Experience Point: Difference between revisions

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(→‎Mario & Luigi series: Vaccum Block article says Bowser does get exp for Vaccum induced Bros. battles so copying what it says here.)
 
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{{rewrite-expand|reason=include information for ''Mario Tennis Aces''}}
{{rewrite-expand|include information for ''Mario Tennis Aces''}}
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in ''[[Mario & Luigi: Partners in Time]]'']]
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the North American version of ''[[Mario & Luigi: Partners in Time]]'']]
'''[[wikipedia:Experience point|Experience Point]]s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in [[wikipedia:Role-playing video game|role-playing video game]]s to quantify the progression of a playable character through the game. The RPGs of the [[Mario (franchise)|''Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[Level Up|Levels Up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.
'''{{wp|Experience point|Experience Point}}s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in {{wp|role-playing video game}}s to quantify the progression of a playable character through the game. The RPGs of the [[Super Mario (franchise)|''Super Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[level up|levels up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.
 
==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Experience Points earned in battles are divided up between the party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." will be displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the '''Exp. Booster''' Accessory to double the amount of Experience Points only for the party member wearing it. If the player gets a [[Game Over]] in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Exp. earned at the end of a battle from the "[[Wheeere's Yoshi?!]]" minigame if they successfully get the [[Baby Yoshi]] from one of the three eggs shuffled around.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Super Mario RPG (Nintendo Switch)|remake]], Experience Points earned in a battle are divided up between the active party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." is displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the [[Exp. Booster]] Accessory to double the amount of Experience Points only for the party member wearing it. In the original game, if the player gets a [[Game Over]] in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Experience Points earned at the end of a battle from the "[[Wheeere's Yoshi?!]]" minigame if they successfully get the [[Baby Yoshi]] from one of the three eggs shuffled around.


A party member can collect a maximum of 9,999 Experience Points, bringing them to the maximum level of 30. Experience Points are still divided up regardless of how many party members have already reached this level.
A party member can collect a maximum of 9,999 Experience Points, bringing them to the maximum level of 30. Experience Points are still divided up regardless of how many party members have already reached this level.


For a listing of how many Experience Points are needed to advance levels for each character, see: ''[[Super Mario RPG: Legend of the Seven Stars level up progressions]]''
For a listing of how many Experience Points are needed to advance levels for each character, see: ''[[Super Mario RPG: Legend of the Seven Stars level up progressions]]''.
 
In the remake, the player may randomly encounter "special enemies" in battle that yield twice as much Exp. upon defeat. When the game's difficulty is set to [[Easy Mode|Breezy Mode]], the player's party earns 20% more Exp. from enemies and bosses.


===''Paper Mario'' series===
===''Paper Mario'' series===
In the original format of the [[Paper Mario (series)|''Paper Mario'' series]], Experience Points are called "[[Star Point]]s", but their purpose is unchanged. In ''[[Super Paper Mario]]'', [[Point]]s serve as EXP. In ''[[Paper Mario: Sticker Star]]'', EXP is absent. In ''[[Paper Mario: Color Splash]]'', Hammer Scraps serve as EXP for increasing paint supply. In ''[[Paper Mario: The Origami King]]'', Experience Points have been removed again.
{{multiple image
|align=left
|image1=Starpoint.gif
|width1=72
|caption1=A [[Star Point]].
|image2=PMCS Hammer Scrap Artwork.png
|width2=72
|caption2=A [[Level_up#Paper_Mario:_Sticker_Star_and_Paper_Mario:_Color_Splash|Hammer Scrap]].
}}
In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', Experience Points are called "[[Star Point]]s", but their purpose is unchanged.
 
In ''[[Super Paper Mario]]'', [[Point]]s serve as EXP, and is shared among all playable characters.
 
In ''[[Paper Mario: Color Splash]]'', Hammer Scraps serve as EXP for increasing paint supply.
 
