P Switch

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 11:17, October 31, 2024 by Nintendo101 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
"Switch Block" redirects here. For other uses, see Switch Block (disambiguation).
P Switch
A P-Switch, from New Super Mario Bros. 2.
Artwork from New Super Mario Bros. 2
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Swaps Brick Blocks and coins and/or reveals Blue Coins
Related

P Switches (alternatively hyphenated as P-Switches[1] or P-switches[2]), originally called Switch Blocks[3][4] and also known as P Switch Blocks[5] or Trample Switches,[6][page number needed] are objects appearing mainly in several games of the Super Mario series. They are activated by jumping on them. Upon activation, they turn all Brick Blocks from an area into coins and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of Blue Coins to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a P Warp Door to appear.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Switch Block
A Switch Block in the Super Mario All-Stars version of Super Mario Bros. 3

In Super Mario Bros. 3, the first Switch Block appears in World 1-1. Switch Blocks cause the animations of ? Blocks, Brick Blocks, Jump Blocks, and coins to stop, and also make Conveyor Belts stop moving. They also transform Munchers into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in World 2-3 is purple with tan details. In all versions, Switch Blocks cause the Toad House theme to play while they are active.

In Super Mario Advance 4: Super Mario Bros. 3, Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed.

Super Mario World[edit]

Super Mario World is the first game in which Switch Blocks (also referred to as Blue P-Switches)[7] can be carried by Mario (or Luigi) and saved for later. Some P Switches can make hidden ? Blocks or P Warp Doors appear. There is a glitch making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the Super Mario Maker series, Mario cannot carry the switches and must use them on the spot. Coins will turn into Empty Blocks instead of Brick Blocks.

The game introduces Gray P Switches, which make most enemies turn into Gray Coins. Collecting eight of these coins awards Mario an extra life. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.

Super Mario 64 / Super Mario 64 DS[edit]

Main article: Blue Coin Block

Switch Blocks themselves do not appear in Super Mario 64 or Super Mario 64 DS. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and blocks to become each other. However, certain Purple Switches can cause blocks to appear from thin air in a similar manner.

New Super Mario Bros. subseries[edit]

Sprite of a P Switch in New Super Mario Bros.

In New Super Mario Bros., "Switch Block" is now an umbrella term for P Switch blocks, ! Switch blocks, and ? Switch blocks.[8] In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.[9] P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain doors in World 3-Ghost House. Unlike in previous games, certain P Switches can be reused multiple times.

P Switches appear in the sequels New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, and New Super Luigi U, retaining their functionality from New Super Mario Bros.

Super Mario 3D Land[edit]

P Switches appear in Super Mario 3D Land, where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the ? Coins of the Super Mario Galaxy games, in that they either trigger an event or generate a row of notes upon activation.

P Switches are in the following locations and have the following functions:

  • World 2-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 2-3 – Causing a group of coins to appear; spawning a group of notes that play the opening of the Super Mario Bros. 3 athletic theme; spawning a trail of coins
  • World 3-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 3-2 – Spawning a trail of coins; causing some coin rings to appear
  • World 4-4 – Causing a group of coins to appear
  • World 5-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 5-5 – Causing some coin rings to appear; spawning a group of notes that play the Super Mario World bonus area theme
  • World 6-3 – Causing a group of coins and the first Star Medal to appear
  • Possible World 6-Mystery Box – Causing a 1-Up Mushroom to appear
  • World 7-1 – Causing a certain wall to retract
  • World 8-Bowser's Castle: Part 1: Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
  • Special 1-3 – Spawning a group of notes that play the Super Mario Bros. underwater theme; spawning a trail of coins
  • Special 4-2 – Causing a group of coins to appear
  • Special 8-Bowser's Castle – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

A P Switch in Super Mario 3D World
A P Switch in Super Mario 3D World

P Switches appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They have the same appearance as they do in Super Mario 3D Land, but with a white "P"; they do not change colors when pressed. In addition to their effects from 3D Land, they can once again spawn Blue Coins (except in Rainbow Run, where they spawn regular coins from the sky). There are also orange square panel versions of P Switches that require multiple characters or objects to activate simultaneously. Golden P Switches appear in some of the bonus areas entered via golden Warp Pipes and in the Coin Express. When pressed, they spawn a large amount of coins. Similar switches appear in the form of Character Switches, which can only be pushed by certain characters.

In the Bowser's Fury campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.

In Super Mario 3D World, P Switches are in the following locations and have the following functions:

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

P Switches reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS, retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to Rotating Blocks. P Switches can also stop Conveyor Belts from moving, as they did in Super Mario Bros. 3. They can also be carried like in Super Mario World, which applies to the other styles except Super Mario Bros., where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a key. Their use is required in a part of World 5-3 of Super Mario Challenge in the 3DS version.

They can be used in all four styles, retaining their designs in Super Mario Bros. 3, Super Mario World (blue version) and New Super Mario Bros. U, after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the Super Mario Bros. style, while ? Switches appeared in the New Super Mario Bros. U style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the New Super Mario Bros. U style is closer to dark blue than the original's cyan.

Preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course in Super Mario Maker, which showed the P Switch's redesign prior to the update that implemented the change.
Preview screenshot featuring the blue P Switch

Before the announcement of the 1.3.0 update for Super Mario Maker, the original blue design of the P Switch in the Super Mario Bros. style was accidentally leaked through the preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course.

Super Mario Run[edit]

In Super Mario Run, P Switches return as an object. There are Purple P Switches that can eliminate all Boos and Stretches in the room Mario is in.

Super Mario Odyssey[edit]

A P-Switch in Super Mario Odyssey
A P Switch in Super Mario Odyssey

P Switches appear once again in Super Mario Odyssey. They are now square-shaped rather than circular, and Mario can walk onto a P Switch rather than needing to jump. P Switches can appear on walls, so Mario can walk into those or use the Cap Throw to allow Cappy to push a switch from a distance. While Mario can capture and move a large number of different characters and objects around, only Mario, Cappy, something they are capturing or riding, or a Jizo can press a P Switch. P Switches do not use their recurring theme when creating time limited effects, instead using the normal music for time based challenges in Super Mario Odyssey.

Some P Switches have a permanent effect when pushed down. Others are temporary, returning to normal and undoing their effect when their timer runs out. Still others are more variable: the Roulette Tower area involves P Switches that revert to normal when a Ground Pound Switch is used. Certain P Switches in Bowser's Kingdom and the Lost Kingdom only activate while being pressed and deactivate when nothing is on them. They are intended to be held down, either with a stretched out Tropical Wiggler or with a Jizo. Many P Switches are tied to Timer Challenges, Power Moons that only appear and can be collected for the duration of the switch's effect. These are usually accompanied with special platforms that appear leading to the Power Moon but similarly only appear during the effect.

P Switches are not especially common items, but their appearances are more frequent in areas accessed through Moon Pipes later in the game. The Wooded Kingdom has especially prominent P Switches, as they are used to activate Flower Roads used multiple times in the kingdom.

In the Wooded Kingdom, a Steam Gardener stands near a P-Switch that creates platforms up to the Observation Deck. They lament that they tried their best to make a path and explain unenthusiastically that the pathway is engaged after the P-Switch is used. This implies the Steam Gardener is in some way responsible for the effect of that P-Switch.

Super Mario Maker 2[edit]

P Switches appear in Super Mario Maker 2. They appear and function the same as in Super Mario Maker, although like POW Blocks, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the Super Mario 3D World style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause P Blocks to switch between their dotted-line and solid forms

Super Mario Bros. Wonder[edit]

P Switches reappear in Super Mario Bros. Wonder, where they have the same effect as in the New Super Mario Bros. series. While the P Switch's effect is active, a unique musical theme plays, which has been newly introduced in this game; a ticking noise can also be heard, which rapidly increases in frequency when the effect is about to expire.

P Switches appear in the following levels:

  • Here Come the Hoppos: Found in a secret sky area after bouncing off of a Hoppo. The player can press it by throwing a Koopa shell or swinging their trunk in Elephant form; after being activated, it spawns Blue Coins which show a path to the level's second 10-flower coin.
  • Bulrush Express: The player can continuously hit P Switches to spawn and collect a large amount of Blue Coins.

Unlike in previous games, P Switches are not found in blocks. However, an unused animation suggests that this feature was planned to be included before getting scrapped.[10]

Yoshi[edit]

Sprite of a P Switch, when the player clears Level 28 of B-Type game, from the NES version of Yoshi.

P Switches make a minor appearance in Yoshi, after the player clears levels 28 and higher of the B-Type game, rewarding the player 1,500 points. Likely owing to the game's lack of blue palette for the sprites for the NES version, they appear red.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[edit]

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, P Switches appear on the Coin Street rink of Snow Day Street Hockey. When hit by a character, they cause specific sets of Brick Blocks to turn into coins. After being used, the P Switches despawn and reappear in a different location on the rink.

Super Smash Bros. series[edit]

A P Switch on Golden Plains.
A P Switch in Super Smash Bros. Ultimate

A P Switch appears in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the New Super Mario Bros. subseries. A P Switch also appears as a trophy in Super Smash Bros. for Nintendo 3DS.

Captain Toad: Treasure Tracker[edit]

P Switches also appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They are generally used to alter the layout of the stage, allowing the player to progress.

P Switches are in the following locations and have the following functions:

LEGO Super Mario[edit]

In LEGO Super Mario, a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.

Mario Kart Live: Home Circuit[edit]

In Mario Kart Live: Home Circuit, P Switches appear at the first gate of Glazed Gardens and the third gate of World 1-1. Driving over them causes three rows of coins to appear for a limited time. They can be activated by anyone once per lap.

WarioWare: Get It Together![edit]

A P Switch makes a minor appearance in the Super Mario World boss microgame in WarioWare: Get It Together!, where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.

