Super Mario Bros. Wonder
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Super Mario Bros. Wonder | |||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||
Developer | Nintendo EPD | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Nintendo Switch | ||||||||
Release date | Template:Release | ||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Portuguese (Brazil) Russian Japanese Simplified Chinese Traditional Chinese Korean [1] | ||||||||
Genre | Platformer | ||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer[2] | ||||||||
Input | Nintendo Switch:
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Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[3] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.
A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[4]
Overview
Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the New Super Mario Bros. series of games, incorporating changes such as updated character designs and new sets of animations.[3]
Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[5] Their moveset features standard abilities, for instance the Wall Jump and the Ground Pound. The Yoshis retain their Flutter Jump, ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.[3]
The signature feature of the game is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, examples including bringing Warp Pipes to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the Wonder Seeds and purple coins, prominent collectibles. Another notable addition are Talking Flowers, non-playable characters that populate the levels and comment on the events and gimmicks nearby.[3]
The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in Super Mario Maker 2's Story Mode.[3]
Unlike every other 2D side-scrolling Super Mario game, excluding Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a player bounces off enemies or other objects repeatedly, words appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then onwards, they receive 1-Ups.
Plot
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom, ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser, who spreads havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and, with Florian, four Yoshis, and Nabbit, set off to stop Bowser's plans once again.[3]
Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Meanwhile, an after-credits scene shows a defeated Bowser back to normal in his Koopa Clown Car; due to his weight, he, his son, and Kamek all crash in the background.
Characters
Playable characters
Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Invisible Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks[6], while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them.
Mario |
Luigi |
Peach |
Daisy |
Yellow Toad |
Blue Toad |
Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head! In-game description: Mario works as a plumber with his little brother Luigi. |
Mario's "little" brother. When these bros team up, there's nothing they can't achieve! In-game description: While they may be twin brothers, Luigi is taller and slightly younger than Mario. |
The beloved princess of the Mushroom Kingdom, Peach is always ready to jump into action. In-game description: Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. |
She's got a gown and a crown, but this friendly princess is totally down to earth. In-game description: Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! |
They may be small, but they have big hearts! In-game description: Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Yoshi |
Red Yoshi |
Yellow Yoshi |
Light-Blue Yoshi |
Nabbit |
This pink-and-white member of the Toad species gets really pumped up when she's out to save the day! In-game description: Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! |
Whichever color Yoshi you choose, they can all eat enemies, spit out stuff (enemies, shells, and other items), flutter jump, and help carry other players—even ones in Elephant form! In-game description: Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs. |
This sneaky little fellow can turn any extra power-ups he finds into flower coins. Ka-ching! In-game description: Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends… |
Supporting characters
Character | Description |
---|---|
Prince Florian[5] |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.[7] In-game description: Prince Florian loves badges and all the Poplins that live in his kingdom. |
Talking Flowers[3][8] |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. In-game description: Talking Flowers love to talk. They often spend their days waiting for someone to visit them. |
Poplins[5] |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In-game description: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom! |
Professor Connect[9] |
A robotic character that can be talked to to access online play. |
Captain Toad[5] |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. |
Racing Wiggler[3] |
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.[5][10] |
Dragons |
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. |
Main antagonists
Character | Description |
---|---|
Bowser[11] |
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[12] by combining him with his Koopa Clown Car and Prince Florian's castle. In-game description: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle! |
Bowser Jr.[5] |
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[12] He returns alongside his Junior Clown Car.[5] In-game description: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on. |
Kamek[5] |
A Magikoopa who assists Bowser. |
Enemies and obstacles
Returning enemies
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
Big Fire Piranhas[5] |
Larger Fire Piranha Plants. | Upshroom Downshroom | |
Big Goombas[13] |
Larger variants of Goombas. They split into two Hefty Goombas once stomped on. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage |
Big Goombrats[14][15] |
Larger Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. | Bloomps of the Desert Skies | |
File:Big Piranha Plant SMBW.jpg Big Piranha Plants |
Larger Piranha Plants. | Piranha Plants on Parade | The Semifinal test Piranha Plant Reprise |
Bill Blaster[16] |
An indestructable cannon that fires Bullet Bills. | Fluff-Puff Peaks Flying Battleship | The Semifinal test Piranha Plant Reprise |
Bob-omb[16] |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Fluff-Puff Peaks Flying Battleship | |
File:Bone Goomba SMBW.jpeg Bone Goombas[5] |
Teal-colored Goombas wearing skull-like headgear. It now takes two stomps to defeat one if the player is not in Elephant form. | Pipe-Rock Plateau Palace | Sunbaked Desert Palace |
Bone Piranha Plants |
Skeletal variants of Piranha Plants. They can grow taller under a Wonder Effect.[17] | Fluff-Puff Peaks Palace | |
Boos[5] |
Ghostly enemies that only follow players that are facing away from them, and will stop when looked at. | Light-Switch Mansion | Fungi Funk |
Bullet Bill[16] |
Bullets that fly straight forward and are shot from Bill Blasters. | Fluff-Puff Peaks Flying Battleship | The Semifinal test Piranha Plant Reprise |
Burners[5] |
Rotating jets that emit light-green flames. | Petal Isles Flying Battleship | |
Buzzy Beetles[5] |
Koopas with shells that protect them from fire damage. They can be found walking in lava. | Raarghs in the Ruins | Dragon Boneyard |