In ''[[Paper Mario: The Origami King]]'', EXP is given through the process of fishing to increase the size of [[Cheep Cheep]]s and [[Blooper]]s at fishing spots.
{{br}}


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
[[File:BattleFinishSuperstarSagaBowsersMinions.jpg|thumb|The earned Experience Points in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' for both characters is added to their total.]]
[[File:BattleFinishSuperstarSagaBowsersMinions.jpg|thumb|The earned Experience Points in ''Mario & Luigi: Superstar Saga + Bowser's Minions'' for both characters is added to their total.]]
In the [[Mario & Luigi (series)|''Mario & Luigi'' series]], the total Experience Points earned in battle is applied to all characters, effectively [[Mario & Luigi: Superstar Saga|doub]][[Mario & Luigi: Dream Team|ling]], [[Mario & Luigi: Paper Jam|tripling]] or [[Mario & Luigi: Partners in Time|quadrupling]] the amount actually earned. If a character is [[Down|KO'd]] when a battle is over, they do not earn any Experience Points at all.
In the [[Mario & Luigi (series)|''Mario & Luigi'' series]], the total Experience Points earned in a battle is applied to all involved characters. For example, if a battle is worth 80 experience points, then [[Mario]] earns 80 experience points and [[Luigi]] earns 80 experience points. For the most part, this means all characters will level up at around the same time. Experience points are only earned at the end of the battle, and are not granted if the player [[flee]]s. If a character is [[downed|KO'd]] when a battle is over, they do not earn any Experience Points at all. If they are revived before the battle concludes, then they do not receive any of the Experience Points for enemies defeated before they were KO'd.
 
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', when the Mario Bros. defeat enemies inside [[Bowser's body]] that [[Bowser]] [[Vacuum Block|inhaled]], the Mario Bros. only earn Experience Points for the enemies they defeat, while Bowser earns Experience Points for those enemies and the enemies he defeats himself.


In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', when the Mario Bros. fight enemies inside [[Bowser]][[Bowser's body|'s body]] within the same battle he is, the Experience Points earned between them is separate.
In ''[[Mario & Luigi: Dream Team]]'', while [[Dreamy Luigi]] does not participate in battles in the [[Dream World]] directly, Luigi still earns experience points, subject to multipliers such as the "Quick Level" rank bonus. [[Giant Luigi|Giant Battles]] and battles in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]] do not grant experience points. [[Gold Beanie]]s grant a large number of experience points.
{{br}}
{{br}}


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The player can also provide XP for their teammates by depowering other teammates in the player's Ally Box for their XP in the Power Up spot at [[Toad House]]s. Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. A teammate can provide more XP for another the higher their level is, with their base XP value multiplied by their current level. Teammates getting an ally's XP receive 50% more if their main attributes match. [[Coin Coffer]]s and [[King Coin Coffer]]s provide a significant power up for teammates using this method. Occasionally, a teammate may earn twice as much XP from another teammate than normal.
The player can also provide XP for their teammates by depowering other teammates in the player's Ally Box for their XP in the Power Up spot at [[Toad House]]s. Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. A teammate can provide more XP for another the higher their level is, with their base XP value multiplied by their current level. Teammates getting an ally's XP receive 50% more if their main attributes match. [[Coin Coffer]]s and [[King Coin Coffer]]s provide a significant power up for teammates using this method. Occasionally, a teammate may earn twice as much XP from another teammate than normal.
 
