [[Enemy Card]] ally gets hit by [[Shy Bandit]]'s [[paint]], they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.
{{stub|section=yes}}
 
Blinded can also be inflicted on enemies by using the [[Lemon (Thing)|Lemon]], [[Lightbulb]], and [[Salt and Pepper]] Things. Blinded enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Blinded is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until the status wears off.
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose (for the brothers except [[Paper Mario (character)|Paper Mario]] prior to ''[[Mario & Luigi: Brothership]]'') or their "damaged" sprite (for Paper Mario and enemies prior to ''Brothership''). The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until it wears off. For the purposes of Special Attacks, the dizzy character is considered to have [[Downed|fallen in combat]] until cured.
{{br|left}}
 
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'', the Advanced [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. Hammer [[First Strike]]s also cause dizziness to the enemy party for up to two turns.
[[File:MLSSLuigiDazed.png|thumb|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']]
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.


A [[Bob-omb]]'s explosion and [[Bowletta]]'s star attack can get Mario and Luigi dizzy.
An [[Oucher Glass]]'s sand ball attack, [[Popple]]'s hammer attack, a [[Hammer Bro.]]'s hammer throw attack, a [[Bob-omb]]'s explosion, or [[Bowletta]]'s star attack can get Mario and Luigi dizzy.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:M&LPiT Luigi Dizzy Sprite.gif|thumb|left]]
[[File:DizzyBabL.gif|thumb|left]]
[[File:DizzyBabL.gif|thumb|left]]
The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[Hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies can cause the brothers to become Dizzy as well, with examples being the [[Shroid]]'s spiked ball attack and the [[Shroobsworth]]'s dark meteor attack. [[Elder Princess Shroob]] also can cause dizziness with her meteor attack.
The affliction is far more common in ''[[Mario & Luigi: Partners in Time]]'', as [[hammer]] attacks and some Bros. Items such as the [[Smash Egg]] and the [[Trampoline]] can cause dizziness to enemies. Many enemies' attacks can cause the brothers to become dizzy as well, with examples being [[Shroid]]s' spiked ball attack, [[Shroobsworth]]s' dark meteor, and [[Elder Princess Shroob]]'s meteor.
{{br|left}}


====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:Dizzystatbis.png|thumb|190px|Bowser with the dizzy status in ''Mario & Luigi: Bowser's Inside Story''.]]
{{multiple image
The Dizzy status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same causes from ''Mario & Luigi: Partners in Time''. Attacks such as [[Midbus]]'s Iron Ball, the [[Thwomp]], [[Junker]], and [[Junker X]] throw at the bros. can cause this status effect.
|align=right
|direction=horizontal
|width=185
|image1=Dizzystatbis.png
|caption1=Bowser inflicted with the dizzy effect in ''Mario & Luigi: Bowser's Inside Story''
|image2=MLBISDX Dizzy.png
|caption2=Mario inflicting the dizzy effect on a [[Protobatter]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
}}
[[File:Bowsers Inside Story Dizzy.png|frame|left]]
The Dizzy status effect returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with the same functions from ''Mario & Luigi: Partners in Time''. Mario's and Luigi's solo [[Hammer]] attacks, the [[Bros. Attack]]s [[Super Bouncer]], [[Spin Pipe]], and [[Magic Window]], alongside the [[Brawl Attack]]s [[Bob-omb Blitz]] and [[Broggy Bonker]], all have a chance to inflict this effect on enemies. Enemy attacks such as [[Midbus]]'s iron ball, and the [[Thwomp]]s thrown by [[Junker]] and [[Junker X]] can cause this status effect.
{{br|left}}


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
The status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as the previous games. Some enemies like a [[Bandit]] a [[Grumbell]] or a [[Lob-omb]] can inflict this to Mario and Luigi. It can be caused to enemies with items like [[Shock Bomb]]. Also, the Spin Hammer (must be equipped) attack has a chance to make targets dizzy.
The Dizzy effect returns again in ''[[Mario & Luigi: Dream Team]]'', having the same effect as the previous games. Some enemies like [[Bandit]]s, [[Grumbell]]s and [[Lob-omb]]s can make Mario and Luigi dizzy. Items like the [[Shock Bomb]] can be used to inflict it on most enemies. Equipping a [[List of clothing in Mario & Luigi: Dream Team#Spin_Hammer|Spin Hammer]] grants a chance to make targets dizzy when using hammer-based attacks.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
The status returns in ''[[Mario & Luigi: Paper Jam]]'', the crossover between the ''Mario & Luigi'' and ''Paper Mario'' series. Dizzy works pretty much the same as it did in previous games for normal characters, while the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'' affects paper characters.
The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters.
 
