Dash: Difference between revisions

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{{about|the move in general|the move used by [[Twink]] in ''[[Paper Mario]]''|[[Dash (Paper Mario)]]|the special move in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]|[[Dash (Mario & Luigi: Superstar Saga)]]|the mechanic in the ''[[Mario + Rabbids (series)|Mario + Rabbids]] series|[[Dash (Mario + Rabbids series)]]}}
{{about|the move in general|other moves with the same name|[[Dash (disambiguation)]]}}
{{distinguish|Dashell}}
[[File:SM3DL-Mario Dash Artwork.png|thumb|250px|[[Mario]] dashing in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL-Mario Dash Artwork.png|thumb|250px|[[Mario]] dashing in ''[[Super Mario 3D Land]]'']]
'''Dashing''' is a standard move in the [[Super Mario (franchise)|''Super Mario'' franchise]] that allows a character to run faster than normal.  
'''Dashing''' is a standard move in the [[Super Mario (franchise)|''Super Mario'' franchise]] that allows a character to run faster than normal.  
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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[[Mario]], [[Luigi]], and their friends can dash when the player holds {{button|b}}, {{button|x}}, or {{button|y}} and/or uses {{button|pad}}/{{button|stick}} (depending on the game and/or control setup), letting them run over small [[pit]]s. They can also [[jump]] farther and/or higher than normal while dashing. After running for a while, they sprint and reach their top speed; this move is called a '''Super Dash''' in ''[[Super Mario 3D World]]'', ''[[Super Mario 3D World + Bowser's Fury]]'', and the respective style in ''[[Super Mario Maker 2]]''. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''Super Mario 3D World'', and ''Super Mario 3D World + Bowser's Fury'', each of the playable characters is capable of sprinting at different speeds after running for a while (or grabbing an object in ''Super Mario Bros. 2''); the sprint quickness also varies in ''Super Mario 3D World'', being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the [[Cat Mario|Cat form]] lets one sprint quicker than normal. In ''Super Mario 64 DS'', the playable characters can also "charge up" a dash (when the player holds the run button while the characters stand still) to take off at top speed.
[[Mario]], [[Luigi]], and their friends can dash when the player holds {{button|b}}, {{button|x}}, or {{button|y}} and/or uses {{button|pad}}/{{button|stick}} (depending on the game and/or control setup), letting them run over small [[pit]]s. The playable characters can also [[jump]] farther and/or higher than normal while dashing. After running for a while, they sprint and reach their top speed; this move is called a '''Super Dash''' in ''[[Super Mario 3D World]]'', ''[[Super Mario 3D World + Bowser's Fury]]'', and the respective style in ''[[Super Mario Maker 2]]''. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''Super Mario 3D World'', and ''Super Mario 3D World + Bowser's Fury'', each of the playable characters is capable of sprinting at different speeds after running for a while (or grabbing an object in ''Super Mario Bros. 2''); the sprint quickness also varies in ''Super Mario 3D World'', being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the [[Cat Mario|Cat form]] lets one sprint quicker than normal. In ''Super Mario 64 DS'', the playable characters can also "charge up" a dash (when the player holds the run button while the characters stand still) to take off at top speed.
 
Three-dimensional sandbox games of the [[Super Mario (series)|''Super Mario'' series]] (excluding ''Super Mario 64 DS'') traditionally do not have dash buttons, instead using the distance the Control Stick is pushed to determine speed of movement. ''[[Super Mario Odyssey]]'' is another exception. Mario does not have a dedicated dash button, unless he is in an 8-bit area. Many of the characters he can [[capture]] to control do dash when the {{button|switch|y}} button is held, and some have dash-like actions performed by shaking the controller.
 
''[[Super Mario Run]]'' does not allow the player to control their movement speed, as they run forward automatically. However, when movement speed is increased by various means, such as during a [[Coin Rush (Super Mario Run)|Coin Rush]], being [[Invincible Mario|invincible]], or while running down a [[slope]], the player's animation switches to the "hands stretched behind them" version. [[Toad]], due to naturally being faster than all other characters, uses this animation most of the time.
{{br}}
{{br}}


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====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', [[Dashell]] can let the party members dash when the player holds {{Button|wii|1}}, in a similar fashion as the 2D games of the [[Super Mario (series)|''Super Mario'' series]].
In ''[[Super Paper Mario]]'', [[Dashell]] can let the [[party member]]s dash when the player holds {{Button|wii|1}}, in a similar fashion as the 2D games of the [[Super Mario (series)|''Super Mario'' series]].


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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|Ita=Scatto<ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/new_super_mario_bros__2/ElectronicManual_Nintendo3DS_NewSuperMarioBros2_IT.pdf ''New Super Mario Bros. 2'' Instruction Manual]. Page 7.</ref><br>Corsa<br>Accelerazione
|Ita=Scatto<ref>[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/new_super_mario_bros__2/ElectronicManual_Nintendo3DS_NewSuperMarioBros2_IT.pdf ''New Super Mario Bros. 2'' Instruction Manual]. Page 7.</ref><br>Corsa<br>Accelerazione
|ItaM=Dash<br>Run<br>Acceleration
|ItaM=Dash<br>Run<br>Acceleration
|Fra=Courir<br>Turbo
|Fre=Courir<br>Turbo
|FraM=Run<br>Dash
|FreM=Run<br>Dash
|Spa=Correr
|Spa=Correr
|SpaM=Run
|SpaM=Run
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Latest revision as of 15:55, November 4, 2024

This article is about the move in general. For other moves with the same name, see Dash (disambiguation).
Not to be confused with Dashell.

