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[[File:SMR - Daisy Double Jump.png|thumb|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen in the "Tips and Tricks" screen.]]
{{move infobox
The '''Double Jump''' (also known as the '''Midair Jump''') is a move that appears in [[Genre#Platform|platforming]] video games. It allows for a character to [[jump]] while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off of the ground in order to Double Jump afterward; players are allowed to walk directly off of a [[platform]] and then Double Jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.
|image=[[File:SMR - Daisy Double Jump.png|140px]]<br>Princess Daisy performing a double jump in ''Super Mario Run'', as seen on the "Tips and Tricks" screen
|first_appearance=''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Performs a jump in the air
|after=[[Jump]]
|comparable=[[Flutter Jump]]<br>[[Helicopter Spin]]<br>[[Cap Jump]]<br>[[Flying Squirrel Mario|Flying Squirrel Jump]]
}}
The '''Double Jump''' (also known as the '''Midair Jump''') is a move that appears in [[Genre#Platform games|platform games]]. It allows for a character to [[jump]] while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a [[platform]] and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.
 
Double Jumps are uncommon in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. However, certain techniques, such as the [[Flutter Jump]] and [[spin]], are comparable to the Double Jump, since they allow a character to rise higher into the air while already airborne. 
 
==History==
===''Super Smash Bros.'' series===
The Midair Jump, or Double Jump,<ref>{{cite|quote=Pressing the Jump Button again in the air will make you double jump|title=Super Smash Bros. Ultimate - Beginners Guide (Part I)|date=3 May 2019|accessdate=20 Aug. 2025|location=Nintendo Switch News|publisher=Nintendo of America|language=en-us}}</ref>, also formatted as midair jump or double jump, is a common technique in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Every character can use it. It is performed by pressing a jump button or tilting the {{button|Stick}} upward when a character is in midair, which are the same controls for jumping normally. Most characters can only use a Midair Jump once after leaving the ground, and only regain the ability to use it by landing or grabbing a ledge. Midair Jumps are a fundamental part of movement, enabling characters to reach higher platforms, chase after characters who were just launched into the air, or as a means of returning to the stage after being knocked off. This last use case often creates problems for players, as being launched away from the stage after using the Midair Jump but before reaching a platform or ledge to refresh the Midair Jump heavily restricts that player's movement options as they attempt to return to the stage again.
 
Midair Jumps have several variables. Animation wise, most Midair Jumps are different kinds of jumps, where the character flips or spins through the air before reverting to their falling animation. Some characters have more unique animations, like how characters with wings flap those wings for their Midair Jump. Many characters have different animations for using a Midair Jump while moving backward compared to their normal Midair Jump. Characters can have different maximum heights for their Midair Jump, with some having lower maximums and others having higher maximums.
 
Double jumps can be modified by many kinds of items. For example, wearing [[List of Super Smash Bros. series items#Bunny Hood|Bunny Hood]] increases the height gained from both a normal jump and a Midair Jump, and holding (until ''[[Super Smash Bros. Melee]]'')/wearing (''[[Super Smash Bros. Brawl]]''-onward) the [[Screw Attack]] turns a character's normal jump and Midair Jump a offensive Screw Attack. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or when a character is using a [[Hammer]] or [[Golden Hammer]], they are unable to perform a Midair Jump.
 
Some characters' Midair Jumps are more distinct than others. Characters such as [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] and [[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] have floaty Midair Jumps that cause them to ascend more slowly. [[Peach]]'s Midair Jump has this property in ''Super Smash Bros. Melee'' but does not in all other games. Characters such as [[Kirby]] and [[Banjo]] & [[Kazooie]] have more than one Midair Jump available to them after leaving the ground. Each of their individual Midair Jumps are generally shorter than normal, but in summation generally go higher than other characters' single Midair Jump. The Screw Attack overwrites the former mechanic, and only affects the first Midair Jump of characters with the latter mechanic.


