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[[File:Mario Diving Artwork - Super Mario 64.png|thumb|250px|Mario diving in ''[[Super Mario 64]]'']]
[[File:Mario Diving Artwork - Super Mario 64.png|thumb|Artwork from ''[[Super Mario 64]]'']]
A '''Dive''' (also called '''Body Slide'''<ref>In a sign at the castle's courtyard: "''Press B while running fast to do a Body Slide attack.''"</ref>) is a [[List of special moves|move]] used by various characters in the [[Mario (franchise)|''Mario'' franchise]], though it is mainly used by [[Mario]] in 3D titles. Usually, the dive is activated by jumping into the air followed by hitting the attack button. Diving has the character dive downward out of the air as a means of attacking enemies or dodging obstacles.
A '''dive''' (also called a '''Body Slide''')<ref>{{cite|author=[[Sign]]|location=[[Courtyard (Peach's Castle)]]|publisher=Nintendo|language=en|date=1996|quote=Press B while running fast to do a Body Slide attack.}}</ref> is a [[List of moves|move]] used by various characters in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, though it is mainly used by [[Mario]] in 3D titles. Usually, a dive is activated by [[jump]]ing into the air followed by hitting the attack button. Diving has the character move diagonally downward out of the air as a means of attacking enemies or dodging obstacles.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64 Dive.gif|thumb|200px|Mario performing a Dive in ''Super Mario 64'']]
[[File:SM64 Dive.gif|thumb|200px|Mario performing a dive in ''Super Mario 64'']]
In ''[[Super Mario 64]]'', Mario can use this move by running and pressing {{button|N64|B}} to initiate the dive; holding back on the Control Stick or pressing {{button|N64|A}} or {{button|N64|B}} ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or [[Somersault|Side Somersault]]. While diving, Mario will slide across the ground on his stomach and damage any enemies in his path. If diving onto a sloped surface (like a [[Slide (Super Mario 64)|slide]]), Mario's speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. In ''[[Super Mario 64 DS]]'', [[Luigi]] and [[Wario]] can dive as well, using the same controls, though the amount of damage done is dependent on the character. [[Yoshi]], however, cannot dive due to lacking attack power.
In ''[[Super Mario 64]]'', Mario can use a dive when he [[dash|runs]] and {{button|N64|B}} is pressed to initiate the dive; holding back on the Control Stick or pressing {{button|N64|A}} or {{button|N64|B}} ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or [[Side Somersault]]. While diving, Mario [[slide]]s on his stomach across the ground and damages any enemies in his path. If Mario dives onto a sloped surface (such as a [[Slide (Super Mario 64)|slide]]), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. In ''[[Super Mario 64 DS]]'', [[Luigi]] and [[Wario]] can dive as well, this time when the player presses {{button|DS|A}}, though the amount of damage done is dependent on the character. [[Yoshi]], however, cannot dive, instead using {{button|DS|A}} to stick out his tongue. Like in ''[[Super Mario Odyssey]]'', diving causes a small gain in height, before curving downwards. Diving in the remake also negates all fall damage. Unlike in any other game in the series, a [[Wall Jump|Wall Kick]] can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', Mario no longer has to gain speed to dive. The player can simply jump on the spot and press {{button|GCN|B}} to send Mario diving forward. While Mario can dive into enemies to defeat or damage them, he can only do so with smaller enemies like [[Swoopin' Stu]]s. He can also dive forward repeatedly if the player keeps pressing {{button|GCN|B}}. If Mario dives into [[goop]] or water on the ground, he will continue to slide until the player holds back on the Control Stick or presses {{button|GCN|A}}. Unlike in ''Super Mario 64'', Mario can ground pound out of a dive while in midair with {{button|GCN|R}}.
In ''[[Super Mario Sunshine]]'', Mario no longer has to gain speed to dive. The player can simply jump on the spot and press {{button|GCN|B}} to send Mario diving forward. While Mario can dive into enemies to defeat or damage them, he can do so only with smaller enemies such as [[Gooble]]s. He can also dive forward repeatedly if the player keeps pressing {{button|GCN|B}}. If Mario dives into [[goop]] or water on the ground, he continues to slide until the player holds back on the Control Stick or presses {{button|GCN|A}}. Unlike in ''Super Mario 64'', Mario can [[Ground Pound|ground-pound]] out of a dive while in midair with {{button|GCN|R}}.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
A variant of the dive, known as a '''claw dive'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual]. Page 20. ''nintendo.com''. Retrieved September 18, 2019.</ref>, is used by every character in ''[[Super Mario 3D World]]'' (except [[Captain Toad]]), though only while in [[Cat Mario|Cat form]]. Players can hold the attack button in midair to send their character diving downward at a high speed, attacking any enemies the player comes into contact with, and can cancel the dive by letting go of the attack button. The momentum of the dive is kept, though [[Ground Pound]]ing or changing direction will stop the character.
A variant of the dive, known as a '''claw dive''',<ref>{{cite|format=PDF|language=en|date=2013|publisher=Nintendo of America|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> is used by every character in ''[[Super Mario 3D World]]'' (except [[Captain Toad]]), though only while in [[Cat Mario|Cat form]]. Players can hold the attack button in midair to send their characters diving downward at a high speed, attacking any enemies the players come into contact with, and can cancel the dive by letting go of the attack button. The momentum of the dive is kept, though ground-pounding or changing direction stops the character.


