Dash Panel
Dash Panel | |
---|---|
Artwork from Captain Toad: Treasure Tracker | |
First appearance | Super Mario Kart (1992) |
Latest appearance | Super Mario Party Jamboree (2024) |
Effect | Speeds the player up when touched |
Dash Panels (also formatted as dash panels),[1][2][3][4] also named Turbo Plates,[5] Turbo Tiles,[5] Boost Pads, and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the Mario Kart series.
HistoryEdit
Mario Kart seriesEdit
Super Mario KartEdit
Dash Panels, named Zippers,[6] first appear in Super Mario Kart, where they appear as yellow arrows. They appear in Bowser Castle 1, Mario Circuit 2, Ghost Valley 2, Bowser Castle 2, Mario Circuit 3, Bowser Castle 3 and Ghost Valley 3. In Mario Circuit 2, Zippers are used to make a large jump. In the Virtual Console release, they are named Speed Pads.[7]
Mario Kart 64Edit
Dash Panels, named Dash Zones[8] and booster arrows,[9] reappear in Mario Kart 64 in Royal Raceway and D.K.'s Jungle Parkway. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to cannons in later games. They are larger than in Super Mario Kart. Ramps that look like Dash Zones appear in Koopa Troopa Beach.
Mario Kart: Super CircuitEdit
In Mario Kart: Super Circuit, they are named Speed Strips,[10] and are smaller than in Mario Kart 64. Speed Strips appear in fourteen courses. They act the same as they did in Super Mario Kart and are often used to make large jumps off ramps, such as in Ribbon Road. With the exception of Mario Circuit 2, all extra courses had their Speed Strips removed.
Mario Kart: Double Dash!!Edit
Dash Panels, also named Rainbow Ramps,[11] are objects in Mario Kart: Double Dash!!. They are now designed as rainbow-colored panels with a rectangular shape. In this game, Dash Panels are more powerful, being as fast as a Mushroom.
Mario Kart DSEdit
Dash Panels reappear in Mario Kart DS with a design similar to Mario Kart: Double Dash!!'s, except with more vibrant colors. In GBA Bowser Castle 2, certain Dash Panels use their old design, while others use the new design.
Mario Kart WiiEdit
Dash Panels reappear in Mario Kart Wii, where they have a similar design to the ones in Mario Kart: Double Dash!!, but in most courses, the color only changes from fuchsia to red, orange, and yellow. Tricks can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than Mario Kart: Double Dash!! that contain Dash Panels keep their original design, such as in SNES Mario Circuit 3. Halfpipe-style boost ramps are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
Mario Kart 7Edit
Dash Panels reappear in Mario Kart 7, where they no longer change color, and are only orange. A new blue variant called Glide Ramps appear which do not increase the player's speed and deploy the player's Glider when driven over. Tricks can also be performed off of Glide Ramps.
Mario Kart 8 / Mario Kart 8 DeluxeEdit
Dash Panels and Glide Ramps reappear in Mario Kart 8 and Mario Kart 8 Deluxe, where the arrows on the Dash Panels are pixelated. In N64 Toad's Turnpike, dash panel ramp trucks appear which have a Dash Panel and a Glide Ramp on them. Antigravity Panels appear, which automatically set the Kart into anti-gravity mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.
Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
- Cloudtop Cruise: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
- Bowser's Castle: When they are in contact with the Bowser Monument's fist.
- Rainbow Road: They switch on and off when the conveyor belts change directions.
- Hyrule Circuit: When not all of the Spin Boost Pillars' diamonds are lit up.
- Super Bell Subway: When a train drives on one, the Dash Panel become inactive.
Mario Kart TourEdit
Dash Panels, Glide Ramps and half-pipes reappear in Mario Kart Tour. They act the same as in previous games, except for half-pipes that feature new mechanics. The player now automatically tricks off of Glide Ramps and Dash Panels which are on ramps. Using a Dash Panel gives the player points.
The following karts increase boost time and points from going over a Dash Panel.