====''Mario & Luigi: Brothership''====
{{new subject|section=y}}
In ''[[Mario & Luigi: Brothership]]'', [[Mario]] and [[Luigi]] can potentially stun their enemies with the Dizzifying Attack Battle Plug if they score an Excellent! rating with a [[Jump]] or [[Hammer]] attack. Additionally, enemies that get stunned will no longer get stuck in their "damaged" sprite, instead getting their own disoriented idle poses.{{ref needed}}
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Stun}}
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.
 
If executed correctly, [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's [[Final Smash]] "[[Negative Zone]]" in ''[[Super Smash Bros. Brawl]]'', [[King K. Rool]]'s self-infliction upon shattering his belly armor in ''[[Super Smash Bros. Ultimate]]'', and being hit by a [[Deku Nut]].
 
==Profiles==
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' ''Makes Mario/Luigi dizzy and unable to perform any actions.''
===''Mario & Luigi: Paper Jam''===
*'''Instruction manual description:''' ''A dizzy character cannot perform any actions.''
 
==Names in other languages==
{{foreign names
|Jap=グルグル<br>''Guruguru''<br>{{hover|目回|めまわ}}し<br>''Memawashi''
|JapM=Onomatopoeia for spinning<br><br> Roughly means "eye-turner"
|Ita=Stordimento
|ItaM=Dazing
|SpaE=Aturdido
|SpaEN=''Paper Mario'' and ''Thousand-Year Door''
|SpaEM=Dazed
|Fre=Étourdi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf page 29].</ref><ref>''Mario & Luigi. Paper Jam Bros.'' French instruction booklet [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 48].</ref><br>Vertiges (''Mario & Luigi: Partners in Time'')<ref>''Mario & Luigi: Les Frères du temps'' Instruction booklet, French side [https://web.archive.org/web/20210313131028/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf page 39].</ref>
|FreM=Dazed<br>Dizziness<br>Knocked out
|Kor=어질어질
|KorR=Eojil-eojil
|KorM=Dizzy
|Ger=Schwindelig
|GerM=Dizzy
|Por=Tontura
|PorM=Dizziness
}}
 
==References==
<references/>


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[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Dream Team Status Effects]]
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[[Category:Mario & Luigi: Paper Jam Status Effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Partners in Time Status Effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Superstar Saga Status Effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Paper Mario Status Effects]]
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: Color Splash Status Effects]]
[[Category:Paper Mario: Color Splash status effects]]
[[Category:Paper Mario: The Thousand-Year Door Status Effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario Status Effects]]
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[[de:Verwirrung]]
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[[it:Stordimento]]

Latest revision as of 10:32, October 19, 2024

This article is about the status ailment appearing in most Super Mario RPG games. For the cyan Virus named Dizzy appearing in Dr. Luigi, see Virus.
Icon in The Thousand-Year Door

Dizzy is a status ailment found in almost every Super Mario role-playing game. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.

History[edit]

Paper Mario series[edit]

Paper Mario[edit]

Dizzy effect icon
Dizzy

Dizziness in Paper Mario can affect Mario and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the Dizzy Dial item, Kooper's Dizzy Shell, or the Dizzy Stomp badge. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than a common Shy Guy affected by the same attack. The only enemies that can cause dizziness are Dark Koopas and Groove Guys.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. Ms. Mowz has a Tease attack that can make enemies dizzy, the Dizzy Dial item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.

Super Paper Mario[edit]

In Super Paper Mario, the player can use Fleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating Boomer will cause any type of Boomboxer currently onscreen to become dazed and unable to attack.

Mario and Co. can become dizzy (known here as Flipped) upon touching a Reversya Cursya, as well as using a Love Pudding. When inflicted, the controls will be reversed for a short time. Using Piccolo, however, will instantly cure it.

Paper Mario: Sticker Star[edit]

“Attacks might miss!”
Battle text, Paper Mario: Sticker Star
The icon for the Dizzy status effect in Paper Mario: Sticker Star

Dizzy returns in Paper Mario: Sticker Star with the same effect as Paper Mario: The Thousand-Year Door. The Slaphammer sticker, Lightbulb Thing or lightning from a Battle Spin can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from Fire Flowers or Ice Flowers have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the Spike Helmet, the Frog Suit, the Super Boot, the Tail, the Leaf or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, Goombas will roll over if their attack misses.

Paper Mario: Color Splash[edit]

Dizzy reappears in Paper Mario: Color Splash under the name "Blinded", serving the same function as Paper Mario: The Thousand-Year Door and Paper Mario: Sticker Star. When Mario or an Enemy Card ally gets hit by Shy Bandit's paint, they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the Sunset Express, Larry can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.

