Stingby

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Template:Species-infobox Stingbies are small bee-like enemies with large eyes, having their stinger located on their face.

History

Super Mario series

Stingbies in Switchboard Falls

Super Mario 3D Land

Stingby.png

Stingbies make their debut in Super Mario 3D Land. They are common in levels taking place in the sky or over large pits. Stingbies fly at a certain height and cannot move up or down; rather, they patrol the area to find Mario or Luigi. When a Stingby spots Mario or Luigi, they chase after them slowly. These enemies can be easily defeated by any form of attack. They slightly resemble Diggas from Super Mario Galaxy 2.

Super Mario 3D World

Artwork of a Stingby from Super Mario 3D World.
Artwork of a Stingby in Super Mario 3D World

Stingbies reappear in Super Mario 3D World in several levels. They behave the same as they do in Super Mario 3D Land. They first appear in World 1 in the level Switch Scramble Circus and later appear in Conkdor Canyon from World 2, as well as Switchboard Falls in World 3.

Super Mario Odyssey

While Stingbies themselves do not appear in Super Mario Odyssey, mosquito-like variants known as Urban Stingbies do. They can be found in the Metro Kingdom during the night. When an Urban Stingby sees Mario, it charges at him, disappearing if it hits a wall.

Super Mario Maker 2

Stingbies appear as enemies that can be placed in Super Mario Maker 2 stages, in the Super Mario 3D World style. Big Stingbies are generated by giving a Stingby a Super Mushroom. Stingbies chase players who are nearby, but can only move horizontally.

Mario Kart 7

Stingbies near Metal Mario
Two Stingbies in Mario Kart 7

Stingbies make another appearance in Mario Kart 7. They serve as enemies in the battle course, Honeybee Hive. They have a darker color than those in Super Mario 3D Land. They travel in lines through the stage and spin out any fast-moving karts they touch.

Captain Toad: Treasure Tracker

Stingbies return with the inclusion of Conkdor Canyon from Super Mario 3D World as a bonus stage in the Wii U version of Captain Toad: Treasure Tracker. Here, they behave just as they did in their previous Mario 3D platform game appearances, chasing the protagonist when they spot him and attempting to sting him. Captain Toad is able to defeat Stingbies with an airborne stomp or a well-timed spin. These enemies do not return in the Nintendo Switch and Nintendo 3DS versions since the level is not included in them.

Profiles

Super Mario 3D Land

  • European Website Bio: "These enemies have a sharp stinger, and will try to prick Mario with it!"

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ハッチン[1]
Hacchin
From the Japanese word for bee, 蜂 (hachi)
Chinese 叮叮蜂[?]
Dīngdīng Fēng
Sting bee
Dutch Stingby[?] -
German Summser[?] from summen (buzzing)
Italian Apiciccia[?] From api (bees) and ciccione (fat)
Korean 딱끔[2]
Ttak'kkeum
From the Korean word 따끔하다 (ttakkeum-hada) which means "to sting". Possibly rhymed with Japanese name, which also has additional consonant next to the first one.
Portuguese Zumbida[?] From zumbido (buzz)
Russian Жужжало[?]
Zhuzhzhalo
From Жужжать (to buzz) and Жало (sting)
Spanish Abejorro[?] Bumblebee

References

  1. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, pages 181 and 227.
  2. ^ http://www.nintendo.co.kr/3DS/software/mario3dland/adventure/index.php