Special skill | Karts |
---|---|
Dash Panel Plus Increases Dash Panel boost time and points earned for using one. |
+5 points |
+10 points | |
+15 points | |
Mario Kart Live: Home CircuitEdit
In Mario Kart Live: Home Circuit, boosts, or a boost zone, reappear, but with a new 3-D arrow design. They can be placed as a gate customization. Any racer that drives through the gate will receive a short burst of speed. The player can also set the boost to be an entire length, or be in certain spots.
Diddy Kong Racing / Diddy Kong Racing DSEdit
- “Take your finger off the accelerator, just before you hit a Zipper!”
- —Taj, Diddy Kong Racing
Zippers appear in Diddy Kong Racing and Diddy Kong Racing DS. They function similarly as in the Mario Kart series, but like with other speed boosts, if the player lets go of the button before one is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and is positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the hovercraft variant is shaped like a triangle and located on bodies of water, and the plane variant is ring-shaped and located in the air. Initially, all these Zippers come in red and yellow. The hovercraft and plane variants are slightly transparent and animated, whereas the car variant is opaque and static. Any vehicle can use any Zipper, though it is difficult and counterproductive for a car to even touch a hovercraft or plane Zipper, whereas a plane can easily reach any of them, and a hovercraft is in the middle. Many hovercraft and plane Zippers do not appear if no player has selected the matching vehicle, while most car Zippers are always present.
Mario & Sonic seriesEdit
Mario & Sonic at the Olympic GamesEdit
Dash Panels reappear in the Nintendo DS version of Mario & Sonic at the Olympic Games, where they appear in the Dream Race event and function similarly to their appearances in other games. They also appear in the Wii version, where they also appear in Dream Race, however in this version of the event their positions change each lap. In the DS version of the game, Dash Panels are rainbow colored and a red and yellow arrows in the middle. In the Wii version of the game, they are smaller and switch between yellow and orange.
Mario & Sonic at the Olympic Winter GamesEdit
Dash Panels reappear in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, where they appear in the Ski Cross Racing event, functioning the same as in other games and having a similar design to Dash Panels in Mario Kart Wii. Boosted Ramps using various numbers of Dash Panels also appear in this event. A single long Dash Panel appears in Intense Short Track, where it appears near the end of the course, though in this event the characters only receive a small speed boost when they reach the end of the Dash Panel. Numerous Dash Panels appear on the Deluxe Halfpipe course, where they provide the player with a large speed boost. Another single panel appears in Blazing Bobsleigh, where it gives the characters a speed boost when they pass over it.
In the Wii version, Dash Panels appear in both the individual and team versions of Dream Ski Cross, where they give characters that pass over them a short speed boost as well as angling them to better follow the course.
Mario & Sonic at the London 2012 Olympic GamesEdit
Dash Panels reappear in both versions of Mario & Sonic at the London 2012 Olympic Games, where they are generically named panels. In the Wii version, they appear exclusively in the Dream Equestrian event, where they appear in the Moo Moo Meadows course. In the event they use their Mario Kart Wii appearance and are surrounded by a wooden border. In the Nintendo 3DS version they only appear in the 1500m event, where they are blue, green, and yellow, and are surrounded by a white border. Other items which act similarly appear in the 10km Marathon Swim and Sailing - 470 (Pair) events. They act the same as they did in previous games.
Mario & Sonic at the Sochi 2014 Olympic Winter GamesEdit
Dash Panels appear in Groove Pipe Snowboard in Mario & Sonic at the Sochi 2014 Olympic Winter Games, where they look and function as they do in the Mario Kart series.
Mario & Sonic at the Olympic Games Tokyo 2020Edit
Dash Panels reappear in Mario & Sonic at the Olympic Games Tokyo 2020, where they are red and white. They appear in the Highway Chase and Marathon (2D) minigames. They act same as they did in previous games.
