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[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] performing a forward somersault in ''[[Super Mario 3D Land]]''.]]
{{about|Mario's forward somersault from ''Super Mario 3D Land''|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Backward Somersault]] and [[Side Somersault]]|the move referred to as a "Roll" in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|[[Roll Attack]]}}
{{articleabout|Mario's forward somersault from ''Super Mario 3D Land''.|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Somersault]]}}
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']]
The '''Roll''' is a move used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]''. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} on the [[Nintendo 3DS]] while [[crouch]]ing. This move moves Mario/Luigi forward with a quick roll. When rolling, they can kick open [[crates]] and gain distance.
'''Rolling''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a [[List of moves|move]] that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.


==Rolling [[Long Jump|Leap]]==
==History==
If Mario or Luigi [[jump]] during the move, the roll will become a Rolling Leap. It is a type of attack, and also an upgraded version of the [[Long Jump|Leap]]. If they are in their Tanooki forms, this move becomes the Tail Wag (see below).
===''Donkey Kong'' (Game Boy)===
Rolling as an action in the ''Super Mario'' franchise first appears in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.


=={{conjecturaltext|Tail Wag}}==
===''Super Smash Bros.'' series===
A version of the move can be used by [[Tanooki Mario]] or Kitsune Luigi, called the '''Tail Wag'''. When used, Mario or Luigi will crouch and continuously spin their tails until the {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combing this move with the Rolling Leap, they can move while spinning their tails, defeating every enemy in their way.
{{main-wiki|SmashWiki|Roll}}
Rolling appears in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] as an evasive maneuver. It is performed by moving the {{iw|smashwiki|fighter}} left or right while {{iw|smashwiki|shield}}ing. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in ''[[Super Smash Bros. Ultimate]]'' are also affected by how many rolls are used during a short period of time.


==Names in Other Languages==
===''Super Mario'' series===
{{foreignname
====''Super Mario 3D Land''====
|SpaE=Rodar
Rolling in ''[[Super Mario 3D Land]]'' is a move used by Mario and [[Luigi]], causing either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].
|SpaEM=To roll
 
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>{{cite|language=en|publisher=Nintendo|date=2013|format=PDF|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.
 
In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the [[Super Mario (series)|''Super Mario'' series]].
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Rolling in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' works in the same way as it does in ''Super Mario 3D Land'', but the additional player characters—[[Princess Peach|Peach]], [[Toad]], and [[Rosalina]]—can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. In the remake, players can also roll in midair, similarly to the ''[[Super Mario Odyssey]]'' version of the [[Dive]], as well as roll right upon landing from a [[Ground Pound]].
 
====''Super Mario Run''====
{{multiple image
|align=right
|image1=SMR - Landing Roll.png
|image2=SMR - Rolling Jump.png
|width=100
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run''
}}
Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll''', which is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
 
====''Super Mario Odyssey''====
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
Rolling in ''Super Mario Odyssey'' works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
 
====''Super Mario Maker 2''====
Rolling in ''[[Super Mario Maker 2]]'' can be used in the ''Super Mario 3D World'' style only. It can be performed by pressing any of the shoulder buttons ({{button|switch|ZL}}, {{button|switch|ZR}}, {{button|switch|L}}, or {{button|switch|R}}) while crouching. As [[Toadette]] is a playable character in ''Super Mario Maker 2'', she can also roll.
 
==Profiles==
===''Super Mario 3D Land''===
{{multilang profile
|type=website
|EngA=This explosive move propels Mario forward with a quick roll.
|EngE=Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.}}
 
==Names in other languages==
{{foreign names
|Jap=転がる
|JapR=Korogaru
|JapM=Roll
|Spa=Rodar
|SpaM=To roll
|Fre=Rouler
|FreM=To roll
|Dut=Rollen
|DutM=To roll
|Ger=Rolle vorwärts
|GerM=Roll forward
|Ita=Capriola<ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian smart guide and Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref>
|Ita2=Rotolamento<ref>''[[Super Mario Odyssey]]'' Italian in-game guide, basic moves</ref>
|ItaM=Somersault
|Ita2M=Rolling
|Por=Cambalhota
|Por2=Cambalhota para a Frente
|Por3=Derrapada
|PorM=Somersault
|Por2M=Forward Somersault
|Por3M=Skid
|Rus=Катиться
|RusR=Katit'sya
|Rus2=Кувырок
|Rus2R=Kuvyrok
|RusM=To roll
|Rus2M=Roll
|Kor=구르기
|KorR=Gureugi
|KorM=Roll
}}
}}


==Trivia==
==References==
*In the [[List of Super Mario 3D Land beta elements|beta version]] of ''Super Mario 3D Land'', the roll is performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario or Luigi will slide while crouching instead, as in other ''Mario'' platformer games.
{{NIWA|SmashWiki=1}}
<references/>