Cannons[16] |
Cannons that fire Bob-ombs. | Fluff-Puff Peaks Flying Battleship | |
Cheep Cheeps[3] |
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. | Leaping Smackerel | Item Park |
Dry Bones[5] |
Skeletal Koopas that regenerate themselves shortly after being stomped. | Pipe-Rock Plateau Palace | Deep Magma Bog Palace |
Fire Bars[5] |
Bars of fireballs that rotate around an axis. | Sunbaked Desert Palace (single) Shining Falls Special Triple Threat Deluge (double) Sunbaked Desert Palace (triple) |
The Final-Final Test Badge Marathon (single) Shining Falls Special Triple Threat Deluge (double) The Final-Final Test Badge Marathon (triple) |
Fire Piranha Plants[5] |
Piranha Plants that spit Fireballs. This time, they appear in their Super Mario 3D Land color scheme. | Upshroom Downshroom | The Semifinal test Piranha Plant Reprise |
Giant Spiked Balls[3] |
Giant, golden Spike Balls covered in white spikes. They come in three sizes.[3][18] | Up 'n' Down with Puffy Lifts (normal) Rolling Ball Hall (big) Rolling Ball Hall (giant) |
Petal Isles Special Way of the Goomba (normal) The Final Battle! Bowser's Rage Stage (big) Rolling Ball Hall (giant) |
Goombas[3] |
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.[19] They can grow taller under a Wonder Effect. | Welcome to the Flower Kingdom! | The Final Test Wonder Gauntlet |
Goombrats[3] |
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas.[5] Collisions with Bloomps bounce them away and, if equipped, destroy their pappi.[14] | Here Come the Hoppos | Taily's Toxic Pond |
Hammer Bros[5] |
Helmeted Koopas that throw hammers at the player. | Pipe-Rock Plateau Palace | The Final Test Wonder Gauntlet |
Hefty Goombas[13] |
Large variants of Goombas. They split into two Goombas once stomped on. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage |
Hotheads[5] |
Larger versions of Lil Sparkies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves. They also gain the ability to shock the player on contact, like Amps. | Color-Switch Dungeon | The Final-Final Test Badge Marathon |
King Boo[20] |
The king of Boos who appears during a Wonder Effect. He moves forward, with the camera following him like with a Boohemoth. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage |
Koopa Paratroopas[3] |
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, whilst green-shelled ones are seen making large hops on the ground. | Up 'n' Down with Puffy Lifts (green) Sproings in the Twlight Forest (red) |
Armads on the Roll (green) The Final Test Wonder Gauntlet (red) |
Koopa Troopas[3] |
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Both red and green Koopa Troopas return, while pink-shelled Rolla Koopas are newly introduced. | Up 'n' Down with Puffy Lifts (green) Scram, Skedaddlers! (red) |
Raarghs in the Ruins (green) The Final Test Wonder Gauntlet (red) |
Lakitus[5] |
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. | Countdown to Drop Down | Shining Falls Special Triple Threat Deluge |
Lava Bubbles[5] |
Orange fireball enemies that jump up and down in and out of lava pools. | Pull, Turn, Burn | |
Lil Sparkies[5] |
Small spark-like enemies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves. | Color-Switch Dungeon | The Final-Final Test Badge Marathon |
Mechakoopas[17] |
A robotic, green and yellow Koopa enemy with a key on its back. | Petal Isles Flying Battleship | |
Munchers[17] |
Invincible black plants often found in large groups. | Muncher Fields | The Final-Final Test Badge Marathon |
Ninjis[15] |
Impish ninja enemies. They dance in rhythm during a Wonder Effect. | Ninji Jump Party | Raise the Stage |
Nipper Plants[17] |
Little white plants that damage the player in contact. They can walk on walls and ceilings. | Muncher Fields | KO Arena Petal Meddle |
Piranha Plants[5] |
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. | Piranha Plants on Parade | The Final-Final Test Badge Marathon |
File:Pokey SMBW.jpg Pokeys[5] |
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. | Armads on the Roll | |
Spinies[3] |
Koopa enemies with spiked shells. | Countdown to Drop Down | Where the Rrrumbas Rule |
Spiny Eggs[5] |
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. | Countdown to Drop Down | |
Spikes[5] |
Koopa-like enemies that spit large green Spike Balls. | Angry Spikes and Sinkin' Pipes | The Final Test Wonder Gauntlet |
Spike Balls[5] |
Spike-covered balls that are thrown by various enemies, such as Spikes. Green ones roll on the ground while brown ones break upon impact. | Angry Spikes and Sinkin' Pipes (green) Taily's Toxic Pond (brown) Angry Spikes and Sinkin' Pipes (yellow) |
The Final Test Wonder Gauntlet (green) KO Arena Fungi Funk (brown) The Semifinal test Piranha Plant Reprise (yellow) |
Thwomps[5] |
Large stone enemies that slam down onto the ground. | Sunbaked Desert Palace | Petal Isles Special Way of the Goomba |
Urchins[20] |
Spiked creatures that float in water. | Robbird Cove | Downpour Uproar |
New enemies
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
File:SMBW Screenshot Triangle Water Enemy.png Anglefish[21] |
Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).[5] | The Anglefish Trial: Ready, Aim, Fly! | The Final Test Wonder Gauntlet |
Armads[22] |
Armadillo-like enemies that curl into balls and roll down slopes.[5] | Armads on the Roll | Sunbaked Desert Special Pole Block Allure |
Blewbirds[23] |
Derived from the bluebird. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.[5][23] | Blewbird Roost | The Final Test Wonder Gauntlet |
Bloomps[24] |
Bouncy balloon-like fish enemies of varying sizes and colors.[3] | Bloomps of the Desert Skies (green) Bloomps of the Desert Skies (pink) Bloomps of the Desert Skies (blue) Bloomps of the Desert Skies (light blue) Bloomps of the Desert Skies (teal) Bloomps of the Desert Skies (silver) |
The Final-Final Test Badge Marathon (green) The Final-Final Test Badge Marathon (pink) Bloomps of the Desert Skies (blue) Sunbaked Desert Special Pole Block Allure (light blue) Bloomps of the Desert Skies (teal) Bloomps of the Desert Skies (silver) |
Bulrushes |
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a Wonder Effect.[25] | Bulrush Coming Through! | The Final Battle! Bowser's Rage Stage |
Cloud Piranhas |
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. | Overworld | |
Condarts[5] |
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. | Condarts Away | The Desert Mystery |
Gnawsher[17] |
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks.[5] | Gnawsher Lair (normal) Gnawsher Lair (red) |
The Final Test Wonder Gauntlet (normal) KO Arena Magma Flare-Up (red) |
Hoppos |
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.[5] | Here Come the Hoppos | The Final Test Wonder Gauntlet |
Hoppycats |
Green spiked snail creatures that leap upwards when the player jumps, similar to the Skipsqueak. Small and giant variants appear.[5] | The Hoppycat Trial Hop, Hop, and Awaaay (green) The Midway Trial: Hop to It (red) |
Spelunking! (green) The Midway Trial: Hop to It (red) |
File:SMBWScreenshotUnknownStoneBlockEnemySentient.png File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png Hot-Hot Rocks[17] |
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.[5] | Hot-Hot Hot! | The Final-Final Test Badge Marathon |
Konks[5] |
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).[25] | Jewel-Block Cave | An Uncharted Area: Wubba Ruins |