In the [[Nintendo Switch]] re-release, ''[[Super Mario 3D World + Bowser's Fury]]'', besides the Toad Brigade, most characters can now roll in midair, which has the user jump first, like the dive in ''Super Mario Odyssey''.
In ''[[Super Mario 3D World + Bowser's Fury]]'', characters besides the [[Toad Brigade]] can now [[roll]] in midair. The player can do this by holding {{button|switch|zl}} and pressing {{button|switch|y}} in midair, similarly to the dive in ''[[Super Mario Odyssey]]''. The claw dive has also been extended to last for much longer; in almost all cases, it lasts until the character hits the ground. If the player uses a [[Lucky Bell]] to become their Cat form, they will be unable to midair-roll, due to the [[Lucky Cat Mario|Lucky Cat form]]'s pounding properties. In addition to ground-pounding, Mario can also use the claw dive to get [[coin]]s or power-ups from various glowing spots on the ground in [[Lake Lapcat]].<ref>{{cite|language=en|author=Looygi Bros.|date=March 18, 2021|url=www.youtube.com/watch?v=AlOsoly01cA|title=10 Little Details (Part 3) {{!}} ''Bowser's Fury''|publisher=YouTube|accessdate=March 19, 2021}}</ref>


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Mario is able to dive in ''[[Super Mario Odyssey]]''. It is now performed by holding {{button|ns|zl}} and pressing {{button|ns|y}} after jumping. It can thus be done at the start of a [[Ground Pound]] in midair.<ref>SuperMario_UK (September 21, 2017). [https://twitter.com/SuperMario_UK/status/910805827300106241 ''The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance.'']. ''Twitter''. Retrieved September 21, 2017.</ref> Unlike in ''Super Mario 64''  and ''Super Mario Sunshine'', however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario starts rolling with the momentum of his dive if {{button|ns|zl}} continues to be pressed. The distance traveled with each use is also set as opposed to depending on Mario's momentum, presumably to make diving into [[Cappy]] work more consistently. Using this move underwater lets Mario perform a [[Quick Swim]], which mimics the swimming physics of ''Super Mario 64'' up to ''Super Mario Galaxy 2''.
Mario is able to dive in ''Super Mario Odyssey''. The move is now performed by pressing {{button|switch|zl}} in the air to start a [[Ground Pound]] and pressing {{button|switch|y}} after jumping. Dives can also be done during the descent of a Ground Pound.<ref>{{cite|language=en-gb|author=SuperMario_UK|date=September 21, 2017|url=x.com/SuperMario_UK/status/910805827300106241|title=The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance.|publisher=X|accessdate=August 6, 2024}}</ref> Unlike in ''Super Mario 64''  and ''Super Mario Sunshine'', however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario either lands in place or does a cosmetic roll if he lands while moving. If {{button|switch|zl}} is held while landing, Mario starts rolling with the momentum of his dive. The distance traveled with a dive is set as opposed to depending on Mario's momentum. This may be because it makes diving into [[Cappy]] to [[Cap Jump|cap-jump]] from him work more consistently. Diving and then performing a Cap Jump is known as a [[Cap Jump|Cap Dive]]. The same inputs as a dive performed underwater lets Mario perform a [[Quick Swim]], a quick dash forward mimicking the [[swim]]ming physics of ''Super Mario 64'' up to ''[[Super Mario Galaxy 2]]''.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
