Trip

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Tripping)
Jump to navigationJump to search
This article is about the status ailment in the Mario & Luigi and Super Smash Bros series of games. For the move that can be performed in Super Mario 64 that is also called "trip", see Sweep Kick.
Luigi and Baby Luigi tripping in the game Mario & Luigi: Partners in Time.

Tripping in the Super Mario franchise is a status effect in the Mario & Luigi series. Some enemies can make Mario and Luigi trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or counterattack either. This status effect also prevents the player from fleeing and using Bros. Attacks (or Bros. Items in the second Mario & Luigi game). If the tripped brother has high enough speed to move first, this condition can be instantly negated.

History[edit]

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.
The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.
The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as Tanoombas, Clumphs, and a few of the Koopalings can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a Refreshing Herb in the original game.

Mario & Luigi: Partners in Time[edit]

In Mario & Luigi: Partners in Time, this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for Baby Luigi when he travels with Baby Mario without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few enemies and bosses can trip the quartet, like Elder Princess Shroob. Once again, this status effect cannot be cured with a Refreshing Herb.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Screenshot of Mario being tripped in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario being tripped in a battle against three Spike Blops and a Bubble Blooper in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Trip reappears once again, and with Bowser being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, the Trip effect makes another appearance. Gold Beanies will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three Mario & Luigi games, the status was given the word "TRIP", making it a normal status effect.

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam, Trip returns again, functioning the same as it did in Mario & Luigi: Dream Team. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.

Mario & Luigi: Brothership[edit]

In Mario & Luigi: Brothership, the Trip status returns, acting the same as it did in previous games. Furthermore, when the rear brother is hit, it no longer causes Trip. Instead, it lets the enemy attack first, regardless of Speed stat. There is also the Surefooted Guard Battle Plug that can prevent the effect and Dizzy.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl, there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. Banana peels and Tingle (spawned with an Assist Trophy) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, but can still be caused by some attacks, items, and Assist Trophies.

Profiles[edit]

Mario & Luigi: Dream Team[edit]

  • Instruction booklet description:
    • English:
      Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked.

Mario & Luigi: Paper Jam[edit]

  • Instruction booklet description:
    • English:
      The character is unable to move until his next turn or until he gets hit by an attack.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ころび[?]
Korobi
Fall
Dutch Gevallen[?] Fallen
French Trébuche[1] Trip
À terre[2] Down
Italian Scivolone[3] Slip Mario & Luigi: Dream Team Bros.
Caduto[4][5][6] Fallen from Mario & Luigi: Paper Jam Bros. onwards
Portuguese Queda[?] Fall

References[edit]

  1. ^ 2013. Mario & Luigi: Dream Team Bros. instruction booklet. Nintendo of Europe (French). Page 29.
  2. ^ 2016. Mario & Luigi: Paper Jam Bros. instruction booklet. Nintendo of Europe (French). Page 47.
  3. ^ Mario & Luigi: Dream Team Bros. Italian e-manual. Page 10.
  4. ^ Mario & Luigi: Paper Jam Bros. Italian e-manual. Page 16.
  5. ^ Mario & Luigi: Superstar Saga + Bowser's Minions Italian e-manual. Page 9.
  6. ^ Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Italian e-manual. Page 13.