Maw-Maws[5] |
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. | Maw-Maw Mouthful | The Final Test Wonder Gauntlet |
Melon Piranha Plants[5] |
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. | Countdown to Drop Down | The Final-Final Test Badge Marathon |
Missile Megs |
Long, thin, rocket-like Bullet Bill variants that fly diagonally.[3] They can be stood atop.[20] | Missle Meg Mayhem | The Final-Final Test Badge Marathon |
Mumsies[5] |
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. | The Desert Mystery | Sunbaked Desert Special Pole Block Allure |
File:SMBW screenshot Snowy Pooka.png Outmaway[22] |
White Goomba-like creatures with red-rimmed goggles that kick ice blocks.[3] | Outmaway Valley | A Final Uncharted Area: Poison Ruins |
Pokipedes[26] |
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.[5] They can also break through snow blocks.[27] | Pokipede Pass | Spelunking! |
Raarghs[17] |
Blargg-like enemies that cling onto walls and charge in a straight when they spot the player. | Raarghs in the Ruins | |
Revvers |
Dry Bones-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets.[5][23] Referred as "Chorochu" in the internal files. | Rolling Ball Hall | Hot-Hot Hot! |
Robbirds[22] |
Blue seabird enemies wearing goggles that dive into water.[5] | Robbird Cove | |
Rolla Koopas[5] |
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. | Rolla Koopa Derby | The Final Test Wonder Gauntlet |
Rrrumbas[5] |
Small bumblebee-esque creatures with large, breakable boulder-like shells.[5] They attempt to roll at the player when they get near, and will also roll down slopes.[28] | Where the Rrrumbas Rule | |
File:Smallseeker.jpg Seeker Bullet Bills |
Bullet Bills that hang on walls and attack the player on contact.[17] Larger variants also appear. | Evade the Seeker Bullet Bills | |
Shovas[22] |
Sledge Bro-like creatures with big gloves that can push objects.[3] | Swamp Pipe Crawl | Secrets of Shova Mansion |
Skedaddlers[24] |
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.[29] | Scram, Skedaddlers! | Mountaineering! |
Smackerels[17] |
Chomp-like flounder enemies that leap out from the seabed and bite at the player.[5] | Leaping Smackerel | |
Smogrins[30] |
Purple clouds of varying sizes. They move back and forth and are followed by smaller clouds.[3] | Bulrush Coming Through! (small) KO Arena Fluff-Puff Kerfuff (medium) KO Arena Fluff-Puff Kerfuff (big) |
Missle Meg Mayhem (small) Spring Feet II (medium) Spring Feet II (big) |
Snootles[17] |
Rolling green round enemies that bounce. | Valley Fulla Snootles | |
File:Sproingcolor.jpgFile:Sproingsproingedcolor.jpg Sproings[22] |
An enemy that stretches itself up when the player gets near. | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet |
Sugarstars[26] |
A swarm of small, spiked creatures based on konpeitō. Green Sugarstar’s move slowly whilst magenta one’s move faster.[3] | The Sugarstar Trial: Across the Night Sky | The Final-Final Test Badge Marathon |
Tailies[22] |
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.[5] | Taily's Toxic Pond | KO Arena Fungi Funk |
Trottin' Piranha Plants[12] |
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during a Wonder Effect.[31] | Piranha Plants on Parade | The Semifinal test Piranha Plant Reprise |
Wubbas[5] |
Light green slime enemies that pace back and forth and swim through goo. | An Uncharted Area: Wubba Ruins | KO Arena Fungi Funk |
A giant Hoppo that appears during the Wonder Effect.[32] | Here Come the Hoppos | The Final Test Wonder Gauntlet | |
A giant Konk that appears from above in Jewel-Block Cave, during its Wonder Effect, that crushes anything directly below it.[25] | Jewel-Block Cave | ||
A giant Hoppycat that appears during the Wonder Effect.[17] | The Hoppycat Trial Hop, Hop, and Awaaay | The Final Test Wonder Gauntlet | |
A giant Smackerel that appears during the Wonder Effect, that chomps through ground. | Leaping Smackerel | ||
A giant Bloomp that appears during the Wonder Effect.[32] | Flight of the Bloomps | Sunbaked Desert Special Pole Block Allure | |
Red Spikes that spit and throw fireballs.[5] | Wavy Ride through the Magma Tube | KO Arena Magma Flare-Up | |
File:SMBW screenshot Funnel PlantFungus Man.png | Biddybud-like creatures with tops of varying heights, resembling a king oyster mushroom, or eryngi. When knocked out, they knock out other enemies behind them.[3] Brown and purple variants appear.[5] Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」; eringi). | Bulrush Coming Through! (brown) Bulrush Coming Through! (purple) |
Fungi Mines Special Dangerous Donut Ride (brown) POOF! Badge Challenge: Crouching High Jump I (purple) |
File:Bamboopurple.jpgFile:Gold Bamboo Thing.jpg | Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Blue and silver ones turn around when at the end of a platform, unlike its green and golden variant that falls off ledges. Gold and silver ones can interact with electricity and cause themselves to become electric, causing them to not be able to be stomped or picked up. Some can be seen dancing in place during some Wonder Effects.[33] Referred to as "Takebo" in the internal files, from take (「竹」, "bamboo") and the affectionate suffix -bō (「坊」). | The Midway Trial: Hop to It (green) The Midway Trial: Hop to It (blue) Missle Meg Mayhem (black and silver) Missle Meg Mayhem (black and gold) |
The Semifinal test Piranha Plant Reprise (green) The Final Test Wonder Gauntlet (blue) KnuckleFest Bowser's Blazing Beats (black and silver) KnuckleFest Bowser's Blazing Beats (black and gold) |
A corn kernel-like enemy that transforms into a high jumping popcorn creature when it comes into contact with fire.[5] Referred to as "Morocon" in the internal files. | Hot-Hot Hot! | KO Arena Magma Flare-Up | |
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.[3] Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.[5] Referred to as "ChinAnago" in the game files, the Japanese name for the spotted garden eel. | Leaping Smackerel | Swimming! | |
Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.[3] Referred to as "Snail" in the internal files. | Bulrush Coming Through! (normal) Swamp Pipe Crawl (big) |
Taily's Toxic Pond (normal) The Anglefish Trial: Ready, Aim, Fly! (big) | |
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.[5] Referred to as "MovingDoor" in the internal files. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage | |
Owl enemies that swoop down from nests on the ceiling.[5] Referred to as "Houhou" in the internal files, from hō (「ホー」), the cry of an owl. | Pokipede Pass | ||
Bill Blaster- and cannon-like devices that pump out Bloomps.[24][5] | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon | |
File:Big Trottin' Piranha Plant SMBW.jpg | Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes.[31] | Piranha Plants on Parade | The Semifinal test Piranha Plant Reprise |
Skeletal variants of Trottin' Piranha Plants. Not only do they resist fireballs and bubbles, they can also grow taller under a Wonder Effect.[17] | Fluff-Puff Peaks Palace | ||
Pig-nosed turtle enemies that swim when underwater or crawl when on land.[17] Referred to as "Uminoko" in the internal files. | Robbird Cove | Downpour Uproar | |
Purple birds wearing helmets that fly in one direction and drop items.[17] Referred to as "Hakandoru" in the internal files. | Cruising with Linking Lifts | The Final Test Wonder Gauntlet | |