[[Category:Special Moves]]
{{DKGB}}
{{SM3DL}}
{{SM3DW}}
{{SMR}}
{{SMO}}
{{SMM2}}
[[Category:Special moves]]
[[Category:Super Mario 3D Land]]
[[Category:Super Mario 3D Land]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Run]]
[[Category:Super Mario Maker 2]]

Latest revision as of 05:49, September 24, 2024

This article is about Mario's forward somersault from Super Mario 3D Land. For Mario's backflip used by crouch jumping and his side somersault in this and other 3D games, see Backward Somersault and Side Somersault. For the move referred to as a "Roll" in Donkey Kong Country 3: Dixie Kong's Double Trouble!, see Roll Attack.

Rolling appears in the Super Mario franchise as a move that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.

History[edit]

Donkey Kong (Game Boy)[edit]

Rolling as an action in the Super Mario franchise first appears in the Game Boy version of Donkey Kong. When Mario lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.

Super Smash Bros. series[edit]

SmashWiki article: Roll

Rolling appears in the Super Smash Bros. series as an evasive maneuver. It is performed by moving the fighter left or right while shielding. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the Super Smash Bros. series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in Super Smash Bros. Ultimate are also affected by how many rolls are used during a short period of time.

Super Mario series[edit]

Super Mario 3D Land[edit]

Rolling in Super Mario 3D Land is a move used by Mario and Luigi, causing either brother to burst forward from a crouch. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press X Button or Y Button while crouching; thus, it replaces the Sweep Kick and Slide Kick from Super Mario 64 and its remake. When rolling, Mario and Luigi move faster than walking and can break open crates; however, the roll cannot defeat enemies, as opposed to the Roll Attack from the Donkey Kong Country series. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. Jumping during the move makes the roll become a Rolling Leap, a longer and faster version of the Long Jump.

If Mario is in his Tanooki form or Luigi is in his Kitsune form, this move becomes the Tail Spin.[1] When this move is used, the character crouches and continuously spins his tail until X Button or Y Button is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.

In the pre-release version of Super Mario 3D Land, the roll was performed by pressing the L Button or R Button button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the Super Mario series.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Rolling in Super Mario 3D World and Super Mario 3D World + Bowser's Fury works in the same way as it does in Super Mario 3D Land, but the additional player characters—Peach, Toad, and Rosalina—can roll as well. While a character is in Cat form, the roll becomes a sliding tackle. In the remake, players can also roll in midair, similarly to the Super Mario Odyssey version of the Dive, as well as roll right upon landing from a Ground Pound.

Super Mario Run[edit]

Mario performing a Landing Roll and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll and a Rolling Jump in Super Mario Run

Rolling in Super Mario Run appears as an action called the Landing Roll, which is performed when characters land from a great height, like in Donkey Kong, but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a Pause Block pointing to the right. Unlike in Donkey Kong, the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a Rolling Jump, a variation of the jump that can defeat enemies from below.

Super Mario Odyssey[edit]

Mario rolling in Super Mario Odyssey

Rolling in Super Mario Odyssey works similarly to its appearances in Super Mario 3D Land and Super Mario 3D World, but rolling also reacts to slopes such that Mario can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds ZL Button and presses Y Button or shakes Joy-Con to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll when the player holds ZL Button as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the Cap Kingdom, Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.

Super Mario Maker 2[edit]

Rolling in Super Mario Maker 2 can be used in the Super Mario 3D World style only. It can be performed by pressing any of the shoulder buttons (ZL Button, ZR Button, L Button, or R Button) while crouching. As Toadette is a playable character in Super Mario Maker 2, she can also roll.

Profiles[edit]

Super Mario 3D Land[edit]

  • Website description:
    • English (American):
      This explosive move propels Mario forward with a quick roll.
    • English (British):
      Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 転がる[?]
Korogaru
Roll
Dutch Rollen[?] To roll
French Rouler[?] To roll
German Rolle vorwärts[?] Roll forward
Italian Capriola[2][3] Somersault
Rotolamento[4] Rolling
Korean 구르기[?]
Gureugi
Roll
Portuguese Cambalhota[?] Somersault
Cambalhota para a Frente[?] Forward Somersault
Derrapada[?] Skid
Russian Катиться[?]
Katit'sya
To roll
Кувырок[?]
Kuvyrok
Roll
Spanish Rodar[?] To roll

References[edit]

  1. ^ 2013. Super Mario 3D World manual (PDF). Nintendo (English). Page 20.
  2. ^ Super Mario 3D Land Italian smart guide and Italian e-manual. Page 8.
  3. ^ Super Mario 3D World Italian e-manual. Page 17.
  4. ^ Super Mario Odyssey Italian in-game guide, basic moves