Double Jumps do not appear commonly in the [[Mario (franchise)|''Mario'' franchise]]. However, certain techniques, such as the [[Flutter Jump]] and [[Spin]], are comparable to the Double Jump, since they allow a character to rise higher into the air while already airborne.  
Yoshi's Midair Jump is based on the flutter jump, and it has two unique properties. It goes higher than any other Midair Jump. It has armor such that, as long as Yoshi has not taken too much damage, he can use his Midair Jump through enemy attacks without flinching or being launched. This armor is weaker against moves with high launch power. The drawback to these properties is that Yoshi's up special move, [[Egg Throw]] is one of very few that does not offer a large height or distance boost. Prior to ''Super Smash Bros. Brawl'' it did not grant any kind of boost. This makes Yoshi more reliant on his Midair Jump for recovering than most other characters. Prior to ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Yoshi's Midair Jump had a slow ascent like Ness's and Mewtwo's Midair Jumps. This somewhat emulated the movement path of a flutter jump. Yoshi's Midair Jump loses this property from those two games onward.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting the {{button|Stick}} upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', certain characters like [[Ness]] or [[Mewtwo]] have floaty midair jumps that cause them to ascend more slowly, and certain other characters, namely [[Kirby]], [[Jigglypuff]], [[King Dedede]] and winged characters, can even perform multiple midair jumps without touching the ground. Certain items can change the effect of a midair jump. For example, a [[Bunny Hood]] increases the height gained from both a normal jump and a midair jump, and the [[Screw Attack]] item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they will be unable to perform a midair jump.
Starting in ''Super Smash Bros. Brawl'', players can disable Tap Jump in the game's settings to prevent jumping from occurring when tilting the {{button|Stick}} upward.


In ''[[Super Mario Run]]'', [[Princess Daisy]] is capable of double jumping.
Midair Jumps are one of the many properties that the gear mechanics [[equipment]] (in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'')  and [[Spirit (Super Smash Bros. Ultimate)|spirits]] (in ''[[Super Smash Bros. Ultimate]]'' modify. They can increase or decrease the height of Midair Jumps, and the latter can allow any fighter to Midair Jump an extra time before losing the ability to use Midair Jump. Note that effects that grant additional Midair Jumps do not increase or decrease the height of Midair Jumps, meaning that characters who already have access to multiple Midair Jumps do not get much of a benefit due to how their Midair Jumps have lower maximum heights, while characters who do not have access to multiple Midair Jumps normally get a massive boost by allowing them to use a full normal Midair Jump.


In ''[[Super Mario Odyssey]]'', if [[Mario]] [[Capture]]s a [[Hammer Bro]] or [[Fire Bro]], he is able to perform this move by moving the Left Control Stick (as Hammer- and Fire Bros jump instead of walking) and press the Jump Button while he's in midair
===''Super Mario'' series===
In ''[[Super Mario Run]]'', [[Daisy]] can double-jump when the player taps the screen while in the air. This jump reaches a little less than half the maximum height of a normal jump.


In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double jump in midair while under her [[Peachette]] form.
In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double-jump in midair while in her [[Peachette]] form, this time when the player presses {{button|switch|R}} in midair or shakes the controller, similar to [[Flying Squirrel Mario]]. Doing a double jump creates a blast of clouds and pink star effects.


In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.
In ''[[Super Mario Bros. Wonder]]'', all playable characters can double-jump by equipping the Boosting Spin Jump [[Badge (Super Mario Bros. Wonder)|badge]], which modifies the [[Midair Spin]] to function as one.
 
===''Donkey Kong Country: Tropical Freeze'' (Nintendo Switch)===
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to double jump. He does so by twirling  his surfboard below himself. It is comparable to the effect of [[Dixie Kong]]'s [[Helicopter Spin]], but without the startup of the latter move.
 
==Profiles==
*''Super Mario Run'' Tips and Tricks: Touch the screen during Daisy's jump and she'll perform a midair jump.