Mario Party seriesEdit
Mario Party 9 / Mario Party: The Top 100Edit
Dash Panels, named dash zones, reappear in Mario Party 9 in the minigame Speeding Bullets, including the minigame's reappearance in Mario Party: The Top 100. Dash zones are used to accelerate the character's speed when they are used. They are orange and are in the shape of an arrow. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single dash zone. The introduction cutscene for the minigame shows a player going over a dash zone. A dash zone that is named a dash ramp also appears in Snow Go which sends the player over thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.
Mario Party: Island TourEdit
Dash Panels reappear in Mario Party: Island Tour, where they are present in two minigames: Gyro for the Gold and Mr. Blizzard's Snow Slalom. In the former, they are used to cross gaps between the platforms of the obstacle course, and have arrows which move on the Dash Panels quickly. In the latter, they look similar to Dash Panels in Mario Kart 7 and are used to launch the player's snowball at Mr. Blizzard.
Super Mario PartyEdit
Dash Panels reappear in Super Mario Party, where flat Dash Panels appear in the River Survival mode on the water's surface, boosting the raft forwards when run over. Dash Panels on ramps also appear, which are used to reach minigame balloons and + Clocks suspended in the air. The flat Dash Panels are orange and yellow, while the Dash Panels on ramps are red and yellow. Dash Panels also appear with their Mario Kart 8 appearance in the minigame Barreling Along, where they boost players forwards.
Super Mario Party JamboreeEdit
Dash Panels reappear in Super Mario Party Jamboree as items in Bowser Kaboom Squad.
Super Mario seriesEdit
Super Mario 3D World / Super Mario 3D World + Bowser's FuryEdit
Dash Panels reappear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They are square-shaped and feature a pixelated diamond animation. When character runs on it, it will blink and will increase their speed. Characters cannot stop running or crouch and cannot make large changes in direction without being in the air during a speed boost. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used. Characters will immediately return to full speed upon landing if the boost has not run out.
Super Mario Maker 2Edit
While Dash Panels do not appear in Super Mario Maker 2, similar objects known as Dash Blocks, which are based on the Dash Panels in Super Mario 3D World, appear as placeable course elements.
Mario Golf seriesEdit
Dash Panels are objects in the Mario Golf series. In Mario Golf: World Tour, pink, heart-shaped Dash Panels appear in all holes of Peach Gardens except hole four, and the speed the golf ball up on contact. In Mario Golf: Super Rush, Dash Panels depicted with their Super Mario 3D World design appear in the Battle Golf mode and in New Donk City, though unlike the previous game, the Dash Panels only affect characters dashing in Speed Golf or Battle Golf, and not golf balls.
Captain Toad: Treasure TrackerEdit
Dash Panels reappear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports, where they have the same appearance and function that they had in Super Mario 3D World. They appear in Magma Road Marathon, where the player has to use them in order to advance and to not get hit by Charvaarghs, and they also appear in Drop-Road Dash. In the Nintendo Switch and Nintendo 3DS versions of the game, they also appear in Cookatiel's Sizzling Sprint.
Mario & Luigi: Paper JamEdit
Dash Panels appear in Mario & Luigi: Paper Jam, where they are white and orange, first appearing in the mission Wait Up, Yoshi! in Gloomy Woods. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing. In the Toad Trail challenge in the Attackathon, Dash Panels appear and can speed up Mario and Luigi's ball form, allowing them to ram Goomba targets for extra points.
Mini Mario & Friends: amiibo ChallengeEdit
Dash Panels, named Boost Pads, reappear in Mini Mario & Friends: amiibo Challenge, where they have orange and yellow arrows which move and blue handles on the sides. They appear in every level in the world Boost Pad Bonanza. Minis speed up when touching them. Boost Pads are either on the ground or on walls, the latter of which cause Minis to run up or down a wall. By tapping a Boost Pad, the directions of all Boost Pads in a level can be changed simultaneously.
Other appearancesEdit
The plane-based Zippers from Diddy Kong Racing appear in both the 2001 build and the 2003 build of the cancelled Diddy Kong Pilot. In the 2001 build of Diddy Kong Pilot, they would have acted the same as their original counterparts. The 2003 build of Diddy Kong Pilot introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become Banjo-Pilot, and the Zippers were slightly altered and renamed Speed-Up Rings.