Mario + Rabbids Sparks of Hope[edit]

In Mario + Rabbids Sparks of Hope, P Switches appear in the bonus rooms of the five planets. They all have Blue Coins that must be collected to complete the Blue Coin Challenge side quests.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, voxelated P Switches can be seen being sold at the antiques store for six coins each.

Unused appearances[edit]

Super Mario Galaxy[edit]

While P Switches do not appear in Super Mario Galaxy, an unused model can be found within the files of the game.

Profiles[edit]

Super Mario Bros. 3[edit]

  • 3DS Virtual Console manual: If you step on these, something special may happen.

New Super Mario Bros. 2[edit]

  • Instruction manual: If you step on it, various environmental changes will occur.

Captain Toad: Treasure Tracker[edit]

  • Instruction manual: Pull up a Pull Switch or step on a P Switch to change the terrain of the course.

Super Smash Bros. for Nintendo 3DS[edit]

Trophy
P Switch
PSwitchTrophy3DS.png
Category: Stage
How to unlock:
Random drop
This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On Golden Plains, the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack! (American English)
This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins! (British English)

Gallery[edit]

For this subject's image gallery, see Gallery:P Switch.

Media[edit]

Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): New Super Mario Bros. rendition
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Switch Block BGM (Super Mario Bros. 3)
File infoMedia:Toad House Theme Super Mario Bros 3.oga
Audio.svg Switch Block BGM (Super Mario World)
File infoMedia:SMW Switch BGM.oga
Audio.svg Switch Block BGM (New Super Mario Bros.)
File infoMedia:NSMB P Switch.oga
Help:MediaHaving trouble playing?

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario 3D Land
Super Mario 3D World
Super Mario Odyssey
romfs/ObjectData/TrampleSwitch.szs
content/ObjectData/TrampleSwitch.szs
ObjectData/TrampleSwitch.szs
TrampleSwitch Trample Switch

Names in other languages[edit]

Language Name Meaning Notes
Japanese スイッチブロック[11][12]
Suitchi Burokku
Switch Block
Pスイッチ[?]
P Suitchi
P Switch
Chinese (simplified) 开关砖块[?]
Kāiguān Zhuānkuài
Switch Block New Super Mario Bros. 2
P开关[?]
P Kāiguān
P Switch
Chinese (traditional) 開關磚塊[13][14]
Kāiguān Zhuānkuài
Switch Block New Super Mario Bros. Wii and New Super Mario Bros. 2
P開關[?]
P Kāiguān
P Switch Super Mario Maker 2
Dutch P-schakelaar[15] P switch
French Bloc P[?] P Block
Interrupteur P[?] P Switch
Bloc d'échanges[?] Exchange block
Bloc rotatif[?] Rotating block Super Mario All-Stars instruction booklet
Bloc Interrupteur[16] Switch Block
German P-Block[17] P-Block
Italian Interruttore P[?] P Switch
Blocco Scambi[?] Exchange Block
Portuguese Interruptor P[?] P Switch
Bloco de Transformação[18] Transformation Block
Bloco de Mudança P[?] P Change Block New Super Mario Bros.
Russian Переключатель «P»[?]
Pereklyuchatel' «P»
P switch
Spanish Interruptor P[?] P Switch
Interruptor[19] Switch
Bloque convertidor[20] Converter block

References[edit]

  1. ^ 2002. Super Mario Advance 2: Super Mario World instruction booklet. Nintendo of America (American English). Page 19.
  2. ^ August 1991. Nintendo Mario Mania Nintendo Player's Guide. Nintendo of America (American English). Page 48.
  3. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 17.
  4. ^ 1991. Super Mario World instruction booklet. Nintendo of America (American English). Page 22.
  5. ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of America (British English). Page 18.
  6. ^ Super Mario 3D World eGuide (Prima Games)
  7. ^ September 1991. Nintendo Power Volume 28. Nintendo of America (American English). Page 23.
  8. ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of America (American English). Page 17. Archived May 17, 2008, 00:10:53 UTC from the original via Wayback Machine.
  9. ^ New スーパーマリオブラザーズ (Nyū Sūpā Mario Burazāzu) instruction booklet. Nintendo (Japanese). Page 17. Retrieved May 18, 2024.
  10. ^ Super Mario Bros. Wonder § Switch on The Cutting Room Floor.
  11. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 16.
  12. ^ Super Mario World Japanese instruction booklet (fold-out)
  13. ^ New Super Mario Bros. Wii manual. Nintendo HK (Traditional Chinese). Page 27.
  14. ^ Chinese online manual for New Super Mario Bros. 2. Nintendo HK (Traditional Chinese). Retrieved May 18, 2024.
  15. ^ Nintendo Nederland (March 9, 2016). Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U) (00:32). YouTube (Dutch). Retrieved May 19, 2019.
  16. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (French). Page 52.
  17. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 17.
  18. ^ Super Mario World Brazilian instruction booklet (PDF). Page 7. Archived July 19, 2021, 09:17:30 UTC from the original via Wayback Machine.
  19. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (European Spanish). Page 89.
  20. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (European Spanish). Page 92.