==Gallery==
==Gallery==
<gallery widths=200px>
<gallery widths=200px>
SSBB Midairjump.png|Mario performing a Double Jump in ''Super Smash Bros. Brawl''.
SSBB Midairjump.png|Mario performing a Double Jump in ''[[Super Smash Bros. Brawl]]''
Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run''.
Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ダブルジャンプ<br>''Daburu Janpu''<br>空中ジャンプ<br>''Kūchū Janpu''
|Jpn=2段ジャンプ
|JapM=Double Jump<br><br>Midair Jump
|JpnR=Nidan Janpu
|Spa=Salto Doble<br>Salto Aéreo
|JpnM=Two-Stage Jump
|SpaM=Double Jump<br>Air Jump
|JpnN=''New Super Mario Bros. U Deluxe''
|Fra=Double saut
|JpnC=<ref>{{cite|url=nintendo.com/jp/switch/adala/pc/deluxe/index.html|title=New スーパーマリオブラザーズ U デラックス : ここがデラックス!|publisher=Nintendo|language=ja|accessdate=May 11, 2025}}</ref>
|FraM=Double jump
|Jpn2=2だんジャンプ
|Jpn2R=Nidan Janpu
|Jpn2M=^
|Jpn2N=''Super Mario Run''
|Jpn2C=<ref name=notebook>{{cite|author=Notebook entry|title=''[[Super Mario Run]]'' by [[Nintendo Entertainment Planning and Development|Nintendo EPD]]|publisher=Nintendo}}</ref>
|Jpn3=ふんわりジャンプ
|Jpn3R=Funwari Janpu
|Jpn3M=Airy Jump
|Jpn3N=''Donkey Kong Country: Tropical Freeze''
|Jpn3C=<ref>{{cite|url=www.nintendo.com/jp/switch/afwta/pc/funkymode/index.html|title=ドンキーコング トロピカルフリーズ : ファンキーモードが新登場!|publisher=Nintendo|language=ja|accessdate=June 20, 2025}}</ref>
|Jpn4=空中ジャンプ
|Jpn4R=Kūchū Janpu
|Jpn4M=Midair Jump
|Jpn4N=''Super Smash Bros.'' series
|Jpn4C=<ref>{{cite|date=2014|title=『大乱闘スマッシュブラザーズ for Nintendo 3DS』|format=Electronic Manual|url=www.nintendo.co.jp/3ds/axcj/detail/manual_axcj.pdf|language=ja|publisher=Nintendo Co., Ltd.|page=20}}</ref>
|Jpn5=ダブルジャンプ
|Jpn5R=Daburu Janpu
|Jpn5M=Double Jump
|ChiT=二段跳
|ChiTR=Èr Duàn Tiào
|ChiTM=Two-Stage Jump
|ChiTN=''Super Mario Run''
|ChiTC=<ref name=notebook/>
|ChiT2=二段跳躍
|ChiT2R=Èr Duàn Tiàoyuè
|ChiT2M=Two-step Jumping
|ChiT2N=''Donkey Kong Country: Tropical Freeze''
|ChiT2C=<ref>[https://store.nintendo.com.hk/70010000010680 Donkey Kong Tropical Freeze (英日版)]. ''Nintendo eShop''. Retrieved August 21, 2020.</ref>
|Dut=Dubbelsprong
