Long Jump: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "<references/> {{" to "<references/> {{")
No edit summary
Line 3: Line 3:
{{quote2|If you run and then press Z right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote2|If you run and then press Z right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}


The '''Long Jump''' (called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'' games]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'', as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and jump, causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.
The '''Long Jump''' (called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'' games]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). In ''Super Mario 64'', there is a glitch where Mario can perform this move backwards, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindou Pak'' rerelease.
 
The Long Jump also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario 3D World'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and jump, causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.


In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[Double Kick]], which can defeat enemies and activate items.
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[Double Kick]], which can defeat enemies and activate items.
Line 12: Line 14:
In ''Super Mario Run'', characters will Long Jump if the screen is tapped while they are on a [[Long Jump Block]].
In ''Super Mario Run'', characters will Long Jump if the screen is tapped while they are on a [[Long Jump Block]].


In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so.
In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so. The game also removes Mario's ability to long jump into a [[Wall Kick]].


In ''Super Mario Maker 2'', characters can perform a Long Jump in levels in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.
In ''Super Mario Maker 2'', characters can perform a Long Jump in levels in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.

Revision as of 15:50, September 21, 2020

This article is about one of Mario's jumps. For other uses of the term "Long Jump", see Long Jump (disambiguation).
Mario performing a Long Jump as seen in the Super Mario 64 manual.

Template:Quote2

The Long Jump (called Leap on the official Super Mario 3D Land website[1]) is a move used in the 3D Super Mario games since Super Mario 64 (bar Super Mario Sunshine, due to the presence of F.L.U.D.D. and the Hover Nozzle). In Super Mario 64, there is a glitch where Mario can perform this move backwards, allowing him to access certain areas without having to collect the required number of Power Stars; this was patched out in the Shindou Pak rerelease.

The Long Jump also appears in the side-scrolling Mario games Super Mario Run and Super Mario Maker 2 (Super Mario 3D World style only), as well as in Donkey Kong 64. To use this move, the player usually must crouch while in motion and jump, causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.

In Super Mario Galaxy and Super Mario Galaxy 2, this move can be chained with a Spin to perform a Double Kick, which can defeat enemies and activate items.

Mario performing a Leap
A Long Jump in Super Mario 3D Land.

As of Super Mario 3D Land, Mario can Long Jump out of a Roll (referred to as a Rolling Leap in that game), making the jump faster and longer.

In Super Mario Run, characters will Long Jump if the screen is tapped while they are on a Long Jump Block.

In Super Mario Odyssey, Mario can perform the Long Jump when any of the shoulder buttons (ZL, ZR, L, or R) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so. The game also removes Mario's ability to long jump into a Wall Kick.

In Super Mario Maker 2, characters can perform a Long Jump in levels in the Super Mario 3D World style much like in the original game[2], by pressing the shoulder buttons while moving.

Official profiles

Super Mario 3D Land

  • North American Website Bio: "Mario can do a long running leap to more easily clear wide gaps."
  • European Website Bio: "Press the L Button (or the R Button) and the B Button (or the A Button) while moving to perform a long jump. Long jumps carry Mario further than ordinary jumps."

Names in other languages

Language Name Meaning Notes
Japanese 幅跳び[?]
Habatobi
Long Jump
Dutch Verre sprong[?] Farther jump
German Hechtsprung
Weitsprung
[?]
Dive jump
Long Jump
Italian Salto in lungo[?] Long jump
Portuguese Salto Longo[?] Long Jump
Russian Прыжок в длину
Pryzhok v dliny
Длинный прыжок
[?]

Dlinnyy pryzhok
Long jump
Spanish (NOA) Salto largo[?] Long Jump
Spanish (NOE) Salto de longitud[?] Longitude jump

References