The Cat form's claw dive returns in the ''Super Mario 3D World'' style of ''[[Super Mario Maker 2]]''; it is now performed by pressing {{button|ns|l}},{{button|ns|r}}, {{button|ns|zl}}, or {{button|ns|zr}} in midair.
The Cat form's claw dive returns in the ''Super Mario 3D World'' style of ''[[Super Mario Maker 2]]''; it is now performed by pressing {{button|switch|l}}, {{button|switch|r}}, {{button|switch|zl}}, or {{button|switch|zr}} in midair.


===Sports titles===
===Sports titles===
In many sports titles, such as the ''[[Mario Baseball (series)|Mario Baseball]]'' and ''[[Mario Tennis (series)|Mario Tennis]]'' series, characters can dive in order to recover the ball. Diving is usually activated when the player tries to recover the ball from a distance, causing the character to dive in order to cover the distance between them and the ball. However, characters can only dive a certain distance and may not be able to reach the ball in time.
In many sports titles, such as the ''[[Mario Baseball (series)|Mario Baseball]]'' and ''[[Mario Tennis (series)|Mario Tennis]]'' series, characters can dive in order to recover the ball. Diving is usually activated when the player tries to recover the ball from a distance, causing the character to dive in order to cover the distance between them and the ball. However, characters can dive only a certain distance and may not be able to reach the ball in time.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario and Luigi can perform a dive attack based on that from ''Super Mario 64'' by doing their dash attacks while holding a battering item.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario and Luigi can perform a dive attack based on that from ''Super Mario 64'' by doing their dash attacks while holding a battering item.


==Official profiles==
==Profiles==
===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
*'''Instruction booklet description (Body Slam):''' "''Press {{button|gcn|B}} while jumping to fly headfirst into enemies.''"
*'''Instruction booklet description (Body Slam):''' "''Press {{button|gcn|B}} while jumping to fly headfirst into enemies.''"
Line 44: Line 44:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ダイブ
|JapR=Daibu
|JapM=Dive
|Rus=Наскок
|Rus=Наскок
|RusR=Naskok
|RusR=Naskok
|RusM=Lunge
|RusM=Lunge
|Kor=몸통 박치기
|KorR=Momtong Bakchigi
|KorM=Body slam
|Ita=Attacco in scivolata<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=35|date=1997|publisher=Nintendo of Europe|language=it}}</ref><ref>{{cite|title=''[[Super Mario 64 DS]]'' European manual|page=93|date=2005|publisher=Nintendo of Europe|language=it}}</ref>
|Ita2=Scivolata sulla pancia<ref>{{cite|title=''[[Super Mario Sunshine]]'' instruction manual|page=19|date=2002|language=it|publisher=Nintendo of Europe}}</ref>
|Ita3=Tuffo<ref>''[[Super Mario Odyssey]]'', basic actions menu</ref>
|ItaM=Diving attack
|Ita2M=Belly slide
|Ita3M=Dive
}}
}}