|Dut=Dubbelsprong
|DutM=Double jump
|DutM=Double jump
|DutC=<ref name=notebook/>
|Fre=Double saut
|FreM=Double jump
|FreC=<ref name=notebook/>
|Ger=Doppelsprung
|Ger=Doppelsprung
|GerM=Double jump
|GerM=Double jump
|GerC=<ref name=notebook/>
|Ita=Salto doppio
|Ita=Salto doppio
|ItaM=Double jump
|ItaM=Double jump
|ItaC=<ref name=notebook/><ref>{{cite|quote=Daisy si unirà alla tua squadra e con il suo speciale salto doppio potrai affrontare i livelli in modo del tutto nuovo!|title=SUPER MARIO RUN|url=https://supermariorun.com/it/index.html|publisher=Nintendo|accessdate=March 24, 2025}}</ref>
|Kor=2단 점프
|KorR=2(i)dan Jeompeu
|KorM=Double Jump
|KorC=<ref name=notebook/>
|Por=Salto duplo
|Por=Salto duplo
|PorM=Double jump
|PorM=Double jump
|PorC=<ref name=notebook/>
|Rus=Двойной прыжок
|Rus=Двойной прыжок
|RusR=Dvoynoy pryzhok
|RusR=Dvoynoy pryzhok
|RusM=Double jump
|RusM=Double jump
|Kor=2단 점프
|RusC=<ref name=notebook/>
|KorR=2(i)dan Jeompeu
|Spa=Salto Doble
|KorM=Double Jump
|SpaM=Double Jump
|ChiT=二段跳躍<ref>[https://store.nintendo.com.hk/70010000010680 Donkey Kong Tropical Freeze (英日版)]. ''Nintendo eShop''. Retrieved August 21, 2020.</ref>
|Spa2=Salto Aéreo
|ChiTR=Èr Duàn Tiàoyuè
|Spa2M=Air Jump
|ChiTM=Two-step Jumping
|SpaA=Salto doble
|Rom=
|SpaAM=Double jump
|RomM=
|SpaAC=<ref name=notebook/>
|SpaE=Doble salto
|SpaEM=Double jump
|SpaEC=<ref name=notebook/><ref>{{cite|url=www.nintendo.com/es-es/Juegos/Juegos-de-Nintendo-Switch/New-Super-Mario-Bros-U-Deluxe-1438640.html#Potenciadores|title=New Super Mario Bros. U Deluxe {{!}} Juegos de Nintendo Switch {{!}} Juegos|publisher=Nintendo ES|language=es-es|accessdate=June 20, 2025}}</ref>
|SpaEN=''Super Mario'' series
|SpaE2=Salto doble
|SpaE2M=^
|SpaE2C=<ref>{{cite|url=www.nintendo.com/es-es/Juegos/Juegos-de-Nintendo-Switch/Donkey-Kong-Country-Tropical-Freeze-1325706.html|title=Donkey Kong Country: Tropical Freeze {{!}} Juegos de Nintendo Switch {{!}} Juegos|publisher=Nintendo ES|language=es-es|accessdate=June 20, 2025}}</ref>
|SpaE2N=''Donkey Kong Country: Tropical Freeze''
}}
}}
==References==
<references/>