Blinded can also be inflicted on enemies by using the Lemon, Lightbulb, and Salt and Pepper Things. Blinded enemies will miss their attacks for several turns, mostly using the same animations from Sticker Star when they do so. Another variant of Blinded is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original Paper Mario, and if they are jumped on in this state, they become crumpled.

Mario & Luigi series[edit]

Dizziness in the Mario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose (for the brothers except Paper Mario prior to Mario & Luigi: Brothership) or their "damaged" sprite (for Paper Mario and enemies prior to Brothership). The status ailment serves the same purpose it did in Paper Mario; the affected character is unable to do anything until it wears off. For the purposes of Special Attacks, the dizzy character is considered to have fallen in combat until cured.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Screenshot of Luigi inflicted with the dizzy status in Mario & Luigi: Superstar Saga
Luigi with the dizzy status effect in Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. Hammer and Thunderhand First Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using Dunk Hammer underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.

An Oucher Glass's sand ball attack, Popple's hammer attack, a Hammer Bro.'s hammer throw attack, a Bob-omb's explosion, or Bowletta's star attack can get Mario and Luigi dizzy.

Mario & Luigi: Partners in Time[edit]

Luigi's dizzy sprite
Dizzy Baby Luigi from Mario & Luigi: Partners in Time

The affliction is far more common in Mario & Luigi: Partners in Time, as hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies' attacks can cause the brothers to become dizzy as well, with examples being Shroids' spiked ball attack, Shroobsworths' dark meteor, and Elder Princess Shroob's meteor.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Bowser dizzy during the battle against Midbus in Fawful Theater
Bowser inflicted with the dizzy effect in Mario & Luigi: Bowser's Inside Story
Screenshot of Mario inflicting dizzy on a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario inflicting the dizzy effect on a Protobatter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi under the "Dizzy" status ailment.

The Dizzy status effect returns in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same functions from Mario & Luigi: Partners in Time. Mario's and Luigi's solo Hammer attacks, the Bros. Attacks Super Bouncer, Spin Pipe, and Magic Window, alongside the Brawl Attacks Bob-omb Blitz and Broggy Bonker, all have a chance to inflict this effect on enemies. Enemy attacks such as Midbus's iron ball, and the Thwomps thrown by Junker and Junker X can cause this status effect.

Mario & Luigi: Dream Team[edit]

The Dizzy effect returns again in Mario & Luigi: Dream Team, having the same effect as the previous games. Some enemies like Bandits, Grumbells and Lob-ombs can make Mario and Luigi dizzy. Items like the Shock Bomb can be used to inflict it on most enemies. Equipping a Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks.

Mario & Luigi: Paper Jam[edit]

The Dizzy effect returns once again in Mario & Luigi: Paper Jam, functioning nearly the same as it did in previous games. Alternatively, the variation Crumpled, introduced in Paper Mario: Sticker Star, affects only paper characters.

Mario & Luigi: Brothership[edit]

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

In Mario & Luigi: Brothership, Mario and Luigi can potentially stun their enemies with the Dizzifying Attack Battle Plug if they score an Excellent! rating with a Jump or Hammer attack. Additionally, enemies that get stunned will no longer get stuck in their "damaged" sprite, instead getting their own disoriented idle poses.[citation needed]

Super Smash Bros. series[edit]

SmashWiki article: Stun

Dizziness in the Super Smash Bros. series (known here as being stunned) occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.

If executed correctly, Mewtwo's Disable will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's Final Smash "Negative Zone" in Super Smash Bros. Brawl, King K. Rool's self-infliction upon shattering his belly armor in Super Smash Bros. Ultimate, and being hit by a Deku Nut.

Profiles[edit]

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: Makes Mario/Luigi dizzy and unable to perform any actions.

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description: A dizzy character cannot perform any actions.

Names in other languages[edit]

Language Name Meaning Notes
Japanese グルグル
Guruguru
目回
Memawashi
[?]
Onomatopoeia for spinning

Roughly means "eye-turner"
French Étourdi[1][2][3][4]
Vertiges (Mario & Luigi: Partners in Time)[5]
Dazed
Dizziness
Knocked out
German Schwindelig[?] Dizzy
Italian Stordimento[?] Dazing
Korean 어질어질[?]
Eojil-eojil
Dizzy
Portuguese Tontura[?] Dizziness
Spanish (NOE) Aturdido[?] Dazed Paper Mario and Thousand-Year Door

References[edit]

  1. ^ Paper Mario Instruction booklet, French side page 69.
  2. ^ Mario & Luigi: Voyage au centre de Bowser Instruction booklet, French side page 69.
  3. ^ Mario & Luigi: Dream Team Bros. French instruction booklet, page 29.
  4. ^ Mario & Luigi. Paper Jam Bros. French instruction booklet page 48.
  5. ^ Mario & Luigi: Les Frères du temps Instruction booklet, French side page 39.