==Trivia==
==Trivia==
[[File:Mario and Tuxie diving.gif|150px|thumb|Mario and Tuxie diving together in ''Super Mario 64'']]
[[File:Mario and Tuxie diving.gif|150px|thumb|Mario and Tuxie diving together in ''Super Mario 64'']]
*If the player performs a dive next to [[Tuxie]] and the baby penguin near to Mother Penguin in ''Super Mario 64'' and ''Super Mario 64 DS'', then they will dive too.
*If the player performs a dive next to [[Baby Penguin#Super Mario 64 / Super Mario 64 DS|Tuxie]] or the other baby penguin near the [[Mother Penguin]] in ''Super Mario 64'' and ''Super Mario 64 DS'', the baby penguin will dive too.
*In ''Super Mario 64'' and ''Super Mario 64 DS'', falling into snow or sand from a high distance while diving results in Mario getting his head stuck inside the snow/sand for a few seconds.
*In ''Super Mario 64'' and ''Super Mario 64 DS'', falling into snow or sand from a high distance while diving results in Mario getting his head stuck inside the snow/sand for a few seconds.


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>



Latest revision as of 09:40, September 5, 2024

Artwork of Mario diving across the ground, from Super Mario 64.
Artwork from Super Mario 64

A dive (also called a Body Slide)[1] is a move used by various characters in the Super Mario franchise, though it is mainly used by Mario in 3D titles. Usually, a dive is activated by jumping into the air followed by hitting the attack button. Diving has the character move diagonally downward out of the air as a means of attacking enemies or dodging obstacles.

History[edit]

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Mario performing a dive in Super Mario 64

In Super Mario 64, Mario can use a dive when he runs and B Button is pressed to initiate the dive; holding back on the Control Stick or pressing A Button or B Button ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or Side Somersault. While diving, Mario slides on his stomach across the ground and damages any enemies in his path. If Mario dives onto a sloped surface (such as a slide), his speed will remain constant (despite the player's inputs) and he will not stop until he is on a sufficiently level surface again. In Super Mario 64 DS, Luigi and Wario can dive as well, this time when the player presses A Button, though the amount of damage done is dependent on the character. Yoshi, however, cannot dive, instead using A Button to stick out his tongue. Like in Super Mario Odyssey, diving causes a small gain in height, before curving downwards. Diving in the remake also negates all fall damage. Unlike in any other game in the series, a Wall Kick can be performed out of a dive when the player plays as Mario, as long as the player is moving into the wall at a very slow speed.

Super Mario Sunshine[edit]

In Super Mario Sunshine, Mario no longer has to gain speed to dive. The player can simply jump on the spot and press B Button to send Mario diving forward. While Mario can dive into enemies to defeat or damage them, he can do so only with smaller enemies such as Goobles. He can also dive forward repeatedly if the player keeps pressing B Button. If Mario dives into goop or water on the ground, he continues to slide until the player holds back on the Control Stick or presses A Button. Unlike in Super Mario 64, Mario can ground-pound out of a dive while in midair with R Button.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

A variant of the dive, known as a claw dive,[2] is used by every character in Super Mario 3D World (except Captain Toad), though only while in Cat form. Players can hold the attack button in midair to send their characters diving downward at a high speed, attacking any enemies the players come into contact with, and can cancel the dive by letting go of the attack button. The momentum of the dive is kept, though ground-pounding or changing direction stops the character.