Little sparks in clouds that jump.[17] | Cruising with Linking Lifts | ||
File:PurpleSnakeWonder.png | Purple snakes that wear pots on their head. Once the player breaks the pot, it moves faster.[17] Referred to as "Tsubochan" in the internal files. | Color-Switch Dungeon | KO Arena Sunbaked Skirmish |
Baby Thwomp-like enemies that slide left to right when the platform tilts. They show visible excitement when this happens.[32] Referred to as "Slidon" in the internal files. | Another Uncharted Area: Swaying Ruins | ||
A wheel of rotating fire that can be moved when pulling from a handle.[17] | Pull, Turn, Burn | ||
Fiery boulders fired from the Spike statue.[32] | Wavy Ride through the Magma Tube | ||
Spike statue that fires boulders during the Wonder Effect.[32] | Wavy Ride through the Magma Tube | ||
Bob-omb-like enemies that instead release 3 fireworks one by one when hit. [16] Referred to as "Hanabihei" in the internal files. | Fluff-Puff Peaks Flying Battleship | KO Arena Magma Flare-Up | |
Red Mechakoopas with propellers.[17] Referred to as "MechaKoopaMk2" in the internal files. | Deep Magma Bog Flying Battleship | High-Voltage Gauntlet | |
Purple columns that smash on the ground.[16] | Fluff-Puff Peaks Flying Battleship | ||
Burner-like objects with Bowser's face that emits green fire.[17] | Deep Magma Bog Flying Battleship | ||
Large lava bubble enemies that ride on tracks.[17] | Deep Magma Bog Flying Battleship | ||
Lava bubbles resembling Fryguys that spit fireballs.[17] | Deep Magma Bog Palace | ||
A shadowy figure resembling Cosmic Clones that mimics the player's moves.[32] | Color-Switch Dungeon | Beware of the Rifts | |
A giant Bowser robot that appears in the background firing lasers at the player during the Wonder Effect. | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship | |
A mechanical Bowser robot with a red button on top.[17] | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship | |
A large fiery fist that attempts to smash the player. It shares similarities to the Mecha Hand.[13] | KnuckleFest Bowser's Blazing Beats | The Final Battle! Bowser's Rage Stage | |
Fiery music notes shaped like Piranha Plants fired from Bowser.[13] | The Final Battle! Bowser's Rage Stage | ||
File:Big Snootle.jpg | Big versions of Snootles. | Valley Fulla Snootles | |
Bull's-Eye Bills with a dragon-like appearance that target the player.[17] | KnuckleFest Bowser's Blazing Beats | ||
Red Bill Blasters that fire dragon-like Bull's-Eye Bills.[17] | KnuckleFest Bowser's Blazing Beats | ||
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spiked Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, these enemies drop Wonder Tokens and power-ups.[34] | Cruising with Linking Lifts | Shining Falls Special Triple Threat Deluge | |
File:BlackPiranhaPlantSMBW.png | Black Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. | Overworld |
Obstacles
Obstacle | Description | First appearance | Last appearance |
---|---|---|---|
Bowser Statue |
A statue of Bowser that comes in gold and grey variants. The gold one is pushed by a Shova during the Wonder Effect, while the grey one block the player's path and is destroyed by a stampede of Bulrushes. | Secrets of Shova Mansion | The Final Battle! Bowser's Rage Stage |
Clouds[3] |
Clouds that obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. | Cosmic Hoppos | The Final-Final Test Badge Marathon |
Current[3] |
Strong underwater forces that push the player(s) in various directions.[3] | Leaping Smackerel | Swimming! |
Darkness[3] |
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements.[3] Another type merely reduces the brightness of an area.[23] | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet |
Fireball[32] | Fireballs spawned by the unknown hazardous ooze. | Fluff-Puff Peaks Palace | Deep Magma Bog Palace |
Goo[35] |
Slime that players and Wubbas can swim through.[17] | An Uncharted Area: Wubba Ruins | A Final Uncharted Area: Poison Ruins |
Honey | Jelly-like substance that slows the player's speed.[17] | Fluff-Puff Peaks Palace | |
Lava[5] |
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. | Where the Rrrumbas Rule | Jet Run II |
Lava Geyser |
Lava that rises up from pits carrying floats.[17] | Pull, Turn, Burn | |
Lava tide | Lava that rises up.[32] | Jet Run II | |
Lava planet[32] |
Circular lava shaped like planets that appears during the Wonder Effect. | A Final Uncharted Area | Deep Magma Bog Special Solar Roller |
Lightning | Lightning strikes that damage the player when touched. It appears during the Wonder Effect.[26] | Downpour Uproar | The Final Test Wonder Gauntlet |
Poison[5] |
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. | Swamp Pipe Crawl | The Final Test Wonder Gauntlet |
Poison tide | Poison that rises up.[32] | Bulrush Express | Fluff-Puff Peaks Special Climb to the Beat |
Rifts |
Antimatter obstacles that damage the player.[17] | Beware of the Rifts | The Final Test Wonder Gauntlet |
Sand[5] |
Sand that slows the player's speed. | Armads on the Roll | Sunbaked Desert Palace |
Spike Trap[5] |
Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.[5] Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful.[14] | Bulrush Coming Through! | The Final-Final Test Badge Marathon |
Water[5] |
Large bodies of harmless liquid that the player can swim through and store in trunk in Elephant form. | Welcome to the Flower Kingdom! | Hot-Hot Rocks |
Water tide | Water that rises up.[32] | Watery Wonder Tokens | KO Arena Petal Meddle |
Slime-like substance that makes the player slide. | Another Uncharted Area: Swaying Ruins | ||
Thunder cloud-like obstacles damage the player when touched. It appears during the Wonder Effect.[26] | Downpour Uproar | ||
Voltage blocks that emit electricity.[17] | High-Voltage Gauntlet | The Final-Final Test Badge Marathon | |
A hazardous ooze swamp closely resembling Castle Bowser's colors.[5] | Pipe-Rock Plateau Palace | The Final-Final Test Badge Marathon | |
Circular unknown hazardous ooze shaped like planets that appears during the Wonder Effect.[32] | The Final Battle! Bowser's Rage Stage | Fungi Mines Special Dangerous Donut Ride | |
Unknown hazardous ooze geyser that rises up from pits carrying floats.[32] | Evade the Seeker Bullet Bills | The Final-Final Test Badge Marathon | |
Unknown hazardous ooze that rises up.[32] | A Final Uncharted Area: Poison Ruins | The Final-Final Test Badge Marathon |
Levels
The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
- Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.[5]
- Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.[5]
- Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.[5]
- KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
- Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.[7]
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit.[25] Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.[5]
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.[3][24]
Forms
Fire Mario[3]
(Fire Flower required)Invincible Mario[3]
(Super Star required)Elephant Mario (new)[3]
(Elephant Fruit required)Bubble Mario (new)[5]
(Bubble Flower required)Drill Mario (new)[5]
( Drill Mushroom required)
Wonder Effect forms
Items and objects
New items and objects are indicated by an asterisk (*).