Profiles and statisticsEdit
Super Mario KartEdit
- Wii Virtual Console manual: Pass over this for a quick speed boost![page number needed]
Diddy Kong Racing DSEdit
- Instruction booklet: Make contact with the zippers on each track to gain a momentary speed burst.[12]
Mario Kart 7Edit
- Website description:
- English (American):
Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition.
- English (American):
Mini Mario & Friends: amiibo ChallengeEdit
- Play Nintendo: If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.[13]
GalleryEdit
Wario near the two Dash Panels in Royal Raceway in Mario Kart 64
Donkey Kong and Yoshi on a Dash Panel in Luigi Circuit in Mario Kart: Double Dash!!
A Dash Panel in Yoshi Falls in Mario Kart DS
A Dash Panel in Wario Stadium in Mario Kart DS
Koopa Troopa near a Dash Panel in Bowser's Castle in Mario Kart 7
Names in other languagesEdit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダッシュパネル[?] Dasshu Paneru |
Dash Panel | |
ダッシュプレート[?] Dasshu Purēto |
Dash Plate | Mario Kart Tour | |
Chinese (simplified) | 冲刺板[?] Chōngcì Bǎn |
Sprint Board | |
Chinese (traditional) | 衝刺板[?] Chōngcì Bǎn |
Sprint Board | |
Dutch | Sprintpaneel[?] | Sprint Panel | Super Mario 3D World |
French | Plaque d'accélération[?] | Acceleration plate | |
Turbo (Super Mario Kart)[?] | Turbo | ||
Bande turbo (Mario Kart: Double Dash!!)[?] | Turbo stripe | ||
German | Beschleunigungsstreifen[?] | Acceleration strips | |
Turbofeld[?] | Turbo panel | ||
Italian | Pannello Acceleratore[?] | Accelerator Panel | |
Pannello scatto[?] | Dash panel | Mario Kart Tour | |
Pedana sprint [14] | Sprint platform/footboard | ||
Korean | 대시 플레이트[?] Daesi Peulleiteu |
Dash Plate | |
Portuguese | Painel Turbo[?] | Turbo Panel | |
Spanish | Panel de Velocidad[?] | Speed Panel |
ReferencesEdit
- ^ Grimm, Steven (2003). Mario Kart: Double Dash!! Official Nintendo Player's Guide. ISBN 1930206-42-9. Page 31.
- ^ 2005. Mario Kart DS instruction booklet. Nintendo of America (American English). Page 36.
- ^ Hodgson, David S. J. (April 27, 2008). Mario Kart Wii Premiere Edition. ISBN 0-7615-5970-1. Page 9.
- ^ von Esmarch, Nick (2011). Mario Kart 7 Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-89384-0. Page 46.
- ^ a b October 1992. Nintendo Power Volume 41. Nintendo of America (American English). Page 89.
- ^ 1992. Super Mario Kart instruction booklet. Nintendo of America (American English). Page 12.
- ^ Super Mario Kart Wii Virtual Console Manual. Page 5.
- ^ 1997. Mario Kart 64 instruction booklet. Nintendo of America (American English). Page 31-32.
- ^ Owsen, Dan, Scott Pelland, and Paul Shinoda (1997). Mario Kart 64 Nintendo Power Player's Guide. Nintendo of America (American English). Page 59, 67.
- ^ Stratton, Bryan and Steve Stratton (August 22, 2001). Mario Kart: Super Circuit Prima Official Game Guide. ISBN 0-7615-3709-0. Page 39.
- ^ Grimm, Steven (2003). Mario Kart: Double Dash!! Official Nintendo Player's Guide. ISBN 1930206-42-9. Page 59.
- ^ 2007. Diddy Kong Racing DS instruction booklet. Nintendo of America (American English). Page 11.
- ^ Mini Mario & Friends: amiibo Challenge Items. Play Nintendo. Retrieved April 6, 2020.
- ^ Mini Mario & Friends: amiibo Challenge Italian e-manual, section 9