Shifting wall

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Shifting wall
Shifting walls in New Super Mario Bros.
Screencap from New Super Mario Bros.
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Related
Comparable

Shifting walls,[1] also called crushing pillars[2] and moving blocks,[3] are hazardous obstacles in the Super Mario series, appearing mainly in towers and castles, going back and forth on a specific axis (either vertical or horizontal). If they manage to squash Mario onto another surface, they may cause him to lose a life.

History

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

Shifting walls debuted in Super Mario Bros. 3 in the second room of World 1-Fortress, where spikes are attached to the ceiling and are lowered to squash and impale Mario, unless he ducks in a designated place. Alongside the ceiling, the door to the boss also moves and lowers into the ground. Later, in World 2-Fortress, in the second room, many wooden blocks with spikes on the lower and upper surface appear as obstacles that move with the door.

Super Mario World / Super Mario World: Super Mario Advance 2

Spikeless shifting walls appear in Super Mario World, textured like the walls of the castle. In #2 Morton's Castle, in the penultimate room, shifting walls stick out from the walls and both create a passage to the upper part of the room and serve as obstacles that can crush Mario in certain places. Towards the end of the room, some of them even have spikes, in case he falls in narrow holes. These type of shifting walls also appear in the sixth room of Bowser's Castle. In #3 Lemmy's Castle, the third room is a long lava-filled hall with shifting floor and ceilings that can either squash Mario or create platforms to help him cross the lava. In #4 Ludwig's Castle, a lowering spiked ceiling is the main obstacle of the penultimate room and can be stopped and pulled back to the top with an ON/OFF Switch. In the Lil Sparkies and the Hotheads room in #6 Wendy's Castle and the fourth room of Bowser's Castle, small, light-gray, squared shifting walls appear along the regular shifting walls as small platforms to cross the pits.

New Super Mario Bros.

Shifting walls reappear as obstacles in New Super Mario Bros. in towers and castle levels, still used as squashing obstacles and platforms/stairways. Both smooth and spiked variants appears. They have a light-gray stone texture.

Appearances

Super Mario Galaxy

Squared screenshot of a moving wall in Super Mario Galaxy.
Crushing pillars in the Dreadnought Galaxy.

Crushing pillars appears with a mechanical design in Super Mario Galaxy, in the inner sections of the Battlerock Galaxy and Dreadnought Galaxy.

Appearances
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where crushing pillars are completely absent.
Domes Galaxies Missions
Fountain Battlerock Galaxy Battlerock Barrage Breaking into the Battlerock Topmaniac and the Topman Tribe Topmaniac's Daredevil Run Purple Coins on the Battlerock Battlerock's Garbage Dump Luigi under the Saucer
Garden Dreadnought Galaxy Infiltrating the Dreadnought Dreadnought's Colossal Cannons Revenge of the Topman Tribe Topman Tribe Speed Run Battlestation's Purple Coins Dreadnought's Garbage Dump

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, shifting walls have the same function as in previous titles, but now have a brown, smoothed texture. In World 5-Tower, pairs of spiked shifting walls (textured like a normal wall) move in parallel left and right, narrowing the safe space on the screen.

Appearances

New Super Mario Bros. 2

In New Super Mario Bros. 2, shifting walls returns with the same design from the previous title. In World 1-Castle, however, vertical shifting walls are designed like castle pillars, with variable length and they can have spikes on either the upper or lower surface. In World 2-Ghost House, during the Boohemoth section, there are purple-checkered solid platforms that move both vertically or horizontally, or swing like a seesaw.

Appearances

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

In New Super Mario Bros. U and New Super Luigi U, moving blocks appear with a reworked brown design in Layer-Cake Desert-Castle and looking like the castle's walls in Soda Jungle-Castle. In Stonecrush Tower, stones nailed together appear as the moving blocks.

Appearances
New Super Mario Bros. U New Super Luigi U

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 動く壁[4]:118
Ugoku Kabe
Moving Wall
動く床[4]:215
Ugoku Yuka
Moving Floor New Super Mario Bros. U
Italian Muro che si muove in orizzontale[5]:57 Horizontal moving wall Super Mario World
Piattaforma mobile[5]:116 Moving platform New Super Mario Bros.
Parete mobile[5]:116-18 Moving wall
Parete mobile spinosa[5]:117 Spiked moving wall
Parete piena di spuntoni che si muove lateralmente[5]:148 Spiked wall that moves sideways New Super Mario Bros. Wii
Piattaforma [che] si muove lateralmente[5]:212 Platform that moves sideways New Super Mario Bros. U
Piattaforma che sale e scende[5]:213 Platform that goes up and down

References

  1. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games (American English). ISBN 978-0-3074-6767-6. Page 159.
  2. ^ Black, Fletcher (2007). Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-7615-5713-5. Page 111.
  3. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 72, 73.
  4. ^ Jump up to: a b Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8.
  5. ^ Jump up to: a b c d e f g Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X.