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
In ''[[Mario Kart Tour]]'', drivers, karts and gliders will earn Experience Points after each race. The number of points depends on the engine class and the place at which the player finishes. First place in 150cc and 200cc will give 10 experience points, and each place lower than first and each engine class below 150cc will grant one less point. When a driver, kart or glider's Experience Point gauge is fully filled, the amount of base points of this driver, kart or glider will increase. If the driver, kart or glider already has the maximum amount of base points, however, it will not earn Experience Points anymore. Each day, it is possible to obtain up to 150 experience points for drivers, for karts and for gliders by racing. (However, this is a soft limit, as the race that reaches 150 experience points will count for all the points.) When this limit is reached, the player cannot obtain experience points by racing until the next day. Experience Points can also be earned to a driver, kart or glider with [[point-boost ticket]]s. A point-boost Ticket will earn 50 Experience Points to a driver, kart and glider and the player can use as many tickets as they own at every time. Any drivers, karts, and gliders at the maximum base points will waste any experience points gained, without any sort of redistribution or experience points saving for later. Drivers take a total of 657 experience points to reach the maximum base points, and karts and gliders take 471 experience points to reach the maximum base points. Base points are leveled up 25 times past the default amount before they reach the maximum base points.  
In ''[[Mario Kart Tour]]'', drivers, karts and gliders will earn Experience Points after each race. The number of points depends on the engine class and the place at which the player finishes. First place in 150cc and 200cc will give 10 experience points, and each place lower than first and each engine class below 150cc will grant one less point. When a driver, kart or glider's Experience Point gauge is fully filled, the amount of base points of this driver, kart or glider will increase. If the driver, kart or glider already has the maximum amount of base points, however, it will not earn Experience Points anymore. Each day, it is possible to obtain up to 150 experience points for drivers, for karts and for gliders by racing. (However, this is a soft limit, as the race that reaches 150 experience points will count for all the points.) When this limit is reached, the player cannot obtain experience points by racing until the next day. Experience Points can also be earned to a driver, kart or glider with [[point-boost ticket]]s. A point-boost Ticket will earn 50 Experience Points to a driver, kart and glider and the player can use as many tickets as they own at every time. Any drivers, karts, and gliders at the maximum base points will waste any experience points gained, without any sort of redistribution or experience points saving for later. Drivers take a total of 657 experience points to reach the maximum base points, and karts and gliders take 471 experience points to reach the maximum base points. Base points are leveled up 25 times past the default amount before they reach the maximum base points.  
 
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|1||2||3
|1||2||3
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|}
===''Mario + Rabbids Sparks of Hope''===
In ''[[Mario + Rabbids Sparks of Hope]]'', XP is rewarded to the Heroes after clearing battles, unlike in other titles where the amount rewarded is determined by the quantity or types of enemies fought therein.
The Heroes are also rewarded XP for clearing [[Quest]]s, such as story-related Main Quests, and Side Quests such as Spark Quests, Side Quests offered by [[Madame Bwahstrella]], and those involving defeating giant boss versions of certain enemies. For a listing of how much XP is needed to advance levels for each Hero, see: ''[[Mario + Rabbids Sparks of Hope level up progressions]]''.
[[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can gain XP to level up when the player feeds them [[Star Bit]]s. For every 10 Star Bits given, a Spark receives 10 XP.
==Gallery==
<gallery>
XP icon MRSOH.png|''[[Mario + Rabbids Sparks of Hope]]''
</gallery>


==Names in other languages==
==Names in other languages==
===Experience Points===
===Experience Points===
{{foreign names
{{foreign names
|SpaE=Puntos de Experiencia
|Jap={{ruby|経験値|けいけんち}}
|SpaEM=Experience Points
|JapR=Keikenchi
|JapM=Experience Points
|Spa=Puntos de Experiencia
|SpaM=Experience Points
|Spa2=puntos de experiencia
|Spa2N=''Super Mario RPG''
|Spa2M=experience points
|Ita=Punti Esperienza
|Ita=Punti Esperienza
|ItaM=Experience Points
|ItaM=Experience Points
|Ita2=punti esperienza
|Ita2N=''Super Mario RPG''
|Ita2M=experience points
|Ger=Erfahrungspunkte
|Ger=Erfahrungspunkte
|GerM=Experience Points
|GerM=Experience Points
|Dut=ervaringspunten
|DutM=experience points
|Chi=经验值
|ChiR=Jīngyàn zhí
|ChiM=Experience Value
|ChiT=經驗值
|ChiTR=Jīngyàn zhí
|ChiTM=Experience Value
|Kor=경험치
|Kor2=게이지
|Kor2N="Mario Kart Tour"
|KorR=Gyeong Heomchi
|Kor2R=Geiji
|KorM=Experience Points
|Kor2M=Gauge
}}
}}