In Super Mario 3D World + Bowser's Fury, characters besides the Toad Brigade can now roll in midair. The player can do this by holding ZL Button and pressing Y Button in midair, similarly to the dive in Super Mario Odyssey. The claw dive has also been extended to last for much longer; in almost all cases, it lasts until the character hits the ground. If the player uses a Lucky Bell to become their Cat form, they will be unable to midair-roll, due to the Lucky Cat form's pounding properties. In addition to ground-pounding, Mario can also use the claw dive to get coins or power-ups from various glowing spots on the ground in Lake Lapcat.[3]

Super Mario Odyssey[edit]

Mario is able to dive in Super Mario Odyssey. The move is now performed by pressing ZL Button in the air to start a Ground Pound and pressing Y Button after jumping. Dives can also be done during the descent of a Ground Pound.[4] Unlike in Super Mario 64 and Super Mario Sunshine, however, Mario jumps in a small arc instead of just falling, and he does not slide upon landing. Instead, Mario either lands in place or does a cosmetic roll if he lands while moving. If ZL Button is held while landing, Mario starts rolling with the momentum of his dive. The distance traveled with a dive is set as opposed to depending on Mario's momentum. This may be because it makes diving into Cappy to cap-jump from him work more consistently. Diving and then performing a Cap Jump is known as a Cap Dive. The same inputs as a dive performed underwater lets Mario perform a Quick Swim, a quick dash forward mimicking the swimming physics of Super Mario 64 up to Super Mario Galaxy 2.

Super Mario Maker 2[edit]

The Cat form's claw dive returns in the Super Mario 3D World style of Super Mario Maker 2; it is now performed by pressing L Button, R Button, ZL Button, or ZR Button in midair.

Sports titles[edit]

In many sports titles, such as the Mario Baseball and Mario Tennis series, characters can dive in order to recover the ball. Diving is usually activated when the player tries to recover the ball from a distance, causing the character to dive in order to cover the distance between them and the ball. However, characters can dive only a certain distance and may not be able to reach the ball in time.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, Mario and Luigi can perform a dive attack based on that from Super Mario 64 by doing their dash attacks while holding a battering item.

Profiles[edit]

Super Mario Sunshine[edit]

  • Instruction booklet description (Body Slam): "Press B Button while jumping to fly headfirst into enemies."
  • Instruction booklet description (Slide): "Press B Button while running to dive into a headfirst slide. In areas covered in liquid, control the direction of the slide with Control Stick."

"NOTE!"

"Slip-sliding away!"

"Here's a technique that lets Mario slide in places other than slopes."

"Press R Button lightly then tilt Control Stick to spray water straight ahead while running."

"Immediately press B Button to dive and slide across the wet surface! Control the direction of the slide with Control Stick."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ダイブ[?]
Daibu
Dive
Italian Attacco in scivolata[5][6] Diving attack
Scivolata sulla pancia[7] Belly slide
Tuffo[8] Dive
Korean 몸통 박치기[?]
Momtong Bakchigi
Body slam
Russian Наскок[?]
Naskok
Lunge

Trivia[edit]

Mario and Tuxie diving together in Super Mario 64
  • If the player performs a dive next to Tuxie or the other baby penguin near the Mother Penguin in Super Mario 64 and Super Mario 64 DS, the baby penguin will dive too.
  • In Super Mario 64 and Super Mario 64 DS, falling into snow or sand from a high distance while diving results in Mario getting his head stuck inside the snow/sand for a few seconds.

References[edit]

  1. ^ "Press B while running fast to do a Body Slide attack." – Sign (1996). Courtyard (Peach's Castle): Nintendo (English).
  2. ^ 2013. Super Mario 3D World manual (PDF). Nintendo of America (English). Page 20.
  3. ^ Looygi Bros. (March 18, 2021). 10 Little Details (Part 3) | Bowser's Fury. YouTube (English). Retrieved March 19, 2021.
  4. ^ SuperMario_UK (September 21, 2017). The Dive allows you to fling yourself forward in midair, so you can get a tiny bit of extra distance.. X (British English). Retrieved August 6, 2024.
  5. ^ 1997. Super Mario 64 European manual. Nintendo of Europe (Italian). Page 35.
  6. ^ 2005. Super Mario 64 DS European manual. Nintendo of Europe (Italian). Page 93.
  7. ^ 2002. Super Mario Sunshine instruction manual. Nintendo of Europe (Italian). Page 19.
  8. ^ Super Mario Odyssey, basic actions menu