Items
Power-ups
Power-up | Description |
---|---|
Bubble Flower*[5] |
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.[5] |
Drill Mushroom*[5] |
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.[5] |
Elephant Fruit*[5] |
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.[5] |
Fire Flower[5] |
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.[5] |
Super Mushroom[5] |
A red mushroom with white spots that transforms characters in their Small form into their Super form.[5] |
Super Star[5] |
Grants the player(s) invincibility for a limited time.[5] |
Wonder Flower*[5] |
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.[5] |
Collectibles
Item | Description |
---|---|
1-Up Mushroom[5] |
A green mushroom with white spots. Grants the player(s) an extra life when collected.[5] |
10-flower coin*[25] |
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course.[25]
If already collected, the translucent 10-flower coin adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. |
Blue Coin |
Coins that are activated by a P Switch. |
Coin[5] |
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.[29] |
Flower coin*[39] |
Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by decimal numbers.[5] |
Key |
Keys that are required to unlock Key Doors.[17] |
Royal Seed*[32] |
Giant seeds that are collected after defeating a boss. |
File:WonderSeedSMBW.png Wonder Seed*[5] |
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.[5] |
Wonder Token[32] |
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.*[10] |
Blocks
Block | Description |
---|---|
! Block[40][41] |
Yellow blocks bearing white "!" symbols. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.[40][41] |
? Block[3] |
Yellow blocks bearing white "?" symbols. They may contain power-ups or coins.[3] |
File:BrickBlockSMBW.png Brick Block[5] |
Blocks that can only be broken by players in at least their Super form.[5] |
Cloud Block[5] |
Semisolid blocks that resemble clouds.[5] |
Crate | Wooden boxes that come in various sizes. It can be destroyed by Ground Pounding and in Elephant form. |
Dotted-Line Block | Transparent blocks that are activated by ON/OFF Switches and Timer-Switches. |
Empty Block[3] |
Left behind after a block containing an item has been emptied.[3] |
Frozen Coin |
A coin encased in solid ice that can be melted by fire to be collected.[23] |
Hard Block[5] |
Blocks that cannot be broken normally like a Brick Block.[5] |
Ice block[5] |
Slippery blocks that can be destroyed using fireballs.[42] |
Invisible Character Block*[25] |
Blocks that appear when a specific character is near it. They usually contain a power-up. |
Iron Block |
A block with Bowser's emblem on it that can be broken by Bowser's laser during Wonder Effects on airship levels.[5] |
Jewel-Block*[25] |
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.[25] |
Light-Switch* |
A blocks with a clock that activates lights for a limited time. |
Long ? Block[5] |
Longer variants of ? blocks.[5] Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.[43] |
Long Empty Block |
Left behind after a long ? Block containing an item has been emptied. |
Long Rotating Block |
Longer variants of Rotating Blocks.*[5] |
POW Block[26] |
Blocks that defeats all on-screen enemies that are on the ground and makes coins fall when hit. |
ON/OFF Switch[3] |
Blocks that can be hit to toggle darkness on and off.[3] |
Pole Block*[26] |
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.[5] |
Red POW Block[5] |
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.[5] |
Race Block*[5] |
A block that all players must hit in order to initiate a multiplayer race.[5] |
Rock Block[25] |
Blocks that can be destroyed by the giant Konk.[25] |
Rotating Block[29] |
Yellow blocks with eyes that spin around when hit. |
Roulette Block[5] |
Blocks that cycle through several items, and release the one shown on it when hit.[5] |
Snow block[5] |
Breakable blocks of snow.[5] |
Timer-Switch* |
A block with a clock that activates Dotted-Line Blocks for a limited time.[17] |
Double-Note Block |
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.*[3] |
Arrow block that flies vertically when hit.*[5] | |
Dotted-Line Rhythm Block |
Solid colored blocks that turn into intangible dashed outlines similar to Dotted-Line Blocks and Blinking Blocks.*[5] |
Peanut Block |
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items.*[3][25] They resemble peanuts, a reference to a real world connection between them and elephants. |
Large blocks that can be pushed around on wheels.*[5] | |
Blue blocks that move along tracks.*[5] | |
Ice block generator |
A block of varying sizes with Bowser's emblem that spawns ice blocks.*[23] |
Wonder Block |
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths.*[25] |
Blocks that flash in rhythm during a Wonder Effect.*[15] | |
A solid block with a wavy dark grey stripe that when hit from below, defeats enemies on top of it .[5] |
Transportation objects
Object | Description |
---|---|
Inchworm Pipe[44] |
Pipes that move like worms during the Wonder Effect. It can help the player travel safely across poison or unknown hazardous ooze.* |
Key Door |
Doors that require a key to enter.[17] |
Propeller Flower |
Propeller flowers that players can grab onto to travel to higher areas.*[45] |
Warp Door |
Doors that transport the player(s) to another area within the level upon opening.[46] |
Warp Pipe[3] |
Pipes that transport the player(s) to another area within the level upon entering.[3] A two-block-wide variant also appears.[31] |
A pushable and occasionally connectable Warp Pipe.*[29] | |
Golden Propeller Flower |
Golden Propeller Flowers that take players to bonus levels from the world map.*[7] |
A boat with a Cannon that floats on unknown hazardous ooze. |
Platforms
Platform | Description |
---|---|
Bridge[3] |
Thin, semisolid platforms made up of smaller sections.[3] |
Cloud Lift[3] |
Platforms resembling clouds.[3] |
Conveyor Belt | Moving platforms that carry the player from one place to another without them having to move at all. |
Dropdown Countdown Lift[5][30] |
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.[5][30] |
Lift[5] |
Moving platforms often found floating or traveling along tracks.[5] |
A lift variant that releases Hoppycats.*[5] | |
Linking Lift |
Green lifts that can be extended using puzzle-piece like blocks.[26] |
Mushroom Platform[3] |
Large mushrooms of varying colors that serve as platforms.[3] |
Mushroom Trampoline[5] |
Mushroom platforms that bounce the player.[29] They largely retain their design from Super Mario 3D Land and Super Mario 3D World. |
Semisolid Platform[3] |
Platforms that have solid surfaces, but can be jumped through from below.[3] |
Zip Track[30] |
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.*[3][30] |
Semisolid savanna tree platforms that rise or lower when ground-pounded.*[25] | |
Downpour Cloud |
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.[3] They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.*[46] |
Chandelier[20] |
Platforms that hang on chains and can emit light.[20] |
Puffy Lift |
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.[5] |
Semisolid slopes like those seen in Super Mario World.[5] | |
Floating platforms that momentarily disappear in rhythm during a Wonder Effect.[15] | |
Red and blue Zip Tracks that are activated by the ON/OFF Switch. | |
Red and blue platforms that are activated by the ON/OFF Switch. | |