===Hammer Scraps===
===Hammer Scraps===
{{foreign names
{{foreign names
|Jap=ハンマープレート
|JapR=Hanmāpurēto
|JapM=Hammer Plate
|Dut=Hamer-EP
|Dut=Hamer-EP
|DutM=Hammer-EXP
|DutM=Hammer-EXP
|PorE=Martelo EXP
|PorEM=EXP Hammer
|FreA=Plaque à marteau
|FreAM=Hammer plate
|FreE=Point marteau
|FreEM=Hammer point
}}
}}
{{Nav templates|
{{navboxes|
{{Super Mario RPG}}
{{SMRPG}}
{{PM}}
{{PM}}
{{M&LSS}}
{{M&LSS}}
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{{M&LPJ}}
{{M&LPJ}}
{{PMCS}}
{{PMCS}}
{{MTA}}
{{MKT}}
{{MKT}}
}}
}}
[[Category:Stat Points]]
[[Category:Stats]]
[[Category:Mario & Luigi: Bowser's Inside Story Stats]]
[[Category:Mario & Luigi: Bowser's Inside Story stats]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Stats]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]]
[[Category:Mario & Luigi: Dream Team Stats]]
[[Category:Mario & Luigi: Dream Team stats]]
[[Category:Mario & Luigi: Paper Jam Stats]]
[[Category:Mario & Luigi: Paper Jam stats]]
[[Category:Mario & Luigi: Partners in Time Stats]]
[[Category:Mario & Luigi: Partners in Time stats]]
[[Category:Mario & Luigi: Superstar Saga Stats]]
[[Category:Mario & Luigi: Superstar Saga stats]]
[[Category:Mario & Luigi: Superstar Saga + Bowser's Minions Stats]]
[[Category:Mario & Luigi: Superstar Saga + Bowser's Minions stats]]
[[Category:Mario Kart Tour]]
[[Category:Mario Kart Tour]]
[[Category:Mario Tennis Aces]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Super Mario RPG: Legend of the Seven Stars Stats]]
[[Category:Super Mario RPG: Legend of the Seven Stars stats]]
[[it:Punti Esperienza]]
[[it:Punti Esperienza]]

Latest revision as of 22:55, October 17, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: include information for Mario Tennis Aces

Experience Points as seen in the North American version of Mario & Luigi: Partners in Time

Experience Points (usually just referred to as Experience, or abbreviated as Exp., EXP, or XP) are units of measurement used in role-playing video games to quantify the progression of a playable character through the game. The RPGs of the Super Mario franchise generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character levels up, earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.

History[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

In Super Mario RPG: Legend of the Seven Stars and its remake, Experience Points earned in a battle are divided up between the active party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." is displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the Exp. Booster Accessory to double the amount of Experience Points only for the party member wearing it. In the original game, if the player gets a Game Over in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Experience Points earned at the end of a battle from the "Wheeere's Yoshi?!" minigame if they successfully get the Baby Yoshi from one of the three eggs shuffled around.

A party member can collect a maximum of 9,999 Experience Points, bringing them to the maximum level of 30. Experience Points are still divided up regardless of how many party members have already reached this level.

For a listing of how many Experience Points are needed to advance levels for each character, see: Super Mario RPG: Legend of the Seven Stars level up progressions.

In the remake, the player may randomly encounter "special enemies" in battle that yield twice as much Exp. upon defeat. When the game's difficulty is set to Breezy Mode, the player's party earns 20% more Exp. from enemies and bosses.

Paper Mario series[edit]

In Paper Mario and Paper Mario: The Thousand-Year Door, Experience Points are called "Star Points", but their purpose is unchanged.

In Super Paper Mario, Points serve as EXP, and is shared among all playable characters.

In Paper Mario: Color Splash, Hammer Scraps serve as EXP for increasing paint supply.

In Paper Mario: The Origami King, EXP is given through the process of fishing to increase the size of Cheep Cheeps and Bloopers at fishing spots.

Mario & Luigi series[edit]

The post-battle screen.
The earned Experience Points in Mario & Luigi: Superstar Saga + Bowser's Minions for both characters is added to their total.