Dashing is a standard move in the Super Mario franchise that allows a character to run faster than normal.

History[edit]

Super Mario series[edit]

Mario running across pits
Mario dashing across many narrow pits
Mario and his friends dashing in Super Mario Bros. 2
Mario and his friends dashing in Super Mario Bros. 2
Mario and his friends dashing in Super Mario Bros. 2
Mario and his friends dashing in Super Mario Bros. 2
Mario and his friends dashing in Super Mario Bros. 2

Mario, Luigi, and their friends can dash when the player holds B Button, X Button, or Y Button and/or uses +Control Pad/Control Stick (depending on the game and/or control setup), letting them run over small pits. The playable characters can also jump farther and/or higher than normal while dashing. After running for a while, they sprint and reach their top speed; this move is called a Super Dash in Super Mario 3D World, Super Mario 3D World + Bowser's Fury, and the respective style in Super Mario Maker 2. In Super Mario Bros. 2, Super Mario 64 DS, Super Mario Galaxy, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury, each of the playable characters is capable of sprinting at different speeds after running for a while (or grabbing an object in Super Mario Bros. 2); the sprint quickness also varies in Super Mario 3D World, being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the Cat form lets one sprint quicker than normal. In Super Mario 64 DS, the playable characters can also "charge up" a dash (when the player holds the run button while the characters stand still) to take off at top speed.

Three-dimensional sandbox games of the Super Mario series (excluding Super Mario 64 DS) traditionally do not have dash buttons, instead using the distance the Control Stick is pushed to determine speed of movement. Super Mario Odyssey is another exception. Mario does not have a dedicated dash button, unless he is in an 8-bit area. Many of the characters he can capture to control do dash when the Y Button button is held, and some have dash-like actions performed by shaking the controller.

Super Mario Run does not allow the player to control their movement speed, as they run forward automatically. However, when movement speed is increased by various means, such as during a Coin Rush, being invincible, or while running down a slope, the player's animation switches to the "hands stretched behind them" version. Toad, due to naturally being faster than all other characters, uses this animation most of the time.

Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario, Mario is able to dash by using the Spin Dash, performed by pressing Z Button. The Speedy Spin Badge makes him go even faster, the Dizzy Attack Badge lets him reflect enemy projectiles and make enemies he runs into dizzy at a battle's start, and the Spin Attack Badge lets him defeat weak enemies on the field with this move. Mario stops moving after the Spin Dash is done, though jumping right after performing the move relieves the lag. The move is used to avoid enemies and cross obstacles such as conveyor belts.

Super Paper Mario[edit]

In Super Paper Mario, Dashell can let the party members dash when the player holds One Button, in a similar fashion as the 2D games of the Super Mario series.

Super Smash Bros. series[edit]

Dashing is a key form of movement in the Super Smash Bros. series, having more utility than simply walking. Characters can also perform an attack while dashing, specifically called the dash attack. In the first five games, only up smashes, grabs, and special moves can be used out of a dash; in Super Smash Bros. Ultimate, however, all ground attacks can be used out of a dash. All characters have an initial dash: This form of movement is usually very fast and short-distanced, and continuing to tap the Control Stick results in the initial dash either accelerating or decelerating into the character's consistent running speed.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, Mario and Luigi can dash when they gain a new ability called Dash. This move can be used to dash past or through obstacles in a short time.

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam, Mario, Luigi, and Paper Mario gain the ability to dash with the Dash Socks. They can dash when the player holds X Button after a Team Jump. They can bloom Spinny Flowers for coins, use catapults, and catch characters that run from them, such as Paper Toads and Nabbit. Like in Paper Mario, dashing into enemies initiates a First Strike, in which the trio dashes into them on the battle screen.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, after Mario collects a Super Mushroom before attacking Bowser's minions with Donkey Kong, he dashes with his arms stuck out behind his back like in his dashing animation in several games of the Super Mario series.[1]

Profiles[edit]

Super Mario series[edit]

Super Mario 3D Land[edit]

  • North American website bio: "In a hurry? This move puts some pep in Mario's step."

New Super Mario Bros. 2[edit]

  • European website bio: "Use the Circle Pad or the +Control Pad to make Mario mosey at a leisurely pace. Hold the X or Y Button while moving to speed up and become a truly 'dashing' fellow!"

Super Mario Maker for Nintendo 3DS[edit]

  • Digital manual description: "Move while holding Y Button"

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description (overworld): "Hold X Button to charge the dash. Once it's ready, hold Circle Pad in any direction and release X Button to start dashing in the direction you're holding."
  • Instruction manual description (papercraft battle): "Press B Button to dash at enemies and slam into them. You can also use this to break blocks."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ダッシュ[?]
Dasshu
Dash
French Courir
Turbo
[?]
Run
Dash
Italian Scatto[2]
Corsa
Accelerazione
Dash
Run
Acceleration
Portuguese (NOE) Acelerar[?] Accelerating
Russian Ускорение[?]
Uskoreniye
Acceleration
Spanish Correr[?] Run

References[edit]

  1. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube. Retrieved March 10, 2023.
  2. ^ New Super Mario Bros. 2 Instruction Manual. Page 7.