Red and blue vertical barriers that are activated by the ON/OFF Switch. | |
Platforms with arrows that launch the player.[13] | |
Bone platforms that float on lava or unknown hazardous ooze. | |
An accordion-like lift that moves when the player lands on it. | |
Semisolid platforms of varying sizes with legs that follow the player during a Wonder Effect. | |
Dragon fossil wheel |
A giant fossil-like wheel with a gap that rolls. |
Other objects
Object | Description |
---|---|
Arrow Sign[5] |
Points in a specific direction, guiding the player to certain locations.[5] |
Beacon*[25] |
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.[25] |
Beanstalk[5] |
Climbable plants that can be germinated using water.[5] They can also emerge from blocks like in previous games.[25] An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals. |
Bubble[5] |
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during at least one Wonder Effect for the player(s) to bounce on.[5] |
Checkpoint Flag[3] |
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.[24] |
Fountain |
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.[47] |
Goal Pole[3] |
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a variant with a blue flower emblem on its flag takes place.[3] Grabbing a Goal Pole also ends a Wonder Effect. |
Goal Pole (secret)[24] |
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal. |
Handle[48] |
Grapples on ropes that can be pulled to reveal collectibles like coins and 10-flower coins.[23] They resemble those found on Mumsies.*[5] |
Hidden Coin |
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.[5] |
Item Balloon*[5] |
Balloons that produce the item held in the item storage or an item for another player in online play.[5] |
Lakitu's Cloud[5] |
Can be ridden by the player(s). Obtained by defeating a Lakitu, or from certain pipes.[5] |
P Switch | Activates Blue Coins. |
Standee*[5] |
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' Standee collection.[5] |
Topple Rock[30] |
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.*[5][30] |
Track[5] |
Carries objects and enemies along a specific path.[5] |
Tree[5] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.[14] |
Treasure chest[5] |
Containers that hold badges.[5] |
Water spout |
Water that shoots out from pipes.[3] |
Breakable cacti. | |
Breakable pumpkins.*[3] | |
Interactive tulip-like flowers that release coins or objects such as beanstalks. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.*[3] | |
Pot |
Pots can be picked up and thrown. They occasionally contain water.*[5] |
Numbered bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.*[49] | |
Coin Blaster |
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.*[7] |
Long pole-like barriers connected to blocks that blocks the player's path.[50] | |
Checkered poles resembling the Giant Gate that appears at the end during a Wiggler Race.[50] |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.[5][1]
Staff
- Main article: List of Super Mario Bros. Wonder staff
Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[51] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[52] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[53] It is also the first game to feature Giselle Fernandez[54] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.
Development
Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[55] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.
One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.
The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[56] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[57] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.
Promotion
By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[58]
By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.
At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[59]
By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.
In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[60]
An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[61] GAME in the UK,[62] and JB Hi-Fi in Australia,[63] though it was later canceled due to production issues.[64][65] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[66] and a pin of Elephant Mario with JB Hi-Fi.[67] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[61] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[68]
In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[69] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[70]
Advertisements for the game were shown in Times Square.[71]
Reception
Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 93 out of 100 based on 80 reviews on aggregator Metacritic[72], the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[73]
Descriptions
- Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[74]
Media
- For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Pipe-Rock Plateau | File info 0:30 |
Wonder Effect | File info 0:30 |
Promotional animation of Mario turning into Elephant Mario | File info 0:26 |
Promotional animation of Bowser presenting flowers to Peach | File info 0:28 |
Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba | File info 0:26 |
Promotional animation of Mario riding an Inchworm Pipe | File info 0:43 |
Gallery
- For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.
The playable characters and Prince Florian
Wonder Flower Goomba transformation
References to other media
- Mario Bros.: This game's demonstration cutscene music track (a snippet of Mozart's Eine kleine Nachtmusik) is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
- Super Mario Bros.: Mario's jumping animation closely resembles the Template:Media link he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene.[5] The secret exit in Piranha Plants on Parade, the second level of the game, shows a pipe configuration identical to the one in World 1-2 shortly after the end-of-level fortress. Shining Falls Special Triple Threat Deluge's first section remakes the beginning of World 1-1 and the lift section of World 1-2. In The Sharp Trial: Launch to Victory, during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
- Super Mario Bros. 2: The Power Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump and Scuttle return as the Floating High Jump badge.
- Super Mario Bros. 3: Nipper Plants return. Boos are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The Enemy Course theme is reused in the Trottin' Piranha Plants minigame.[24] A cover of the P-Meter sound effect can faintly be heard behind the sound of an inflating Item Balloon.[75] Muncher Fields is based on World 7-7. The minigame theme is reused for the Wonder Effect in Taily's Toxic Pond.
- Super Mario World: Princess Peach is escorted to the Flower Kingdom by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario's animations are similar to the ones in this game such as ducking, falling with his cap floating up slightly, and losing a life.[3][76] Ground is differentiated from Semisolid Platforms by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas.[77] One of the Wonder Effects is the playable character inflating like a balloon. Lil Sparkies, Hotheads, Rotating Blocks, and semisolid slopes return. The Add ! Blocks badge functions similarly to this game's Switch Palaces.[40][41] Yoshis can extend their tongues through walls like in this game.[49] Cheep Cheeps actively avoid changing water tides like in this game. After completing a World, a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a Castle in this game.