==See also==
==See also==
*[[Flutter Jump]]
*[[Spin]]
*[[Propeller Mario]]
*[[Propeller Mario]]
*[[Propeller Block]]
*[[Propeller Box]]
*[[Propeller Box]]
*[[Flying Squirrel Mario]]
*[[Helicopter Spin]]
*[[Cap Jump]]


==References==
{{NIWA|SmashWiki=Double Jump}}
<references/>
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SMR}}
{{SMR}}
{{DKCTF}}
{{SSBU}}
{{NSMBU}}
{{SMBW}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Moves]]
[[Category:Moves]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:New Super Mario Bros. U Deluxe]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Mario Run]]
[[Category:Super Mario Bros. Wonder moves]]
[[Category:Super Mario Run moves]]

Latest revision as of 23:09, August 21, 2025

Double Jump
Daisy performing a Double Jump.
Princess Daisy performing a double jump in Super Mario Run, as seen on the "Tips and Tricks" screen
First appearance Super Smash Bros. (1999)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Performs a jump in the air
Performed after Jump
Comparable

The Double Jump (also known as the Midair Jump) is a move that appears in platform games. It allows for a character to jump while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a platform and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.

Double Jumps are uncommon in the Super Mario franchise. However, certain techniques, such as the Flutter Jump and spin, are comparable to the Double Jump, since they allow a character to rise higher into the air while already airborne.

History

Super Smash Bros. series

The Midair Jump, or Double Jump,[1], also formatted as midair jump or double jump, is a common technique in the Super Smash Bros. series. Every character can use it. It is performed by pressing a jump button or tilting the Control Stick upward when a character is in midair, which are the same controls for jumping normally. Most characters can only use a Midair Jump once after leaving the ground, and only regain the ability to use it by landing or grabbing a ledge. Midair Jumps are a fundamental part of movement, enabling characters to reach higher platforms, chase after characters who were just launched into the air, or as a means of returning to the stage after being knocked off. This last use case often creates problems for players, as being launched away from the stage after using the Midair Jump but before reaching a platform or ledge to refresh the Midair Jump heavily restricts that player's movement options as they attempt to return to the stage again.

Midair Jumps have several variables. Animation wise, most Midair Jumps are different kinds of jumps, where the character flips or spins through the air before reverting to their falling animation. Some characters have more unique animations, like how characters with wings flap those wings for their Midair Jump. Many characters have different animations for using a Midair Jump while moving backward compared to their normal Midair Jump. Characters can have different maximum heights for their Midair Jump, with some having lower maximums and others having higher maximums.

Double jumps can be modified by many kinds of items. For example, wearing Bunny Hood increases the height gained from both a normal jump and a Midair Jump, and holding (until Super Smash Bros. Melee)/wearing (Super Smash Bros. Brawl-onward) the Screw Attack turns a character's normal jump and Midair Jump a offensive Screw Attack. When a character is carrying a heavy item, such as a Crate or a Barrel, or when a character is using a Hammer or Golden Hammer, they are unable to perform a Midair Jump.

Some characters' Midair Jumps are more distinct than others. Characters such as Ness and Mewtwo have floaty Midair Jumps that cause them to ascend more slowly. Peach's Midair Jump has this property in Super Smash Bros. Melee but does not in all other games. Characters such as Kirby and Banjo & Kazooie have more than one Midair Jump available to them after leaving the ground. Each of their individual Midair Jumps are generally shorter than normal, but in summation generally go higher than other characters' single Midair Jump. The Screw Attack overwrites the former mechanic, and only affects the first Midair Jump of characters with the latter mechanic.

Yoshi's Midair Jump is based on the flutter jump, and it has two unique properties. It goes higher than any other Midair Jump. It has armor such that, as long as Yoshi has not taken too much damage, he can use his Midair Jump through enemy attacks without flinching or being launched. This armor is weaker against moves with high launch power. The drawback to these properties is that Yoshi's up special move, Egg Throw is one of very few that does not offer a large height or distance boost. Prior to Super Smash Bros. Brawl it did not grant any kind of boost. This makes Yoshi more reliant on his Midair Jump for recovering than most other characters. Prior to Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Yoshi's Midair Jump had a slow ascent like Ness's and Mewtwo's Midair Jumps. This somewhat emulated the movement path of a flutter jump. Yoshi's Midair Jump loses this property from those two games onward.

Starting in Super Smash Bros. Brawl, players can disable Tap Jump in the game's settings to prevent jumping from occurring when tilting the Control Stick upward.

Midair Jumps are one of the many properties that the gear mechanics equipment (in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U) and spirits (in Super Smash Bros. Ultimate modify. They can increase or decrease the height of Midair Jumps, and the latter can allow any fighter to Midair Jump an extra time before losing the ability to use Midair Jump. Note that effects that grant additional Midair Jumps do not increase or decrease the height of Midair Jumps, meaning that characters who already have access to multiple Midair Jumps do not get much of a benefit due to how their Midair Jumps have lower maximum heights, while characters who do not have access to multiple Midair Jumps normally get a massive boost by allowing them to use a full normal Midair Jump.