In the Mario & Luigi series, the total Experience Points earned in a battle is applied to all involved characters. For example, if a battle is worth 80 experience points, then Mario earns 80 experience points and Luigi earns 80 experience points. For the most part, this means all characters will level up at around the same time. Experience points are only earned at the end of the battle, and are not granted if the player flees. If a character is KO'd when a battle is over, they do not earn any Experience Points at all. If they are revived before the battle concludes, then they do not receive any of the Experience Points for enemies defeated before they were KO'd.

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, when the Mario Bros. defeat enemies inside Bowser's body that Bowser inhaled, the Mario Bros. only earn Experience Points for the enemies they defeat, while Bowser earns Experience Points for those enemies and the enemies he defeats himself.

In Mario & Luigi: Dream Team, while Dreamy Luigi does not participate in battles in the Dream World directly, Luigi still earns experience points, subject to multipliers such as the "Quick Level" rank bonus. Giant Battles and battles in the Battle Ring do not grant experience points. Gold Beanies grant a large number of experience points.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

In Puzzle & Dragons: Super Mario Bros. Edition, XP earned in battles are divided up between the teammates on the player's active team: the less teammates the player has on their team, the more XP each teammate earns. If the XP divided between the teammates ends at a decimal point, the value is rounded up. As with Super Mario RPG: Legend of the Seven Stars, XP is divided up between all members of the player's team regardless of how many have already reached their maximum levels.

The player can also provide XP for their teammates by depowering other teammates in the player's Ally Box for their XP in the Power Up spot at Toad Houses. Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. A teammate can provide more XP for another the higher their level is, with their base XP value multiplied by their current level. Teammates getting an ally's XP receive 50% more if their main attributes match. Coin Coffers and King Coin Coffers provide a significant power up for teammates using this method. Occasionally, a teammate may earn twice as much XP from another teammate than normal.

Teammates Max Lv. Base XP Max Lv. XP
Normal Boosted Normal Boosted
Goomba Green Koopa Troopa Red Koopa Troopa Yellow Koopa Troopa Buzzy Beetle Spiny Bullet Bill Cheep Cheep Blooper Piranha Plant Chain Chomp Boo Thwomp Whomp Wiggler 25 66 99 1650 2475
Flame Chomp Lakitu 99 66 99 6534 9801
Hammer Bro 50 135 202.5 6750 10125
Bob-omb 25 162 243 4050 6075
Paragoomba Green Koopa Paratroopa Red Koopa Paratroopa Yellow Koopa Paratroopa Bony Beetle Para-Beetle Banzai Bill Big Cheep Cheep Blooper Nanny & Baby Fire Piranha Plant Bone Piranha Plant Big Boo Big Thwomp Big Whomp 50 178 267 8900 13350
Gold Goomba 99 312 468 30888 46332
Red Magikoopa Blue Magikoopa Green Magikoopa Yellow Magikoopa Purple Magikoopa Boom Boom 99 318 477 31482 47223
Wiggler & Flame Chomp Chain Chomp & Flame Chomp Bullet Bill & Goomba 2-Goomba Tower Spiny Egg & Lakitu Blooper & Cheep Cheep Red Koopa Troopa & Cheep Cheep Boo Trio 50 349 523.5 17450 26175
Fire Bro Boomarang Bro Ice Bro 99 349 523.5 34551 51826.5
Big Paragoomba Big Green Koopa Paratroopa Dry Bones Big Yellow Koopa Paratroopa Big Bony Beetle Heavy Para-Beetle King Bill Cheep Chomp Blooper Nanny & Babies 99 397 595.5 39303 58954.5
Gold 2-Goomba Tower 99 624 936 61776 92664
Red Magikoopas Red/Green Magikoopas Red/Purple Magikoopas Blue/Red Magikoopas Blue Magikoopas Blue/Yellow Magikoopas Green/Blue Magikoopas Green Magikoopas Green/Yellow Magikoopas Yellow/Green Magikoopas Yellow Magikoopas Yellow/Purple Magikoopas Purple/Red Magikoopas Purple/Yellow Magikoopas Purple Magikoopas 99 636 954 62964 94446
Sledge Bro 99 687 1030.5 68013 102019.5
Petey Piranha Big Bone Piranha Plant King Boo Thwomp & Thwimps Flutter & Flame Chomp Chain Chomp & Flame Chomps Bullet Bill & Goombas 3-Goomba Tower Double Lakitu Blooper & Cheep Cheeps Dry Bones & Cheep Cheep Whomp & Boos Boo Crew 99 780 1170 77220 115830
Bob-omb & Lakitu 50 825 1237.5 41250 61875
Gold 3-Goomba Tower 99 1248 1872 123552 185328
Green Coin Coffer Red Coin Coffer Blue Coin Coffer Yellow Coin Coffer Purple Coin Coffer 1 25000 37500 -- --
King Green Coin Coffer King Red Coin Coffer King Blue Coin Coffer King Yellow Coin Coffer King Purple Coin Coffer 1 100000 150000 -- --