- Super Mario World 2: Yoshi's Island: The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and Ukikis with a watermelon, and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.[5]
- Super Mario 64: Part of "Koopa's Theme" plays when Bowser is transformed into Castle Bowser from the effects of the Wonder Flower. An arrangement of "Slider" plays during the bonus level Coins Galore![78] The player can gain their Metal form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it.[79]
- Yoshi's Story: Wheel lifts return.
- Super Mario Sunshine: The Underground Theme arrangement reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme.[24] The "Isle Delfino" and "Secret Course" themes are reused for Break Time! levels. Revvers can be pulled from their leashes and launched forwards and wear red, spiked collars similar to Chain Chomplets.
- Yoshi Topsy-Turvy: Red Yoshi's artwork from the character select screen has a similar pose to Template:Media link from this game.
- New Super Mario Bros. series: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of New Super Mario Bros. 2. The sound that Yoshis make when stomping on enemies is reused.[80] Secret Goal Poles with red flags and black bases return.
- New Super Mario Bros.: The new Bob-omb-esque enemies function similarly to Kab-ombs. Bowser Jr. is fought without his Junior Clown Car during boss battles, and flees after being defeated just like his boss battles in the game's towers on every world.
- Super Mario Galaxy: Captain Toad's theme returns from this game. Pumpkins with a Jack O'Goomba's face carving appear. The theme that plays when the Cosmic Clone-esque enemy is chasing the player is based on the Cosmic Comet theme.
- Mario Party 8: Peach's artwork from the character select screen has a similar pose to Template:Media link from this game.
- New Super Mario Bros. Wii: Invincible Mario's artwork is reused from this game. The Goomba artwork is an updated version of one from this game. The last eight notes of the Super Mario Bros. 3 Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses.[24] Light-Blue Yoshi's artwork for this game has a very similar pose to Template:Media link from this game, but without Yellow Toad riding on him. The secret area containing the third 10-flower coin of Downpour Uproar is based on the secret area containing the third Star Coin in World 4-3.
- Super Mario Galaxy 2: The Drill Mushroom powerup resembles and functions similarly to the Spin Drill item from this game. Mario's Spike Ball form under the effects of the Wonder Flower functions similar to Rock Mario.
- Super Mario 3D Land: Fire Piranha Plants use their coloration from this game.
- Mario Party 9: Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
- New Super Mario Bros. 2: King Boo chases the player(s) in a slow auto-scrolling section similar to Boohemoth. Bone Goombas and Bone Piranha Plants return.
- New Super Mario Bros. U: Bubble Mario can shoot bubbles that function similarly to those of Bubble Baby Yoshis in this game, which were the inspiration for the form.[81] Goombrats return as enemies. As Bowser attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
- New Super Luigi U: Nabbit returns as a playable character with a very similar gameplay style.
- Super Mario 3D World: Certain sections of maps can be freely roamed and zoomed out of like the worlds of this game.[5] Fire Mario's artwork is reused from this game. The Super Dash move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
- Super Smash Bros. for Nintendo 3DS / Wii U: Yellow Yoshi's artwork from the character select screen has a similar pose to Template:Media link from this game.
- Super Mario Maker series: After a Yoshi eats a Dry Bones, it can spit out three bones that act as projectiles, like in this series' Super Mario World and New Super Mario Bros. U styles. Power-ups, items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. POW Blocks can defeat Munchers, like in this series. Bill Blasters are affected by gravity, like in this series. Stand-alone Vines return. Players reappear in multiplayer with the same way and sound effect from Super Mario Maker 2. An arrangement of the Super Mario Bros.-style airship theme from this game plays in the Airship levels.[82]
- Super Mario Run: The playable character roster from this game returns, albeit with some color variations: Toad is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. Invincible Mario can attract nearby coins like in this game.
- Super Mario Odyssey: The distinction between generic gold Coins and their purple setting-themed variants returns. The player can skip the Warp Pipe-entering animation by performing a Ground Pound, like in this game.
- Super Smash Bros. Ultimate: Daisy's artwork from the character select screen has a similar pose to Template:Media link and her up taunt from this game.
- New Super Mario Bros. U Deluxe: Peachette's ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
- Mario Kart Tour: Daisy's artwork uses the same pointing pose as the Template:Media link from the London Tour.
- The Super Mario Bros. Movie: Fire Peach is depicted without her hair tied up in a ponytail, much like in the film.[3] The increased expressiveness in the animations was done in order to create something with a similar level of energy as the film, due to both products releasing the same year.[56]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオブラザーズ ワンダー[83] Sūpā Mario Burazāzu Wandā |
Super Mario Bros. Wonder | |
Chinese (simplified) | 超级马力欧兄弟 惊奇[?] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Chinese (traditional) | 超級瑪利歐兄弟 驚奇[84] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Dutch | Super Mario Bros. Wonder[85] | - | |
French | Super Mario Bros. Wonder[86][87] | - | |
German | Super Mario Bros. Wonder[88] | - | |
Hebrew | Super Mario Bros. Wonder[89] | - | |
Italian | Super Mario Bros. Wonder[90] | - | |
Korean | 슈퍼 마리오브라더스 원더[91] Syupeo Mario Beuradeoseu Wondeo |
Super Mario Bros. Wonder | |
Portuguese | Super Mario Bros. Wonder[92] | - | |
Russian | Super Mario Bros. Wonder[?] | - | |
Spanish | Super Mario Bros. Wonder[93][94] | - | |
Thai | Super Mario Bros. Wonder[95] | - |
External links
- Official North American site
- Official United Kingdom game page
- Official Japanese site
- Official Japanese My Nintendo Store page
- Official Mexican game page
- Official Dutch game page
- Official Belgium (Dutch) game page
- Official Canadian game page
- Official French game page
- Official Belgium (French) game page
- Official Swiss (French) game page
- Official German game page
- Official Swiss (German) game page
- Official Austrian game page
- Official España game page
- Official Brazilian game page
- Official Portuguese game page
- Official South African game page
- Official Italian game page
- Official Swiss (Italian) game page
References
- ^ a b Super Mario Bros.™ Wonder
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedEU
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed ee ef eg eh ei ej ek el em en eo ep eq er es et eu ev ew ex ey ez fa fb fc fd Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
- ^ Ben Lyons (October 9, 2023). Super Mario Bros. Wonder Final Impressions: Another Game of the Year contender? Gamereactor UK. Retrieved October 10, 2023.