Super Mario series

In Super Mario Run, Daisy can double-jump when the player taps the screen while in the air. This jump reaches a little less than half the maximum height of a normal jump.

In New Super Mario Bros. U Deluxe, Toadette is able to double-jump in midair while in her Peachette form, this time when the player presses R Button in midair or shakes the controller, similar to Flying Squirrel Mario. Doing a double jump creates a blast of clouds and pink star effects.

In Super Mario Bros. Wonder, all playable characters can double-jump by equipping the Boosting Spin Jump badge, which modifies the Midair Spin to function as one.

Donkey Kong Country: Tropical Freeze (Nintendo Switch)

In the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, Funky Kong is able to double jump. He does so by twirling his surfboard below himself. It is comparable to the effect of Dixie Kong's Helicopter Spin, but without the startup of the latter move.

Profiles

  • Super Mario Run Tips and Tricks: Touch the screen during Daisy's jump and she'll perform a midair jump.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 2段ジャンプ[2]
Nidan Janpu
Two-Stage Jump New Super Mario Bros. U Deluxe
2だんジャンプ[3]
Nidan Janpu
Super Mario Run
ふんわりジャンプ[4]
Funwari Janpu
Airy Jump Donkey Kong Country: Tropical Freeze
空中ジャンプ[5]
Kūchū Janpu
Midair Jump Super Smash Bros. series
ダブルジャンプ[?]
Daburu Janpu
Double Jump
Chinese (traditional) 二段跳[3]
Èr Duàn Tiào
Two-Stage Jump Super Mario Run
二段跳躍[6]
Èr Duàn Tiàoyuè
Two-step Jumping Donkey Kong Country: Tropical Freeze
Dutch Dubbelsprong[3] Double jump
French Double saut[3] Double jump
German Doppelsprung[3] Double jump
Italian Salto doppio[3][7] Double jump
Korean 2단 점프[3]
2(i)dan Jeompeu
Double Jump
Portuguese Salto duplo[3] Double jump
Russian Двойной прыжок[3]
Dvoynoy pryzhok
Double jump
Spanish Salto Doble[?] Double Jump
Salto Aéreo[?] Air Jump
Spanish (NOA) Salto doble[3] Double jump
Spanish (NOE) Doble salto[3][8] Double jump Super Mario series
Salto doble[9] Donkey Kong Country: Tropical Freeze

See also

References

  1. ^ "Pressing the Jump Button again in the air will make you double jump" – 3 May 2019. Super Smash Bros. Ultimate - Beginners Guide (Part I). Nintendo Switch News: Nintendo of America (American English). Retrieved 20 Aug. 2025.
  2. ^ New スーパーマリオブラザーズ U デラックス : ここがデラックス!. Nintendo (Japanese). Retrieved May 11, 2025.
  3. ^ Jump up to: a b c d e f g h i j k Notebook entry. Super Mario Run by Nintendo EPD. Nintendo.
  4. ^ ドンキーコング トロピカルフリーズ : ファンキーモードが新登場!. Nintendo (Japanese). Retrieved June 20, 2025.
  5. ^ 2014. 『大乱闘スマッシュブラザーズ for Nintendo 3DS』 (Electronic Manual). Nintendo Co., Ltd. (Japanese). Page 20.
  6. ^ Donkey Kong Tropical Freeze (英日版). Nintendo eShop. Retrieved August 21, 2020.
  7. ^ "Daisy si unirà alla tua squadra e con il suo speciale salto doppio potrai affrontare i livelli in modo del tutto nuovo!" – SUPER MARIO RUN. Nintendo. Retrieved March 24, 2025.
  8. ^ New Super Mario Bros. U Deluxe | Juegos de Nintendo Switch | Juegos. Nintendo ES (European Spanish). Retrieved June 20, 2025.
  9. ^ Donkey Kong Country: Tropical Freeze | Juegos de Nintendo Switch | Juegos. Nintendo ES (European Spanish). Retrieved June 20, 2025.