Mario Kart Tour[edit]

In Mario Kart Tour, drivers, karts and gliders will earn Experience Points after each race. The number of points depends on the engine class and the place at which the player finishes. First place in 150cc and 200cc will give 10 experience points, and each place lower than first and each engine class below 150cc will grant one less point. When a driver, kart or glider's Experience Point gauge is fully filled, the amount of base points of this driver, kart or glider will increase. If the driver, kart or glider already has the maximum amount of base points, however, it will not earn Experience Points anymore. Each day, it is possible to obtain up to 150 experience points for drivers, for karts and for gliders by racing. (However, this is a soft limit, as the race that reaches 150 experience points will count for all the points.) When this limit is reached, the player cannot obtain experience points by racing until the next day. Experience Points can also be earned to a driver, kart or glider with point-boost tickets. A point-boost Ticket will earn 50 Experience Points to a driver, kart and glider and the player can use as many tickets as they own at every time. Any drivers, karts, and gliders at the maximum base points will waste any experience points gained, without any sort of redistribution or experience points saving for later. Drivers take a total of 657 experience points to reach the maximum base points, and karts and gliders take 471 experience points to reach the maximum base points. Base points are leveled up 25 times past the default amount before they reach the maximum base points.

Placement Experience points for drivers, karts and gliders
50cc 100cc 150cc and 200cc
1 8 9 10
2 7 8 9
3 6 7 8
4 5 6 7
5 4 5 6
6 3 4 5
7 2 3 4
8 1 2 3

Mario + Rabbids Sparks of Hope[edit]

In Mario + Rabbids Sparks of Hope, XP is rewarded to the Heroes after clearing battles, unlike in other titles where the amount rewarded is determined by the quantity or types of enemies fought therein.

The Heroes are also rewarded XP for clearing Quests, such as story-related Main Quests, and Side Quests such as Spark Quests, Side Quests offered by Madame Bwahstrella, and those involving defeating giant boss versions of certain enemies. For a listing of how much XP is needed to advance levels for each Hero, see: Mario + Rabbids Sparks of Hope level up progressions.

Sparks can gain XP to level up when the player feeds them Star Bits. For every 10 Star Bits given, a Spark receives 10 XP.

Gallery[edit]

Names in other languages[edit]

Experience Points[edit]

Language Name Meaning Notes
Japanese 経験値けいけんち[?]
Keikenchi
Experience Points
Chinese 经验值[?]
Jīngyàn zhí
Experience Value
Chinese (traditional) 經驗值[?]
Jīngyàn zhí
Experience Value
Dutch ervaringspunten[?] experience points
German Erfahrungspunkte[?] Experience Points
Italian Punti Esperienza[?] Experience Points
punti esperienza[?] experience points Super Mario RPG
Korean 경험치[?]
Gyeong Heomchi
Experience Points
게이지[?]
Geiji
Gauge "Mario Kart Tour"
Spanish Puntos de Experiencia[?] Experience Points
puntos de experiencia[?] experience points Super Mario RPG

Hammer Scraps[edit]

Language Name Meaning Notes
Japanese ハンマープレート[?]
Hanmāpurēto
Hammer Plate
Dutch Hamer-EP[?] Hammer-EXP
French (NOA) Plaque à marteau[?] Hammer plate
French (NOE) Point marteau[?] Hammer point
Portuguese (NOE) Martelo EXP[?] EXP Hammer