- ^ a b c d e f 1UP WOMAN (September 16, 2023). Super Mario Bros. Wonder Secret Level Unlocked at Nintendo Live 2023 Seattle. YouTube. Retrieved October 1, 2023.
- ^ (June 22, 2023). 「スーパーマリオブラザーズ」完全新作がNintendo Switchに登場。『スーパーマリオブラザーズ ワンダー』は10月20日発売。 Nintendo. Retrieved June 22, 2023.
- ^ Jeremy Klinger (September 5, 2023). Super Mario Bros Wonder Gameplay @ Nintendo Live 2023. YouTube. Retrieved September 6, 2023.
- ^ a b Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM 新しいマリオ篇. YouTube. Retrieved September 28, 2023.
- ^ Super Mario Bros. Wonder. ESRB. Retrieved July 30, 2023.
- ^ a b c d Template:Media link
- ^ a b c d e [1] (dead link due to DMCA takedown)
- ^ a b c d We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch
- ^ a b c d スーパーマリオブラザーズ ワンダー CM みんなでプレイ篇
- ^ a b c d e f https://www.youtube.com/watch?v=jvShvADwlpE
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af https://www.youtube.com/watch?v=oGJQkWGj_dM
- ^ スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇
- ^ https://twitter.com/StelliferaRosie/status/1707822847324991565
- ^ a b c d e Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM ワンダー篇. YouTube. Retrieved September 28, 2023.
- ^ Screenshot of level select
- ^ a b c d e f [2], Spoiler warning.
- ^ a b c d e f g VGC (October 9, 2023). MORE Super Mario Wonder exclusive gameplay. YouTube. Retrieved October 9, 2023.
- ^ a b c d e f g h i PPE PL (August 31, 2023). Super Mario Bros. Wonder - gameplay. Gamescom 2023. YouTube. Retrieved August 31, 2023.
- ^ a b c d e f g h i j k l m n o p q Nintendo Treehouse Live: ',Super Mario Bros. Wonder
- ^ a b c d e f g https://www.youtube.com/watch?v=r7aArRRa_r8
- ^ [3]
- ^ [4]
- ^ a b c d e GameXplain (August 31, 2023). 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound! YouTube. Retrieved August 31, 2023.
- ^ a b c d e f g Game Informer (October 3, 2023). Super Mario Bros. Wonder: An Exclusive Look At Three New Courses. Retrieved October 3, 2023.
- ^ a b c P2PkillZfusion (October 14, 2023). Super Mario Bros. Wonder - Piranha Plants on Parade OST. YouTube. Retrieved October 14, 2023.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed https://www.youtube.com/watch?v=A_qMu9ClfC8
- ^ Nintendo of America (September 22, 2023). Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch. YouTube. September 26, 2023.
- ^ BeardBear (October 23, 2023). Super Mario Bros. Wonder - All Special World Levels). YouTube. Retrieved October 26, 2023.
- ^ Talking Flower in An Uncharted Area: Wubba Ruins: "How...uh... How's the goo taste?"
- ^ a b c d Liam (October 15, 2023). BRAND NEW super mario bros wonder gameplay, map tour and ghost house! (MASSIVE SPOLIERS!). YouTube. Retrieved October 15, 2023.
- ^ (October 6, 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. nintendo.co.jp. Retrieved October 21, 2023.
- ^ a b Standees
- ^ GameXplain (September 2, 2023). 15 Minutes of Super Mario Bros. Wonder Solo GAMEPLAY | Secret Level & More! (Nintendo Live). YouTube. Retrieved September 2, 2023.
- ^ a b c GameSpot (August 31, 2023). Super Mario Bros. Wonder Preview. YouTube. Retrieved September 18, 2023.
- ^ a b c IGN (August 31, 2023). Super Mario Bros. Wonder: The First Preview. YouTube. Retrieved September 18, 2023.
- ^ Nintenduo World (October 9, 2023). Gameplay SUPER MARIO BROS WONDER 🍄 Bubble Flower & Bloomps of the Desert Skies - Part 2. YouTube. Retrieved October 9, 2023.
- ^ RhythmResonance (October 14, 2023). Song - Piranha Plants of Parade | Super Mario Bros. Wonder. YouTube. Retrieved October 14, 2023.
- ^ Nintendo of America (October 13, 2023). Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts. YouTube. Retrieved October 13, 2023.
- ^ Mario Party Legacy (September 5, 2023). Complete PAX Demo + Audio - Super Mario Bros. Wonder (All Wonder Seeds, Flower Coins). YouTube. Retrieved September 7, 2023.
- ^ a b Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM ゾウ変身篇. YouTube. Retrieved September 29, 2023.
- ^ Nintenduo World (September 21, 2023). Gameplay SUPER MARIO BROS WONDER 🍄 The Flower Kingdom & Elephant Fruit - Part 1. YouTube. Retrieved October 12, 2023.
- ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
- ^ a b GameXplain (September 3, 2023). 25 Minutes of MULTIPLAYER MAYHEM in Super Mario Bros. Wonder! (All PAX Demo Levels). YouTube. Retrieved September 4, 2023.
- ^ a b https://www.youtube.com/watch?v=Dp-M9_GQ4ps
- ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
- ^ https://twitter.com/KevinAfghani/status/1712900880218181648
- ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
- ^ https://twitter.com/GZFernVO/status/1715442836169183277
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
- ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
- ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
- ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
- ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
- ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
- ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
- ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
- ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
- ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
- ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
- ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
- ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
- ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
- ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
- ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
- ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
- ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
- ^ Super Mario Bros. Wonder on Nintendo Australia website
- ^ https://www.youtube.com/watch?v=yIAUFA_jST4
- ^ https://twitter.com/PeachButACat/status/1704893680426131915
- ^ https://twitter.com/SuperMarioOOC85/status/1711625957591613920
- ^ [5]
- ^ https://www.youtube.com/watch?v=tRJAxSuWTW4
- ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
- ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
- ^ https://twitter.com/JohnThiccamus/status/1714366270572020196
- ^ Cite error: Invalid
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- ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
- ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
- ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintedoCanada
- ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintedo France
- ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
- ^ Official Israel game page
- ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintedoItalia
- ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
- ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedMXWebsite
- ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
- ^ Official Thai game page