Sub-area: Difference between revisions

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In ''[[Super Mario World]]'' they differ somewhat from earlier games, as the only conventional sub-area in the game is the [[1-Up Chamber]]. However, many pipes do lead to alternate areas of levels that are played similarly to the regular areas. There is also the [[bonus game (Super Mario World)|bonus game]] for reaching 100 [[Goal Star]]s from completing levels.
In ''[[Super Mario World]]'' they differ somewhat from earlier games, as the only conventional sub-area in the game is the [[1-Up Chamber]]. However, many pipes do lead to alternate areas of levels that are played similarly to the regular areas. There is also the [[bonus game (Super Mario World)|bonus game]] for reaching 100 [[Goal Star]]s from completing levels.


Sub-areas return in the ''[[New Super Mario Bros.]]'' series and in ''[[Super Mario Bros. Wonder]]'', functioning very similarly to the ones in ''[[Super Mario Bros.]]'', but now with the possibility of finding Star Coins within them.
Sub-areas return in the ''[[New Super Mario Bros.]]'' series and in ''[[Super Mario Bros. Wonder]]'', functioning very similarly to the ones in ''[[Super Mario Bros.]]'', but now with the possibility of finding Star Coins or 10-flower coins within them.
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Revision as of 09:54, June 25, 2024

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

For the sub areas in the Donkey Kong Country series, see Bonus room.
Not to be confused with Sub Areas, Subspace, or Magical Potion.
The bonus area in World 1-1
The sub-area in World 1-1 in Super Mario Bros., which is the first of the franchise

A sub-area, also known as a bonus area, subarea, sub area, and bonus room, is a feature in most platformers in the Super Mario franchise and Princess Peach: Showtime!. They are places that are optional to access and are not required to enter in order to finish the level. They are most commonly, but not exclusively, entered through heading into Warp Pipes or vines and will usually contain coins, occasionally power-ups, and in later games collectibles like Star Coins. Some also lead to Warp Zones or Coin Heavens. In the 2D games, the character will usually also exit out to a different part of the main level.

History

Super Mario series / Super Princess Peach

Sub-areas were first introduced in Super Mario Bros., with the first one being in World 1-1 (Super Mario Bros. 1). They are present throughout the game.

The sub-areas return in Super Mario Bros.: The Lost Levels with the same functionality.

Super Mario Bros. 2 contain many sub-areas which can be accessed by entering vases. However, in this game, entering some of these vases, usually to pick up keys, are mandatory to finish levels.

Sub-areas in Super Mario Bros. 3 function the same as in Super Mario Bros.. The ones in Super Mario Land, Super Princess Peach and the Super Mario Maker series function very similarly but without the possibility of warping directly to later levels.

In Super Mario World they differ somewhat from earlier games, as the only conventional sub-area in the game is the 1-Up Chamber. However, many pipes do lead to alternate areas of levels that are played similarly to the regular areas. There is also the bonus game for reaching 100 Goal Stars from completing levels.

Sub-areas return in the New Super Mario Bros. series and in Super Mario Bros. Wonder, functioning very similarly to the ones in Super Mario Bros., but now with the possibility of finding Star Coins or 10-flower coins within them.

Wario World

One of Greenhorn Ruins's red diamond sub-levels from Wario World.
A sub-area in Greenhorn Ruins

Sub-areas show up occasionally in Wario World, for instance Greenhorn Ruins, often with red diamonds on offer.

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Princess Peach: Showtime!

Sub-areas show up in most stages in Princess Peach: Showtime!. A vast majority of them offer Sparkle Gems, though some merely offer coins.

They are entered by having Peach (specifically her transformations except Radiant/Super Radiant) pose on certain spotlight spots in the stages. This will lead to a round elevator platform lifting Peach up a bit, the audience clapping, and the elevator heading down into a curtained backroom that Peach drops down to.

The sub-areas usually have small missions inside them for Peach to complete. The challenges can only rarely be failed, and a spotlight spot after the missions will summon an elevator that goes further down and then immediately back up to where Peach originally entered the sub-area from.

Gallery